Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 14, 2017 14:22:05 GMT -8
"Damn bandits!" Badger swore, "Does it look like an old man hauling hay has anything you want?!" He was still talking, but only because that's what Badger did. Afraid, he talked. Happy, he talked (or sang as the case may be). Sleepy, talking; sad, talking; bored, talking. He was no longer under the illusion talking would help, but what else was he going to do? Winging the knife at Mirssa was just about the best fighting that could be expected from him.
That was about the time the tip of a spear was shoved in his general direction. It would have missed him entirely, but Badger still felt it necessary to bat at it with his blade, making a clanking sound as he attempted to knock the weapon sideways away from him.
Keenly aware he was in a tight spot, he hoped whomever the gnoll had turned to attack was fairing better.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 14, 2017 14:40:49 GMT -8
Quis was pushed back to the side of the cart by Mirssa's shoulder tackle, almost losing her balance and falling off the top as the cart began moving again. Regaining her balance, she dusted her clothes off. With the wind blowing her cloak up, Quis stood up straight and regained her composure. As she flipped through the pages in her book, a glowing circle emanated outwards from below her feet, hovering in mid air as it passed the sides of the wagon.
"Well aren't you a rude little mutt. I assume you are the- pardon the phrase- 'top dog' of this raid? If you would kindly abandon your current attack on this caravan I would greatly appreciate it." She said as the circle below her began to etch out symbols of light. The air around her began to wildly gust outwards, as if she was exerting tremendous pressure. She stood with her left shoulder to Mirssa, the book in her right hand, as she gave Mirssa a sideways glance.
"If you do not, you'll find out there are two constants in this world- you will lose and I am always right."
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 15, 2017 12:10:05 GMT -8
"Damn bandits!" Badger swore, "Does it look like an old man hauling hay has anything you want?!" He was still talking, but only because that's what Badger did. Afraid, he talked. Happy, he talked (or sang as the case may be). Sleepy, talking; sad, talking; bored, talking. He was no longer under the illusion talking would help, but what else was he going to do? Winging the knife at Mirssa was just about the best fighting that could be expected from him. That was about the time the tip of a spear was shoved in his general direction. It would have missed him entirely, but Badger still felt it necessary to bat at it with his blade, making a clanking sound as he attempted to knock the weapon sideways away from him. Keenly aware he was in a tight spot, he hoped whomever the gnoll had turned to attack was fairing better. Quite humorously, Badger got a shouted reply from the kobold poking around. “Yes!”
Badger swatted the bandit’s spear away while he was searching in those tight spots, and he couldn’t keep his balance while running alongside the wagon. He stumbled, which caused him to slow down, which caused him to get hit by the wagon’s corner, which ultimately lead to him being pushed into the ground by the big wooden vehicle. Badger likely heard the bandit grunt when he was hit, and might be able to see that he was now losing him the dust. While he was slowly getting up from his fall, one of the other bandits who were chasing the rear had stayed with the one who fell, just to make sure he was alright. Quis was pushed back to the side of the cart by Mirssa's shoulder tackle, almost losing her balance and falling off the top as the cart began moving again. Regaining her balance, she dusted her clothes off. With the wind blowing her cloak up, Quis stood up straight and regained her composure. As she flipped through the pages in her book, a glowing circle emanated outwards from below her feet, hovering in mid air as it passed the sides of the wagon. "Well aren't you a rude little mutt. I assume you are the- pardon the phrase- ' top dog' of this raid? If you would kindly abandon your current attack on this caravan I would greatly appreciate it." She said as the circle below her began to etch out symbols of light. The air around her began to wildly gust outwards, as if she was exerting tremendous pressure. She stood with her left shoulder to Mirssa, the book in her right hand, as she gave Mirssa a sideways glance. "If you do not, you'll find out there are two constants in this world- you will lose and I am always right." Not giving @quis much time to react, as @mirssa’s next action followed up immediately after she boarded the vehicle, caring very little for the insults and demands sent her way. Growling in annoyance, she put the sword in her right hand out in front of her, horizontal to the ground, then took a quick step towards the mage, then using her open left hand to reach out and grab the small halfling’s throat, hopefully interrupting her reading session and then her spellcasting. @quis had little room to maneuver or dodge on this cart, and if she tried to swat away or cut @mirssa’s hand off, her sword could easily spill the mage’s guts in a counterattack. Since their leader had now made room on the back of the moving cart by stepping forward, another kobold and a gnoll began to climb up the rear, protecting and supporting @mirssa’s flanks, should she need assistance.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 15, 2017 12:49:50 GMT -8
