Caedryn
Established
Roleplay posts: 10
Age: 23
Physical Description: Tall, lean, and strong, with piercing violet eyes, Caedryn was the pride of his tribal village until one day he announced his desire to leave the village and roam the world. Although the leaders of the village new it was inevitable, due to his inquisitive nature, they refused to accept it, banning him from the village.
Registered: Feb 19, 2016 15:05:13 GMT -8
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Post by Caedryn on Feb 20, 2016 15:53:53 GMT -8
Caedryn had been keeping pace with Flidais and her wolf as they walked along the road, through a forested grove. All of a sudden, he stopped, looking up.
"Smoke... Can you smell it? To the west, a few paces. An attack, by my guess. Let us hasten, there may be some alive."
He stepped off the road, walking along a small, poorly-trod path that looked to lead towards the smoke. Hopefully, Flidais' wolf would be able to smell the smoke and guide them.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 20, 2016 15:58:57 GMT -8
(The Open Road - Jun, Vaelar, and Doobie.)
Jun's plasma blast, and the mercenaries charge would have been devastating, had the gnolls stayed bunched together. The gnolls though, had split into two line to encircle the camp, and by the time those attacks were launched, there was no large group to decimate. Jun's blast took out three, and the charge managed to catch another four. The remaining fifteen though, circled around the camp and fled into the grasslands. They had wisely realized that 40 well armed mercenaries, were too much for their small group.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Feb 20, 2016 17:22:18 GMT -8
Jun would never have admitted it, but the times that Vaelar patted her on the shoulder cause a very funny sort of chill to run through her skin, a warm chill, if that made any sense. Then again, she couldn't help her annoyance at being called "initiate". She was far from deciding if she wanted to join them, though if she thought about it afterwards she would suppose it might have been in jest.
As soon as Jun saw that the gnolls were in retreat, she would relax her pose. She was impressed by how quickly the mercenaries were able to mobilize, but was also shocked by the brutality with which they dispatched the gnolls. Still, there was no rational way to stop them, and the gnolls would have to accept the consequences of their charge. Thankfully the creatures were wise enough to treat. But why were they attacking in the first place?
She sheathed Resonance and ran up to Doobie. "Doobie, it's me. Are you alright?!" She kneeled down and would treat any wounds he had suffered. "Doobie! I lost you after we were teleported away. How are you?"
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Feb 20, 2016 17:42:51 GMT -8
"Eh?! JUN!" Doobie hopped up and hugged Jun, "I was on my way to find you when these brutes began chasing me!" Doobie would plant a smooch on Jun's cheek and grin. You could notice now that Doobie's hair was much longer than previously. Looking something like this: "What great destiny that I have found you again!"
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Feb 20, 2016 17:57:16 GMT -8
Jun was glad Doobie was ok. "Hey, your hair looks great."
Jun would face Vaelar after the battle. "Doobie's one of my closest friends. He can help fight the gnolls too. Doobie, meet Vaelar, the leader of these guys. Vaelar's agreed to teach us sword fight if we help him deal with those guys."
Jun knew Vaelar didn't agree to teach the kobold too, hence the mischievous grin she now wore.
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Vaelar Black
Dedicated
Roleplay posts: 114
Age: 35
Physical Description: Vaelar is a massively tall man, standing at a height of six and a quarter feet and possessing a powerful build. He has flowing, well-kept hair of snow white, reaching down past his shoulders, and eyes of a deep violet. He has a youthful face and a strong, well-cut jawline, usually covered with a dusting of stubble. Overall, his appearance is much more youthful than his actual age, and his energy and charisma has not dissipated over the years of his being a sellsword.
Clothes and Equipment: ===================================================
Outside of battle, Vaelar wears simple and comfortable, yet elegant clothing. His indigo tunic is made of cave spider silk, breathable and flowing, and purposefully baggy so as to show off a hint of his muscular build. He usually wears a set of dark brown leather trousers to go along with it, completing the ensemble with a pair of well-built leather boots.
