Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 8, 2016 12:12:50 GMT -8
Erlkönig stepped from spirit, and into the real. He had exhausted what limited entertainment he could, from the training ground. The Black Tower had yet to find him worthy prey, and he had left. They could contact him with their trinket, if they required him. He approaches the gate, and announces in his growling baritone.
"Greetings. I am Erlkönig, Master of the Hunt, Lord of the Sidhe, king of elves. I seek entry to your village. I hear tell of warriors, and beasts that may provide some sport."
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 8, 2016 17:16:14 GMT -8
Suddenly, Zash'Neck looked with wide eyes to notice a spirit. Indeed, a spirit. His breathing suddenly died down, eyes bulging out of his sockets as he turned down to the trolls beneath him, roaring in his tongue as they hurredly pushed the walls out of the way.
Zash'Neck hurredly sprinted down the stairways to be the first to greet this spirit. Nearly tripping over himself, he landed in front of the Huntsman, knee planted into the ground and head hanging. "Kol'Fleem.... it is an honor....." He spoke in fear, soon the other archers copying the commander, flawless praise to the sudden traveller.
"King of the elves..... yes. You seem worthy of such a title... I can feel the power crawl from your very breath." He shyly began to crawl back up to stand, looking to the male with wide eyes still, completely fascinated. "Y-You would be wise to speak to our Chieftan... he should supply you with everything you n-need..! Allow me to be your guide, I beg of you!" He waited for a response.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 8, 2016 17:28:17 GMT -8
The impassive mask of Erlkönig, watches as Zash'Neck makes a spectacle of himself. When the orc finishes speaking, he the master of the hunt inclines his head. Consenting to be lead to the tribes leader.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 8, 2016 17:38:36 GMT -8
With that, the orc grasped gently onto the forearm and palm of the left arm of the spirit, bowing his head as he soon turned around, beginning to march with triumph.
As they entered within the tribe, commotion grew, nearly all the head of the villagers turned to face him. An elf was being slowly marched out of the house passively, letting him leave as the fat orc looked with wide eyes to the newcomer. Soon, however, Gabble'Fog returned to persuading the elf to take his bounty and leave.
With that, they entered the Chieftan's hut. From there, the Chieftan who sat in his throne suddenly leaped upwards, standing tall with his chest puffed out, narrowed, focused eyes upon the newcomer. Obviously, he didn't share the inferiority of the others. He seemed to think he met the same authority of the spirit.
"It..... it has been many tales before I've seen your kind once more..." The Chieftan started, slowly walking his way to the spirit. He dropped his spear, the War Wife suddenly lifting it up in a hurred fashion as she too stared with awe at the spirit. "I welcome you, Wind-One. You are greatly appreciated here in this shrine to the earth." He stated, waiting for a response as he placed a fist upon his chest with his left hand, his right arm reaching out to clasp forearms with the newcomer, keeping eye contact.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 8, 2016 18:04:49 GMT -8
Erlkönig cocks his head at Thorok. The offered arm is ignored, and or a long moment there is silence. The lord of the sidhe considers the orc.
"Interesting."
The growl of his voice conveys his curiosity.
"I did not seek supplication from the rest of your people, yet they gave it. You however act as though we are equals. Let us test this."
Just as Thorok did, Erlkönig drops his spear. When it hits the ground, the stone cracks and shatters, a cloud of dust billowing up. He then mimics Thorok's gesture, left fist on chest, grasping the orcs forearm with his right.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 3:22:20 GMT -8
Thorok looked for a moment, a hint on impression. "Interesting indeed..." He stated, soon lifting up his head, inhaling with closed eyes. Soon, however, he exhaled, a small figure of a dragon leaving his lungs through the stone. His fist upon his chest began to glow mightily, and where the stone cracked apart, it repaired itself. The dust returned into the ground, the cracks sealing up as Thorok looked to him with a blank face.
"You are not like other spirits." His hold on the Spirit's forearm loosened up as he continued to speak. "Others come with wisdom and knowledge to shed, as well as such hopsitality to give to them. You, however, only seem to care upon dominance." With that, he dropped his hand, marching back to his throne as he sat down upon it once more. "You are welcome in these lands, traveler. However, do not disgrace my people because of the way they perceive you. These lands are for your hunt, but you shall not run them dry. Understand this, and you may be on your way."
