Jin
Established
Traveling.
Roleplay posts: 24
Age: Late Teens in Appearance.
Physical Description: A relatively natural looking young man, with an athletic build. Nothing too out of the ordinary is apparent upon his person, outside of appearing sleep deprived on occasion. Onyx hair comes in a thick mane upon his head, accompanied with dulled black irises. His body is well trained, though not overtly muscular.
Clothes and Equipment: Typically wearing mundane traveler clothing, accompanied with a cloak, there's an overall lack of anything substantial. A broadsword is positioned along his back in a leather sheathe, the blade itself well-maintained, and made of natural elements (Steel and Iron). Overall, signs of a green-horn adventurer.
Player's online availability : Typically available throughout the day, though mostly after 4PM EST on weekdays.
Registered: Mar 5, 2017 17:16:06 GMT -8
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Post by Jin on Apr 2, 2017 10:33:49 GMT -8
Along the road of their travels, Andres had managed to understand and familiarize himself with the 'Witch' within his company, though he's never been too much of a fan of arcane beings. They typically made him uneasy to some degree, but by no means did he deny himself much needed company on a typically lonely venture. They were still a few days out from the nearest major town, but if they maintained their pacing, they'd be able to reach their in an appropriate amount of time. However, along his route along the main roads, Andres would halt Elizabeth in place, his eyes gently lid as he spots a lone figure approaching from the opposite side of their pathway. The manner in which they carried themselves made him to believe it was some sort of zombie, but upon closer inspection, and focusing with his abnormal vision, he could depict that whatever this individual was, they were still quite alive.
Before they could encroach upon the immediate vicinity of both himself and his companion, he would stride forward slowly, his blade being gripped within his right hand, and clasped around with a notable tension.
"You there! Halt where you stand, and announce who you are! If you come any closer without doing so, I'll cut you down, myself!" Andres adjusts his positioning to take on a neutral stance, but his golden irises seem to hold little trust for this individual..even if they appeared to have been robbed, judging by the lack of 'life' in their gait. Were they perhaps down on their luck?
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 16:34:24 GMT -8
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Post by Deleted on Apr 2, 2017 11:08:29 GMT -8
Josidiah's pointed ears flicked about as the voice carried over to him, and his boots stopped dead in their tracks as he lifted his chin to look down the road - seems there were two others traveling the opposite direction and nearing his position.
But the command from the human male didn't sound particularly friendly. He took a second to clear his throat so he could at least sound somewhat clear despite the stretch of time he spent nursing his flask. "... I'm just passing by. I'm not looking to bother you. If you're going to rob me, I have maybe two gold coins in my pocket," he grunts, bringing up his flask to chest level and watching it as he shakes it - hearing the liquid slosh around inside. A frown settles onto his features. "Not alot of liquor left. But if you wanna rob me for it..." He holds it up a little ways as an indication he would relinquish the item.
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Aery
Established
Nomadic
Roleplay posts: 12
Age: 20
Physical Description: A young woman bearing cropped, lavender locks, and irises of a sort of aquamarine hue. Her frame might be described as diminutive and a tad stocky, standing at a height of 5'2", and holding something of a fairly-endowed figure.
Clothes and Equipment: Spectacles, a standard, baby blue tunic, maroon skirt, and leather sandals adorn this woman, accompanied by a variety of satchels and viles stowed upon a belt along her waist and front.
Player's online availability : Online through-out the day, though majorly on weekends. Message for my discord, if you'd like to arrange dates and the like.
Registered: Apr 1, 2017 12:12:57 GMT -8
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Post by Aery on Apr 2, 2017 11:19:18 GMT -8
The woman's strides would abruptly cease, as her attention was settled upon a whirling few pebbles that hovered above a single palm, and abruptly made to shift upon the rather depressive elf. Such inspired a hint of question in her gaze, of which then averted to her companion and his threats, before she finally aimed to speak and, in-turn, address the figure of-which trudged their way. ".. No need to be so hostile, Andres. I don't think that any and everything we see's out to strike us down." She'd correct, whilst going on to inquire, "Ah.. You look rather sorry, so I imagine that you're not much of a threat. What appears to be the problem - Rather.. Why is it that you appear so down-trodden? The lack of alcohol?"
The stone fragments in-had would continue their object-less orbit, simply, though lazily floating about in her palm, as the remainder of her movements and activities ceased, and a response was awaited.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 2, 2017 11:24:10 GMT -8
The man eyes Kelt suspiciously before a particularly violent bucking from the mother forces his hand. There is an audible crack as the backhand strikes her jaw and the woman goes still. The man, clearly some kind of leader with the gang eyes Kelt in silence weighing the potential truth of what the Gael said, what it would mean if the was honest, and what the bandit would do. "Alright, far be it from me to keep you from collecting debts." Figuring that if Kelt was telling the truth then he wouldn't go to the guard and raise the militia straight away since he'd be complicit and if the man was lying he and his boy's could take him. Since the mother was out, the man that was helping the leader hold her down comes to stand with the bandit. "Lead the way." The man says pointing to the barn, it was clear that he expected Kelt to go first.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 16:34:24 GMT -8
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Post by Deleted on Apr 2, 2017 11:37:10 GMT -8
His eyes shifted over to the odd looking female as she posed a softer approach and inquiry. He takes a deep breath and lets it out slowly, seeming to relax a little as he looked to his flask again.
