Deleted
Roleplay posts: 0
Registered: May 20, 2024 20:31:53 GMT -8
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Post by Deleted on Nov 13, 2015 4:13:03 GMT -8
Stonewall keep is situated on the frontier of the mapped world and stands firm as the last bastion of man this far west. The wild lands beyond its walls are home to all manner of undiscovered wonders and horrendous creatures, everything a true adventurer longs for. Stonewall Keep has seen far better days and, should you seek it out, is in a dire state of disrepair and dilapidation. The Keep itself is built upon the crest of a fairly decently sized hill, overlooking the road back east, with steep cliffs on two of it's four sides. A perilous drop into the raging river below befalls all those who linger too close and for too long. To the north, a day or twos ride away, a large mountain range, its peaks tipped with snow, stretches both east and west, blocking travel and sight northwards. Aside from the the road and the odd clearing, the immediate area is covered in a thick blanket of trees creating an autumn veil of oranges and browns as far as the eye can see. The cobbled road comes firstly upon the bridge which offers safe passage over the unruly waters below. Jagged stones protrude out of the frothing rapids filling the air with both spray and noise. The gate house stands firmly at the far side of the bridge, it's cold iron gate remaining almost perpetually closed to keep out the dangers of the forest that would readily descend upon the keep's denizens should they be given the opportunity.
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Rena Kesarus
Established
Going up the tower
Roleplay posts: 28
Age: 24
Physical Description: Rena is a centaur. Her horse body has pure white fur with black socks around the feet. Her tail is a bright red, matching her own hair. Two ram horns protruding from her head, curving around her scalp and then back up and she had yellow-amber eyes.
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Clothes and Equipment: She doesn't wear much clothing. She cloth bodice that covers her front and belt-like part that goes around her hips where her horsebody starts. This is where she can hold her coin and keep her axe.
Her weapon of choice is a big battleaxe. Rena is known for how quick she is and uses her speed to easily run down and kill her enemies. Of course she is also very fond of trampling or kicking her enemies.
She also has a bow with a small amount of arrows in a quiver.
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Registered: Nov 12, 2015 22:56:20 GMT -8
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Post by Rena Kesarus on Nov 13, 2015 6:00:33 GMT -8
As Rena walked up to the keep she was a sight that they probably didn't see often. Her blond hair was waving in the wind and a red cloak hung from her hips. Her twin swords were sheathed and made small clanking noises as they bounced off her hips as she walked. In one of her hands she held her backpack. The other one was flung over her shoulder where several carcasses were hanging on ropes. There were at least 3 squirrels and 2 rabbits.
She had not planned to hunt, but the forest that she had passed was so full with wildlife she couldn't resist but to set traps for the night. Thought she had no need for the meat itself, she wouldn't mind making a few coins of it from the local butcher.
She walked up to the guards at the gates of the keep, putting her hunt aside to the ground before she spoke. "My name is Rena. I am here because of the various posters I saw during my journey. It seems your lord could use some help." she said, maybe a bit more casual then she should as she gave them a smile.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 13, 2015 6:47:12 GMT -8
Alden fresh off his job with Karath and Reyna had finally gather enough coin to clean himself up. Deciding he sort of liked the beard and long hair look he had seen a barber and gotten a trim. His leather armor was cleaner then it had been in weeks though it was a bit dusty from the long run to Stonewall. The poster all around Isra asking for aid had piqued his interest and he decided to see if the Lord had use for a former assassin. As he approached the gate he heard a young women declare her intent. Shrugging his shoulders Alden joins her smiling.
"What she said."
Alden declares happily.
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Aras Velkien
Established
Roleplay posts: 16
Registered: Sept 8, 2015 19:36:36 GMT -8
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Post by Aras Velkien on Nov 13, 2015 13:04:05 GMT -8
After his rescue from the Ethereal Realm, Aras had found himself alone in the wilderness, separated from those who helped him escape. After a day of travelling it was clear that he was on a different continent than his homeland, there were no familiar landmarks and the climate and local flora were something unfamiliar to anything on his continent that he hailed from. Velkien would likely never see his home again, if it even survived the war; and having seen all his comrades die at the hands of Purge, the knight felt distraught and hopeless.
