Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Dec 4, 2015 14:13:01 GMT -8
Ralf swallows a lump of anxiety before sarcastically chuckling, "right let's just mess with a devil's toy, let's do that," he says, tossing his hands in the air. Having enough of the place, the Varan warrior turns around and leaves the castle.
"Anywhere in particular you're going Miss Anja? I had considered gathering a warband back in Asgeir, and exploring the world some (Kingdom of Gauldin). You interested?"
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Dec 4, 2015 18:10:50 GMT -8
"Asking me back home already, Ralf? Really?"
Anja chuckles as she teases Ralf, pulling out the amulet and swinging it around in a circle idly.
"Sure, I'll go to Asgeir. I've never been there. Sounds nice. What's it like? I'd love to explore with some folks. What do you mean by a warband, though?"
After playing around with the amulet, she puts it away again.
"As long as you're not a superstitious scaredy-cat the whole time."
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Dec 5, 2015 6:40:55 GMT -8
"I don't plan on staying there to long," he replies, "I'm just gathering some like-minded individuals before heading off again. I'm thinking the Kingdom of Gauldin. Perhaps they'll give my brothers and sisters some land, no? As for Asgeir, it's a rather cold, harsh, and unforgiving land... and a warband is a gathering of warriors who set out to do... whatever they wish to do. Raid, trade, settle, that sort of thing."
If Anja had nothing else, Ralf would head off towards Asgeir.
<Exit to Southern Longhouse>
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Dec 10, 2015 22:29:14 GMT -8
Altameir walks up to the castle, noticing that the flag has gone missing. That can't mean anything good. This is what happens when you sit at a bar for days on end, waiting for someone to come talk about the castle's owner.
The unknowing scion of the House DraĆochta entered the castle, and whistled shortly and sharply three times, followed by a long, low whistle that descended in tone and volume before dying. Already, he could hear the skit-skit-thud of Smertas's oversized wolf, Fenrig, running through the halls to come to his call. "I see my cousin trained you as well as he trained Kim." Kim was Smertas's hound, a gift from their mutual great-grandfather upon Smertas's thirteenth birthday. The lad trained Kim to do practically anything with differing series of whistles, and the whistle Altameir used was a summons for Kim.
"Let's check that man's castle... I am curious how he lives."
Altameir wandered to the trophy rooms.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Dec 12, 2015 1:49:43 GMT -8
Altameir stood in the doorway to the main trophy room, mouth agape. I knew you had a passion against magic, cousin, but I had never realized it ran this far. He went to examine the various pieces of loot in the collection, handling demons' skulls, talismans, staves, goblets, and idols. Altameir took a rib from a small dragon's skeleton and attempted to offer it to Fenrig, but the wolf denied the gift, knowing better than to chew on Smertas's trophy. He placed it back on the skeleton. After some more minutes of searching, he came across a carefully-folded flag resting on a shelf, trying to remain inconscpicuous. Unfolding the flag, Altameir discovered that it bore the colors of House DraĆochta. Smertas must have taken it down for some reason... Altameir draped the flag over some other trophies and moved on.
Entering the east wing, Altameir examined the servants' quarters, only to find them barren, with only the most meager furniture carefully placed in each room. A large portion of the section had even collapsed into the dungeons below, depicting an eerie allegory: living area cumbling and falling into a place of torture and death. The east wing also bore a washroom, which was entire devoid of furnishing; pantry, which was far from well-stocked but not empty; and kitchens, which appeared unused for many months. Despite the disuse, everything was organized and in order. How like Smertas.
The west wing contained a large dining hall, with a banquet table. All the dishes and silverware were laid out on the table, as if Smertas had been expecting fifty-nine visitors. Smertas's own bedroom was, as expected, excellently furnished, likely from the ornate furnishings of those mages and other rich men who employed magic's services. This was at least not true of Smertas's large bed, which bore the arms of House DraĆochta on the headboard: two swords crossed below a black sallet on red and white checkered field. On the front of the footboard were the specific arms of Smertas, which bore House DraĆochta's foreground above a black and white eagle clutching a blue orb of magical energy. Leading from Smertas's bedroom was a long hall of portraits and other paintings, some from the DraĆochta collection, most looted. At the hall's end opened another large room, bearing Smertas's more private and prized trophies: the complete and preserved body of a large dragon dominated the room, multiple human and elf bodies were laid to rest within glass-lidded coffins, the twisted and broken remains of Artificed constructs were on display on the floor, many powerful and broken staves were mounted on the walls, and on the far wall was mounted the head of a giant dragon.