In battle he wears a set of heavy full plate, the metal of which has been stained black with red trim, an imposing depiction of a red dragon painted across the chest. Normally he wears no helmet, preferring as wide a range of view as possible. As for weaponry, he normally wields a well-made bastard sword handed down his bloodline named "Nightrend", paired with a steel kite shield, although the shield can be abandoned and the bastard sword wielded with two hands. On his belt he generally carries a complement of several different throwable substances, from gaseous potions to napatha to a vial of an unknown, viscous substance which traps his enemy in a thick, sticky black slime, simultaneously slowing their actions and compromising armour strength with its acidity.
Registered: Sept 13, 2015 7:53:53 GMT -8
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Post by Vaelar Black on Feb 20, 2016 18:21:30 GMT -8
Vaelarys flips the lance around in his hand and throws like a javelin at a retreating Gnoll, skewering it between its shoulder blades as he rides back toward camp. His accuracy is incredible, especially given that the lance isn't meant to be used that way. He might not have any magical powers, but it's clear he can hold his own in battle.
When he returns to camo, he raises his hand with a triumphant cry, which is echoed by the rest of his men. While it is a small victory, it is a victory nonetheless. He pulls his destrier over to where Jun is in a trot, the horse winnying as it's pulled to a stop. Vaelar slings his shield over his shoulder as he dismounts and bows respectfully before Doobie. When he rises, he introduced himself. "I am Knight General Vaelar. A pleasure to meet you, Doobie. Now, while I was originally only planning on taking Jun along--" he gives her a sidelong glance and a smirk, "--I suppose one more couldn't hurt. You will both be equipped as temporary members of Black's Hand. Report to the armoury when you're ready, I'll await you two in the training yard."
He smiles and nods his head to the both of them in farewell and strides off toward a clearing where a couple of infantrymen are setting up straw dummies and targets. The armoury would appear to be a pitched canopy nearby, under which lay weapon racks, armour stands, and shield mounts filled with armour and weaponry of all sorts, from leather to iron lamelar to steel plate, from broadswords to longbows to Gladii, tower shields, kite shields, buckles and everything in between. This was clearly a very well-prepared group of mercenaries, which makes sense given they're being led personally by their General.
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Feb 20, 2016 18:35:19 GMT -8
"Oh! Yes! I've noticed too my hair has gotten so long! It used to be short all the time from my siblings tearing it out when we got in brawls." Doobie recalled the old days and how shitty they were, though he did sorta miss his family. "Eh? Well met, Knight General."
Doobie would let himself drop to the ground and he'd talk to Jun while they were alone. "What happened while we were parted? I apologize I didn't come with you, I had to go after an adversary of mine, we're friends now! Not to worry, you are a much greater friend. You two should meet though, he is a spectacular man to behold! I was awestruck in our first encounter, doubly so when it turned out he too was a Stand Master!"
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Feb 20, 2016 18:37:25 GMT -8
"... Greaaat..." Jun feigned some enthusiasm. Vaelar was charismatic, but something about his attitude she found off-putting. She couldn't quite put her finger on it. But maybe it was just how mercenaries were. She also wasn't sure about his attitude towards kobolds.
"Doobie, you wouldn't believe it. I helped bring back a kid from... I guess he wasn't dead exactly, but non-existent. The time mage did something and accidentally erased him, and we brought him back. It was incredible. It took four of us. I've never seen anything like it before. Also, we should visit the shrine we went to someday. It's a really nice place, and if you use your stand there I'll be it would become super powerful!" Jun smiled. She wished Doobie had been there to see it himself. She was also happy Doobie had met another Stand User. Jun herself couldn't get the hang of it, though she didn't know why.
As they walked towards the armory, Jun made an odd clicking sound. The nearby crow (who had the sense to stay out of the battle) flew away from its tree and landed on her shoulder. She whispered very quietly, "Naram ahst fen. Make sure Doobie is safe while we're here." A small sigil appeared on its back, glowing slightly before fading away. The crow nodded and flew off again, but remained relatively close.
