Post by Grey on Oct 25, 2019 14:03:30 GMT -8
Blackwater
The Darkwald is a large, unexplored forest riddled with swamps and home to nightmarish creatures. While no one knows the true nature of the forest, many believe it is cursed with dark magic. Heavy rainstorms are common and dark clouds constantly blot out the sun. A thick, persistent, and unnatural mist clings to the landscape, restricting visibility.
One wonders why anyone would ever venture into the Darkwald. Many would say you have to be brave or stupid, but the truth lies in greed and opportunity. The forest is like a wedge driven between an arena of competing nation-states, and when they’re not fighting each other trade can be a lucrative venture - although war does present its own opportunities...
Despite the risk involved, it is quicker and thus far more profitable to cut through the Darkwald than go around it. As long as you do not stray too far from the main roads you’re likely to survive; otherwise you may meet a fate worse than death.
The northwestern estuaries of the Vorstuga bind it to the northern oceans, and the river itself cuts through the Darkwald diagonally, spilling into the southern oceans in the southeast. While large vessels are unable to sail too far inland, the river is wide and deep enough for moderately-sized trade cogs and smaller ships. Maritime trade up and down the Vorstuga is by far the safest, quickest, and most profitable venture in the Darkwald.
Blackwater, a league of shady financiers, seeks to take advantage of that. Thus far they have built warehouses on the banks of the Vorstuga near the crossroads, as well as homes for their dockworkers. In addition, they have financed the construction of the Hallows Inn, which provides respite for the local laborers and accommodation for travelers. But like the Darkwald, the true nature of Blackwater is unknown, but they are certainly not the humble traders’ guild they appear to be. In any case, the town itself has been named Blackwater, after the company which founded it, and the company itself is commonly referred to as ‘the League’.
Blackwater belongs to no nation, and is essentially ‘lawless’, but nothing happens without the League’s knowledge, and one would be wise to remember that. The dockworkers, their families, and Sloan the innkeep all respect one another, and are strictly loyal to the League. Nevertheless, a mysterious individual named Grey acts as Blackwater’s sheriff.
Locations
Blackwater
Characters
Grey
Locations
Blackwater
Characters
Grey