It was in an open plain that he found companionship with a wild mustang he now called Van. He spent days trying to tame and befriend the majestic beast, while regaining his own sanity, he now had a trusty steed that carried him here to civilization.
Van's dark mane flowed in the wind and what remained of Aras's armor gleamed in the sun as they approached the gate of the keep. Aras could see a few individuals ahead of him and he dismounted Van, patting his back and keeping hold of the improvised reigns as he continued to head to the gate.
"Good morrow. I'm a wandering knight searching for a new beginning. What would this place be?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 13, 2015 15:21:19 GMT -8
Alden eyes the newcomer assessing the potential threat. Well armored, has a horse, probably skilled fighter. His initial assessment done he smiles broadly at the knight and says.
"This is Stonewall keep, I don't know much about it but the local lord is looking for help. So if you you need a job..."
Alden searches one of the pouches on his belt before producing a crumbled and slightly damp piece of paper which he hands over.
"You can read this proclamation and see if you want to help, it will also tell you everything I know about this place quicker than I can."
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Romulus Fletcher
Established
Roleplay posts: 21
Age: 23
Physical Description: Romulus stands about 5'10 in height, with a slender but strong build. His skin is fair and he has blue eyes much like his sister, or rather has a blue eye. His otherwise handsome young features are marred by a jagged scar running along the left side of his face, and he is also missing his left eye, which was destroyed the same time he received the scar on his face. The scar is very prominent, the pink ugly flesh seemed to draw more attention than the rest of his features.
Like all the Fletchers he has white hair, which is of medium length and seems to be styled in a spiky sort of fashion, but this is in fact natural. He is often wearing a mask covering the lower portion of his face.
Clothes and Equipment: Being a mercenary, Romulus does have to travel quite a bit, and cannot carry much with him. For this reason his combat gear has to be functional, but also comfortable, as it will be what he travels in and wears day in, day out. His clothes is made up of leather armor, lined with chain-mail in the most vital places, but otherwise the armor is mostly leather. The leather is black, and conceals the mail for the most part, and it is well fitted and padded to prevent any jingling of the mail. The color along with the padding makes the armor more useful for stealth as well. Over all of this Romulus typically wears a grey cloak, a simple garment that appears to be tattered from travel but it does it's job in shielding him from whatever elements he would encounter.
Under his cloak at his left hip he carries a longsword. The blade is about 35 in. (90 cm.) long, on the shorter side for a longsword, but the grip is still of average length for a long sword. The characteristics of the weapon make it highly versatile, with the grip offering enough length for powerful cuts with two hands, but the blade is short enough to be wielded with one hand, if the need arises. Romulus also carries with him a small hand crossbow, useful for medium to short distance engagements. He favors the weapon for it's relative low skill requirement and effectiveness, but he cannot keep the crossbow strung at all times, so if he is surprise attack he would have to use his sword. He also carries a pair of daggers sheathed at his belt with his sword. These knives are balanced for throwing in addition to their uses in very close quarters.
Registered: Nov 12, 2015 16:19:13 GMT -8
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Post by Romulus Fletcher on Nov 13, 2015 16:31:29 GMT -8
Romulus rode up to the keep's gate on a rather impressive looking horse. A courser as white as his hair. Romulus had been doing well for himself recently, and after a couple of lucrative jobs he was able to buy the horse, although it cost quite a pretty sum. The previous owner had named the horse Stranger, this name was quite fine for Romulus so he decided to keep it. He wouldn't of been able to think of a good name anyhow.
The white-haired mercenary wore a rather tattered grey cloak about him, the edges of the cloth seemed dirtied from travel. In truth Romulus had been traveling for a long time to reach this place and was quite weary. What little possessions he had with him were strapped to the saddle of the horse, including a longsword: its sheath was strapped to the saddle. The individual atop the horse could be mistaken for any other rough around the edges mercenary with loyalty to none except coin, except for his white hair coupled with his young age. It was somewhat hard to tell he was a young man, with a snaking scar that marred one whole side of his face, starting above his left eyebrow and ending just below his cheekbone, leaving one of his eyelids perpetually closed. On the other side of his face, he looked quite normal however, despite the weariness that glinted in his blue eye. A warm bed tonight would be nice, hell, even just a roof over my head would do, he mused silently to himself as he lightly urged his Stranger closer. He did not bother dismounting, perhaps from laziness, so instead the mercenary towered above them on his horse, although he appeared to not have noticed them for now, "I am here to answer Lord Farand's call for aid, I will lend my sword to your cause." He didn't mention his intentions but one could guess at them pretty easy, he was here for the gold that was promised, although a lordship didn't sound too bad either.