The armory was about what she expected. The truth is none of the items, in her opinion at least, compared to the armor that Imud Habrua had made for her in Medan. And Jun found it too cumbersome to use anything but the smallest buckler shield. Then again, she did start to wonder if perhaps such a thing would be useful. When she found one she liked, she took it and fitted it over her wrist. It wasn't so bad. Her mana still flowed freely.
Not a single weapon came anywhere near the high quality of Resonance.
Satisfied that none of the other equipment would suit her, she stepped out to the training yard to meet Vaelar.
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Vaelar Black
Dedicated
Roleplay posts: 114
Age: 35
Physical Description: Vaelar is a massively tall man, standing at a height of six and a quarter feet and possessing a powerful build. He has flowing, well-kept hair of snow white, reaching down past his shoulders, and eyes of a deep violet. He has a youthful face and a strong, well-cut jawline, usually covered with a dusting of stubble. Overall, his appearance is much more youthful than his actual age, and his energy and charisma has not dissipated over the years of his being a sellsword.
Clothes and Equipment: ===================================================
Outside of battle, Vaelar wears simple and comfortable, yet elegant clothing. His indigo tunic is made of cave spider silk, breathable and flowing, and purposefully baggy so as to show off a hint of his muscular build. He usually wears a set of dark brown leather trousers to go along with it, completing the ensemble with a pair of well-built leather boots.
In battle he wears a set of heavy full plate, the metal of which has been stained black with red trim, an imposing depiction of a red dragon painted across the chest. Normally he wears no helmet, preferring as wide a range of view as possible. As for weaponry, he normally wields a well-made bastard sword handed down his bloodline named "Nightrend", paired with a steel kite shield, although the shield can be abandoned and the bastard sword wielded with two hands. On his belt he generally carries a complement of several different throwable substances, from gaseous potions to napatha to a vial of an unknown, viscous substance which traps his enemy in a thick, sticky black slime, simultaneously slowing their actions and compromising armour strength with its acidity.
Registered: Sept 13, 2015 7:53:53 GMT -8
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Post by Vaelar Black on Feb 20, 2016 19:20:01 GMT -8
Vaelar stands within the training circle, sparring a seasoned knight. They both hold iron training blades, which inevitably leave painful welts but don't cause any permanent damage. The knight steps in suddenly to try and exploit a small opening in Vaelar's defensive stance. Unfortunately for the man, Vaelar had left that opening as a trick, and ripostes easily, knocking his blade away and stepping in to shorten his opponent's reach and placing a foot behind his opponent's. Vaelar then places a hand upon the man's chest and uses his weight to slam him to the ground, standing up again and pressing the tip of his blade against the knight's jugular. "Remember that not all your foes will be willing to fence with you. We face wily Gnolls. They will know that they will be unable to beat you if they cross blades with you, so they will try to get in close and disable your superior reach," instructs the Knight General. He spots Jun out of the corner of his eye and offers his opponent a hand up.
"Go practice with Sentinel James, now, I must attend to another matter," he orders, before turning to Jun and opening his arms in an expression of greeting. "Ah, if it isn't my newest supplementary force to be reckoned with," he exclaims. "Ready to train then, are you? I see you've decided on a buckler! Excellent choice, for one of your talents. Light and unrestricting, yet it provides excellent defense."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Feb 20, 2016 19:37:54 GMT -8
Jun smiled politely. "Thanks! It just kinda makes the most sense y'know- oh crap." Jun smacked herself in the face when she realized she brought Resonance, a live weapon, to the training ground. Jun quickly scampered after the knight and with beady eyes asked for his training sword, which was about the same size as her sword. Presumably the knight would agree and Jun would nod her head forward politely in gratitude. Last thing she wanted was to accidentally decapitate Valiant-er Vaelar. "Ok, welp, I'm ready to begin." Once again Jun was painfully aware of the height difference between the two. The last person she sparred with was Jill, and she was only a little taller. This guy was a monster... a very attractive monster with wonderful hair and skin but still a monster. Jun has a crush, Jun has a crush, she could hear an unpleasant voice in the back of her mind say.