With that, Fal'Thoma stood there next to the throne with her spear in hand, waiting along with Thorok for the spirit to exit their hut.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 9, 2016 6:42:18 GMT -8
Erlkönig let's out a long low laugh. Sounding wryly amused he speaks
"You are brave chieftain. Worry not for your people, I do not seek to dominate. Still do not expect great wisdom or knowledge from me. I am spirit yes, I am the hunt, I am predators, I am one who calls, and whom the earth obeys. All of this is true, but I am also Fae, I have blood and I have flesh."
His voice turns suddenly harsh. The earth begins to tremble, it would be felt through out the village a small earthquake. Erlkönig is not drawing power, he is not casting a spell, the earth is simply responding to his annoyance.
"Still do not assume that because I do not wish to dominate, that I am incapable of it. Do not attempt to deliver ultimatums to me child, you are not capable of enforcing them."
The earth ceases to tremble and the Erlkönig's voice turns once again amused.
"I will be courteous so long, as you and yours are courteous to me. This I will agree to."
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 16:10:56 GMT -8
Thorok looked to the male, gently gripping the arms of his throne as the ground began to shake. Fal'Thoma was frightened, stumbling to maintain her balance, but Thorok remained calm, staring at the spirit as he spoke. Fear was drained from his face, his eyes showed nothing more than judgment. He was obviously not revealing all to the spirit. But as the spirit spoke once more, the Chieftan sighed with a hint of annoyance.
Thorok sat forward for a moment, his chest puffed out as he responded to the spirit's choice of words. "Do you surely wish to attempt to analyze my estimation, Earth-Born? I've honored you thus far, only surprised by your introduction to me. These... 'Ultimatums'.. are simply a pleaded statement, as both of us know the earth's blessed you with a higher birthright than that of ours, the ground to shatter at your beckoned thought." He stood up for a moment, obviously passively offended by the spirit's own offense.
"And so we shall remain, as courteous as needed to appeal to your requests, earth-one. Shall you ever wish for a request, ask anyone." He still held a high amount of respect within his statement, a strong sense of calmness. "I thank you once more, Erlkönig, for acknowledging us. It is time we've returned to this earth, and it is blessed signs that you've came to us. Earth and Skies be with you, Spirit-One." He stated, waiting for his departure once more, hoping the hostility's calmed down.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 16:20:05 GMT -8
Sarin had been traveling for far too long. He was growing tired and hungry, and tradition called him to fall down in defeat. He always followed tradition.
But ahead was a settlement! If he could just... stagger toward it...
Sarin Fahrer fell in front of the entrance into Falkreath. Even a thousand years of knowledge wouldn't save him from dehydration.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 16:31:01 GMT -8
Walking near the entrance would be Aithen, marching after Gabble'Fog with an irritated expression. Clenching down upon the orc's shoulder, his claws came out to puncture the orc's skin, pulling him backwards to crack foreheads together. "Explain to me wh-" "He can't tell Chieftan!" He exclaimed with the same anger, pushing Aithen back with worry in his strength. He hurried into the butcher's shop to continue his work, leaving Aithen to be uncomfortable. However, that emotion was replaced with concern, as a newcomer staggered towards the still-opened gates as he seemed to struggle immensely. With that, Aithen's eyes widened with focused, soon sprinting forward on all fours, catching the knight in his arms, lifting him up like a pillow and holding him over his shoulder. "Easy now, warrior." His voice thundered through the knight's armor. "I've got you, comrade." He marched back into the tribe, staggering now as the armor weighed on his shoulder. Eventually, he made it to the nursery. The Troll Grounds, where many massive beasts were sitting, sleeping, or playing farther out in the greenlands. "Breathe, warrior." He stated, pulling off the helmet gently to look to the face of the warrior. "I will return with speed, please, fight the urge." He begged, unknowing if the knight was still conscious or not as he sprinted off for food and water. Soon, the Lionkin returned, a horse-haunch in his mouth along with a bag of water around his neck, placing the piece of meat upon the chest of the warrior, pouring the water upon the soldier's face. "Wake!" He pleaded gently, hoping for some reaction as he looked to the knight's eyes, his own pupil's dilated. A handful of Troll Breeders looking with concern.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 16:58:34 GMT -8
The landless knight could barely hear the sound of Aithen's voice through his struggle. He had remained without food or water for days, surviving only by telling himself that he had to live. He fell unconscious just before the tiger left him.
