Asgeir
Committed
Roleplay posts: 85
Allegiances: Asgeir
Registered: Aug 13, 2015 14:51:16 GMT -8
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Post by Asgeir on Sept 17, 2015 13:08:22 GMT -8
While no one is really going to war right now, I kind of feel like tensions are high between the players. Not saying they're mad at each other, but I feel like some of you just want to go to war for the sake of it. Indeed, it would be cool to see kingdoms like Medan, Asgeir, TPS, and Aaedan go to war, but we all know the problems it poses.
So, I've come up with a solution. We can co-create an NPC faction that is "out east" and is very powerful. They're invading the west now and if we don't band together to stop them, then they'll surely devour our kingdoms one by one. Therefore, we're forced to enter an alliance and scramble some immediate forces up and send them to stop the advancing eastern invaders. This is a large quest line that contains major faction characters, their armies, and large-scale warfare that forces players to use tandem strategies and tactics to complete.
I'm thinking something like the Crusades. The Turks invade the Levant and Anatolia and are warring with the Byzantines; then, scores of Western Kingdoms band together to send relief to them, only to turn their eyes on the capture of Jerusalem.
Successfully completing the first war will allow us to create Principalities and Vassal Kingdoms in the newly conquered lands, which can open up political-type roleplays, and set the stage for another war quest.
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Post by TPS Representative Mosaesies on Sept 17, 2015 15:02:15 GMT -8
It will happen just like the Crusades. The armies of the west would turn on eachother. Not only this, but what would stop someone from attacking the western world while their armies are east? Katashima could plow through and fux everyone. On that note, we still have Norkari.
I like the idea, but those are my concerns.
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Asgeir
Committed
Roleplay posts: 85
Allegiances: Asgeir
Registered: Aug 13, 2015 14:51:16 GMT -8
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Post by Asgeir on Sept 17, 2015 15:09:27 GMT -8
Being that this isn't going to really be a PvP type thing, we could ignore things like 1000 NPCs per character. We'd just have the characters that the players want, and their armies (everyone with a command of 1000-5000 troops). So technically, you won't be using your PvP armies, just quest-specific soldiers who are helping on the Crusade.
Katashima has their internal issues, and are isolationists. They're not going to do anything.
EDIT: But once we win and form the Crusader states in the conquered territory... then some infighting will begin. I plan on it.
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Jill
Dedicated
Roleplay posts: 397
Age: 17
Physical Description: Dark brown hair and pigtails, small and faded blue tribal tattoo on her right upper arm.
Clothes and Equipment: Tribal gear of a deep purple hue, with lightly guarded forearms. Her belt hoists a small brown pack, a curled up whip, and two thin, ornate scimitars.
Player's online availability : Some during week days, and most nights 8pm+. Pacific time.
Registered: Apr 1, 2015 20:40:31 GMT -8
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Post by Jill on Sept 17, 2015 15:26:08 GMT -8
Are you allowed to do this though? The NPCs per character rule exists for a reason. There are problems with the idea of isolating NPCs as a concept for just a certain plot. Because this is a sandbox, people are allowed to interact with your game assets and what happens when the NPCs become entangled in plots they weren't intended for? Now you've got a bunch of unregistered NPCs on your hand and that becomes a liability. If a disagreement between players occurs, the staff will always side on the ones who played by the rules, which could be bad for your NPC plot...
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Post by TPS Representative Mosaesies on Sept 17, 2015 15:28:10 GMT -8
Maybe, but I don't expect a smaller nation like TFC or Aaeden to have the same capabilities as TPS or Medan. If we can talk about it and get a rule system set up, i'd be down. But we have to find someone to play the enemy.
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Asgeir
Committed
Roleplay posts: 85
Allegiances: Asgeir
Registered: Aug 13, 2015 14:51:16 GMT -8
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Post by Asgeir on Sept 17, 2015 15:34:48 GMT -8
Jill: True. And I would play the enemy, letting the players only succeed if they properly defeat the enemy armies. You can't just charge and kill; you gotta work together, reinforce each other's position, and work in tandem to beat the 'quests'.
