Einhver Annar
Established
Roleplay posts: 33
Age: Unknown
Physical Description: Entirely clad in white armor ornately decorated with gold and various pink and blue highlights. Her lower half is covered in a light grey combat dress that hardly hinders her movement. Two pairs of similar golden and white wings remain folded up upon her back.
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Clothes and Equipment: Her body is made of a durable armor crafted in the forges of Eldavél, and leaves little to no gaps to exploit as weaknesses. She typically carries a magic broadsword capable of hitting things on both the astral and physical plane, and can summon in various other magic weapons.
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Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Jun 4, 2018 7:20:53 GMT -8
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Post by Einhver Annar on Jun 9, 2018 13:15:06 GMT -8
Einhvar glides towards the front, opening a portal and drawing a weapon from her armory in Eldavél. An ornate lance of gold and silver appears in her hand, deceptively light despite its size. Near the middle just above the handle lies a large orb that glowed faintly with the energy of magic. As she landed near the front her two pairs of wings folded up neatly into her back, all but disappearing from view, and she bowed towards those present, notably Thrand, Kirith, and Cul Ésa.
After a second she stood upright again. "I agree that we should greet these people, and greet them with all the respect they showed us when arrived. I believe they showered Zhiode in arrows and used offensive magic, I believe they would not complain if we welcomed them in kind." She responded, not bothering to hide the excitement in her voice. She could finally pay these scoundrels back for how they mocked her upon her arrival, and she could hardly wait.
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Huata of the Dittany
Committed
Roleplay posts: 63
Age: 19
Physical Description: Dark eyes and light skin, 6'0, boyish face, strong jaw, usually smiling
Clothes and Equipment: A simple twig staff, leather robes engraved with runes, a bow and arrow, and a pet falcon named Beaver.
Registered: May 15, 2016 21:25:47 GMT -8
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Post by Huata of the Dittany on Jun 9, 2018 13:24:49 GMT -8
Suddenly, a great fog would begin to roll in several miles off to the side of their army. The fog was hundreds of meters across, and interspersed with dozens of what looked like torch lights. The soft, flickering clouds of orange light bobbed up and down as they made their way closer and closer to the Iskaldur forces.
Once they were close enough, great roars would emanate from the fog, which was large enough to hide several large beasts and perhaps hundreds of soldiers. But in the fading dusk it would be impossible to know their precise numbers.
There were three powerful mana signatures coming from three points spaced evenly throughout the fog. (Charge 1)
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Ingrid
New
Roleplay posts: 7
Physical Description: With a toned stomach, curvaceous figure, and long, golden locks of hair, Ingrid is a beautiful figure. With plump, pink lips, and blue-lilac eyes, her seemingly fleshy body hides strong muscle.
Clothes and Equipment: Ingrid uses silk and fur cloaks, embroidered with runes and gold. Her metal armor is little, but the arcane runes of her armor and cloak give her full protection.
Her infamous axe, Skullsplitter, is renowned for the heavy amount of runes across the sharp blade and handle. The tip of the handle also functions as a spear-tip.
Registered: Jun 4, 2018 15:54:56 GMT -8
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Post by Ingrid on Jun 9, 2018 13:49:35 GMT -8
Ingrid steps forward, looking at Thrand Rangvaldrson directly. "The fog to the side. There's three mages in there." She says dully. "Strong mages, I would wager." Her axe chopped up the ground behind her, or.. The sand..
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Thrand Rangvaldrson
Committed
King Chief of Ískaldur
Roleplay posts: 57
Physical Description: Thrand stands around 6 foot and 2 inches tall with a burly build and a wild, fiery orange beard. He possesses several blue tattoos on his body, although they’re often covered with furs.