"Incredible..." breathed Altameir. "Incredible, yet terrible."
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Dec 12, 2015 18:36:31 GMT -8
Friz'lor landed atop the castle. Altameir and he were about to come to a conflict of interests.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Dec 15, 2015 14:11:53 GMT -8
Altameir heard the "thud" of Friz'lor's landing and went to the top of the castle to investigate. After a short "conflict of interests," the two came to "an understanding," and the two made their way to Isra for Friz'lor to repent before the authorities. While Altameir would have found it fairer for Friz'lor to be tried in Medan, Isra was closer, and would still share Medan's view of the crime.
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Konan
Committed
Roleplay posts: 73
Age: 14
Physical Description: Standing at a height of 3 feet 2 inches, Konan does not seem to be a very intimidating fellow. Like many of his race, he is of diminuitive size. Konan is what is called a halfling, an animal-like and child-like race. Halflings are generally between 2 to 4 feet tall, with animal like features, usually mammalian, although some reptilian halflings have been known to exist.
Halflings can look almost completely animal-like, with fur covering their whole body, or they can be almost human like with only some animal like features. Konan is of the latter, with only large furry ears and a tail manifesting itself. His feet also seem to be small paws, which are quick and allow for quick agile movements.
Konan has bleach blonde hair along with similar colored fur on his animal like parts, and dark brown eyes that hold a determined fire almost always. Although like many halflings they also hold a mischievous glint.
Clothes and Equipment: Konan is an adventurer, and therefore travels lightly. He only has one set of clothing which is actually a very lightweight but durable armor. This armor gives him as much protection while offering the greatest freedom of movement. Hidden within this armor are four enchanted daggers that seem to have peculiar markings on them.
He also carries with him an unassuming looking sword, that is about a foot in length. To a normal sized human, the sword would look nothing more than perhaps a long dagger, but to Konan it is a full fledged long sword.
Aside from this he carries a small backpack on his back that has all the essentials for traveling, along with some other unknown things.
Player's online availability : Y'know
Registered: Feb 2, 2016 20:08:00 GMT -8
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Post by Konan on Feb 6, 2016 9:22:26 GMT -8
As the morning sun rose, the halfling would sit up from his bedroll to find he was in a completely different set of woods. No longer did the ominous mists surround him, engulf him, in their endless grasp.
"Must of been some sort of weird dream..." he figured, until he looked in his pack and saw the mushrooms were still in there. It was then he realized what had happened was completely real. "Well, hopefully I never come across those woods again..." he looked around, "It looks like I'm still lost, but maybe there's someone in that castle that can help me... or something."
Gathering up his things, Konan approached the castle. When he reached it it seemed pretty empty and abandoned but if someone still did live there he did not want to be rude, so he called out, "Hello? Hello! Is anyone here?" If no one answered after some time he would wander into the decrepit castle, his curiosity was simply too strong to pass an adventure like this up!
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 6, 2016 12:25:49 GMT -8
There was no answer: nobody home.
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Konan
Committed
Roleplay posts: 73
Age: 14
Physical Description: Standing at a height of 3 feet 2 inches, Konan does not seem to be a very intimidating fellow. Like many of his race, he is of diminuitive size. Konan is what is called a halfling, an animal-like and child-like race. Halflings are generally between 2 to 4 feet tall, with animal like features, usually mammalian, although some reptilian halflings have been known to exist.
Halflings can look almost completely animal-like, with fur covering their whole body, or they can be almost human like with only some animal like features. Konan is of the latter, with only large furry ears and a tail manifesting itself. His feet also seem to be small paws, which are quick and allow for quick agile movements.
Konan has bleach blonde hair along with similar colored fur on his animal like parts, and dark brown eyes that hold a determined fire almost always. Although like many halflings they also hold a mischievous glint.
Clothes and Equipment: Konan is an adventurer, and therefore travels lightly. He only has one set of clothing which is actually a very lightweight but durable armor. This armor gives him as much protection while offering the greatest freedom of movement. Hidden within this armor are four enchanted daggers that seem to have peculiar markings on them.
He also carries with him an unassuming looking sword, that is about a foot in length. To a normal sized human, the sword would look nothing more than perhaps a long dagger, but to Konan it is a full fledged long sword.
Aside from this he carries a small backpack on his back that has all the essentials for traveling, along with some other unknown things.
