Father
New
Father is bored.
Roleplay posts: 2
Age: Ancient
Physical Description: A seething mass of long grasping tentacles, all connected to his core, hidden underground. From which extend his many tendrils, ever expanding, slowly but surely in all directions, acquiring new minds
Not much more can be said
Clothes and Equipment: none
Player's online availability : Probably not often
Registered: Oct 16, 2015 14:59:54 GMT -8
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Post by Father on Apr 15, 2017 16:04:39 GMT -8
At some point, this hive mind is gonna need a hive. Im planing on father slowly expanding from place to place and taking over settlements/possibly parts of kingdoms, untill he is stopped by the people who notice whats going on. Ill pick the settlement roughly at random, contacting the owner/s in pm first, itll probably be only NPCs, and it wouldn't be a full takeover. Would this be too much? also, id need a map
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Apr 15, 2017 16:18:06 GMT -8
So long as the owner/author of the setting is cool with it, I don't know that it'd be problem! If you just show up on someone's front door step and say "Welp, this is mine now!", its probably against the rules and definitely breaks the social contract haha. Also I don't actually know anything and someone who does know something maybe should answer.
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Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
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Post by Empress Naoki on Apr 15, 2017 17:07:38 GMT -8
The question you're asking would depend very much on context, and you're not offering any context. If you'd like a good answer, you're going to need to ask a more specific question, but I can offer this. The reactions of characters would depend entirely on the settlement; some small villages are much more important than others to the right people. There are crevices of the world, forgotten by society and history, and there are also the hometowns of mighty warriors. Depending on what you try to take over, you may be met with resistance, or you might not, and it depends entirely on that selection. If you are asking if the owner of a settlement would accept you taking over their setting, the answer would be 'probably not,' at least without some communication between you and them. Keep in mind that part of TFS' conflict etiquette is that one cannot force the conclusions of their actions upon another. However, many setting owners would likely be willing to have that sort of discussion, assuming you're polite about it. With this in mind, my suggestion is as follows. First, make a group. Can't have combat NPCs without a group. Information about groups is here.Secondly, decide if you'd like to take over an existing settlement, or just create a small settlement of your own to serve your purpose. Unless you're looking for the sort of RP that would be associated with taking over a settlement, it would probably be a bit less of a hassle just to make a small settlement of your own and use that. But then, if you would like to take something over, first send a brief message to the owner of the setting you have in mind, to check if they're willing to be involved with the sort of thing you intend to do. You don't necessarily need to tell them all of the details, but some players are utterly unwilling to take part in that sort of RP, and some settings are completely unsuited to what you'd like to do. After receiving a response, proceed from that point in whatever manner seems appropriate.
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Apr 15, 2017 18:03:37 GMT -8
How people will feel depends on the person, really.
Ultimately, this is a sandbox, so while you're not able to "force" the invasion's outcome on the thread author, they are also obligated to respond in some logical way. So I'm not going to sugar-coat this--you actually don't even have to ask the thread author to do this, because this is a sandbox.
That said, asking them in PMs is probably best if you're trying to write some manner of cohesive story involving these invaders. Some people are considerably better at "sandboxing" than others. Someone who's great at sandboxing will respond in a fun, story-conscious way even if they aren't given any heads up. They know going in that the game is unpredictable and they are ready for such things. But then there are those who are not that great at sandboxing, and tend to get upset with unplanned interruptions, preferring well-planned scenes instead.
In theory, this wouldn't matter - but in reality it does. People who are less patient with the sandbox stuff are more likely to address your invasion with every defensive measure possible in order to defeat it, just to "make it go away". Depending on what troops/assets you're invading with and what your storyline goals are, this could end up very anti-climactic.
In your shoes I'd probably PM, asking for the best--but at the same time, preparing for the worst.
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Father
New
Father is bored.