The moment Mirssa's hand passed into the glowing circle, however, Quis suddenly vanished. Her image faded into nothingness and the glowing stopped. Above her, however, a loud sound of magic charging could be heard. From 30 feet above, Quis hovered and began to create a torrent of fire from her hand, charging more and more power into an orange flame in the middle of her left palm, aimed towards the front of the cart.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 15, 2017 13:19:09 GMT -8
Badger prepared himself to repel another attack from whomever the hell was jabbing at him with a spear, but was relieved instead to hear the kobold hit the dirt. He poked his head up, looking down the side of the cart as best he could with the intention of following up the kobold's fall with a brand new knife wound. Badger, arm cocked back poised to fling another knife, was stopped by the loud, unmistakable sound of magic. Seeing the bright orb above the embattled cart was enough to send Badger back into his hiding place, unwilling to get his face burned off or loose another knife.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 23, 2017 12:13:42 GMT -8
The moment Mirssa's hand passed into the glowing circle, however, Quis suddenly vanished. Her image faded into nothingness and the glowing stopped. Above her, however, a loud sound of magic charging could be heard. From 30 feet above, Quis hovered and began to create a torrent of fire from her hand, charging more and more power into an orange flame in the middle of her left palm, aimed towards the front of the cart. @mirssa knew the mage would have done something sneaky like that, the damned coward. She took her attention away from the now flying mage to head over to the cart's wall near it's wheel and leaned over it. Thrusting her heavy blade into the wagon's spokes and jamming it on it's axle. Likely either the the cart's wheel would shatter, or the wheel would hold, but the sword jammed in it would prevent it from rolling, eventually forcing the donkey to stop. Once/If the vehicle was stationary, she ordered her remaining troops to try and seize Badger, and kill him if the mage tried anything. They started by splitting the wood holding the donkey to the wagon while shielding themselves from the crazy knife throwing gnome. Once the donkey was able to run (or walk) free, they prodded it away with their sword. Now that Badger's animal hiding spot was gone, all he had was the cart's underside to hide under, and with the sheer amount of bandits around him, hiding was no longer an option. Even if he attacked or even fatally wounded one of them, the rest could easily seize his small frame and weapons then drag him from under the wagon and into plain sight. One drooling kobold held a sword near his throat if they managed to pull him out. "Shut it shortie!" (If Badger kept trying to talk.) @mirssa had regained her weapon once the donkey was set free, and climbed back up on top of the flat part of the cart to look up at the floating halfling. Now speaking in decent common, she pointed to their new hostage. (If they weren't able to grab him from under the wagon for whatever reason, they had no problem simply shooting him or burning him out.) "Go ahead and try me, kill me and his fate will be the same. I suggest you yield, and I might just let you go."Even through her already rough voice, her tone strongly indicated that she was very much done playing games with this spellcaster scum. Whether or not she was bluffing about letting her possibly go, it was hard to tell. ((I assumed a lot of stuff and passed a lot of time, if either of you have any problems/conflicts, feel free to PM me and we'll work it out.))
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 23, 2017 12:20:27 GMT -8
Quis continued to charge her ball of fire, now aimed towards the group. She raised an eyebrow as Mirssa spoke, not because she was surprised by her fluent Common but rather that she would try and hold some stranger hostage.
"I don't know who that is, nor do I care." She said bluntly. The ball of fire only grew in size more, now turning from orange to yellow, and almost eclipsing Quis from the group's view. "My only concern is that you're alive when you clearly should not be."
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 23, 2017 15:40:52 GMT -8
"Oi fellas! You got me all wrong." Badger said as he was hauled, relatively peacefully, away from the cart; relinquishing his two knives.
He was caught, but was certainly not going to shut up. Dying quietly was not in Badger's nature.
"I've got a few coins here.. somewhere.." he began to feel around. "Nope! Left them in my bag. Up there with the boss. You boys help yourselves!" The gnome began to toddle away, but was pulled back into place.
This was about the time the exchange between Quis and Mirssa was taking place. Of course he didn't know the halfling, and Badger found himself markedly unsurprised at Quis' response. All Badger did was stare at the quickly growing ball of fiery magical energy.