Player's online availability : Y'know
Registered: Feb 2, 2016 20:08:00 GMT -8
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Post by Konan on Feb 6, 2016 13:51:21 GMT -8
With no response, Konan would enter the castle, in search of anything interesting. The place was abandoned and someone scary looking, but he did not seem to pay any mind to that. The misty woods from which he had just left were much worse. He had no idea where he was either, so he also sought perhaps some clue as to where he ended up in the castle.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 6, 2016 14:18:35 GMT -8
He appeared in a foyer, which led off in three directions. To his front, a trophy room. To either side, it was too dark to tell.
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Konan
Committed
Roleplay posts: 73
Age: 14
Physical Description: Standing at a height of 3 feet 2 inches, Konan does not seem to be a very intimidating fellow. Like many of his race, he is of diminuitive size. Konan is what is called a halfling, an animal-like and child-like race. Halflings are generally between 2 to 4 feet tall, with animal like features, usually mammalian, although some reptilian halflings have been known to exist.
Halflings can look almost completely animal-like, with fur covering their whole body, or they can be almost human like with only some animal like features. Konan is of the latter, with only large furry ears and a tail manifesting itself. His feet also seem to be small paws, which are quick and allow for quick agile movements.
Konan has bleach blonde hair along with similar colored fur on his animal like parts, and dark brown eyes that hold a determined fire almost always. Although like many halflings they also hold a mischievous glint.
Clothes and Equipment: Konan is an adventurer, and therefore travels lightly. He only has one set of clothing which is actually a very lightweight but durable armor. This armor gives him as much protection while offering the greatest freedom of movement. Hidden within this armor are four enchanted daggers that seem to have peculiar markings on them.
He also carries with him an unassuming looking sword, that is about a foot in length. To a normal sized human, the sword would look nothing more than perhaps a long dagger, but to Konan it is a full fledged long sword.
Aside from this he carries a small backpack on his back that has all the essentials for traveling, along with some other unknown things.
Player's online availability : Y'know
Registered: Feb 2, 2016 20:08:00 GMT -8
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Post by Konan on Feb 6, 2016 20:37:41 GMT -8
Eye's darting between the three different possible paths he could take, Konan finally opted to move forward into the trophy room. Perhaps he would find some interesting artifacts or even treasure in there! At least, that's what he thought. Usually one would find treasures in adventures from his experience, or at least the tales he'd heard.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 7, 2016 0:24:07 GMT -8
The trophy room was well-lit, and on shelves, tables, walls, and display cases/stands were books, weapons, robes, armor, bones, and enchanted items (all put into permanent disuse). There was likely one of every artifact in this room, from demons' hearts to dragons' bones and the magic wands of fairies -- maybe even the wings of the fairies who held them.
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Konan
Committed
Roleplay posts: 73
Age: 14
Physical Description: Standing at a height of 3 feet 2 inches, Konan does not seem to be a very intimidating fellow. Like many of his race, he is of diminuitive size. Konan is what is called a halfling, an animal-like and child-like race. Halflings are generally between 2 to 4 feet tall, with animal like features, usually mammalian, although some reptilian halflings have been known to exist.
Halflings can look almost completely animal-like, with fur covering their whole body, or they can be almost human like with only some animal like features. Konan is of the latter, with only large furry ears and a tail manifesting itself. His feet also seem to be small paws, which are quick and allow for quick agile movements.
Konan has bleach blonde hair along with similar colored fur on his animal like parts, and dark brown eyes that hold a determined fire almost always. Although like many halflings they also hold a mischievous glint.
Clothes and Equipment: Konan is an adventurer, and therefore travels lightly. He only has one set of clothing which is actually a very lightweight but durable armor. This armor gives him as much protection while offering the greatest freedom of movement. Hidden within this armor are four enchanted daggers that seem to have peculiar markings on them.
He also carries with him an unassuming looking sword, that is about a foot in length. To a normal sized human, the sword would look nothing more than perhaps a long dagger, but to Konan it is a full fledged long sword.
Aside from this he carries a small backpack on his back that has all the essentials for traveling, along with some other unknown things.
Player's online availability : Y'know
Registered: Feb 2, 2016 20:08:00 GMT -8
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Post by Konan on Feb 7, 2016 16:21:51 GMT -8
"Woah... there is a lot of cool stuff here," Konan said in awe, "Too bad I can't really carry this much stuff, maybe I should find the most valuable thing first... but what is that? Oh! what if someone still lives here... then I'd be stealing. I don't want to do that." The halfling seemed to grow conflicted then as he thought. Well he didn't see anyone here yet, and no one answered him, but that didn't mean no own owned all this stuff.
For now, Konan opted to simply look around, occasionally calling out as he looked at all the interesting artifacts, "Helloooo, is anyone here?" he called out as he picked up the demon heart, "Eww.... why would anyone want this?"