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Deleted
Roleplay posts: 0
Registered: May 20, 2024 20:31:53 GMT -8
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Post by Deleted on Nov 13, 2015 18:20:57 GMT -8
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 13, 2015 18:36:18 GMT -8
Alden follows the guards his eyes constantly scanning the crowd taking in everything. He traverses the difficult terrain nimbly. Years of training and experience in the arts of stealth and infiltration make such things second nature to the former assassin. The overall state of the keep makes Alden wonder if Lord Farand will actually be able to uphold any of the promised rewards. Not that Alden really cared over much he had never been given a cut from the jobs he did so even if he got money he had no real idea of what to do with it. Alden was here for the adventure and the experience because something in his head told him that if he didn't keep busy bad things would happen. Alden does have a question for the guards and he asks it curiously.
"So the proclamation just said you guys are facing a "Foe" could you elaborate a bit more? Or at all maybe some numbers or a description? Just so we know what we are going to be up against."
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Aras Velkien
Established
Roleplay posts: 16
Registered: Sept 8, 2015 19:36:36 GMT -8
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Post by Aras Velkien on Nov 13, 2015 19:04:34 GMT -8
Aras takes a read of the page produced by Alden with some interest while the guards conversed with each other. He looked back up when they addressed the group. "I don't know much of the situation, but things aren't over yet, men."
The knight would enter the courtyard with the others, looking around the place. It was in bad shape to be sure, but he still wanted to see if he could do something to help. He'd brush his hand along Van's back, "Where can we leave our horses?"
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Rena Kesarus
Established
Going up the tower
Roleplay posts: 28
Age: 24
Physical Description: Rena is a centaur. Her horse body has pure white fur with black socks around the feet. Her tail is a bright red, matching her own hair. Two ram horns protruding from her head, curving around her scalp and then back up and she had yellow-amber eyes.
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Clothes and Equipment: She doesn't wear much clothing. She cloth bodice that covers her front and belt-like part that goes around her hips where her horsebody starts. This is where she can hold her coin and keep her axe.
Her weapon of choice is a big battleaxe. Rena is known for how quick she is and uses her speed to easily run down and kill her enemies. Of course she is also very fond of trampling or kicking her enemies.
She also has a bow with a small amount of arrows in a quiver.
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Registered: Nov 12, 2015 22:56:20 GMT -8
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Post by Rena Kesarus on Nov 14, 2015 6:21:02 GMT -8
Rena swung the corpses of the small animals back over her shoulder and walked with the others through the gate. She looked around the group that had entered and let out a sigh. She had hoped she could have done most of this job alone, but appeareantly she wasn't the only one who had been interested.
The state of the keep was certainly not in top quality and it made Rena wonder how they culd have even kept it up this long..
"Do you guys have a butcher? I don't think your lord would like me walking in with this dead critter on my shoulder."
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Romulus Fletcher
Established
Roleplay posts: 21
Age: 23
Physical Description: Romulus stands about 5'10 in height, with a slender but strong build. His skin is fair and he has blue eyes much like his sister, or rather has a blue eye. His otherwise handsome young features are marred by a jagged scar running along the left side of his face, and he is also missing his left eye, which was destroyed the same time he received the scar on his face. The scar is very prominent, the pink ugly flesh seemed to draw more attention than the rest of his features.
Like all the Fletchers he has white hair, which is of medium length and seems to be styled in a spiky sort of fashion, but this is in fact natural. He is often wearing a mask covering the lower portion of his face.
Clothes and Equipment: Being a mercenary, Romulus does have to travel quite a bit, and cannot carry much with him. For this reason his combat gear has to be functional, but also comfortable, as it will be what he travels in and wears day in, day out. His clothes is made up of leather armor, lined with chain-mail in the most vital places, but otherwise the armor is mostly leather. The leather is black, and conceals the mail for the most part, and it is well fitted and padded to prevent any jingling of the mail. The color along with the padding makes the armor more useful for stealth as well. Over all of this Romulus typically wears a grey cloak, a simple garment that appears to be tattered from travel but it does it's job in shielding him from whatever elements he would encounter.