Badger addressed the bandits in his general vicinity, his tone taking a slightly more serious turn as he stood with his captors, literally staring at imminent death. "Ya know you fellas show remarkable bravery, standing here nice and still like while a mage blasts us all to hell. I wish we'd met under better circumstances."
In this moment, Badger tried to wrap his head around the situation. A homicidal halfling about to blast a band of suicidal bandits into oblivion, for whatever pittance they would have gotten from an old man hauling hay. Even if the old man was hauling gold bars, what good were they if they were all dead? Money, loyalty, stupidity; none of these made the least bit of difference if your burned and bludgeoned corpse is laying in a ditch next to the road to Isra.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 24, 2017 11:50:41 GMT -8
Quis continued to charge her ball of fire, now aimed towards the group. She raised an eyebrow as Mirssa spoke, not because she was surprised by her fluent Common but rather that she would try and hold some stranger hostage. "I don't know who that is, nor do I care." She said bluntly. The ball of fire only grew in size more, now turning from orange to yellow, and almost eclipsing Quis from the group's view. "My only concern is that you're alive when you clearly should not be." Annoyed that the flying halfling wouldn't yield, it looked as if they were going to do this the hard way. "Fine then." She mumbled while replacing the sword in her hand with her bow, then nocked an arrow and shouted to her friends who weren't restraining Badger, "Shoot her, now!"They drew their bows, readying their arrows towards the sky. The arrows were still poisoned, but they wouldn't bother repoisoning them after their first barrage. The two holding Badger pulled their captive as best the could behind the cart, hopefully to protect themselves from anything the mage might cast. Badger's escorts mostly ignored him, but one did quietly respond to him. "We coulda been friends, if ya weren't a cowardly trada..."
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 24, 2017 13:52:49 GMT -8
As soon as Mirssa readied her bow, Quis launched the massive ball of flames toward her and anyone unlucky enough to be within twenty feet of her. By the time her troops fired their arrows, the ball was already upon them. The arrows, made of wood, would turn to ash the moment they touched the ball of flames, which did not yield. Although they had just enough time to possibly dodge to mitigate damage, the ball of fire impacted the ground and erupted upwards in a massive explosion. Quis landed soon after approximately 20 feet away from the impact site and didn't waste time flipping pages of her book again. A sparking light crackled off of her right hand, as if charging a massive amount of electrical power....
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 24, 2017 16:56:49 GMT -8
Quis continued to charge her ball of fire, now aimed towards the group. She raised an eyebrow as Mirssa spoke, not because she was surprised by her fluent Common but rather that she would try and hold some stranger hostage. "I don't know who that is, nor do I care." She said bluntly. The ball of fire only grew in size more, now turning from orange to yellow, and almost eclipsing Quis from the group's view. "My only concern is that you're alive when you clearly should not be." Annoyed that the flying halfling wouldn't yield, it looked as if they were going to do this the hard way. "Fine then." She mumbled while replacing the sword in her hand with her bow, then nocked an arrow and shouted to her friends who weren't restraining Badger, "Shoot her, now!"They drew their bows, readying their arrows towards the sky. The arrows were still poisoned, but they wouldn't bother repoisoning them after their first barrage. The two holding Badger pulled their captive as best the could behind the cart, hopefully to protect themselves from anything the mage might cast. Badger's escorts mostly ignored him, but one did quietly respond to him. "We coulda been friends, if ya weren't a cowardly trada..."
Badger continued to gaze up at the growing ball of fire, only broken out of his trance by his two captors pulling him down behind the wheel of the wagon. If it didn't mean he'd almost certainly wind up dead, it would have been funny taking cover from fire behind a wooden wagon. If these morons had a death wish, so be it, but Badger was in no way going to stand idly while he was burned to death.
With all of the bandits' attention focused on the halfling, Badger moved quickly, lifting his right boot up to his right hand where he produced a small fixed-bladed knife; only a few inches long but razor sharp. With a quick jabbing motion he trust the knife up into the side of the captor on his right, aiming for high on the rib cage under his/her left armpit. No sooner had he jabbed at the captor on his right than he swiped at the captor on his left, slashing at the arm the bandit was using to hold him, right at about the elbow.