He awoke shortly after from the feeling of water. Ah, what blissful feeling! He gasped and blinked the water from his eyes, looking at the Lionkin. "Ah... where am I? Is there food to go around? I would gladly repay... you." The knight seemed to take no notice of the inhuman nature of his rescuer.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 17:13:14 GMT -8
"Rrrah! Silence! Save your energy, strong one!" He exclaimed in plead, grasping onto the stolen horse haunch, twisting it so the fatty, delicious grease flowed into the mouth of the knight. "There..." He stated, ripping off a piece and tossing it into the warrior's mouth. "Focus on eating and drinking, now, warrior. We shall speak later on." He concluded.
He sat there for a moment, grunting as he kicked out his legs, licking his paw and grooming his right ear with it as he looked down to the warrior. He was strange, and his armor.... stranger. "You are different than the others, even though they carry a weapon as well.." He exclaimed, cocking his head to the side. "We shall speak of such later on." He stated, still waiting for the energy to enter the knight.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 17:38:08 GMT -8
The knight awkwardly attempted to chew and swallow the messy and hasty meal provided to him. "Th-thank you," he sputtered. He sat up, propped on his elbows, and looked around at the settlement. It wasn't too bad, although it was unlike anything he had seen. "Errm. Who do I have the pleasure of meeting?"
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 17:44:20 GMT -8
The Lionkin looked to him, slamming a fist upon his center chest. "Aithen, from the Jungles of Kardeth." He exclaimed the name with pride, calming back down to a relaxed position as he looked to the male. "And you are?" He questioned, looking around as the knight did as well.
"Well, it is fortunate you've stumbled upon these lands." He stated with a kind smile, looking to the knight. "Consider the food charity, for your brave travels here." He kindly pardoned the consumption of the necessities. "This is Falkreath, the tribe of the Stone Orcs. They are... ancient, yes. Forgotten by many. Only a segment of the world's even known of their existence. They are all good people, driven by their beliefs and their morales." He looked back to the knight. "You shall do fine." He comforted.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 9, 2016 18:00:46 GMT -8
He cleared his throat and looked at Aithen. "Thank you for your kindness." He looked back to his surroundings. "So this is a tribe of Stone Orcs? I heard of them once, in relation to the ancient stone dragons. How amazing that they survive today."
He then ahead of himself, staring into some distance. "I am Sarin Fahrer. I came from a kingdom that doesn't exist anymore. I was looking for a sign, some symbol of what to do next, when I... I guess I came here and collapsed. Thank you again."
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Gash The Spirit Conduit
Established
Roleplay posts: 13
Age: 140 years and looks like it.
Physical Description: Aged but still very much so fit Gash stands tall and unbowed despite how old he is. He has large lower fangs and a scar that runs from the base of his throat all the way to the bottom of his abdomen and his eyes are slit, much like that of a snake which grant him incredibly heat vision.
Clothes and Equipment: He wears sparse clothing, preferring to don only a few magically reinforced pelts and a headdress of skulls and other knick knacks. His most defining feature being his incredibly dark skin tone, which he usually covers up with a mixture of paint and the ashes of his ceremony fires.
