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Post by Strangers and Travelers on Apr 2, 2018 11:52:16 GMT -8
The Bosque WoodsNotable for its many sugar plum trees, the Bosque Woods are home to a great many small green-and-white birds who flutter about and pester people and steal coins and jewelry. It's said that if you leave out a cup of lukewarm tea, the birds will leave you alone. However, some people think that this is just a rumor made up by the forest gnomes, who are quite fond of tea but are far too lazy to brew it themselves.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 2, 2018 13:17:10 GMT -8
Conveniently for Eira, the Bosque Woods lay just behind her cottage, allowing her a wealth of flora and fauna to study and gather resources from. Now and again, when Amairgen was, she took it upon herself to familiarize with the area. That particular day, the witch carried quite a few empty jars with her. A spotted black-and-white dog followed happily, several jars strapped onto a harness that was firmly attached to his back. They trekked through the thickest of the bushes and trees, swatting away branches here and there until a familiar humming filled her ears. Smiling, the pale woman urged forward, keeping her eyes on the canopy. She stopped only when the source of the humming was close enough to spot. She knelt down next to the dog, pointing at a branch with her spindly fingers. "See that? That's why we're here," she told the animal. He brought his eyes skyward, spotting something that was bright yellow, round, and absolutely dripping with the smell of burning sugar. Now and again, the buzzing that was held up inside would free itself from inside the yellow sphere and disappear into the woods. He tilted his head to the side, eyeing the witch with a worried expression. "Oh, don't worry," said Eira. She held up what the dog had assumed was a stand-up kettle to serve the gnomes tea. When the witch walked over to the tree, right below the yellow sphere, and began to tilt the strange metal kettle over, he saw that he was very much mistaken. Smoke billowed from the opening in the kettle, taking the shape of a young, dark sprite as it lifted. She lifted her whispy hands up to her lips, then softly blew into the buzzing orb. The dog bowed his head, hearing the buzzing become very angry and loud right after the smoke entered. Not too soon after, however, all sound died down. "Marvelous," grinned the witch, seeing that the first part of the plan was in action. She crossed her arms and tapped her foot for a good second... then frowned. "Hm. I forgot the transmogrification spell."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 2, 2018 17:42:29 GMT -8
Creaaaaak...
What was that noise...? it came from above Eira...
...Rustle, rustle...
There it was agai-
*CRACK*
A young lad, small in stature yet with an athletic physique and with distinctive white hair suddenly fell out of the higher portions of the tree Eira stood before... not only did he fall but he fell right through the branch that held the fire beehive! This day was already starting greaaaaat for the white-haired youth!
That beehive slammed into the ground beneath the tree, cracking it in half! The angry buzzing wouldn't take too long to get louder, much louder. Sadly for Keph, he didn't have much time to recover from his fall, he knew that sound all too well and wasn't about to stick around for the repercussions! Quickly, the lad hopped onto his feet and began to run - he was pretty sure he had spotted a pond from atop the tree, in this direction!
On the bright side, the fact that the young woman had smoked the beehive out had given him a head start on the winded fire bees, he was already halfway to the pond when they finally started giving chase! Boy, could he run, granted most people would be running that fast when they were fleeing from an entire hive of bees! As he got closer and closer to the pond and the bees began to gain on him a quiet 'aaaaaaahhhhhhhh...' could be heard leaving his lips!
Almost... there! Keph grabbed the satchel off of his shoulder, throwing it aside as he didn't want its contents ruined by the water. He had little time to think of anything other than that, as right after he had to dive into the pond to evade his pursuers. 'Safe!' He thought as he found himself beneath the murky water... or at least safe for as long as he could hold his breathe...
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 3, 2018 22:15:11 GMT -8
The loudest, most horrified, drawn-out gasp could be heard from the witch after a boy fell from the sky and fell on the beehive. Not any beehive, mind you, but one imbued with the element of fire. She didn't know if it was a natural phenomenon or if some mage before the cataclysm had decided he wanted to be inscrutably evil, but every single one of the creatures inside the hive had a sting like a burning ember.
And he had landed on it.
Eira had planned to grab the boy and hoist him to his feet, but she hadn't any need to worry about that. He was already running! The medicine woman followed suit, gunning it after him. She was about to ask him if he knew where he was going before he jumped into...
The witch slammed her palm to her forehead, gritting her teeth. This boy wasn't too smart.
Both Eira and the dog jumped in after him, no more questions asked. She wasted no time trying to find the boy beneath, reaching for his lapels to draw him close enough that she could then grab the dagger on his belt. Minding the angry buzzing above, the witch aimed to slice the dagger's edge against the back of her hand. In the case that Keph didn't allow her to take the weapon, she sliced her hand against his jagged shoulder pad.