As fast as he possibly could, Badger planted his feet and pushed away from his captors, digging his feet in hard and running for his very life. He didn't look back to see the condition of the bandits or the fireball coming down, he only tried to push himself forward faster and harder. He saw it as his only shot for survival.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 28, 2017 7:03:29 GMT -8
As soon as Mirssa readied her bow, Quis launched the massive ball of flames toward her and anyone unlucky enough to be within twenty feet of her. By the time her troops fired their arrows, the ball was already upon them. The arrows, made of wood, would turn to ash the moment they touched the ball of flames, which did not yield. Although they had just enough time to possibly dodge to mitigate damage, the ball of fire impacted the ground and erupted upwards in a massive explosion. Quis landed soon after approximately 20 feet away from the impact site and didn't waste time flipping pages of her book again. A sparking light crackled off of her right hand, as if charging a massive amount of electrical power.... Much quicker than her compatriots, she loosed her arrow early in a panic to get out of the way of the incoming fireball. She ran to the cart's edge and dived off the edge, rolling when she hit the ground. The blast of fire slammed into the disabled cart's hay bed, and it went up in flames. The splash from the flame exploded outwards, and two bandits who were unable to avoid the blast, were charred and then dropped dead. @mirssa 's back was singe by the flame as she dove away from the fire. She recovered from her roll and ended in a crouch stance. She wasted no time preparing another paralysis arrow for the mage's thighs or shoulders. Two survivors whom were not restraining, scattered from the wagon, and regained their bearings, now moving to rush the halfling who had landed 20 feet away.
Badger continued to gaze up at the growing ball of fire, only broken out of his trance by his two captors pulling him down behind the wheel of the wagon. If it didn't mean he'd almost certainly wind up dead, it would have been funny taking cover from fire behind a wooden wagon. If these morons had a death wish, so be it, but Badger was in no way going to stand idly while he was burned to death.
With all of the bandits' attention focused on the halfling, Badger moved quickly, lifting his right boot up to his right hand where he produced a small fixed-bladed knife; only a few inches long but razor sharp. With a quick jabbing motion he trust the knife up into the side of the captor on his right, aiming for high on the rib cage under his/her left armpit. No sooner had he jabbed at the captor on his right than he swiped at the captor on his left, slashing at the arm the bandit was using to hold him, right at about the elbow.
As fast as he possibly could, Badger planted his feet and pushed away from his captors, digging his feet in hard and running for his very life. He didn't look back to see the condition of the bandits or the fireball coming down, he only tried to push himself forward faster and harder. He saw it as his only shot for survival.
They didn't have enough time to react to Badger drawing a knife, and thus his action was mostly successful. The small blade stuck in the kobold's flesh and she dropped her captive and collapsed onto the ground, painfully clutching at the bleeding wound. At the time he stabbed the guard on his right, the one on the left had let go of Badger and raised his shield to the tiny dagger and parried it. As the gnome turned to run, the flat side of the bandit's sword followed behind him, aiming to slap the back of his head with the force to incapacitate him. If he missed for whatever reason, he'd run to follow the gnome, dead behind him. It was quite clear he was physically able, even with what shoddy armor was equipped.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Feb 28, 2017 9:29:12 GMT -8
Turning her attention towards the two bandits charging her, she pointed at the closest one and let loose a thunderstorm of electricity into him, the booming crack of thunder filling the air as his body was forced backward by the shock. The lightning then jumped to the next one in the same instant, tasering him in place and causing him to convulse as his electrical impulses were overwhelmed with power. Without touching the book, the pages began to flip on their own as Quis looked down at the pages they landed on, energy still pulsing between her fingers and the remaining gnoll. A blue aura began to form around her as it was apparent she was straining to hold both spells active at once.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Feb 28, 2017 13:08:17 GMT -8
As soon as Mirssa readied her bow, Quis launched the massive ball of flames toward her and anyone unlucky enough to be within twenty feet of her. By the time her troops fired their arrows, the ball was already upon them. The arrows, made of wood, would turn to ash the moment they touched the ball of flames, which did not yield. Although they had just enough time to possibly dodge to mitigate damage, the ball of fire impacted the ground and erupted upwards in a massive explosion. Quis landed soon after approximately 20 feet away from the impact site and didn't waste time flipping pages of her book again. A sparking light crackled off of her right hand, as if charging a massive amount of electrical power.... Much quicker than her compatriots, she loosed her arrow early in a panic to get out of the way of the incoming fireball. She ran to the cart's edge and dived off the edge, rolling when she hit the ground. The blast of fire slammed into the disabled cart's hay bed, and it went up in flames. The splash from the flame exploded outwards, and two bandits who were unable to avoid the blast, were charred and then dropped dead. @mirssa 's back was singe by the flame as she dove away from the fire. She recovered from her roll and ended in a crouch stance. She wasted no time preparing another arrow for the mage's forehead. Two survivors whom were not restraining, scattered from the wagon, and regained their bearings, now moving to rush the halfling who had landed 20 feet away.