Registered: Jan 27, 2016 12:03:27 GMT -8
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Post by Gash The Spirit Conduit on Feb 10, 2016 0:21:36 GMT -8
Kold'Ron came to the world once more with a serious face, however, excited eyes as he looked to the two. He remained staring through the kin's helm to his eyes for a moment, obviously hinting at a needed discussion later. Suddenly, however, the newcomer spoke, making Kold'Ron shake his head violently, looking back to her as he grinned and replied. "Yes, yes it seems it did." He responded, grinning as he waved forward. "Come now, newcomer! You must show us outlanders' tactics in combat!" He sounded quite excited, not an ounce of falseness in his voice. Why would he be? He didn't lie, he was quite interested in this, though there were more pressing matters at hand. Heading to the opposite side of the walls of the tribe, to the training grounds, he appeared. Court Master Orf'Lagom himself, basking with his massive bears to his sides. "Put yar back into it!!!" He roared out, saliva spewing from his mouth as he leapt up from his makeshift wooden throne, shouting at the men in the dirt pit below him. Within the small pit there'd be two fairly large orcs, both wacking at each other with stone rods, along with wooden shields to defend. Eventually, one of the orcs chucked his items to the side, sprinting forward to tackle the male. However, he was suddenly stopped, the other orc swiping upwards with his rod, cracking the rival in his chin, sending him to look straight up into the skies as he was deep kicked into the wall of the pit. "About time!!!!" He roared out, a small groan heard from the left bear as he looked to the spoken bear, grinning with a nod. "Aye, you should listen to him more often, Zag'Rox." He spoke to the fallen warrior, petting his bear as he suddenly noticed the others, growing wide eyes. "Kold'Ron!!!! It is great joy in my heart to see you back where you belong!!" He exclaimed, soon leaping onto one of the bears' backs and waltzing his way towards the trio, eyeing down the newcomer as he came. Gash hobbled after Kold'Ron dutifully, he didn't bother to pry into the detail of his kin's meeting and simply chose to follow and watch. If it was important or involved the shaman in any way than he had faith that Kold would share with him what he needed to know, otherwise it was none of his business and to intrude would be disrespectful. As they approached the training grounds the elderly orc would crack a smile as the two orcs did battle in the pit, it was always good to see the young bloods bettering themselves for the good of the tribe. " Ooooh, that was a good one," he mumbled as the stone rod connected squarely with the chin of the loser. " He'll do well given time."
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 10, 2016 2:56:25 GMT -8
He cleared his throat and looked at Aithen. "Thank you for your kindness." He looked back to his surroundings. "So this is a tribe of Stone Orcs? I heard of them once, in relation to the ancient stone dragons. How amazing that they survive today." He then ahead of himself, staring into some distance. "I am Sarin Fahrer. I came from a kingdom that doesn't exist anymore. I was looking for a sign, some symbol of what to do next, when I... I guess I came here and collapsed. Thank you again." Aithen snapped his head upwards, wide eyes to the knight. He looked up the moment he heard stone dragons, and continued to wait for the end of the knight's story, which appeared to be true, and sorrowful. "I.... I'm. How do you? No, forget it." He shook his head, looking back up to the knight after waving his paw in the air. "I'm truly sorry for your isolation. Given the likes of our people, you are welcome to stay here as long as possible, maybe even make yourself a home."
Aithen hopped upwards, now in a crouching stance, a fist digging into the ground as he maintained his balance. "Rest as long as you need, I shall wait here until you have the strength to go on." He comforted, wondering about his past. Lost kingdom? Wandering for so long? Needing a purpose? A few minutes later, he spoke up once more. "You know.... you'e not the first to look like this... and come here as well with same intentions." He looked around for a moment, obviously hiding a secret to tell him. Leaning in, he whispered one last sentence. "There's another with an appearance close to yours, but it has been some time since I've seen him." He stated, looking with wide eyes for an answer. "Are you sure you're so alone?"