"Yeah... I suppose you could say that. It's easier to get through the day when I have some." After a moment, he drops the arm to his side and looks to the pair again. "... so, are you two gonna attack me or...?"
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Aery
Established
Nomadic
Roleplay posts: 12
Age: 20
Physical Description: A young woman bearing cropped, lavender locks, and irises of a sort of aquamarine hue. Her frame might be described as diminutive and a tad stocky, standing at a height of 5'2", and holding something of a fairly-endowed figure.
Clothes and Equipment: Spectacles, a standard, baby blue tunic, maroon skirt, and leather sandals adorn this woman, accompanied by a variety of satchels and viles stowed upon a belt along her waist and front.
Player's online availability : Online through-out the day, though majorly on weekends. Message for my discord, if you'd like to arrange dates and the like.
Registered: Apr 1, 2017 12:12:57 GMT -8
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Post by Aery on Apr 2, 2017 11:44:48 GMT -8
A simple, if not brief glance would be cast over the elf, before she simply shook her head. Instead, a bladder - likely that meant for drinking - was retrieved from within the confines of her cloak, before she motioned her companion along in-order to approach, and aimed to offer it to Josidiah. "No, I don't make a habit of assaulting strangers. I'm Elizabeth, and this's my.. 'Serf', Andres. I'd offer for you to travel with us, but it appears that you're headed in the opposite direction - thus, I leave you with this. Make the best of it. If you can find a witch, though they are sparse in this area, they tend to be capable of enchanting items of this sort with fair ease.. Water to wine, and whatnot."
Elizabeth's gaze would then flicker between either man, before she went on to exhale, and dismiss, "I wish you well on your travels, stranger, if that'll be all."
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
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Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 2, 2017 11:53:37 GMT -8
Kelt had already started making for the barn before the bandit leader urged him on. "Come on." He strolled over to the doors and drew his axe. "Be on your guard." Slowly, he pushed the doors opened and entered slowly. "Looks clear." Kelt pointed over at some haybales. "Here, help me push these over." Kelt found a nice sized bale and struggled to roll it over. ( Alden Marshal)
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Jin
Established
Traveling.
Roleplay posts: 24
Age: Late Teens in Appearance.
Physical Description: A relatively natural looking young man, with an athletic build. Nothing too out of the ordinary is apparent upon his person, outside of appearing sleep deprived on occasion. Onyx hair comes in a thick mane upon his head, accompanied with dulled black irises. His body is well trained, though not overtly muscular.
Clothes and Equipment: Typically wearing mundane traveler clothing, accompanied with a cloak, there's an overall lack of anything substantial. A broadsword is positioned along his back in a leather sheathe, the blade itself well-maintained, and made of natural elements (Steel and Iron). Overall, signs of a green-horn adventurer.
Player's online availability : Typically available throughout the day, though mostly after 4PM EST on weekdays.
Registered: Mar 5, 2017 17:16:06 GMT -8
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Post by Jin on Apr 2, 2017 12:15:57 GMT -8
Andres finds himself side-eyeing the witch beside him, his eyes slowly drifting from her form and toward the Elf in question. He seems to be a wayward traveler, though judging by his lack of actual gear...he seems to be an all too easy target. This draws forth scrutiny from the swordsman, who takes a few steps forward, his gauntlet-clad arms fold together. "You shouldn't be wandering on your own, if you can not defend yourself. You don't have any gear or weaponry on you. Come along with us, if you'd like, but your survival isn't guaranteed with the way you're carrying yourself."
He gestures northward in order for the male to acquire an understanding on where they were heading, even it happened to be in the opposite direction. "I personally do not know any witches, but judging from how we've traveled back there, we haven't run into any. The choice is yours, but we don't have time for dead-weight. Can you be useful?" He inquires, getting to the point as his typically abrasive attitude is made clear.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 16:34:24 GMT -8
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Post by Deleted on Apr 2, 2017 12:34:38 GMT -8
The Elf glanced down to the bladder offered, and his gaze seemed to soften a little - his hand coming up and attempting to gently push it back to her.
"I can't take your water from you, especially if you're traveling. The gesture is appreciated, truly."