Under his cloak at his left hip he carries a longsword. The blade is about 35 in. (90 cm.) long, on the shorter side for a longsword, but the grip is still of average length for a long sword. The characteristics of the weapon make it highly versatile, with the grip offering enough length for powerful cuts with two hands, but the blade is short enough to be wielded with one hand, if the need arises. Romulus also carries with him a small hand crossbow, useful for medium to short distance engagements. He favors the weapon for it's relative low skill requirement and effectiveness, but he cannot keep the crossbow strung at all times, so if he is surprise attack he would have to use his sword. He also carries a pair of daggers sheathed at his belt with his sword. These knives are balanced for throwing in addition to their uses in very close quarters.
Registered: Nov 12, 2015 16:19:13 GMT -8
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Post by Romulus Fletcher on Nov 14, 2015 14:20:14 GMT -8
Romulus rides along with the small group, trailing at the back of the group, just behind the knight who led his horse on foot. Romulus did take note of the state of the castle, it seemed there had been a recent siege. There were scorch marks all over the stone buildings, and even the scent of smoke still lingered in the air. The floor beneath the gates was scorched black as well, perhaps from burning pitch being spilled upon it. Romulus could of sworn the stench of burnt flesh lingered among the scents of smoke as well. Signs of the recent battle were not only present on the castle walls, but also on those who garrisoned it. Many had dented armor, small little dents littering their breastplates and helms where arrows had struck them. A few also had long narrows dents on their plates that could only be formed by a slashing sword.
It was then that Romulus wondered, what would four extra hired hands be able to do in a siege? Four extra swords were helpful but not even close to enough to tip the scale in a losing armies' favor. Perhaps this Lord of Stonewall had something else in mind? Romulus' mind immediately went to espionage and guerrilla warfare, something he was not too unfamiliar with. Many large standing armies often hired small bands of mercenaries to penetrate deep behind enemy lines and raid baggage trains of opposing armies. They would never send their own troops due to the high risk of being caught. The four of them would make a much larger difference in such an assignment than garrisoning the walls along with the other troops. When the knight asked where they could leave their horses Romulus reigned up closer, "Perhaps a nice hot meal would be good too, before we visit this Lord of Stonewall, the road's been long and hard bread and jerky is not very filling."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 14, 2015 21:03:50 GMT -8
When Romulus mentions food Alden's stomach lets out an audible growl. Alden says in a commiserate tone of voice.
"I am with the guy on the horse can we get a meal? I'm starved I ran pretty much the whole way here from Isra."
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Deleted
Roleplay posts: 0
Registered: May 20, 2024 20:31:53 GMT -8
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Post by Deleted on Nov 15, 2015 11:25:13 GMT -8
The guards look visibly shaken when asked about their current foe. "I've never seen anything like them before. They come from the forest in hordes filling the air with bestial roars." The first guard, who was the one talking, shudders at the thought of his words, obviously recalling visions from the previous battles.
The second guard begins to speak moments after the first falls silent. "We don't really know what they are. They stand taller then us, fight harder then us and take a lot more to kill then us, even within our steel armor and behind our stone walls. We have lost so many in our efforts to stand firm" As the last words leave the guards lips he bows his head.
The first guard manages to compose himself enough to signal over a number of his comrades who scuttle over and helpfully offer to take the women's hunt and the two men's horses. "These things can wait. Lord Farand will be eager to speak to you i'm sure of it. We can see that your horses are well fed and have shelter and that your catch is seen to. Come, this way."
The guards lead the group onwards, the courtyard narrowing towards a large set of stone stairs which gives way to a grand wooden doors. Looking upwards would show the doors to be the only visible entrance of the keeps largest tower in both height and width. Or it would be the highest were it not missing a large chunk from its summit which you can only assume is now among the rubble strewn around the courtyard.
One of the guards jolts forward into the building and from the slightly ajar door can be heard addressing his lord. "M'lord some strangers have answered you call for aid, they will be here presently"
"Very well, ensure the walls are manned and that Captain Walsh is told he has command while I see to our guests."