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Clothes and Equipment: Thrand's wardrobe is relatively simple, especially compared to what other monarchs and royalty may possess. A pair of sturdy boots, a warm pair of pants, a plain shirt and a fur cloak is all that’s necessary for Thrand. On the occasion that he is drug into an event that requires some formality, he has a more pristine set of clothes that he can don, embroidered with the seal of Ískaldur, and a mantle with ornate clasps from the forge of Eldavél. To top it off, a finely crafted and engraved scabbard for his sword.
Beyond his clothing, Thrand possesses a rather ordinary shield and a magic sword with a shard from the Heart of Odin embedded within the hilt. The sword is both a national treausre and a symbol of his status as the King Chief of Ískaldur, and thus Thrand keeps it by his side constantly. However if he were to ever find himself in a situation where he would have to engage in combat, he’d much prefer to go with a mace before the sword.
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Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Apr 16, 2018 18:48:31 GMT -8
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Post by Thrand Rangvaldrson on Jun 9, 2018 14:33:45 GMT -8
Thrand smiles at the group gathered before him. "Let's go meet the desert people and greet them with gifts of steel and a send them on their way to death's doorstep." He proclaimed while drawing his somewhat larger than normal mace, although in his hands it fit perfectly. However he wouldn't get the chance to move before the fog arrived and brought with it the first conflict. Thrand looks as Ingrid approaches and listens to her report. He looks over at the fog, while the army readjusts to prepare. "I suppose that this is more important than a group of twenty desert dwellers." He looks back at Ingrid and the assembled Valkyries. "I assume that you can deal with the enemy mages?"
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Ískaldur
Committed
Roleplay posts: 94
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Mar 23, 2018 18:47:35 GMT -8
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Post by Ískaldur on Jun 9, 2018 15:17:41 GMT -8
The (NPC) Valkyries around Thrand nod their head, and fly up above the army of Ískaldur, spacing themselves evenly apart. Together they summon a strong wind to blow away the fog and revealing the forces hidden within. They then begin searching for the mages using the large wells of magical energy for reference, and each of the six begin charging their own magic (1).
The army itself shifts quickly and efficiently to deal with the incoming attackers. Pikemen form into a solid line to match the approaching enemies, rows three deep digging in to absorb the brunt of the charge. The front row holds their pike nearly parallel to the ground, while the two back rows' pikes angle slightly higher than the last.
Behind them the swordsman take position, ready to engage the enemy in case they break through the pikemen or an opening in their defenses appears. Among the front two rows of Swordsmen about half of the Mineraali disperse themselves, their large frames taking up the space of two or three swordsmen. While lacking weapons of their own, their fists and sheer strength more than make up for it.
In the furthest back sections of the army the archers form a row, notching an arrow and taking aim. Among them the healers disperse themselves and the remaining Mineraali stand in front of them all, acting more or less like living shields to protect from the possibility of enemy archers as well as acting as a rearguard.
Along the each flank 24 Berserkers hide among the ranks of the swordsman, holding large maces, axes, greatswords, and a variety of other weapons. They wait for the arrival of the enemy forces, eager to once again crush the enemy beneath them.
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Huata of the Dittany
Committed
Roleplay posts: 63
Age: 19
Physical Description: Dark eyes and light skin, 6'0, boyish face, strong jaw, usually smiling
Clothes and Equipment: A simple twig staff, leather robes engraved with runes, a bow and arrow, and a pet falcon named Beaver.
Registered: May 15, 2016 21:25:47 GMT -8
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Post by Huata of the Dittany on Jun 9, 2018 16:25:07 GMT -8
Unfortunately, the crushing would have to wait.
As they approached, the Valkyries would continue to hear the strange roars coming from the cloud. The fog would continue to billow forward until the Valkyries dissipated it with their wind. That is when the grand army would be revealed.
There were exactly three mounted druids charging forward, each, gathering a pool of energy in their fists and blowing ornate, intricate wooden horns designed to sound like predatory bellows. The Valkyries would have trouble getting a bead on them immediately, however, as their silhouettes in the darkness were obscured by insects and birds.