A voice echoed around them and didn't seem to have any particular source. It boomed:
"We trespass onto you and call for aid. Titozo, I invoke thee."
It felt like a wall had swum out in front of them, glittering like silver in the sunlight, dark stripes interrupting the glimmer. Appendages like floating cloth pushed the body forward, edging a mouth built like a funnel to the surface. Water was jetted out toward the bees one by one, smacking them out of the air and into the creature's mouth. The swarm hovered away from the area in a wise manner unlike the creatures they were, allowing both people to come up for air.
"What were you thinking!?" gasped the witch.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 6, 2018 19:44:25 GMT -8
A bit more concentrated on the looming bee-threat above water and on what to do about his dwindling supply of air, Keph wouldn't even notice the other two figures hopping into the water, which meant he was unsurprisingly unable to do much else but squirm when the pale lady grabbed him by surprised and pulled his dagger from his belt. Even underwater, the lad was surprisingly nimble! While Eira did grab onto the dagger, the moment she had Keph's squirm got him into position to kick himself away from her, the lad's first thought being that she was going to use the weapon to harm him - luckily that was not the case.
If Keph were not underwater, he probably would've yelled in surprise at the following scene. Not quite sure what in the Underworld was occurring, but presuming that this sudden, otherworldly witchcraft was a danger to him (even more so than the bees), he quickly began swimming upwards. Again, more due to luck than anything else, by the time he reached the surface, the witch's magic had caused the remaining bees to flee, allowing Keph to go unharmed.
By the time Eira herself had reached the surface, Keph was already near the shore, where his bag had been left. The young lad would turn around when hearing the young woman yelling at him. He quickly rummaged through his things grabbing a notebook and a pencil (and partially wetting both as he had not yet dried himself).
"What was Keph thinking? He was thinking that he didn't want to get stung by the bees! What was she thinking with taking Keph's knife and summoning that oddity?"
The lad's writing was lightning quick and his calligraphy was remarkable, but more importantly, he didn't appear very happy with the pale woman's own stunt!
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 8, 2018 16:37:13 GMT -8
"I was thinking of saving us both from a very fiery and painful death!" complained Eira as she pulled herself ashore. She took her skirts up in her hands and wrung them out best she could, and then did the same with her hair. Blood still ran freely from the back of her hand, down her arm, staining her sleeves, but she was not so concerned.
Once she was done, she took in a deep breath and sighed. "Forgive my scowling. I was only worried for the both of us... and surprised. I'd also like to say it's not every day that someone falls from the sky on me, but stranger things have happened." The witch flashed him a smile. She did note how very swiftly he wrote- it was supernatural, perhaps- and for good reason.
"My name is Eira. I invoked Titozo, the spirit of this pond, to scare them away. Are you alright? You weren't stung, were you? You don't seem to be in pain."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 12, 2018 21:19:09 GMT -8
At this point, the cold was starting to get to Keph. He was in the middle of nowhere in utterly drenched clothing, unsurprisingly he wasn't feeling very well about this. The young lad simply gave the woman a skeptical glare. What was he suppose to do? The bees were quicker than him and he didn't want to get stung, but somehow he was getting chastised for his genius decision! He had little doubt that even though he was running out of air he would've found some way out of that alive - a way that didn't involve lake spirits!
The young lad was a bit taken aback by her sudden shift in demeanour, being told that someone was worried about him, even more, an utter stranger was a tad odd for him! The smile made the young lad go crimson for a brief moment as he felt a sudden sense of shame in being so cold towards the woman! He sighed deeply, giving her a smile in return along with a thumbs up!
He wasn't getting any warmer, so he was quick to start taking off his upper clothing, wringing out each piece of clothing one-by-one. While this made things slightly better, it was certainly not good enough and for now, Keph would keep his torso bare.
"The strange woman wouldn't happen to be able to summon a fire spirit, would she?" Oh, how convenient it would be if she were able to just make fire pop out of nowhere! They could make a nice fireplace, and he and his clothing would be dry in no time!
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 15, 2018 13:11:07 GMT -8
The witch couldn't help but laugh. "No! I am not so talented. I was only able to call Titozo because one doesn't need magic to invoke him since he lives there. Otherwise... I do have an idea. Stay put, won't you? I think they're mainly angry with you, so I might be able to get what I came here for. Could you clear an area for a fire?" She then whistled to the dog. "Jesper, come."
