Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 7, 2017 17:23:43 GMT -8
The standard nature of the Orc made the young woman scowl - despite how she was pained by the thought of leaving everything behind and starting over, she wasn't wanting to return to it... at least, not very much. Perhaps his brute behavior was what she needed.
"Hmph," is all she would mumble, attempting to walk at his side to wherever he would go.
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Legion Master Zhax
Dedicated
In jail.
Roleplay posts: 105
Age: 24 Years
Physical Description: Avian yet Reptilian
5' 3" tall, bipedal legs
Strange marking on right side of neck
Clothes and Equipment: Light torso and leg plate armor
Dual 12" daggers
Hook and rope
Neurotoxin blow dart gun
Pots of flammable oil, and toxic gas
Player's online availability : Meh
Registered: Oct 3, 2015 11:16:18 GMT -8
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Post by Legion Master Zhax on Feb 8, 2017 12:09:49 GMT -8
The assassin would remain rather calm it seemed as the creature approached him, as he regarded the individual before him as nothing more than some creature. Indeed, perhaps even the slightest ghost of a smile in contempt could be detected upon his face. Either way he would respond, his voice a stark contrast to the outlaw's rough tone and accent, "Yes, that would be me. I have some questions regarding your bounty. First of all, I am going to need some more details, as in the location of this boy, and a description of him, if you can provide it." With that done Noah would cross his arms, waiting for a response. Pleased that they hadn’t been shot or stabbed yet, Legion Master Zhax and his followers could continue from a more reasonable talking distance. He didn’t like humans, and he didn’t like any sneakies either, but since the man seemed willing to carry this out, why not? Legion Master Zhax was a little surprised that there was no comment on their appearance, nor about the reward, but that he wanted more details. Legion Master Zhax’s allies waited somewhat patiently behind him, twisting the ends of their spears into the dirt and idly shuffled in place. “Heh, straight to it are we? Well, while we don’t know exactly where he could be by now, based on the direction he was travelling, it’d be safe to assume he’s at teh small hamlet up the road a wayz.”He pointed down the road with his little rough scaled claw, into the setting sun. It was westwards. “He’z a bit smaller, smaller den you, and not much smaller than me. He got some white or gray lookin’ hair on his head. His face has got a mask though, so I couldn’t really see teh face. Although, he should be easy to find considering he’s got some ghost, spirit, thingy with him, you’d know it if yah saw it. Not much else to him, really.”The Kiggy rubbed the bottom his chin as he tried to think of anything else to add, but then stopped as he realized his head was starting to hurt. Now gently rubbing his head bandage, he waited for the rouge’s next action.
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Commodore Gothmog Bloodsail
Dedicated
Roleplay posts: 142
Age: 28
Physical Description: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Clothes and Equipment: He is clothed in the uniform of a ship's captain, with a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Registered: May 25, 2016 7:24:56 GMT -8
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Post by Commodore Gothmog Bloodsail on Feb 9, 2017 5:38:24 GMT -8
"Trip should be easy enough from here on out though. Not many bandits fool hardy enough to mess with me, and you are more than capable of holding your own, especially at night." he chuckled, followed by a swig from what was seemingly a never-ending flask of rum.
"You ever been on a ship before lass?"
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 11, 2017 18:33:52 GMT -8
The man would nod slightly as the creature spoke, listening intently to his words as he stared off into the woods absently. After the lizard finished speaking, Noah would meet the lizard's eyes, the assassin's eyes glinting with a red hue for a moment, as he still was viewing their life essences directly with his eye's magical sight.
"Sounds simple enough, I shall be back soon, either with the boy alive... or his head. Depends on whatever option is more favorable given the circumstances..."
With that Noah would turn and begin heading down the road towards Sugar Hollow.
<exit>
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Legion Master Zhax
Dedicated
In jail.
Roleplay posts: 105
Age: 24 Years
Physical Description: Avian yet Reptilian
5' 3" tall, bipedal legs
Strange marking on right side of neck
Clothes and Equipment: Light torso and leg plate armor
Dual 12" daggers
Hook and rope
Neurotoxin blow dart gun
Pots of flammable oil, and toxic gas
Player's online availability : Meh
Registered: Oct 3, 2015 11:16:18 GMT -8
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Post by Legion Master Zhax on Feb 13, 2017 6:14:41 GMT -8
The man would nod slightly as the creature spoke, listening intently to his words as he stared off into the woods absently. After the lizard finished speaking, Noah would meet the lizard's eyes, the assassin's eyes glinting with a red hue for a moment, as he still was viewing their life essences directly with his eye's magical sight. "Sounds simple enough, I shall be back soon, either with the boy alive... or his head. Depends on whatever option is more favorable given the circumstances..." With that Noah would turn and begin heading down the road towards Sugar Hollow. <exit> The man gave Legion Master Zhax the chills with his stare, and was glad when he turned away. "Very well, I'll take either, but I'd rather have 'em alive."He let @noah leave the area first, then told one of his comrades to stay here, incase more than just @noah saw the bounty. Then there'd be a bit of a competition if that happened. Legion Master Zhax and the remainder of his followers left the way they came. <Exit>
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 13, 2017 9:35:49 GMT -8
Badger sat atop a cart piled high with hay, being pulled along by a rather tired looking donkey, likewise being piloted along by a human equally tired and just as old. The cart was amongst the slower-moving tail of a caravan bound for Isra, and while it was a rather demure method of travel, Badger had absolutely no reservations about tossing his kit up onto the back of the cart and getting to Isra.