The guard returns from beyond the door leaving it fully open as he beckons the group inside. "Lord Farand awaits your company. Be aware he is a lord of our people and should be treated as if he were a Lord of your own."
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Rena Kesarus
Established
Going up the tower
Roleplay posts: 28
Age: 24
Physical Description: Rena is a centaur. Her horse body has pure white fur with black socks around the feet. Her tail is a bright red, matching her own hair. Two ram horns protruding from her head, curving around her scalp and then back up and she had yellow-amber eyes.
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Clothes and Equipment: She doesn't wear much clothing. She cloth bodice that covers her front and belt-like part that goes around her hips where her horsebody starts. This is where she can hold her coin and keep her axe.
Her weapon of choice is a big battleaxe. Rena is known for how quick she is and uses her speed to easily run down and kill her enemies. Of course she is also very fond of trampling or kicking her enemies.
She also has a bow with a small amount of arrows in a quiver.
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Registered: Nov 12, 2015 22:56:20 GMT -8
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Post by Rena Kesarus on Nov 15, 2015 11:37:25 GMT -8
Rena had listened carefully to the words of the guards. In her mind she ran past the enemies that she had fought in the past trying to make sense of the situation. Were they catfolk? Their simple nature could make them hard to fight and they were known to attack in groups and the forest was their home after all. There had to be a reason for the attacks. If they were catfolk they might have settled down in their territory. The same went for Dryads, but these were a lot less enduring if they fought back.
When one of the guards walked over to her to take her catch she was slightly hesitant to hand it over. Knowing she couldn't appear in front of their lord with dead animals hanging over her shoulder she did hand them over in the end. "I better see my catch returned to me or coins in my hand." she spoke firmly. It wouldn't be the first time things were stolen from her.
Rena entered the door with a straight back, her twin swords still making small clinging noises as they hung of her hips.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 15, 2015 11:39:27 GMT -8
Alden had actually never talked to a lord before though he had certainly killed a few. But the young man had pretended to be a servant before so he could do well mannered... maybe. His new personality certainly made anything approaching solemnity or reverence difficult. Still he could do polite... probably. Prehaps he will just keep his mouth shut for the moment. He follows the guards into the lords hall.
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Romulus Fletcher
Established
Roleplay posts: 21
Age: 23
Physical Description: Romulus stands about 5'10 in height, with a slender but strong build. His skin is fair and he has blue eyes much like his sister, or rather has a blue eye. His otherwise handsome young features are marred by a jagged scar running along the left side of his face, and he is also missing his left eye, which was destroyed the same time he received the scar on his face. The scar is very prominent, the pink ugly flesh seemed to draw more attention than the rest of his features.
Like all the Fletchers he has white hair, which is of medium length and seems to be styled in a spiky sort of fashion, but this is in fact natural. He is often wearing a mask covering the lower portion of his face.
Clothes and Equipment: Being a mercenary, Romulus does have to travel quite a bit, and cannot carry much with him. For this reason his combat gear has to be functional, but also comfortable, as it will be what he travels in and wears day in, day out. His clothes is made up of leather armor, lined with chain-mail in the most vital places, but otherwise the armor is mostly leather. The leather is black, and conceals the mail for the most part, and it is well fitted and padded to prevent any jingling of the mail. The color along with the padding makes the armor more useful for stealth as well. Over all of this Romulus typically wears a grey cloak, a simple garment that appears to be tattered from travel but it does it's job in shielding him from whatever elements he would encounter.
Under his cloak at his left hip he carries a longsword. The blade is about 35 in. (90 cm.) long, on the shorter side for a longsword, but the grip is still of average length for a long sword. The characteristics of the weapon make it highly versatile, with the grip offering enough length for powerful cuts with two hands, but the blade is short enough to be wielded with one hand, if the need arises. Romulus also carries with him a small hand crossbow, useful for medium to short distance engagements. He favors the weapon for it's relative low skill requirement and effectiveness, but he cannot keep the crossbow strung at all times, so if he is surprise attack he would have to use his sword. He also carries a pair of daggers sheathed at his belt with his sword. These knives are balanced for throwing in addition to their uses in very close quarters.