Badger continued to gaze up at the growing ball of fire, only broken out of his trance by his two captors pulling him down behind the wheel of the wagon. If it didn't mean he'd almost certainly wind up dead, it would have been funny taking cover from fire behind a wooden wagon. If these morons had a death wish, so be it, but Badger was in no way going to stand idly while he was burned to death.
With all of the bandits' attention focused on the halfling, Badger moved quickly, lifting his right boot up to his right hand where he produced a small fixed-bladed knife; only a few inches long but razor sharp. With a quick jabbing motion he trust the knife up into the side of the captor on his right, aiming for high on the rib cage under his/her left armpit. No sooner had he jabbed at the captor on his right than he swiped at the captor on his left, slashing at the arm the bandit was using to hold him, right at about the elbow.
As fast as he possibly could, Badger planted his feet and pushed away from his captors, digging his feet in hard and running for his very life. He didn't look back to see the condition of the bandits or the fireball coming down, he only tried to push himself forward faster and harder. He saw it as his only shot for survival.
They didn't have enough time to react to Badger drawing a knife, and thus his action was mostly successful. The small blade stuck in the kobold's flesh and she dropped her captive and collapsed onto the ground, painfully clutching at the bleeding wound. At the time he stabbed the guard on his right, the one on the left had let go of Badger and raised his shield to the tiny dagger and parried it. As the gnome turned to run, the flat side of the bandit's sword followed behind him, aiming to slap the back of his head with the force to incapacitate him. If he missed for whatever reason, he'd run to follow the gnome, dead behind him. It was quite clear he was physically able, even with what shoddy armor was equipped.
Badger would lunge away as he felt his captors release him. Small, but muscular, it would seem that the one remaining guard might have underestimated how quickly the gnome could move, especially given that he was running for his life. Badger felt the whack of the bandit's broad blade, but probably lower on his neck than the bandit intended (since the swing likely had a downward angle given the height difference in the two), and with less force since Badger was already traveling away from his guards.
The small gnome indeed may be quickly overpowered, but it would only be after the was caught. Badger still didn't look back as he continued to pump his legs, pushing himself faster as he gripped his small blade. He hoped that whomever was tasked with watching him would be too tied up with the bigger game of the magical halfling to run down a 'crazy knife-wielding gnome'.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Mar 1, 2017 7:06:52 GMT -8
Turning her attention towards the two bandits charging her, she pointed at the closest one and let loose a thunderstorm of electricity into him, the booming crack of thunder filling the air as his body was forced backward by the shock. The lightning then jumped to the next one in the same instant, tasering him in place and causing him to convulse as his electrical impulses were overwhelmed with power. Without touching the book, the pages began to flip on their own as Quis looked down at the pages they landed on, energy still pulsing between her fingers and the remaining gnoll. A blue aura began to form around her as it was apparent she was straining to hold both spells active at once. The first one hit was killed instantly, the sheer overload of electricity burning his chest and shutting down his body systems. The other who was hit with arcing lightning was paralyzed, stiffly flopping to the ground unconscious as his muscles began to spasm and twitch. @mirssa had a clear shot at the mage, she had expended her magic attacking the two who had rushed her, the time to shoot was now. With her steadied and prepared shot, she let the arrow fly for the halfling's torso. The steel tip could easily penetrate her thin armor, and the poison would easily paralyze such a small being like herself. @mirssa trusted her aim, and expected the arrow to find its mark perfectly. After firing, she went to stand up and approach the mage, regardless of whether or not her projectile hit.
Badger would lunge away as he felt his captors release him. Small, but muscular, it would seem that the one remaining guard might have underestimated how quickly the gnome could move, especially given that he was running for his life. Badger felt the whack of the bandit's broad blade, but probably lower on his neck than the bandit intended (since the swing likely had a downward angle given the height difference in the two), and with less force since Badger was already traveling away from his guards.
The small gnome indeed may be quickly overpowered, but it would only be after the was caught. Badger still didn't look back as he continued to pump his legs, pushing himself faster as he gripped his small blade. He hoped that whomever was tasked with watching him would be too tied up with the bigger game of the magical halfling to run down a 'crazy knife-wielding gnome'.