Lifting himself from the water with a caution befitting an animal who was just escaping a cloud of bees. With his tail tucked in between his legs, he followed.
As Eira made her way back to the destroyed beehive, she searched for the smoker, which she was sure she had dropped around the area. After looking around briefly, she found it.
---
Not five minutes later, Eira returned, all the jars completely full of honeycombs. They glowed gently, but it was something you had to look closely at to notice. The witch was grinning. "Have you ever had one before? If you don't mind the occasional grub, it's a very interesting flavor."
Scooping a small honeycomb from one of the jars, absolutely dripping with amber syrup. "Watch this," she said, plopping the honeycomb into her mouth, swallowing it whole. She squeezed her eyes shut, feeling the burn prickle her tongue and throat as it slid down her gullet. A few seconds passed like this, shoulders rising up beside her ears until she finally relaxed and took a sigh. As soon as she did, fire erupted from her lips.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 18, 2018 17:38:53 GMT -8
Keph perked a brow at the woman's claims. It was hard for him to believe her claim that she lacked talent when she summoned whatever that was. Even though it supposedly lived there, he had heavy doubt that it'd respond to just about anyone, and even if it did it would take someone not only knowing it's there, but apparently knowing how to summon it, considering she went through the effort of cutting her freaking hand open to do so! However, Keph made no comment instead simply crossing his arms and staring at her in disbelief. His expression quickly changed as the wet dog passed by him, the young man petting the creature with a smile as it followed its mistress. With Eira gone, Keph would go through the work of setting rocks in a circle, clearing the centre of his rushed firepit of any rubbish, and then quickly collecting twigs and sticks to create a fireplace in the middle. While it was rushed, it took Keph remarkably little time for what it was, having just been able to finish it as the pale woman returned. While he didn't notice the soft glow the honeycombs produced, he still stared at the jar while filled with curiosity. The young hunter nodded in response, being fairly familiar with not only honey... but its alcoholic produce, as well. He grinned, it'd been all too long since he'd tasted honey! But there was apparently a catch, as Eira spat out a small flame after having eaten it; the honey was magical and let one spitfire! Amazing! The topless hunter ran over, stuffing his hand into the jar and pulling out a handful of honey, immediately stuffing his face with it. The boy's stomach was an endless pit, but he had to admit while he could've eaten more, there was a tingling sensation that was quickly getting warmer and warmer, and warmer. Some quicking thinking leads Keph back to the rushed firepit just as the increasing ball of heat began to rise from his stomach and through his chest. Just as it reached his mouth, he had gotten ready! *BUUUUURP!*The lad was fairly impressed with how magnificent of a belch he had let out, not only that but with it came a torrent of flames which lit the fireplace aflame... and burnt up the surrounding grass - luckily that's all it burnt and an uncontrollable forest fire hadn't been started by yours truly! That would certainly have been the worst thing he'd done, if it had happened.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 18, 2018 20:51:36 GMT -8
Eira certainly didn't have the reflexes to stop the swift young man powered by a voracious hunger for honey. By the time she even began to scold him, holding the rest of the jar of honey at bay, the boy had already taken an entire handful.
"Oi!" she exclaimed. "Careful with that!"
The witch barely had time to dance away before a torrent of flames erupted from the boy's mouth onto the fireplace. She placed her hands on her hips, playfully chiding the boy. "Young man, you are actually playing with fire!" She wagged a finger at him, though she couldn't stop her grin. It was nice that someone was as amazed at the whimsey of the forest as she was. "It so fun, though, isn't it?"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 23, 2018 21:17:53 GMT -8
Keph used his forearm to wipe away a few specks of honey that had not ignited into a blazing fire but for whatever reason had hardened from the heat. The young lad looked tired after that surprising event, but he quickly regained his energy when Eira playfully scolded the lad. He gave her a wink and a thumbs up, before writing up a response to the pale witch:
"Fun and delicious, but Keph thinks that was enough honey for him." This would be one of those rare events in which the lad's usually indomitable appetite would have to capitulate to the meal.
After which, Keph would take a few minutes to work on an improvised clothing rack from which he'd hang up his stuff near the fire. Unsurprisingly, after doing such, he'd quickly have to gather a bit more wood to make sure the fire would actually stay lit, the initial flame requiring a bit too much for the small quantity he had initially managed to grab. Now that all was said and done, he could finally drop onto the floor and allow himself a moment to breathe.
"So how did miss Eira know there was a spirit living in the lake?"
