Post by Gomrâth on Oct 4, 2015 0:23:12 GMT -8
Ten thousand years before the cataclysm Gomrâth was a flourishing landscape of green wonder. Two kingdoms of man inhabited the lush forests and hills, co-existing in harmony through generations. Al Múrin was then known as Hafthor Eriksen, a hard working court wizard for one of the kings. Al Múrin's influence with the king was strong, and it only grew stronger over the years. Soon the king trusted Al Múrin with all of his affairs, the health of his family and the health of his nation. Little did the esteemed king know that Al Múrin had poisoned his mind. Al Múrin latched himself in the kings brain and war broke out. It was a terrible, terrible war lasting over a decade. In the end both kings were dead, their heritage gone, their history gone. Al Múrin took the place of high-king, ruling over both civilizations as their eternal monarch.
The sick and twisted magic that Al Múrin tempered with was effecting the world around him, corrupting the land and its people. The lush forests were soon gone, the plains as well. Al Múrin transformed the world through slavery and magic, shaping an empire in his image. Soon the people would find themselves wielding blades instead of pitchforks and spades, soon they found themselves in armor rather than cloth. War came upon neighboring nations, and Al Múrin stopped at nothing to see his task complete.
Five-hundred years passed, and the world of man had found a new ruler. United under one banner, the twelve kingdoms of men all subjugated themselves to the will of Al Múrin. Peace was absolute, but the living conditions that men suffered under Al Múrin's reign were unspeakable. Sophistication, tradition and culture died in time, and the great kingdoms of men that had once been a monument to power and learning, were now but barbarian hordes.
Al Múrin had lived an unnaturally long life. His body was getting weaker and weaker, so he modified it through magic, rendering it strong and able. As time passed Al Múrin looked less and less human. In the end he bound himself to a suit of armor, his body protected by numerous enchantments and incantations. Al Múrin had ran out of nations to conquer, so he rallied his forces and decided he'd bring his rule to new shores.
As Al Múrin's army waged war on the neighboring continents, he animated himself an impenetrable fortress, an eternal city. Al Múrin aggravated the volcanic landscape into erupting, covering entire cities in molten lava for a fresh start. Tornadoes, hurricanes and earthquakes were constant for the better part of a century in Gomrâth. The devastating work of Al Múrin had given birth to a new nation, a new climate. Gomrâth was molded by massive volcanic eruptions and natural disasters, leaving it a perfect place for Al Múrin to construct his legacy.
Al Múrin had set his eyes upon the neighboring kingdom of the Golfirél elves. His armies washed up on their shores, burning and pillaging their way into the heart of the elven kingdom. Al Múrin was busy building as the war waged on, his ultimate creation coming to life in the shape of Nâshagrar. Nâshagrar was a fortress that extended miles upon miles into the crust of the very earth. It was impenetrable and large enough to produce Al Múrin an army of new found slaves.
Wretches and unholy creations sprung from the depths of Nâshagrar, and brought new life to the war in the elven kingdom. Al Múrin had created terrors that even he had trouble controlling, and so he unleashed them upon the world. From Nâshagrar Al Múrin would rule until his undoing, and it came in the shape of treason. The elves had surrendered, the war was over. Al Múrin was invited to their capital to discuss terms of surrender. Blinded by his power and own arrogance, Al Múrin went under the impression that no foe could match him. Three great elf wizards battled him upon the peninsular of Râuhr. The fight was long and violent, ultimately ending in Al Múrin's imprisonment. The three wizards could lock him away and banish him from the mortal realm, but they did not hold power to destroy him. His kingdom vanished, lost to the ages. The memory of Al Múrin's rule had faded, his armies were long disbanded and his presence forgotten.
There was however parts of his legacy that endured. Al Múrin had summoned evil so great that it could not be vanquished. His servants scurried into the far parts of the world, some into hiding, some deep under ground. Nâshagrar became a stronghold for his most loyal subjects to plot his return, to maintain and uphold his ideas during his leave.
The cataclysm reshaped the world once more, leaving Gomrâth not much different from what it had been under Al Múrin's rule. The location of Gomrâth was however forgotten, seeing as all empires relevant in its time of making were now but history in the pages of a book.
The sick and twisted magic that Al Múrin tempered with was effecting the world around him, corrupting the land and its people. The lush forests were soon gone, the plains as well. Al Múrin transformed the world through slavery and magic, shaping an empire in his image. Soon the people would find themselves wielding blades instead of pitchforks and spades, soon they found themselves in armor rather than cloth. War came upon neighboring nations, and Al Múrin stopped at nothing to see his task complete.
Five-hundred years passed, and the world of man had found a new ruler. United under one banner, the twelve kingdoms of men all subjugated themselves to the will of Al Múrin. Peace was absolute, but the living conditions that men suffered under Al Múrin's reign were unspeakable. Sophistication, tradition and culture died in time, and the great kingdoms of men that had once been a monument to power and learning, were now but barbarian hordes.
Al Múrin had lived an unnaturally long life. His body was getting weaker and weaker, so he modified it through magic, rendering it strong and able. As time passed Al Múrin looked less and less human. In the end he bound himself to a suit of armor, his body protected by numerous enchantments and incantations. Al Múrin had ran out of nations to conquer, so he rallied his forces and decided he'd bring his rule to new shores.
As Al Múrin's army waged war on the neighboring continents, he animated himself an impenetrable fortress, an eternal city. Al Múrin aggravated the volcanic landscape into erupting, covering entire cities in molten lava for a fresh start. Tornadoes, hurricanes and earthquakes were constant for the better part of a century in Gomrâth. The devastating work of Al Múrin had given birth to a new nation, a new climate. Gomrâth was molded by massive volcanic eruptions and natural disasters, leaving it a perfect place for Al Múrin to construct his legacy.
Al Múrin had set his eyes upon the neighboring kingdom of the Golfirél elves. His armies washed up on their shores, burning and pillaging their way into the heart of the elven kingdom. Al Múrin was busy building as the war waged on, his ultimate creation coming to life in the shape of Nâshagrar. Nâshagrar was a fortress that extended miles upon miles into the crust of the very earth. It was impenetrable and large enough to produce Al Múrin an army of new found slaves.
Wretches and unholy creations sprung from the depths of Nâshagrar, and brought new life to the war in the elven kingdom. Al Múrin had created terrors that even he had trouble controlling, and so he unleashed them upon the world. From Nâshagrar Al Múrin would rule until his undoing, and it came in the shape of treason. The elves had surrendered, the war was over. Al Múrin was invited to their capital to discuss terms of surrender. Blinded by his power and own arrogance, Al Múrin went under the impression that no foe could match him. Three great elf wizards battled him upon the peninsular of Râuhr. The fight was long and violent, ultimately ending in Al Múrin's imprisonment. The three wizards could lock him away and banish him from the mortal realm, but they did not hold power to destroy him. His kingdom vanished, lost to the ages. The memory of Al Múrin's rule had faded, his armies were long disbanded and his presence forgotten.
There was however parts of his legacy that endured. Al Múrin had summoned evil so great that it could not be vanquished. His servants scurried into the far parts of the world, some into hiding, some deep under ground. Nâshagrar became a stronghold for his most loyal subjects to plot his return, to maintain and uphold his ideas during his leave.
The cataclysm reshaped the world once more, leaving Gomrâth not much different from what it had been under Al Múrin's rule. The location of Gomrâth was however forgotten, seeing as all empires relevant in its time of making were now but history in the pages of a book.