Roleplay posts: 2
Age: Ancient
Physical Description: A seething mass of long grasping tentacles, all connected to his core, hidden underground. From which extend his many tendrils, ever expanding, slowly but surely in all directions, acquiring new minds
Not much more can be said
Clothes and Equipment: none
Player's online availability : Probably not often
Registered: Oct 16, 2015 14:59:54 GMT -8
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Post by Father on Apr 16, 2017 3:27:45 GMT -8
So long as the owner/author of the setting is cool with it, I don't know that it'd be problem! If you just show up on someone's front door step and say "Welp, this is mine now!", its probably against the rules and definitely breaks the social contract haha. Also I don't actually know anything and someone who does know something maybe should answer. Im definitely not just gonna take over some place. ill talk to the person in pm, sure, but it would be more of a slow infestation, with the PCs eventually getting hints of whats going on and having to try to stop it. I am trying to use a lot of caution with this, considering how big of an event it can be, with entire populations being taken over and the such
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Father
New
Father is bored.
Roleplay posts: 2
Age: Ancient
Physical Description: A seething mass of long grasping tentacles, all connected to his core, hidden underground. From which extend his many tendrils, ever expanding, slowly but surely in all directions, acquiring new minds
Not much more can be said
Clothes and Equipment: none
Player's online availability : Probably not often
Registered: Oct 16, 2015 14:59:54 GMT -8
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Post by Father on Apr 16, 2017 3:32:55 GMT -8
How people will feel depends on the person, really. Ultimately, this is a sandbox, so while you're not able to "force" the invasion's outcome on the thread author, they are also obligated to respond in some logical way. So I'm not going to sugar-coat this--you actually don't even have to ask the thread author to do this, because this is a sandbox. That said, asking them in PMs is probably best if you're trying to write some manner of cohesive story involving these invaders. Some people are considerably better at "sandboxing" than others. Someone who's great at sandboxing will respond in a fun, story-conscious way even if they aren't given any heads up. They know going in that the game is unpredictable and they are ready for such things. But then there are those who are not that great at sandboxing, and tend to get upset with unplanned interruptions, preferring well-planned scenes instead. In theory, this wouldn't matter - but in reality it does. People who are less patient with the sandbox stuff are more likely to address your invasion with every defensive measure possible in order to defeat it, just to "make it go away". Depending on what troops/assets you're invading with and what your storyline goals are, this could end up very anti-climactic. In your shoes I'd probably PM, asking for the best--but at the same time, preparing for the worst. >Ultimately, this is a sandbox, so while you're not able to "force" the invasion's outcome on the thread author oh thats exactly what i want! as long as they dont use their ooc knowledge in character (like knowing exactly whats happening as soon as i make a post about it), i want a fight. that's just what makes it fun. The reason im a bit hesitant with telling everyone i plan to infect is that its not supposed to be willing (in rp), and its supposed to be mostly hidden. i feel some people might use ooc knowledge in the rp and ruin the fun of it
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Father
New
Father is bored.
Roleplay posts: 2
Age: Ancient
Physical Description: A seething mass of long grasping tentacles, all connected to his core, hidden underground. From which extend his many tendrils, ever expanding, slowly but surely in all directions, acquiring new minds
Not much more can be said
Clothes and Equipment: none
Player's online availability : Probably not often
Registered: Oct 16, 2015 14:59:54 GMT -8
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Post by Father on Apr 16, 2017 3:37:06 GMT -8
The question you're asking would depend very much on context, and you're not offering any context. If you'd like a good answer, you're going to need to ask a more specific question, but I can offer this. The reactions of characters would depend entirely on the settlement; some small villages are much more important than others to the right people. There are crevices of the world, forgotten by society and history, and there are also the hometowns of mighty warriors. Depending on what you try to take over, you may be met with resistance, or you might not, and it depends entirely on that selection. If you are asking if the owner of a settlement would accept you taking over their setting, the answer would be 'probably not,' at least without some communication between you and them. Keep in mind that part of TFS' conflict etiquette is that one cannot force the conclusions of their actions upon another. However, many setting owners would likely be willing to have that sort of discussion, assuming you're polite about it. With this in mind, my suggestion is as follows. First, make a group. Can't have combat NPCs without a group. Information about groups is here.Secondly, decide if you'd like to take over an existing settlement, or just create a small settlement of your own to serve your purpose. Unless you're looking for the sort of RP that would be associated with taking over a settlement, it would probably be a bit less of a hassle just to make a small settlement of your own and use that. But then, if you would like to take something over, first send a brief message to the owner of the setting you have in mind, to check if they're willing to be involved with the sort of thing you intend to do. You don't necessarily need to tell them all of the details, but some players are utterly unwilling to take part in that sort of RP, and some settings are completely unsuited to what you'd like to do. After receiving a response, proceed from that point in whatever manner seems appropriate. >First, make a group. Can't have combat NPCs without a group. there are no NPCs with father, he's a hivemind, meaning its just one consciousness connected throughout many bodies. the rest ive feel ive addressed in the other parts. Im definitely gonna get permission in ooc though.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Apr 16, 2017 5:09:48 GMT -8
Yea man it all sounds ok to me what with the OOC permits and whatnot! In reference to your concern about someone metagaming with OOC knowledge, I don't see this happening honestly. If you find someone who thinks this is a good idea, I'd think they'd want to play it pretty straight just because that's the better story. What else is there but the enjoyment of collaboratively writing a story in RPing? They'd have no reason to torpedo their own half of the goings on.