Seeing the small gnome amongst the stack of hay was hard, but hearing him was not. Badger, small tankard in hand had been drinking the bulk of the trip thus far (having bartered some alcohol from a merchant in the caravan some time earlier). Badger sang loudly, almost shouting at times as the cart rolled squeakily along;
"With me toora loora la, me toora loora laddie Me toora loora la and me toora loora laddie
At the age of seventeen I apprenticed to a grocer! Not far from Stephen's Green, where Miss Henri' used to go sir! Her manners were sublime she set my heart a-twitchin' - WHEN SHE INVITED ME TO A PARTY IN THE KITCHEN!"
Completely oblivious to his surroundings, the gnome showed his white, segmented teeth in a wide grin as he sang.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 9:48:12 GMT -8
Inside the cart itself, Quis slept soundly, her feet up on the cart seat. Due to her tiny size she fit comfortably on the one seat, her book open in her lap. A faint snoring could be heard coming from her. Every once in a while, almost as if out of instinct or habit, she would adjust her glasses despite her eyes being closed.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 10:02:07 GMT -8
Badger sat atop a cart piled high with hay, being pulled along by a rather tired looking donkey, likewise being piloted along by a human equally tired and just as old. The cart was amongst the slower-moving tail of a caravan bound for Isra, and while it was a rather demure method of travel, Badger had absolutely no reservations about tossing his kit up onto the back of the cart and getting to Isra. Seeing the small gnome amongst the stack of hay was hard, but hearing him was not. Badger, small tankard in hand had been drinking the bulk of the trip thus far (having bartered some alcohol from a merchant in the caravan some time earlier). Badger sang loudly, almost shouting at times as the cart rolled squeakily along; "With me toora loora la, me toora loora laddie Me toora loora la and me toora loora laddie At the age of seventeen I apprenticed to a grocer! Not far from Stephen's Green, where Miss Henri' used to go sir! Her manners were sublime she set my heart a-twitchin' - WHEN SHE INVITED ME TO A PARTY IN THE KITCHEN!" Completely oblivious to his surroundings, the gnome showed his white, segmented teeth in a wide grin as he sang. Off to the left of the trail not by more than a few meters, the Legion's veteran scout was crouched in the shrubbery nearby, bow and poisoned arrow in hand. The arrow's tip was covered in a paralytic poison, designed to incapacitate targets, provided the actual arrow did not kill the target. Multiple other bandits were nearby, scattered around, but they wouldn't be able to communicate with @mirssa , their only signal was when she stood up. The loud singing and the clapping of hooves upon the ground easily gave away the wagon as it strolled by. They didn't know what was in it, or specifically where it was going, but they were going to hit it. When it got close, the side directly facing her, she stood up, her upper torso and arms now poking out of the bush. Taking aim at the slow moving wagon's driver, she let loose the arrow, hopefully sailing into his shoulder or arm. She started nocking and poisoning another arrow, and soon her comrades would take notice that they had began attacking.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 13, 2017 10:14:27 GMT -8
"Her arms around my waist she slyly hinted marriage! When to the door in haste came Captain Kelly's carriage Her eyes were full of hate and poison she was spittin' THE CAPTAIN KICKED THE DOOR IN, AND STORMED INTO THE KITCHEN!"
Badger, of course, continued his song and might not have even noticed the old man driving the cart slump if he didn't notice the rhythm of the donkey's hoofs slow. Wiggling himself through the hay, Badger reached for the old man as he spoke.
"Oi! Oi old timer! Its not dark yet! Are we stopping to make camp?"
