Post by Deleted on May 1, 2017 14:50:32 GMT -8
I have an idea to create a new nation but instead of a centralized government, each of the core five players will be head of a different faction within the nation. Each factions land will be rich in specific resources and other resources will need to be traded for or pillaged. Each faction will have to have a clear cut list of units they can purchase and a solid list of what they've purchased and those troops disposition.
Additionally, each factions total point value would directly relate to the number of characters that have sworn direct fealty to the lord and agreed to serve within the army, rather than just if that character supposedly lives in that factions land. I would also ask a that there be a moratorium on alts within the nation so a single faction doesn't just make themselves a bunch of characters have them swear loyalty and then try for the takeover.
Also, there should be no OP setting defenses outside of maybe around the island itself to keep outside interference to a minimum. Other than that I'd like to as a group agrees to some rules on how things like spies and stuff will work to keep things fair. I already have ideas for rules but before I start finalizing things and talking about them I'd like to see if I can even get enough interested parties to join in as Warlords. As a warlord you would have to have a description for your faction, both their culture and lands and you'd be in charge of the troop lists.
Additionally, each factions total point value would directly relate to the number of characters that have sworn direct fealty to the lord and agreed to serve within the army, rather than just if that character supposedly lives in that factions land. I would also ask a that there be a moratorium on alts within the nation so a single faction doesn't just make themselves a bunch of characters have them swear loyalty and then try for the takeover.
Also, there should be no OP setting defenses outside of maybe around the island itself to keep outside interference to a minimum. Other than that I'd like to as a group agrees to some rules on how things like spies and stuff will work to keep things fair. I already have ideas for rules but before I start finalizing things and talking about them I'd like to see if I can even get enough interested parties to join in as Warlords. As a warlord you would have to have a description for your faction, both their culture and lands and you'd be in charge of the troop lists.