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Post by TPS Representative Mosaesies on Sept 17, 2015 15:42:40 GMT -8
We should make a partner system for each terrain. Force people to work together. When I get off, would you mind me making a basic rule outline for this? Just something to start with so we know what we're working towards.
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Dorman Bovar
Established
Roleplay posts: 47
Registered: Aug 14, 2015 18:25:30 GMT -8
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Post by Dorman Bovar on Sept 17, 2015 15:54:15 GMT -8
Maybe later. It's getting late, and I'd rather write rules another day.
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Empress Naoki
Famous
Roleplay posts: 2,238
Physical Description: =========================
Empress Naoki is a curvaceous woman of average height, indeterminate age, and catlike features. Her hair is a dark auburn, often pulled back into a long braid. Her ears are both soft and fluffy, and her tail is never less than perfectly groomed. Amber eyes glisten in the shadows cast by her hair.
Clothes and Equipment: =========================
Naoki's wardrobe is to her as a frame is to a painting. Sometimes embellished with detail to be attractive in its own right, but never the focus. Usually simple but elegant, tightly fitting and highly revealing, used only to frame the beauty within.
Additionally, Naoki is, when clothed, often adorned with a small collection of accessories. She wears an earring, a brilliant cut amethyst, in her right ear. The silver signet ring of Isra is worn on her left pinky, marking her as High Lady of Isra. Directly adjacent, she wears the golden signet ring of The Isran Empire as its Empress. On the inside of her left thigh, there is a tattoo depicting a rose entwined with tentacles.
Allegiances: The Isran Empire
Player's online availability : Excessively often. Timezone: ET (-5)
Registered: Sept 12, 2015 13:02:17 GMT -8
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Post by Empress Naoki on Sept 17, 2015 18:20:47 GMT -8
I'm new, and not particularly familiar with the nuances and past of this RP yet, but this concept sounds fun. If it comes to fruition, it will have the support and participation of the Midnight Sun crew.
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Reynald Armand
Established
Order of the Blue Star Riders, Commander
Roleplay posts: 16
Age: 31
Physical Description: Buff, grizzled and with matted brown hair. The commander is often seen in public in his armor, or after training sessions.
Clothes and Equipment: Expertly crafted armor of an odd blue metal, the end of a deep blue cape flowing beneath a magnificent kite shield.
Player's online availability : Randomly.
Registered: Jun 11, 2015 19:56:27 GMT -8
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Post by Reynald Armand on Sept 17, 2015 19:17:50 GMT -8
Too staged. Too many rules broken.
If you want war, foment a 'real' one instead
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Post by The Kingdom of Audria on Sept 24, 2015 15:13:26 GMT -8
I won't go into detail now since it is irrelevant, but some of you were not getting idea I had in mind (my fault, as I did most of this on my phone anyhow and did not quite explain it as well as I should have).
Anyway, I've a new idea that follows something similar. Basically, a new setting is created using a faction, say the Brotherhood. In this setting, the Brotherhood only owns 1 castle. Maybe 2-3 other sub-boards exist, but these are owned by an NPC called the Sultanate, the enemies of the Brotherhood. Players who come here can join the Brotherhood and fight in simulated battles, commanding small armies, and conquer territory from the Sultanate. Imagine playing as a character fighting some random enemies; now imagine playing as a character in the middle of a battle leading other soldiers against some random enemies. I'll be playing the enemy faction like a GM would be playing the enemies in a normal RP. Successfully conquering regions (sub-boards) will allow that player to be the 'leader' of that domain.
EDIT: So in other words, you come to that setting with your army, or speak to someone who will give you some troops, and go into a battle thread to fight the sultanate. I'll present real challenges and outcomes for you. Winning these battles liberates areas, and when the whole region is liberated it may become a new state.
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