Badger shook the human, and felt his weight fall flat on the seat of the cart. It was only then that he saw the arrow sticking out of the man's arm. Badger's good mood immediately left him, and he slunked back down into the hay, reaching for his pack as he tried to conceal himself in the hay behind the thick wooden walls of the cart.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 10:23:47 GMT -8
Quis slowly came to, brought about by the lack of loud singing. She rubbed her eyes and stood up, looking around before sitting up straight and going back to her reading.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 10:37:44 GMT -8
"Her arms around my waist she slyly hinted marriage! When to the door in haste came Captain Kelly's carriage Her eyes were full of hate and poison she was spittin' THE CAPTAIN KICKED THE DOOR IN, AND STORMED INTO THE KITCHEN!" Badger, of course, continued his song and might not have even noticed the old man driving the cart slump if he didn't notice the rhythm of the donkey's hoofs slow. Wiggling himself through the hay, Badger reached for the old man as he spoke. "Oi! Oi old timer! Its not dark yet! Are we stopping to make camp?" Badger shook the human, and felt his weight fall flat on the seat of the cart. It was only then that he saw the arrow sticking out of the man's arm. Badger's good mood immediately left him, and he slunked back down into the hay, reaching for his pack as he tried to conceal himself in the hay behind the thick wooden walls of the cart. With another arrow ready, she noticed the small gnome slink around the back of the cart's hay and the disappeared behind the dry straw. She randomly let the arrow fly towards the hay, hoping she could get lucky. Since Badger's small size however, her odds of hitting were slim. She put away her bow and drew her sword while she stepped out of her hiding spot and began to approach the stopped vehicle. Her friends had emerged from their own bushes, but stayed where they were, ready to shoot. Not taking into the fact that there might be someone in the wagon's cabin or the gnome might be armed with a blade or a club, @mirssa marched towards the hay pile, stepping into the open and ignoring the rest of the vehicle, the downed driver and the donkey. Her sights were on knocking the gnome out, or killing him, if he proved too dangerous. It'd only be a moment before she could scale the wagon's wall with her troops covering her rear.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 13, 2017 10:56:51 GMT -8
Even in his drunken befuddlement, Badger had been alive long enough to know what a bandit attack looked like. Pulling part of his kit over to himself he pulled out his set of double-sided daggers from his pack; three in total. He used them for juggling and show purposes, they were props to him but he always kept them sharp and they were in reality not prop blades. The daggers themselves would look smallish in a normal human's hands, but in the gnome's hands they might have passed for a very short sword.
Mustering up his courage, Badger took two of the blades in his left hand and one in his right, and stood to meet his attackers.. That is until an arrow shot into the hay stack he was standing in and lodged itself with a thud into the wood of the cart.
Badger ducked back down.
"Bandits!" he called out, still taking cover in the relative safety of the cart.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 10:59:22 GMT -8
Quis continued to read. Suddenly Badger's call echoed through the cabin and she looked up in surprise.
"Oh my gods..." She said in shock. She flipped a couple pages back in her book, her expression changing to confusion.
"Am I missing pages in this thing? How is that possible?!"
She continued to study the book, unaware of the ambush.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 11:32:18 GMT -8
Even in his drunken befuddlement, Badger had been alive long enough to know what a bandit attack looked like. Pulling part of his kit over to himself he pulled out his set of double-sided daggers from his pack; three in total. He used them for juggling and show purposes, they were props to him but he always kept them sharp and they were in reality not prop blades. The daggers themselves would look smallish in a normal human's hands, but in the gnome's hands they might have passed for a very short sword. Mustering up his courage, Badger took two of the blades in his left hand and one in his right, and stood to meet his attackers.. That is until an arrow shot into the hay stack he was standing in and lodged itself with a thud into the wood of the cart. Badger ducked back down. "Bandits!" he called out, still taking cover in the relative safety of the cart. Considering it seemed there was only one left, @mirssa's friends would hang back but still be at the ready, letting their leader take care of him. She picked up her pace a bit when the gnome had shouted about bandits. Best get rid of him before he makes anymore noise. Now that she was at the cart's wall she could begin jumping into the cart. She placed her feet on the wheel and it's spokes to begin climbing, and grasped the cart's wall with her open hand and pulled herself up so she could see over the edge and lean in and use her arms, but her legs and hip were still behind the wall. She didn't know what to expect from a hay bale while she was climbing and was unable to react quickly, but she had decent armor and her sword at her side.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 13, 2017 11:57:13 GMT -8
Badger, having tried nothing and being all out of ideas, heard someone approach and haul themselves up onto the side of the cart. Being discovered outright was only seconds away, and there was nothing to be done for it now. He sprang to his feet just as Mirssa pulled herself up the side of the cart.
"Bandits?! Who said bandits?" he spoke loudly and clearly, and immediately began shuffling in plain sight to the rear of the wagon. "Which circle of what God's hell do we occupy when a simple mullet wagon can't - excuse me good lady - can't go about arriving at its appointed destination unmolested by bandits?!" his four-word digression obviously to Mirssa as he nodded at her.