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Flidais Iceni
New
Roleplay posts: 6
Registered: Feb 19, 2016 15:45:40 GMT -8
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Post by Flidais Iceni on Feb 20, 2016 19:40:09 GMT -8
Flidais nods, and hops back upon her warg, melding her senses with its and having it sniff out the smoke. "Aye. Let's go then," she says, as much to herself as to Caedryn. The warg pads off in that direction, sniffing at the air ever so often to keep on the right track. Eventually, they arrive at the battlescene, carrion crows picking through the remains for a bit of internal organs.
Flidais scatters them with a wave of her hand, using their flight or fight instinct against them to make them feel attacked without actually harming them. They won't be back for a while. Flidais hops off her warg again, scratching it between the ears as she surveys the site. "This looks bad. Very few survivors, if any," she says, planting the butt of her spear in the ground.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 20, 2016 19:48:53 GMT -8
(The Open Road - Fildais, and Caedryn.)
"One survivor, and not... for much... longer."
A voice croaks, barely more than a whisper, it is the soldier propped against the rock. His eyes are closed, but he shifts his head in the direction of the voices. Blood is pooling on the ground around him, and drying on his mouth. He coughs, it is a ragged painful sound.
"If you a scrap of mercy in you... please... water."
Each word comes out ragged, painful, forced out by supreme will power.
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Vaelar Black
Dedicated
Roleplay posts: 114
Age: 35
Physical Description: Vaelar is a massively tall man, standing at a height of six and a quarter feet and possessing a powerful build. He has flowing, well-kept hair of snow white, reaching down past his shoulders, and eyes of a deep violet. He has a youthful face and a strong, well-cut jawline, usually covered with a dusting of stubble. Overall, his appearance is much more youthful than his actual age, and his energy and charisma has not dissipated over the years of his being a sellsword.
Clothes and Equipment: ===================================================
Outside of battle, Vaelar wears simple and comfortable, yet elegant clothing. His indigo tunic is made of cave spider silk, breathable and flowing, and purposefully baggy so as to show off a hint of his muscular build. He usually wears a set of dark brown leather trousers to go along with it, completing the ensemble with a pair of well-built leather boots.
In battle he wears a set of heavy full plate, the metal of which has been stained black with red trim, an imposing depiction of a red dragon painted across the chest. Normally he wears no helmet, preferring as wide a range of view as possible. As for weaponry, he normally wields a well-made bastard sword handed down his bloodline named "Nightrend", paired with a steel kite shield, although the shield can be abandoned and the bastard sword wielded with two hands. On his belt he generally carries a complement of several different throwable substances, from gaseous potions to napatha to a vial of an unknown, viscous substance which traps his enemy in a thick, sticky black slime, simultaneously slowing their actions and compromising armour strength with its acidity.
Registered: Sept 13, 2015 7:53:53 GMT -8
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Post by Vaelar Black on Feb 20, 2016 19:52:02 GMT -8
The knight offers the sword with a nod and retrieves another from a nearby weapon rack to train with his new opponent. Meanwhile, Vaelar brandishes his weapon and takes up a defensive middle stance, using both hands to hold his blade. If he used his shield, she'd never touch him. A way to even the odds a bit, even though it isn't a true fight.
"Alright. Hit me. And don't be afraid to hurt me. Give me all you've got," he commands, simply, his lips turned up into a light grin. One must evaluate a student's strength before training them, and there's no better way to do that than by having them try to beat him into a pulp however they know how.
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Caedryn
Established
Roleplay posts: 10
Age: 23
Physical Description: Tall, lean, and strong, with piercing violet eyes, Caedryn was the pride of his tribal village until one day he announced his desire to leave the village and roam the world. Although the leaders of the village new it was inevitable, due to his inquisitive nature, they refused to accept it, banning him from the village.
Registered: Feb 19, 2016 15:05:13 GMT -8
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Post by Caedryn on Feb 20, 2016 19:55:57 GMT -8
Caedryn moves towards him quickly, pulling the hide flask from his side and crouching down beside the warrior.
"Flid, see if your herbs will do anything for him. I doubt we have any chance to save him, the least we can do is help his pain and ease his passing."