-----This is where everyone should stop reading because the rest of this doesn't matter-----
This does make me wonder though. Combining what Lamina, Naoki, and Father have all said, along with what I already think to be true:
1) You don't have to tell the author of a setting anything before you show up (Father obviously intends to discuss the idea in at least some detail with the person who owns the setting, so immediately this line of logic is entirely academic). 2) Father doesn't have any NPC's. 3) Father cannot control the NPC's an author has created for their setting without first getting permission (either the 'set piece' NPC's or the actual combat-point-spending NPC's).
.... What the hell is Father going to DO when it arrives at a village? xD
I mean let's pretend the author doesn't go for it, its as simple as going "Father wants the people to begin baking delicious cupcakes with pink butter-crème frosting.. But they don't." Aren't we done at that point? lol
Sure he's a tentacle monster (or something?) and might rip up the place, but that's not at all like the hivemind idea. No delicious cupcakes with pink butter-crème frosting are going to get made if he breaks down all the houses! None! No one is going to be confused as to why they have the overpowering desire to make small, individually-sized bites of warm, fluffy cake with pink butter-crème frosting! How will there be neighbors walking around with big trays of delicious cupcakes with pink butter-crème frosting going "I'm going to hand these out to my neighbors! I bet they'd love the - ... Why they hell does everyone else have big trays of delicious cupcakes with pink butter-crème frosting?"?! What about the sub-plot of the one guy that makes delicious cupcakes with PURPLE butter-crème frosting because the store was all out of pink food coloring? And then everyone silently judges Frank because he should fucking know purple is CLEARLY not pink, no matter how much white you mix into it, and Frank is heartbroken because no one likes his delicious cupcakes with butter-crème frosting because the frosting has the lightest possible purple hue.
I am so fucking distressed now .-. Frank worked so hard on that frosting.
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Hansel von Dietzhoff
Dedicated
𝕯𝖆 𝕻𝖆𝖈𝖊𝖒 𝕯𝖔𝖒𝖎𝖓𝖊
Roleplay posts: 400
Age: 17
Physical Description: Quite tall at 6'1, Hansel has a pale complexion coupled with nearly white blonde hair and a set of heterochromatic eyes. His boyish features are well defined but covered in many small scars. The young man's frame is best described as sinewy with significant muscle placed upon a relatively thin body. Across his body one would find many cosmetics scars, brands and a few tattoos be it of scripture or strange tribal symbolism. However most noticeable are the two large wings on either shoulder blade, and the cross on his chest and back crossing his breast from stomach to neck.
Clothes and Equipment: Typically Hans will wear a bodyglove of buunvar leather, over which is blessed chainmail and plate. His preferred weapon is a moderately sized Executioner's sword of Hagbane silver with the end rounded and sharpened to at least pierce flesh. However for sidearms he carries a powerful longbow and an ensemble of Holy falchion and dagger.
The lad also will usually possess a mount; either a blessed horse, pegasus or hyppogryph. The beast will always carry heavy barding and bears a lance and kite shield for its rider.
Registered: Aug 30, 2016 13:29:47 GMT -8
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Post by Hansel von Dietzhoff on Apr 16, 2017 5:26:23 GMT -8
This "it's all part of the same creature logic" was tried here and long story short, no you do need NPC points.
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