The entire "army" was a decoy. The torchlights were nothing more than desert finches, commanded by the druids, carrying bioluminescent plants and fungi with them. The roars of the horns were to mask the buzzing of desert grasshoppers and locusts, thousands of them, all moving with the singular purpose of causing as much annoyance as humanly possible to the Iskaldur forces.
Their forces would charge forward until the last possible second, when the whirring of enemy arrows became dangerously close. Then... FLASH! The druids would all disappear in a burst of lightning. (Charge Expended.)
The animals kept going. The finches would fly low and fast and begin depositing their glowing charges all over the Iskaldurs, just out of melee range but too close to be adequately locked onto by enemy arrows. They would also deposit other things like bundles of seeds, and of course plenty of bird poop. While this was all happening, the insects would buzz relentlessly around anyone and anything with ears.
This was more than just a petty prank of course. The entire Iskaldur army was now out of position to deal with a rear ambush. What little light was present was enough to give outside attackers a tactical advantage. As the Iskaldur eyes adjusted to the glowing plants and mushrooms, their contracting pupils would be hard pressed to see anything on the outside. The incessant buzzing would also make it harder to hear anything else coming...
Somewhere out there, off in the distance, a druid was blowing a raspberry.
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Ingrid
New
Roleplay posts: 7
Physical Description: With a toned stomach, curvaceous figure, and long, golden locks of hair, Ingrid is a beautiful figure. With plump, pink lips, and blue-lilac eyes, her seemingly fleshy body hides strong muscle.
Clothes and Equipment: Ingrid uses silk and fur cloaks, embroidered with runes and gold. Her metal armor is little, but the arcane runes of her armor and cloak give her full protection.
Her infamous axe, Skullsplitter, is renowned for the heavy amount of runes across the sharp blade and handle. The tip of the handle also functions as a spear-tip.
Registered: Jun 4, 2018 15:54:56 GMT -8
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Post by Ingrid on Jun 9, 2018 16:37:16 GMT -8
Ingrid nods, heaving her axe to be propped against her shoulder. "This is dull." She said, charging her energy. "Cul Esa, be wary for an ambush. This is deceitful." She said. He looked somewhat annoyed she ordered him, but he complied, seeing the sense in it.
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Arridia
Committed
Roleplay posts: 74
Registered: Apr 26, 2018 16:53:11 GMT -8
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Post by Arridia on Jun 9, 2018 16:42:35 GMT -8
The desert dwellers who had been hiding among the golden dunes, smoothly gliding over the sand pulling out glinting caucasian backswords. As they raced to the unaware Iskaldurian soldiers, smaller parties of natives joined the original 20 until their ranks had swelled to about fifty. They crashed into the Iskaldurians, carefully slaying healer after healer. The bugs seemed not to notice the newcomers, only avoid them. Soon, the sand was soaked in blood, and the natives strode from the battle with their numbers slightly decreased, but knowing that they had stayed many of the Iskaldurian healers. If one were to look for them after the battle, they would only find sand and dust.
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Ískaldur
Committed
Roleplay posts: 94
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Mar 23, 2018 18:47:35 GMT -8
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Post by Ískaldur on Jun 9, 2018 18:01:57 GMT -8
To be quite frank, the Ískaldurian army did not expect the fog to reveal a swarm of creatures. However the Valkyries wasted no time in attempting to stop the approaching chaos. After just a moments hesitation, stemming from have to assess the sheer ridiculousness of the situation, they fired their magic.
They pointed their ornate spears at the approaching insects and birds, the air around crackling with magic, arcs of orange energy traveling across their armor. The energy traveled from their bodies and down the length of the polearm, causing it to glow brightly within their grasp. The magic focused upon a point just beyond the tip and an orb of energy came into existence and grew in power, so intense that it appeared that multiple miniature "suns" had just appeared. The magical energies that filled the Valkyrie coalesced into these shrunken stars, and the moments before they were fired seem to extend for almost an eternity.