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Apr 27, 2018 10:42:34 GMT -8
The woman grinned and made herself comfortable next to the fire. "One honeycomb would be enough!" she laughed. As she stretched her hands out toward the flames, she was reminded of the cut she had inflicted on herself to call out the spirit of the pond. She reached down, ripping a thin strip from the bottom of her skirts, and began to wrap it around her hand to stem the bleeding.
To answer the boy's question, she said, "Oh, well, I'm a medicine woman who speaks to the earth. I live nearby and I like making it a habit of figuring out who my neighbors are. It helps so that we can all get along and lend each other favors. A good community is healthy to have. A good way to start is by leaving offerings in the forest. Eventually, small folk will come by and start speaking to you."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Apr 30, 2018 14:18:24 GMT -8
Keph chuckled along with Eira and then imitated her motions, holding his own hands over the warm fire. He'd go fairly quiet, looking between the flickering flames and his drying clothing. He stared as she bandaged up her arm; she really hadn't held back, had she? Looked painful, what kind of beast would require someone to cut themselves to be summoned? When he needed Rara, it'd just come to him. As far as he was aware, his otherworldly companion never asked anything from him...
The lad appeared to become quite pensive as he dwelled on this thought, yet that wouldn't last as Eira would again speak up. Keph was taken a bit back at her words, there were apparently a lot more from where Titozo came from! Just how many magical abominations lived there? Looking back at his clothing, they appeared to mostly be dried up, so maybe it was time for Keph to leave. He got up from near the fire, grabbing his stuff, and putting it all back on.
"It was nice meeting Miss Eira." Held the notebook up close to Eira's face, the young hunter appeared quite ready to go on his way!
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on May 15, 2018 11:36:31 GMT -8
The woman got up as soon as the young man declared that he was leaving. "Wait!" she exclaimed. "Wherever are you going? We're miles away from the nearest village. Do you also have a house close to here? I didn't see a horse with you, either. Are you alone?"
She sounded quite concerned, using a tone that was not unlike a mother's or an older sister's.
"It can be dangerous, these woods. I have a cottage that's protected. Why don't you spend the night, just to be safe?"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on May 23, 2018 23:50:10 GMT -8
Keph almost tripped when Eira called out to him. "Wait!" She yelled. He wasn't very fond of waiting, after all, he was pretty much energy incarnate, that and standing still tended to make you an easy target, granted it was doubtful he had to worry much about that, the woman appeared to be nice enough. The young lad turned on his heel, looking back at Eira with a confused look.
Horse? Miles from the nearest village? Bah. He walked everywhere being far away from civilization meant little to him, he could sleep in the trees, eat the wildlife, and eventually, he'd get there. Besides, if things got too dangerous or he needed to travel faster there was always Rara, granted allowing Rara to take the wheel was rarely a good idea, it's crazy for any magical essence. But, he supposed there was little harm in taking her offer if just for a night, it was probably better than having to sleep in the cold and eating unspiced foods - while he was used to such a life a bit of luxury now-and-then never hurt anyone.
Keph gave Eira a wink and a thumbs up as a reply to her offer - no having to worry about the possibility of it raining, tonight!
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on May 27, 2018 18:07:12 GMT -8
The witch's shoulders sloped in relief. She didn't know how her conscience would take it if she'd let the young man sleep under the stars in a forest like this. There were many neighbors around the property that had less than friendly intentions. Had Keph fallen prey to them, she wouldn't have been able to wash away the guilt.
Beckoning, the young woman turned in the direction of the cottage, flashing the boy a smile. "I have a bit of company, but they're harmless, for the most part. One's a snarky bastard and the other is more nervous than a mouse in a snake pit, but they mean well. Perhaps you'll help breach the tension between them."
Eira sure hoped that would be the case. Oftentimes, the awkwardness seemed palpable. Tsunis, the mischievous water fae they'd contracted to help keep the well clean, certainly didn't help. This young man, though, he seemed alright.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Jun 7, 2018 13:45:48 GMT -8
Keph perked a brow at the mention of "others". He still remembered the stories he was told as a young boy, about the dangers of the woods, how monstrosities - witches included among them - would take young lads and lasses, never to be seen or heard of again. One of the many tales was of witches turning children into dolls that they'd collect for unknown reasons. While he was a child no more, the tales he was told still held a place in the back of his mind, so while he followed the seemingly nice woman, he was a tad cautious and suspicious of her. Those 'others', hopefully, were actually living things and not dolls like that of the wretched tale.
But what was the worst that could happen? That is just a story, right? Meant for nothing but frightening the young - bah! He was a proud, skilled warrior he doubted she could do much to him even if she wanted to! Keph marched behind Eira with a proud grin on his face, confident that little could truly hurt him - overconfidence at its finest!
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