His attention next shifted to the hardened human male, looking him up and down for just a brief moment. "I know it isn't guaranteed - I can only hope that whatever gods look over this world will stop playing cruel games and strike me down quick and hard. But I can defend myself, if need be - even without a weapon." His gaze would turn to the north - the path already traveled, yet with no knowledge to what he might have passed in that time - before returning to Andres. "If you're on the way to somewhere to make some coin, I'll come along."
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Aery
Established
Nomadic
Roleplay posts: 12
Age: 20
Physical Description: A young woman bearing cropped, lavender locks, and irises of a sort of aquamarine hue. Her frame might be described as diminutive and a tad stocky, standing at a height of 5'2", and holding something of a fairly-endowed figure.
Clothes and Equipment: Spectacles, a standard, baby blue tunic, maroon skirt, and leather sandals adorn this woman, accompanied by a variety of satchels and viles stowed upon a belt along her waist and front.
Player's online availability : Online through-out the day, though majorly on weekends. Message for my discord, if you'd like to arrange dates and the like.
Registered: Apr 1, 2017 12:12:57 GMT -8
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Post by Aery on Apr 2, 2017 13:18:04 GMT -8
The woman blinked, though yet another shake of the head would be cast, as it was presented once more. "It's not water, that's why I'm offering it." She plainly stated, though an inquisitive brow rose at Andres' offer, as well as the elf's response.
"Seems like you and Andres're looking for roughly the same thing, then. You're free to travel with us for the time-being, if you so wish. I, at the very least, have no real destination either." Elizabeth went onto explain. Her cloak would briefly be cast back in-order to stow her hands away, the rocks previously made to hover about one of the two discarded, and bladder, if having been rejected once more, stowed away. "Let's be off, if you do intend to accompany us."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 2, 2017 14:41:26 GMT -8
The bandits stiffen when the weapon is drawn and if they draw their own weapons in response. The leader draws an old, but in good repair longsword, and his friend pulls out a cudgel with a lead tip. Kelt's casual manner has the Leader both on edge but hesitant to attack and when the man asks for assistance he nods to his companion. The one with the cudgel approaches and helps Kelt with the hay barrel as the Leader watches from the door.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 2, 2017 15:30:15 GMT -8
Kelt lets the bandit do all the work on the hay bale. Just as soon as the two start to push it, Kelt swings his arm around to drive the axe into the man's neck, if it is unprotected. He wastes no time in precisely throwing the axe towards the bandit leader. The maneuver is fluid and quick, so both men should be taken by surprise. As soon as the axe flies from his hand he draws his greatsword and moves towards the bandit leader. If the man is wounded or at least stunned, Kelt attempts to cleave the man through with a downward slash of his greatsword. Otherwise, if the axe had no effect on the bandit leader, Kelt maintains his distance and delivers a light thrust at the man's abdomen. ( Alden Marshal )
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 2, 2017 16:46:50 GMT -8
The bandit's neck is unprotected, but he was already suspicious of Kelt. While he doesn't react fast enough to save himself the blow goes astray and catches in the bandit's spine as he tries to move. Kelt's ax catches when he tries to spin and throw and by the time he gets it out to complete the move the leader has already moved. The ax misses entirely and the man is calling for his two compatriots to come help. As Kelt menaces with the longsword the leader holds his sword at ready, this one seems to know what he is doing likely a deserter from some lords army.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 3, 2017 1:54:58 GMT -8
Kelt picks up the pace and closes towards the bandit leader, greatsword at the ready. He delivers a sideswipping slash with little effort - intended only to connect with the bandit leader's sword and force him into a counter. The Gael wields his two-handed weapon with speed, grace, and experience, and his strikes are fluid. ( Alden Marshal)
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 3, 2017 6:06:46 GMT -8
The bandit leader continues to give down until he has backed out the barn door, his men had already been getting ready to help when he yelled but seeing the threat they hurried towards the two fighters. The bandit leader's goal was clear he was trying to bait Kelt out of the barn and into the open where he'd be better able to use his superior numbers. With that attempt in mind he stays close enough to parry the great sword with practiced ease, near the tip of the large blade where Kelt could bare less force. The Gael would have to think fast as the other two bandits would be there in less than a moment and from there things would get harder.
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Nat'ia
Committed
Stealin' valuables
Roleplay posts: 50
Age: 22 Years
Physical Description: Mostly Reptilian features yet somewhat Avian
5' tall, bipedal legs
Strange marking on left shoulder
Clothes and Equipment: Discolored light leather armor
A beat up Wooden buckler
Javelins, 4 total
Balanced Machete with some wear and tear along the blade.
Player's online availability : Eh
Registered: Oct 6, 2015 16:42:15 GMT -8
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Post by Nat'ia on Apr 3, 2017 11:09:52 GMT -8
Andres finds himself side-eyeing the witch beside him, his eyes slowly drifting from her form and toward the Elf in question. He seems to be a wayward traveler, though judging by his lack of actual gear...he seems to be an all too easy target. This draws forth scrutiny from the swordsman, who takes a few steps forward, his gauntlet-clad arms fold together. "You shouldn't be wandering on your own, if you can not defend yourself. You don't have any gear or weaponry on you. Come along with us, if you'd like, but your survival isn't guaranteed with the way you're carrying yourself."