However the spheres of power were not meant to be admired, rather they were meant to bring death upon those who opposed Ískaldur. So they were fired, A deep tone filling the air as they flew towards the approaching waves of insects and birds. Upon contact they burst into flames, incinerating the creatures at point blank range and burning a considerable amount more to death. The horrid smell of burnt flesh filled the air and the charred corpses of various creatures littered the ground just ahead of the army. But even that couldn't completely annihilate the swarms of insects and creatures and what could still be considered a rather large swarm hit the ranks of the army of Ískaldur.
The vast majority of the army was thrown into a disarray as they attempted to fight off the swarm. Vikings flayed their arms in hopes of smashing the persistently annoying insects, and many accidents happened. Men fell upon one another and many injuries occurred as the they instinctively swung their weapons to hit the minuscule foe. Only the Mineraali and Valkyries could be considered unaffected having no need to fear the insects or birds, their largest concern being staying somewhat clean which had been abandoned as soon as the surviving birds ran their bombing runs, dropping feces upon those below. But all in all, this had been quite successful, and Ískaldur would have to stay ready for such underhanded techniques from the druids in the future. The druid had indeed gained the right to blow the raspberry, and no one in the army was in much of a state to tell them to stop.
Now if only the follow up attack had been as successful. Indeed the Riders of Aridia slammed into the rear flank of the chaotic army, but they had underestimated one aspect of Ískaldur's formation, that being how they had carefully guarded their invaluable healers. With only six healers present it wasn't hard at all to position a couple Mineraali guards around them, and to think they wouldn't had been a grave mistake on the Aridian side. Sure the Druid's swarm had disoriented the army, but what reason did giant beasts of crystal guarding the healers have to care about such puny bugs? When one considered all the other Mineraali who had been position within the ranks of the Archer, it was obvious how large of a mistake they had made.
So as one Aridian rider was mowing through the archers, heading to the targeted healer, they would no doubt be surprised when a enormous fist of crystal sudden filled their vision. A large crack would be heard as it made contact, armor collapsing and bone being pulverized. This sickening sound would repeat again, and again, and again, as the Mineraali engaged the riders, blocking the rider's path and outnumbering them by at least fifty.
Once the Aridians attempted to flee they would find no trouble from the Mineraali, as they were far to slow to keep up with the speed of the desert horses. However their attempt to slaughter the healers had been quite far from successful, only slaying one while his guards had been otherwise occupied. The remaining five quickly went to work to resurrect the many fallen archers, Mineraali standing in a ring around them as they worked their magic.
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Ingrid
New
Roleplay posts: 7
Physical Description: With a toned stomach, curvaceous figure, and long, golden locks of hair, Ingrid is a beautiful figure. With plump, pink lips, and blue-lilac eyes, her seemingly fleshy body hides strong muscle.
Clothes and Equipment: Ingrid uses silk and fur cloaks, embroidered with runes and gold. Her metal armor is little, but the arcane runes of her armor and cloak give her full protection.
Her infamous axe, Skullsplitter, is renowned for the heavy amount of runes across the sharp blade and handle. The tip of the handle also functions as a spear-tip.
Registered: Jun 4, 2018 15:54:56 GMT -8
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Post by Ingrid on Jun 9, 2018 18:30:41 GMT -8
Ingrid swings her axe forward, before raising it towards the sky. Clouds form in the sky, dark storm clouds, full of energy. They coalesce, before striking a bolt of lightning which hits the axe dead-on. Charged, the runes at the shaft prevent the electricity from escaping into Ingrid's body. Her lips attempt to quirk up, but they quickly fall back down, as her utter apathy for the situation is clear. With a single cleave of the air, lightning leaps forth from the axe, jumping from insect to bug, bug to insect. Quickly and violently, the corpses fall to the sands, the scent of death.. Burning meat, rotten eggs and ammonia.. What a curious scent, and horribly putrid.