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 7, 2016 18:59:56 GMT -8
No response, but the quiet of hallowed halls.
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Deleted
Roleplay posts: 0
Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 24, 2016 23:36:21 GMT -8
Destitute. Broken. Left to falter.
It had been three thousand years. To the pathetic mortal, this duration is a length that sees religions rise and fall, languages appear from nothing, and learning brought to exponential heights. Three thousand years was the impossible expanse. Morgdun's name went unsung. Histories were unknown. At one point, Morgdun's Lightning Kingdom knew no borders. Those who rivaled the eternal strength of Morgdun were not even considered legitimate, nor did they have the military capacity to enforce their sovereignty.
How, then, did the mighty fall?
In droves. The armies of Morgdun were destroyed overnight: millions of Undying soldiers and twenty thousand Immortal commanders killed in a single flash of light. The Immortal ranks had never suffered a casualty until that day. Infallible Morgdun's creations could not be killed, up until the day they perished along with him. Powerful Immortals, godlike Immortals: seas were created in deserts by them, and forests reduced to volcanic ash. And now, but a few remain.
Morgdun's body was buried, somewhere. Some of the surviving Immortals buried their god. Most chose to forget the burial site. The pain of his loss was too great to bear -- on their prides as well as their hearts. Iztas was at the forefront of the grave's excavation, spoke a stirring eulogy to those few survivors... The Immortal had chosen to forget. Such memories are not its to bear. It was an instrument of death, not sentiment.
Three thousand years was an impossible duration in the mind of the human. To the Immortal, three thousand years are but more time. Immortals such as Iztas spent this time reflecting, asking, pondering. Their feats, their god, their kingdom, what of it was real? Or necessary? Or lasting? Morgdun's memory was fleeting: his name struck from all record after his fall. Some Immortals questioned their very memories of their dominion. They had so easily doctored their memories of the funeral, so what if their memories of the king's rule were also doctored to inflate their egos? Much went unanswered, and it drove some Immortals to suicide.
Iztas did not question its memories. They had not served it falsely for the last three thousand years and they presumably served it well in the years before. Its only complaint about its memories was how it had forgotten Morgdun's burial. In the recent years, the Immortal figured that it could resurrect the king... only to realize it did not know where the king's body lay. And so it has searched, looking for the grave, looking to establish a base of power to have an army search for it in his stead.
Which led it to its last battle, which led it here. This castle housed some of the same metals that made up Immortals (in reality, fragments of Immortals). Iztas could use this place to repair itself, and possibly act as a forward base of operations.
First, I will subdue the kingdom who stood against me. I will build myself to protect against its perverted magics. Then, I will find you, my master Morgdun. I will save you from your sleep.
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Deleted
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Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Feb 27, 2016 16:53:11 GMT -8
Iztas wove for himself many layers of wards to protect against various harm, especially the armor-piercing capabilities of Goraia's weapons.
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Deleted
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Post by Deleted on Mar 2, 2016 10:03:58 GMT -8
Iztas pored over ancient writings and maps of the world as reconstructed from his memory. He would find Morgdun's grave... it was only a matter of time. He had an eternity to wait.
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Deleted
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Registered: May 2, 2024 8:05:48 GMT -8
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Post by Deleted on Mar 22, 2016 11:33:50 GMT -8
Iztas jerked up from his maps and books, riddled with notes. Immortals were waking up rapidly, all in the region that once was Morgdun's capital city. Surely Morgdun Almighty had not arisen... (surely he was not stupid enough to place the grave in Morgdun's temple-palace, where it would be so easily found and robbed). This needed to be investigated. Iztas began layering more protections on himself as he went.
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Deleted
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Post by Deleted on Mar 23, 2016 7:19:51 GMT -8
There was no rain that beckoned the oracle go to the dilapitated castle. No snow. There was only the chill of what seemed was simply the rest of the world, and the winds that blew over the moors where the large stone beast had chosen to make its final resting place.
For indeed, that was what Neferet thought as her strange gold eyes laid upon the almost-ruins from a distance; here she looked upon the skeletal remains of a power that had withered way. The slicing coldness of the wind made its way through the amber-colored cloak she wore around her body, tugging strands of her sable hair to tear in the wind.
Hunched over in a bid to keep what warmth the soothsayer had within her body, she crossed the distance over thr land and towards the portculis. She was not so useless that she couldn't tell that night would soon be approaching, and so the prophetess saught shelter where maybe this night she could sleep with both eyes closed.
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