Quite disappointed that his hit did minimal effect, he still kept on the gnome's tail but gave him a little distance. He slowed his pace a bit, letting the shortie wear himself out a following him from a distance. He chased Badger into the treeline, hoping with the branches, sticks and other objects, that the gnome would trip and fall. The bandit assumed his target would fatigue or faint from the exertion or the adrenaline fading away, then he could easily catch up and grab him.
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
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Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on Mar 1, 2017 10:09:11 GMT -8
Before Badger reached the tree-line Arya Shieldheart would emerge from the trees, clad in white and black plate armor, a great-helm obscuring her features. She wielded a golden sword in her right hand, and her entire form seemed to emanate a holy energy.
"Keep running past me!" she would yell to the Gnome in front of her, so he didn't mistake her for an enemy. Her voice was oddly distorted by the metal helm she wore which made her voice echo with a bit of a metallic note. Afterwards, she would charge forward to meet the kobold chasing the gnome, slashing her sword downwards to try and cleave the kobold at his right shoulder.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Mar 1, 2017 11:25:38 GMT -8
Badger, of course, ran for the trees. There was more cover, more places for a being of his suture to hide, and being a show-person was sure-footed in most situations. If the gnome had known the kobold's plan was to trot along and out-distance him, he may have slowed down, but without this information he continued full bore into the tree line, opening the gap between himself and his potential recapture.
He was only a couple strides of his short legs wide of the trees when Arya appeared out of what seemed like thin air to the gnome, instructing him to move passed her. He didn't know her, or where she came from, but in that moment he'd take just about any help that didn't immediately appear as if it was actively trying to capture or kill him. Badger cruised by Arya at a hard run, still gripping his small pointy dagger as he went.
Badger was well away from the tree line before he stopped abruptly, turning with his dagger raised, poised to stab or fling it at anything that was still chasing him.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:50:24 GMT -8
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Post by Deleted on Mar 1, 2017 12:11:53 GMT -8
Badger, of course, ran for the trees. There was more cover, more places for a being of his suture to hide, and being a show-person was sure-footed in most situations. If the gnome had known the kobold's plan was to trot along and out-distance him, he may have slowed down, but without this information he continued full bore into the tree line, opening the gap between himself and his potential recapture. He was only a couple strides of his short legs wide of the trees when Arya appeared out of what seemed like thin air to the gnome, instructing him to move passed her. He didn't know her, or where she came from, but in that moment he'd take just about any help that didn't immediately appear as if it was actively trying to capture or kill him. Badger cruised by Arya at a hard run, still gripping his small pointy dagger as he went. Badger was well away from the tree line before he stopped abruptly, turning with his dagger raised, poised to stab or fling it at anything that was still chasing him. Just as the chaser was debating whether or not chucking his throwing weapon at the sprinting midget, a random lady in bright armor appeared blocking him from progressing further. Ugh, why did chasing one guy into a forest have to be so complicated? Badger was mostly safe from harm, for now. Back near the flaming wagon, but behind the lone bandit, half a dozen more bandits who were late comers to the party, regrouped behind him, and when they saw the new enemy, they moved to assist. Before Badger reached the tree-line Arya Shieldheart would emerge from the trees, clad in white and black plate armor, a great-helm obscuring her features. She wielded a golden sword in her right hand, and her entire form seemed to emanate a holy energy. "Keep running past me!" she would yell to the Gnome in front of her, so he didn't mistake her for an enemy. Her voice was oddly distorted by the metal helm she wore which made her voice echo with a bit of a metallic note. Afterwards, she would charge forward to meet the kobold chasing the gnome, slashing her sword downwards to try and cleave the kobold at his right shoulder. The woman’s charge was somewhat unexpected, but luckily the kobold was fast on his feet, and was equipped with a shield. The incoming slash on would be blocked by the bandit stepping to his right, placing the slash now on his left side with the shield, and angled and pushed the shield against her strike and moved her sword outside and away from his body. Now with her body open, the kobold could do a wide flat strike against her hip. However the sheer amount of armor would likely render that attack to do minimal damage, not too much more than a bruise or temporary shock from the impact if it landed. Two of the six new bandits that were backing the solo fighter up now took up position far to the left and right of their comrade, almost nearly surrounding Arya Shieldheart. The one on her far right was a rather large looking male gnoll armed with a mace and a shield, and the one on her far left was a female kiggy/kobold whom had hammer and a parrying blade at the ready. One of the four in the rear pulled out a crossbow, and the other three waited behind their comrades who were facing the armored lady, should they fall or need to recover, the ones behind them would take their place.