"The bugs are dead." Ingrid says dully, eyes flashing as she continues to charge her magic.
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TsaTsa
Committed
Roleplay posts: 81
Age: 176
Physical Description: TsaTsa is 7' 1", with extremely pale skin. Despite being a Dullahan, she keeps her head attached and attempts to blend in with humans.
Clothes and Equipment: She wears magical plate armor, colored black, which leaves her arms, thighs and head remain mostly unarmored. She carries a completely normal Fangtian Ji and can conjure and control several other magical weapons, notably a whip styled like a spine.
Player's online availability : Notify me and I'll be there
Registered: Jan 15, 2018 10:01:11 GMT -8
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Post by TsaTsa on Jun 9, 2018 19:17:46 GMT -8
Tsatsa walks along with her fangtian ji in hand and standing higher than most of the other vikings in height. "It's a lot cooler at night. That's nice." She looks around as Aylith asks where the Aridians might be, and by chance of her having night vision spots the tailing band. "Hey, look over there." She gestures in their direction subtly, although it is unlikely they would have noticed her point anyways. Aylith turns, body shifting slightly. "Can we go say hello then? I want to say hello." Its jaws twist open, long slavering teeth visible to those nearby. "I have yet to actually kill anyone since my glorious return. I think that should change, don't you, Tsatsa?" Aylith's eyes warp slightly, adjusting to the night darkness and sweeping over the landscape. They latch onto the group, and Aylith twitches, beginning to move through the ranks toward Kirith and Thrand (having heard them a moment ago using its superior hearing). Aylith's power still grows (Charging (3)....) "Well..." She trails off, not quite sure how to respond. "I guess you can-"
Then the druids and Aridians attacked.
After it all Tsatsa found herself covered in quite a bit of bird poop and other gross stuff. On the bright side, all the bugs were gone, but it was still pretty miserable being covered in this stuff. So she charges some magic and before long she was back to being clean.
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Santiel, Knight Warden of Lux
New
Roleplay posts: 8
Age: 27
Physical Description: Santiel is a mid-height man, with pale skin (mostly as a result of wearing his armor most of his life), and short-cut black hair. He has never been able to grow more facial hair than a light fuzz (despite his frustration with this) and is of a more lankly build (despite his unimpressive height).
Clothes and Equipment: Santiel wears custom-engraved silver armor (of greater bulk than most others of his order), as all Knight Wardens do. His specifically incorporates more cloth into it, as well as a white, flowing cape of translucent material to it. His armor is specifically engraved with gold bits as well, making him a bit more unconventional than most other Knights.
His armor is capable of generating a magical field to repel foes, though this takes a toll on his strength.
Lux also carries a hidden healing crystal, though he rarely uses it.
Registered: Mar 20, 2018 20:00:14 GMT -8
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Post by Santiel, Knight Warden of Lux on Jun 9, 2018 19:53:47 GMT -8
Santiel screams curses to the high heavens, sword glowing as he curses the mothers of the Aridians and their little dogs too. "Cowardly, grovelling dogs! You attack us with animals because they are your sole kin! Unworthy to walk the world with true men, slavering cretins!"
His insults eventually devolve to meaningless screaming, continuing even as his magic armor slowly vaporizes any bird droppings that landed upon his furious profile. He swings his sword savagely, finally realizing screaming is a bad idea, and resorting to barely intelligble grunts of anger.
Charging (3)...
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Aylith
Established
Roleplay posts: 38
Age: Pre-Cataclysm
Physical Description: Variable.