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 10, 2016 3:04:13 GMT -8
Kold'Ron came to the world once more with a serious face, however, excited eyes as he looked to the two. He remained staring through the kin's helm to his eyes for a moment, obviously hinting at a needed discussion later. Suddenly, however, the newcomer spoke, making Kold'Ron shake his head violently, looking back to her as he grinned and replied. "Yes, yes it seems it did." He responded, grinning as he waved forward. "Come now, newcomer! You must show us outlanders' tactics in combat!" He sounded quite excited, not an ounce of falseness in his voice. Why would he be? He didn't lie, he was quite interested in this, though there were more pressing matters at hand. Heading to the opposite side of the walls of the tribe, to the training grounds, he appeared. Court Master Orf'Lagom himself, basking with his massive bears to his sides. "Put yar back into it!!!" He roared out, saliva spewing from his mouth as he leapt up from his makeshift wooden throne, shouting at the men in the dirt pit below him. Within the small pit there'd be two fairly large orcs, both wacking at each other with stone rods, along with wooden shields to defend. Eventually, one of the orcs chucked his items to the side, sprinting forward to tackle the male. However, he was suddenly stopped, the other orc swiping upwards with his rod, cracking the rival in his chin, sending him to look straight up into the skies as he was deep kicked into the wall of the pit. "About time!!!!" He roared out, a small groan heard from the left bear as he looked to the spoken bear, grinning with a nod. "Aye, you should listen to him more often, Zag'Rox." He spoke to the fallen warrior, petting his bear as he suddenly noticed the others, growing wide eyes. "Kold'Ron!!!! It is great joy in my heart to see you back where you belong!!" He exclaimed, soon leaping onto one of the bears' backs and waltzing his way towards the trio, eyeing down the newcomer as he came. Gash hobbled after Kold'Ron dutifully, he didn't bother to pry into the detail of his kin's meeting and simply chose to follow and watch. If it was important or involved the shaman in any way than he had faith that Kold would share with him what he needed to know, otherwise it was none of his business and to intrude would be disrespectful. As they approached the training grounds the elderly orc would crack a smile as the two orcs did battle in the pit, it was always good to see the young bloods bettering themselves for the good of the tribe. " Ooooh, that was a good one," he mumbled as the stone rod connected squarely with the chin of the loser. " He'll do well given time." Kold'Ron chuckled at Gash's side comment, a grin appearing to his face as he lifted an arm, grasping onto Orf'Lagom's forearm, speaking aloud as he petted his bear's head. "Indeed it is, Orf'Lagom!" He exclaimed with a grin. "It's appeared that I am more valued within my people, rather than out there among..." He cut himself off, turning to the human with an uncomfortable face, as if apologetic. "U-Um, I Mean-" "SO!! This is a newcomer to our lands?" He questioned, leaping off of his steed, marching around the group to face the Lieutenant. "Hmm, pretty for a warrior, yet she seems to have little meat for their skill. How so?" He questioned Gunndis, a small grin to his face as if a kind joke. It was now visible how massive of a warrior Orf'Lagom was, as a hunchback and already standing at the height of 10'.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 10, 2016 9:34:14 GMT -8
He cleared his throat and looked at Aithen. "Thank you for your kindness." He looked back to his surroundings. "So this is a tribe of Stone Orcs? I heard of them once, in relation to the ancient stone dragons. How amazing that they survive today." He then ahead of himself, staring into some distance. "I am Sarin Fahrer. I came from a kingdom that doesn't exist anymore. I was looking for a sign, some symbol of what to do next, when I... I guess I came here and collapsed. Thank you again." Aithen snapped his head upwards, wide eyes to the knight. He looked up the moment he heard stone dragons, and continued to wait for the end of the knight's story, which appeared to be true, and sorrowful. "I.... I'm. How do you? No, forget it." He shook his head, looking back up to the knight after waving his paw in the air. "I'm truly sorry for your isolation. Given the likes of our people, you are welcome to stay here as long as possible, maybe even make yourself a home."
Aithen hopped upwards, now in a crouching stance, a fist digging into the ground as he maintained his balance. "Rest as long as you need, I shall wait here until you have the strength to go on." He comforted, wondering about his past. Lost kingdom? Wandering for so long? Needing a purpose? A few minutes later, he spoke up once more. "You know.... you'e not the first to look like this... and come here as well with same intentions." He looked around for a moment, obviously hiding a secret to tell him. Leaning in, he whispered one last sentence. "There's another with an appearance close to yours, but it has been some time since I've seen him." He stated, looking with wide eyes for an answer. "Are you sure you're so alone?"Sarin thought on Aithen's question. It was not something that had occurred to him. Surely he was the only one in the world with these problems... at least he hoped so. No one should have to deal with what he went through. "I hadn't thought of it. What is this other like?"
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 20:32:45 GMT -8
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Post by Deleted on Feb 10, 2016 11:11:35 GMT -8
Aithen soon replied to the knight, obviously excited. "He stood a bit taller than you, maybe. It has been a while. But he carried upon him a massive shield, and an amazing blade." He stared at the knight's sword. "Like yours, but etched with markings that glowed in the light." He stated, soon making eye contact once more. "He bore a lion's emblem upon his shoulder, that is what I could remember. And his visage.. his helmet bore a cross." He added to such a description. "I... I hope he is like you.." He stated in a bit of sorrow, not sure if he sparked hope for no good.
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