Badger shuffled to the back end of the wagon, daggers still in hand, and jumped to the ground. He never for one moment stopped talking.
"..Its a sorry day indeed when good people can't enjoy the simple pleasures of a wagon ride without the constant specter of the highwayman at their backs! A person needs not less than their own garrison before traveling these days! This is ridiculous! Bandits!"
Talking and moving, Badger had no idea what he was doing, but hiding wasn't it.
((OOC: I threw in the "mullet wagon" thing for fun, just pretend he said wagon. xD ))
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 12:02:18 GMT -8
Just then, Quis opened her carriage door and climbed up to the top where Badger and Mrissa were currently standing, her head still in her book.
"Driver, have you come across any torn pages that contain words most likely outside your vocabulary?" She said as her face remained in her book, "I seemed to have misplaced them."
She looked up and stopped, noticing Mrissa.
"....did we take on new passengers while I napped?" She asked. Behind her, however, a light blue aura started to glow, forming a half-foot-long spear of magical energy.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 12:50:49 GMT -8
As Badger slowly made his way towards the rear, @mirssa pushed herself up and swung her legs on the wagon's floor. Noticing he was armed, she kept at the ready. She ignored whatever he said, he wouldn't be able to talk her away, that was for sure. With her sword now at her side as she followed Badger to the rear, she seemed to chuckle and then spoke in strange tongue. "Hehyah hayehay, beandaitesyah aree abeohujte teoh kayiceykyah yohujre asaysyah."
She let him jump down, eventually about to jump down as well, if the door behind her hadn't opened. She didn't know if @quis was armed or not, or who she was. Regardless, she stepped towards her voice, pivoting her feet as she spun, using her momentum to make a wide, slow, but very powerful swing at the halfling's neck. She'd need to jump back or get away to avoid being decapitated. The heavy swing would likely leave @mirssa open though.
Seeing that were two people now, the other bandits began to run towards the vehicle with their melee weapons drawn.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 13, 2017 13:17:17 GMT -8
Seeing Mirssa turn her back, Badger immediately flung the blade in his right hand at her, aiming for center mass. Not waiting to see where the blade landed, Badger scurried under the cart as the bandits began coming out of their hiding places. Moving quickly, Badger sought to do what he does best: run.
The gnome darted under the wagon, back up to the front before tucking himself under the rigging and harnesses that held the donkey to its wagon; intentionally or not, making himself a harder target for anyone on top of the wagon. He reached out, and in his panic stabbed the donkey in the butt with the tip of one of his two remaining knives. The animal brayed, and the cart lurched forward with a jerk. The beast wasn't fast, but given that type of incentive was going to have to move faster than the bandits could on foot, at least Badger hoped.
Badger held on tight as the cart began to once again move forward.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 13, 2017 13:32:45 GMT -8
The bolt of magic behind her suddenly shot forward the moment Mrissa finished speaking. Because the two were very close, easily within three feet of each other, the force of the impact would be enough to knock her off the wagon. Quis opened her book and shifted to the side, exposing her left shoulder to where Mrissa was.
"Yohujre gehnohleleisayhyah isyah atereohceyiohujsyah" she sneered from above.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:59:32 GMT -8
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Post by Deleted on Feb 14, 2017 6:20:51 GMT -8
The bolt of magic behind her suddenly shot forward the moment Mrissa finished speaking. Because the two were very close, easily within three feet of each other, the force of the impact would be enough to knock her off the wagon. Quis opened her book and shifted to the side, exposing her left shoulder to where Mrissa was. "Yohujre gehnohleleisayhyah isyah atereohceyiohujsyah" she sneered from above. Had it not been for the magical bolt pushing her off, Badger's dagger would have likely found its mark, but instead it flew off into the distance, over their heads. The magic missile collided with @mirssa's torso while she was mid swing. She was shoved off the cart, her feet tripping on the wagon's wall before falling off, doing a little flip in the progress. From the sound of a thud, it was clear she had landed improperly, if one were to look over the edge, she landed face down. She quickly recovered, pushing herself up from the dirt just as the cart began to move. With a running jump, she sprang off one of the lower boards on the cart's side and pushed herself up, keeping her arms free. If @quis stayed where she was, she'd be shoved backwards by the larger gnoll's shoulder as she charged up. The other bandits were tempted to follow Badger underneath the wagon, if it hadn't started moving. They grouped around the rear of the cart as it moved, luckily one of them had the smarts to try and go around the side and find where the gnome was. The kobold got behind the donkey as best he could, and started feeling around for the gnome with the end of his spear.
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