Clothes and Equipment: TBW
Registered: Jan 17, 2018 10:35:54 GMT -8
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Post by Aylith on Jun 9, 2018 19:54:42 GMT -8
Aylith turns, body shifting slightly. "Can we go say hello then? I want to say hello." Its jaws twist open, long slavering teeth visible to those nearby. "I have yet to actually kill anyone since my glorious return. I think that should change, don't you, Tsatsa?" Aylith's eyes warp slightly, adjusting to the night darkness and sweeping over the landscape. They latch onto the group, and Aylith twitches, beginning to move through the ranks toward Kirith and Thrand (having heard them a moment ago using its superior hearing). Aylith's power still grows (Charging (3)....) "Well..." She trails off, not quite sure how to respond. "I guess you can-"
Then the druids and Aridians attacked.
After it all Tsatsa found herself covered in quite a bit of bird poop and other gross stuff. On the bright side, all the bugs were gone, but it was still pretty miserable being covered in this stuff. So she charges some magic and before long she was back to being clean.
Aylith's smile has died (although it seems completely unharmed by the bird refuse and such), replaced with a solitary, grim glare. Aylith lets out a low hiss, turning to and fro, thrashing a tendril-arm in the air and cursing in what sounds like some obscure language. "They're not even here. Just a few stupid hummaaans, hiding behind their magic and laughing." It occurs to Aylith, that it has forgotten exactly its feelings toward humans. The ancient being turns its gaze around, from Tsa' to the other Iskaldurians, and toward where the twin mages had vanished. It had cared for humans once, eons ago. When the Sundering had come, Aylith remembered, that was how it had died. Enraptured in the war and trying to stay alive. If it died who would protect them? Who would save them? But they saved themselves, and they rejected Aylith. And all of its kind, as well. Gone into the ether. Even now, Aylith didn't know if it was the last of its kind. But it was alone now, wandering amidst a wasteland unfit for life, with a magical creature it barely knew (was Tsatsa a Dullahan? Aylith hadn't seen any magical beings in so long...), an army it barely remembered, for a cause it did not know. For the first time in a long time...Aylith begins to feel unsure in its purpose here. Charging (4)...
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Kirith, the Highmother
Established
Roleplay posts: 21
Age: Unknown
Physical Description: Kirith appears as a tall, armored figure in bronze plating, with a bluish-gray "tunic" underneath. Beneath the tunic, assuming one could get there, is yet another figure (or more accurately, a humanoid mass) of wirelike tendrils, fused into the armor and tunic like some perplexing art project.
A pair of odd wings jut from her back, that look to be made with real feathers (though upon touching/further inspection, the feathers can be perceived as being made of the same biometallic substance as Kirith's "innards".
Clothes and Equipment: Kirith's outermost shell consists of bronze plate armor, with various sharp edges that can be used as makeshift weapons if need be. She "wears" a bluish gray cloth garment beneath the outermost armor plating, complemented with a skirt-cloth (for showy reasons rather than tactical ones).
Kirith carries a Greatspear as weapons go, made of extremely durable (nigh-unbreakable even) materials. It can also be used as a magical channeling device like a wand.
Player's online availability : Sporadic.
Registered: Mar 21, 2018 14:56:40 GMT -8
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Post by Kirith, the Highmother on Jun 9, 2018 20:15:34 GMT -8
Kirith screams a war cry (unhearable by most people below), and flies toward the Aridians attacking their rank. Her spear glows with an unholy light, shining like a wicked star.
In the darkness, if any of the Aridians had turned toward the Iskaldurians, they would have seen the great and terrible silhouette of a bronze angel pursuing them, glowing brightly and coldly. The air rushes past her body, wings not making a sound as she glides after any Aridians there.
Energy lances out from Kirith's spear, flying toward the Aridians with intent to kill any it can reach. Any that miss strike the ground, ice and rock growing from the impact sites and spreading over the ground like a cancer.
The spear glows, charging even as it fires (Charging (5)...).
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Thrand Rangvaldrson
Committed
King Chief of Ískaldur
Roleplay posts: 57
Physical Description: Thrand stands around 6 foot and 2 inches tall with a burly build and a wild, fiery orange beard. He possesses several blue tattoos on his body, although they’re often covered with furs.