Registered: Nov 12, 2015 16:19:13 GMT -8
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Post by Romulus Fletcher on Nov 15, 2015 12:08:00 GMT -8
Romulus sighed, he had felt like he was starving for the better part of three days now, the provisions he brought with him were only sufficient in keeping him alive for the most part, not filling him. Still, what could a few more minutes of hunger be after so long, he would persevere. He was still slightly annoyed however. He let one of the guards lead off his horse without much fuss however, the look he gave the man who led off the horse only indicated one thing, there would be hell to pay if anything happened to his horse.
He sauntered into the keep after the two others that were among their little group, a woman with twins swords and the man who had joined him in his request for food. Perhaps he would like that man. Either way, he was not worried at all with meeting with a lord, his family had taught him manners previously, Romulus figured this was enough, but he never met a lord. Either way, whether or not his ignorance offended Lord Farland was none of his concern, while the mercenary might be ignorant of the pleasantries of the higher classes he wasn't unfamiliar with a blade, and that's all that mattered in his mind. This Lord Farland was looking for fighters to help him, Romulus will fight for him, he will get paid. Simple as that. No where did the poster say he was required to jump through all of the hoops of formalities.
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Aras Velkien
Established
Roleplay posts: 16
Registered: Sept 8, 2015 19:36:36 GMT -8
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Post by Aras Velkien on Nov 15, 2015 16:46:56 GMT -8
Aras handed off Van and continued onward, following inside the keep. He would bow before the lord and wait to hear what he had to say.
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Deleted
Roleplay posts: 0
Registered: May 20, 2024 20:31:53 GMT -8
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Post by Deleted on Nov 16, 2015 2:48:41 GMT -8
Lord Farand stands at the head of a long wooden table, debris and dust cover the room along with the remains of most of the chairs which lay in broken piles on the floor. "I do apologize for the state of Stonewall. We are fresh from battle merely a day ago. Do forgive me if I appear fatigued, I've never been one to feign my well being."
The head of the keep stands at a tall 6ft 2in. His form clad in dented armor from the neck down with, what you can only assume to be his helmet, sat in front of him, an orange plume of feathers protruding from the top. Looking at his face would reveal the mask of a clearly worn down man. His eyes flicker at the stranger's movement, they are wired with a deep red strain to them as he gazes upon the party.
"It has been a long while since I've greeted strangers that weren't trying to kill me and my people" Lord Farand let out a very light chuckle, trying his best to lighten the mood but not really convincing himself.
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Rena Kesarus
Established
Going up the tower
Roleplay posts: 28
Age: 24
Physical Description: Rena is a centaur. Her horse body has pure white fur with black socks around the feet. Her tail is a bright red, matching her own hair. Two ram horns protruding from her head, curving around her scalp and then back up and she had yellow-amber eyes.
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Clothes and Equipment: She doesn't wear much clothing. She cloth bodice that covers her front and belt-like part that goes around her hips where her horsebody starts. This is where she can hold her coin and keep her axe.
Her weapon of choice is a big battleaxe. Rena is known for how quick she is and uses her speed to easily run down and kill her enemies. Of course she is also very fond of trampling or kicking her enemies.
She also has a bow with a small amount of arrows in a quiver.
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Registered: Nov 12, 2015 22:56:20 GMT -8
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Post by Rena Kesarus on Nov 16, 2015 6:28:21 GMT -8
Rena walked forward and bowed down to one knee on the ground, her head bowed down. "I greet you Lord Farand. I have traveled down to this keep to aid you in your battles." She said before rising her head up again, she remained on one knee.
"Your guards have told us a bit on the way here, but a lot of the details still remain a mystery to us strangers. I would like to hear the details before I can know if I am of aid to you."
Rena was a close combat fighter. If the battle would be fought with arrows she wasn't sure how much she could help out. She was an expert in setting traps, but even with that she would need to get awfully close to the enemy. If there were to many even that would be a scary task.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 16, 2015 7:25:54 GMT -8
Alden eyes the Lord the man looks capable but is clearly beaten down by responsibility. Alden says nothing the Lord despite trying to be friendly was not openly looking for a response. He eyes the Young woman who took a knee slightly extravagant for his tastes. Instead Alden simply bows at the waste facing the Lord.
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