He tipped the mouthpiece of the flask into the man's mouth, dribbling it in, a little at a time.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Feb 20, 2016 20:08:13 GMT -8
Jun blinked. This was utterly hopeless. Then she thought back to what Jill had taught her...
Holding the shield up with her left, she inched in, one twist of her foot at a time, keeping her legs firm, left in front and right in back. Using her right as a pivot she made as forceful and rapid a lunge as she could at Vaelar's hilt. Whether it was successful or not she'd retract the sword back and keep her buckler front and firm.
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Feb 20, 2016 20:13:15 GMT -8
"Doobie will spectate. I am far too tired for now." Doobie would take a seat nearby and would be a cheerleader for Jun. His Stand would also manifest to cheer on Jun with it's triumphant roars. Doobie hoped for Jun to win.
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Flidais Iceni
New
Roleplay posts: 6
Registered: Feb 19, 2016 15:45:40 GMT -8
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Post by Flidais Iceni on Feb 21, 2016 6:48:41 GMT -8
Flidais dismounts and pats her warg on the head, which moves over to a nearby fallen Gnoll and begins to feast. Wargs and gnolls are natural enemies, and wargs love the taste of Gnoll meat.
"I haven't the medical supplies to spare, else we may not make it to a town ourselves," replies the warrior woman. Instead, she takes a step toward the man and draws her spear. "The best option would be to give him a quick and honourable death, and spare him any further suffering. What say you, warrior?" she asks the man as she places the razor sharp volcanic glass tip of her spear to his throat. She looks down at him with those chilly, dispassionate emerald eyes of hers, her gaze offering little comfort. There are few to whom she shows affection, and this random soldier is not one of them.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 21, 2016 7:58:04 GMT -8
(The Open Road - Flidais, and Caedryn.)
The man drinks the water greedily, letting out a little chocking cough when he is finished. He takes long, ragged, gasping breaths, and slowly cracks his eyes open. He stares up at the warrior woman, not bothered by her spear or her dispassion.
"A quick... death... would be... preferable... I must... decline. I will... keep my... last watch."
The man's head sags, and his breathing becomes shallow. That he mustered the energy to speak, is miraculous. Still this man will be dead within the hour, and it is doubtful he will speak again.
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Caedryn
Established
Roleplay posts: 10
Age: 23
Physical Description: Tall, lean, and strong, with piercing violet eyes, Caedryn was the pride of his tribal village until one day he announced his desire to leave the village and roam the world. Although the leaders of the village new it was inevitable, due to his inquisitive nature, they refused to accept it, banning him from the village.
Registered: Feb 19, 2016 15:05:13 GMT -8
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Post by Caedryn on Feb 21, 2016 19:50:41 GMT -8
Caedryn, by nature, was compassionate. He would not allow this man to die, alone, in pain.
"Bandage his wounds and give him whatever herbs you can to ease his pain. We will survive to the next town. We have got this far. This man has fought a brave fight. He deserved it."
His bright eyes turned to Flidais, and she might see in them that he felt agonised they had to leave the dying man there. It was doubtful he would brook any argument on the subject.
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Flidais Iceni
New
Roleplay posts: 6
Registered: Feb 19, 2016 15:45:40 GMT -8
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Post by Flidais Iceni on Feb 22, 2016 21:37:35 GMT -8
Flidais' eyes soften as her shield-brother looks up at her, and she lowers her spear. She sighs. "Alright, since ye seem so set on wastin' our provisions on a dyin' man," she says, shaking her head as she slings her goatskin satchel from behind her back and opens it, pulling a bandage soaked in numbing poultice and wraps it about the man's wounds.
She then force feeds him a sprig of a bitter-tasting grass that'll make his last hour a little less painful...and a lot more colourful. They are a strong hallucinogen. He'll probably start tripping within the next ten minutes. "That is all we can do fer him," she says, turning about. "Scavenge what y'can from him and the surroundin' corpses, and then we need to go. No doubt more Gnolls will come this way; there are never just a few of them."
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