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Clothes and Equipment: Thrand's wardrobe is relatively simple, especially compared to what other monarchs and royalty may possess. A pair of sturdy boots, a warm pair of pants, a plain shirt and a fur cloak is all that’s necessary for Thrand. On the occasion that he is drug into an event that requires some formality, he has a more pristine set of clothes that he can don, embroidered with the seal of Ískaldur, and a mantle with ornate clasps from the forge of Eldavél. To top it off, a finely crafted and engraved scabbard for his sword.
Beyond his clothing, Thrand possesses a rather ordinary shield and a magic sword with a shard from the Heart of Odin embedded within the hilt. The sword is both a national treausre and a symbol of his status as the King Chief of Ískaldur, and thus Thrand keeps it by his side constantly. However if he were to ever find himself in a situation where he would have to engage in combat, he’d much prefer to go with a mace before the sword.
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Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Apr 16, 2018 18:48:31 GMT -8
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Post by Thrand Rangvaldrson on Jun 9, 2018 20:22:43 GMT -8
Thrand wiped the feces off , glaring angrily in the direction of the retreating Aridians. To think they would use such underhanded tactics to attempt to achieve their goals was infuriating, and the air raids conducted by the birds simply added insult to injury. The already dishonorable desert dwellers seemed to have no concern about what type of shame they would bring upon themselves to achieve their goals. It was honestly pitiful, and pretty telling of their confidence. To go through all this trouble only suggested that they feared direct conflict, as it should be.
However Thrand had to admit, no matter how much he hated to do so, their plan was effective and if it hadn't been for the Mineraali in the rear, it would have succeeded. He silently applauded his luck, for losing all the healers would've been a crippling blow that the Ískaldur army would suffer from the entire time while they were here. He'd have to stay wary of further underhanded tactics, and think of ways to deal with them. The Valkyries had done a good job in thinning the numbers of pests, but even then it had caused chaos and thrown the troops off balance, something that can not be allowed to happen again.
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Einhver Annar
Established
Roleplay posts: 33
Age: Unknown
Physical Description: Entirely clad in white armor ornately decorated with gold and various pink and blue highlights. Her lower half is covered in a light grey combat dress that hardly hinders her movement. Two pairs of similar golden and white wings remain folded up upon her back.
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Clothes and Equipment: Her body is made of a durable armor crafted in the forges of Eldavél, and leaves little to no gaps to exploit as weaknesses. She typically carries a magic broadsword capable of hitting things on both the astral and physical plane, and can summon in various other magic weapons.
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Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Jun 4, 2018 7:20:53 GMT -8
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Post by Einhver Annar on Jun 9, 2018 20:54:07 GMT -8
Einhvar watched from above as the creatures swept across the Ískaldur army, staying high above to avoid the pests and the filth the carried. A deep feeling of disgust welled up within her as she watched the display of such shameful tactics, but considering all that she had seen from them so far it should come as no surprise that they would send bugs to accomplish the jobs of warriors. In fact it wouldn't surprise her if the bugs were more formidable opponents than the desert dwellers themselves. If she had a face, she would've smirked at her own little joke, however her faceplate remained as blank as ever.
However the sound of pained cries and battle from behind did surprise her, and she turned around just as the remaining Aridians made their retreat. Of course they would do this. It would be silly that the desert dwellers would have any sort of honor and actually engage the enemy. She raised her lance, aiming at the retreating Aridians and focusing her magic into it, causing the translucent orbs located in the center to glow slightly (1). However she decides against it, lowering the still glowing lance to her side. After all, why would she waste her magic on such pitiful beings?