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Arya Shieldheart
Dedicated
Roleplay posts: 274
Age: 21
Physical Description: *Physical Description*
Arya stands at about 5'10, with an athletic build composed of lean yet strong muscle due to rigorous training in plate armor most of the time. Arya has pure white hair that tumbles down to just above the small of her back in flowing waves.
Her face holds soft features, which seem welcoming to any who look upon them. Her eyes, which are a ruby red color, always seem to hold a friendly, welcoming glint.
***
Clothes and Equipment: *Clothes and Equipment*
In combat, Arya will almost always be wearing a high quality plate armor made of white plate accented in black. The armor was made to fit the user and is more form fitting than plate armor of a lower quality, which makes it hug her features a bit, while also allowing a freer range of movement. On top of this, the armor is also enchanted, which lends it additional strength in the form of various wards placed upon it. With the armor, Arya also usually has a dark navy blue cape that is enchanted to protect her from the elements that may affect a user wearing full plate normally.
Arya's sword, which she carries at all times, appears to be made out of pure gold and is ornately crafted, though in truth it is only golden in color. The blade seems to always gleam with holy energy. The source of the blade's holy energy seems to flow directly from Arya's soul, the blade and its wielder's soul linked by a powerful bond. The golden metal sword is so much a part of Arya that she can easily cast holy magic or light magic through it as she fights with it, and if one were to hold the blade, it would surrender everything of Arya's being to that person, including every memory, thought, and emotion she had ever experienced and is experiencing at the time. If the sword, which is nigh indestructible, is destroyed, however, Arya would die.
At other times, she wears more mundane clothing, though it typically consists of a cloak that is a dark navy blue, similar to her cape while she is wearing her armor that is also enchanted to protect it's wearer a bit. For the most part, she summons most of her equipment through the use of light magic, except for her sword.
***
Registered: Jan 10, 2016 15:07:58 GMT -8
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Post by Arya Shieldheart on Mar 1, 2017 12:27:42 GMT -8
Arya would be able to see the other bandits approaching and beginning to flank her. This could very well turn bad quickly if she did not do something decisve.
Her initial attack was blocked, so she would have to salvage something and take down the Kobold in front of her soon.
She would let her blade clatter downwards and off the Kobold's shield, though she held her weapon low now, the tip of her sword below the Kobold's shield.
As the kobold stepped forward to strike at her hip, so too would she step in, trading the blow to her plate armor for a more decisive blow of her own as she took the hit to get past his shield and stab him in the chest with her sword.
The blow from the kobold would rattle Arya slightly but otherwise would nit cause very much damage beyond scratching the plate armor.
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Badger
Committed
Roleplay posts: 81
Age: 108
Physical Description: As nearly as he can tell, Badger is more than a century old, but appears to be in his mid-30's from the human perspective. He stands at a stocky 3'4, and has a muscular frame. A crop of pinkish-purple hair on his head is normally covered by a hat, and his white, toothy, segmented grin is always on display. Big ears, green eyes, and a bulbous nose give him the obvious look of the classic gnome.
Clothes and Equipment: If Badger is not working (that is to say performing) he can normally be spotted in his normal old street rags; a brown coverall type garment with a ratty shirt on underneath. He always has a trick or two tucked in his pockets, and is very fond of short blades.
Registered: Feb 12, 2017 17:51:39 GMT -8
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Post by Badger on Mar 1, 2017 12:42:12 GMT -8
Badger looked back in stunned amazement at his good fortune; a fully armored fighter there to pull his ass out of the fire, or at least that's how he interpreted the situation as he panted. Lowering his small blade, the gnome intended to watch at least long enough to see the kobold fall while he caught his breath, but it was only moments before a half-dozen more bandits came into Badger's partially obstructed (by trees and such) view.
He exhaled hard as he bent down, putting his knife securely back in his boot. He was grateful, but there was no way he was going back to express his gratitude now. He turned around, and began to jog directly away from the scene that only a very short time before hand had seen him drinking ale and singing happily. That's life, he supposed.
Badger pressed on, leaving his pack (or whatever part of it wasn't burned to ashes) back with the wagon. If he was going to get away, now was it. There was no time to stay and watch.
((OOC: Just a bit of a warning, I intend to have Badger leave the thread officially my next turn in posting!))
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