Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Dec 5, 2015 10:55:15 GMT -8
Just out of sheer curiosity, what do you guys think about the military system on TFS?
Do you like the '1,000 NPCs per player' rule? Or would you prefer something more along the lines of each faction being allowed a specific amount upon creation (all faction's have 10,000 slots, regardless of player count)? And how long does it take for these NPC's to regenerate?
I think the 'cost' system works well, but I was wondering how you view it. do you view the 'cost as a 'power level'? So a mage costing 50 NPC's is stronger than a mage costing 20 NPC's? Unless one counters the other (spearwall defeats cavalry charge, for example).
EDIT: I don't like the current system of '1,000 per player'. I mean, I suppose it's cool and all, but if I wanted to fight someone then I'd have to spam a bunch of new characters just to reach a good number. I've seen nations claim upwards of 30,000 soldiers, and while there's nothing wrong with that - cause they worked for that, but I'd need to spam almost 20 more characters in order to fight them - and I'm just not gonna do that. After figuring costs, the largest army I've ever formed was no more than 5,000 troops - which is extremely meager when compared to 30,000+.
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Silas
Dedicated
Roleplay posts: 255
Age: 26
Physical Description: 6 feet tall, broad shoulders, with a lean and muscular build. One with experience would tell that Silas is a mercenary, yet he has very few scars. Over all he is a handsome man.
His hair is dirty blond and has recently grown nearly to his shoulders. A coarse scruff lines his strong chin telling of recent time spent traveling.
Clothes and Equipment: Weapons: Hunting knife, spear
Registered: Apr 16, 2015 6:56:12 GMT -8
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Post by Silas on Dec 5, 2015 12:01:54 GMT -8
I agree. The current system needs to be reworked for a fair war to be played out. I think that if there is to be a war a lot of thought and political negotiation should happen. This stuff is fun and it would give people a chance to chose a side. Once the politics are worked out and people have joined the NPC slots will be redistributed based on the number of character on each side. These slots will disappear if a character does not post for 3 or 4 days. This rule will is important as it makes it so that any person playing multiple characters must be active.
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Silas
Dedicated
Roleplay posts: 255
Age: 26
Physical Description: 6 feet tall, broad shoulders, with a lean and muscular build. One with experience would tell that Silas is a mercenary, yet he has very few scars. Over all he is a handsome man.
His hair is dirty blond and has recently grown nearly to his shoulders. A coarse scruff lines his strong chin telling of recent time spent traveling.
Clothes and Equipment: Weapons: Hunting knife, spear
Registered: Apr 16, 2015 6:56:12 GMT -8
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Post by Silas on Dec 5, 2015 12:06:02 GMT -8
Also, I think it would be fair if each nation was awarded a certain number of additional troops based the number of post in that nation. Sort of like a reward for past popularity.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
=====
Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Dec 5, 2015 12:35:47 GMT -8
I think instead of NPC counts and all that mess, when two groups want to war there should be very careful collaboration/planning between both groups, and they should both agree on troop count etc.
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