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Arridia
Committed
Roleplay posts: 74
Registered: Apr 26, 2018 16:53:11 GMT -8
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Post by Arridia on Jun 10, 2018 7:09:28 GMT -8
Before the strange party of Iskaldurians loom impossibly tall cliffs, reaching to the horizon. A large statue of a warrior stood beside the canyon, not looking out of place from the many ruins alongside the sheer cliff faces. The only passage through this mountain would be a narrow canyon, about twenty-five men wide. But, the canyon was long enough to house an army with room to spare. But, it was filled with what seemed to be...dung. Even from outside one could see the bright glow of the White Flag stuck in the dung, and even further an exit, showing a brilliant array of stars that were already high in the sky.
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Einhver Annar
Established
Roleplay posts: 33
Age: Unknown
Physical Description: Entirely clad in white armor ornately decorated with gold and various pink and blue highlights. Her lower half is covered in a light grey combat dress that hardly hinders her movement. Two pairs of similar golden and white wings remain folded up upon her back.
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Clothes and Equipment: Her body is made of a durable armor crafted in the forges of Eldavél, and leaves little to no gaps to exploit as weaknesses. She typically carries a magic broadsword capable of hitting things on both the astral and physical plane, and can summon in various other magic weapons.
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Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Jun 4, 2018 7:20:53 GMT -8
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Post by Einhver Annar on Jun 10, 2018 8:02:46 GMT -8
Einhver surveyed the canyon before her. The smell of dung wafted up from the canyon floor, and the white flag still flew impeccably clean amidst the filth. In the past she might've been outraged that the Aridians would throw the flag she had given them out of good will into the filth, but at this point the only thing she felt was pity, pity for a people that were too weak to stand up for themselves, and must resort to tactics like these to fight their foes.
However an obstacle like this is nothing in the face of Ískaldur's might.
She did feel obligated to retrieve her flag though, as even though she considered it shameful and regrets creating it in the first place, it was still one of her treasures that she had meticulously brought into being. To leave it here was something she could not bring herself to do, so with a flap of her wings she began traveling through the valley, magic lance in hand, intent on retrieving the White Flag. If all went well and there were no traps in the canyon, she would retrieve the flag and fly back to the army within no time.
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Huata of the Dittany
Committed
Roleplay posts: 63
Age: 19
Physical Description: Dark eyes and light skin, 6'0, boyish face, strong jaw, usually smiling
Clothes and Equipment: A simple twig staff, leather robes engraved with runes, a bow and arrow, and a pet falcon named Beaver.
Registered: May 15, 2016 21:25:47 GMT -8
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Post by Huata of the Dittany on Jun 10, 2018 8:18:19 GMT -8
Oddly enough, the canyon appeared to be devoid of any obvious traps. The statue looming over their heads at the top of the precipice was just that, a regular ancient statue. There were no trip wires or magical rune mines. All that was obvious was dung and the overpowering, noxious stench that would be associated with it. It would be perfectly safe, if somewhat humiliating, for Einvher to retrieve her artifact.
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Ískaldur
Committed
Roleplay posts: 94
Allegiances: Ískaldur
Player's online availability : Pretty much whenever. I'm Omega_Tahu#8599 on the discord
Registered: Mar 23, 2018 18:47:35 GMT -8
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Post by Ískaldur on Jun 10, 2018 8:42:56 GMT -8
Once Einhver returned with her artifact the army of Ískaldur considered what to do here. The smell of dung was overpowering, but even worse was the smell of something fishy for anybody, even the fools who lived in the desert, could sense that something was up. No matter how one looked at it, going through the canyon was a likely to lead to disaster. However it appeared to be the only way to pass through the cliffs from where they stood.
So the Ískaldur force was at an impasse, stopped in front of this canyon that was obviously the perfect location for a trap, but with no other apparent way through. After a moment's discussion the six Valkyries flew up, surveying the land and searching for the possibility of avoiding this narrow canyon, as well as scouring the plateau for any of the Aridians and their allies. The prepared their magic in the event they were attacked, for although this maneuver was necessary, it made them all rather obvious targets.
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