He gestures northward in order for the male to acquire an understanding on where they were heading, even it happened to be in the opposite direction. "I personally do not know any witches, but judging from how we've traveled back there, we haven't run into any. The choice is yours, but we don't have time for dead-weight. Can you be useful?" He inquires, getting to the point as his typically abrasive attitude is made clear.
The Elf glanced down to the bladder offered, and his gaze seemed to soften a little - his hand coming up and attempting to gently push it back to her. "I can't take your water from you, especially if you're traveling. The gesture is appreciated, truly." His attention next shifted to the hardened human male, looking him up and down for just a brief moment. "I know it isn't guaranteed - I can only hope that whatever gods look over this world will stop playing cruel games and strike me down quick and hard. But I can defend myself, if need be - even without a weapon." His gaze would turn to the north - the path already traveled, yet with no knowledge to what he might have passed in that time - before returning to Andres. "If you're on the way to somewhere to make some coin, I'll come along."
The woman blinked, though yet another shake of the head would be cast, as it was presented once more. "It's not water, that's why I'm offering it." She plainly stated, though an inquisitive brow rose at Andres' offer, as well as the elf's response. "Seems like you and Andres're looking for roughly the same thing, then. You're free to travel with us for the time-being, if you so wish. I, at the very least, have no real destination either." Elizabeth went onto explain. Her cloak would briefly be cast back in-order to stow her hands away, the rocks previously made to hover about one of the two discarded, and bladder, if having been rejected once more, stowed away. "Let's be off, if you do intend to accompany us."
The bandits, whom were tracking the man and woman (whom they assumed was a competent magic user, from her lack of weaponry/armor) from afar, noticed that up ahead they were held up with another person along the road. Nat'ia sensed that now was a good time to strike, as they were stopped, distracted and bunched up with whomever they were addressing. The large bandit group of creatures moved quickly through the woodland plant life, with Nat'ia leading the makeshift group of a dozen kobolds, gnolls and goblins towards them. The trio would hear the brushing of underbrush from many individuals behind Jin and Aery about twelve or fourteen meters away. As they turned to look however, they would hear the creak of multiple bowstrings being pulled and the whirl of slings whipping above it’s users’ heads. The raiders had rushed forward rapidly with their ranged weapons at the ready but had also had done their best to remain quiet as they got close. Now they pointed their (weak paralyzing) poison arrow tips towards the three of them with their bows drawn, and the sling users had readied their pouches with ammunition, small engraved ceramic pots of noxious gas. They would see approximately 15 ( Nat'ia included) of miscellaneous bandits of various savage races equipped with lighter leather or cloth armors, wielding basic steel or iron weapons of different styles. In the center of their line was Nat'ia with her own bow, who could possibly be made out as the leader because she was slightly larger and better equipped than the other 14 of her troops. Hopefully the three of them ( Jin , Aery, @josidiah ) would stop dead in their tracks when they saw how many were pointing their deadly ammunition towards them. Nat'ia , the center most female kobold, was quick to speak from behind her bow, as it was likely either her units or they were not going to want to be friendly to each other for much longer. Her voice was quite rough and cold but still had a decent sense of clear pronunciation, (even if her grammar was still quite bad) something that one would expect from a older dragon with something in their throat and less intimidating. “You best put down them weapons and pointy thingz, if you wanna live through any of this. An’ no magic, I know what you magic cowards can do!”She kept her aim steady at Aery , whom she feared that woman's powers the most, not letting it falter when she had to speak up.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
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Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
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Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 3, 2017 11:48:52 GMT -8
The bandit leader reacted to Kelt's feint; the Gael had only given a little effort in his attack, but his vagabond opponent attempted to parry anyway - at the tip of the greatsword even. Kelt pivoted his wrists as the bandit parried, essentially changing the direction of his feint into a dedicated diagonal slashing movement aimed towards the bandit's inside thigh or leg (whichever is less armored). Since the bandit parried at the tip there was little interference in Kelt's attack. Kelt hoped that the bandit leader would be disabled, in which case he'd back up into the barn. ( Alden Marshal)
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 3, 2017 12:52:49 GMT -8
The bandit leader catches the feint just a moment too late to avoid it completely, but he had been cautious even in his parry. The greatsword gouges a great divet into the man's leathers and a bit of blood wells out. However, with such a heavy sword the Leader knows that the Gael will be open for a moment so gritting his teeth against the pain he lunges forward, his longsword driving for Kelt's chest. His two men coming up to flank him their cudgels drawn.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 3, 2017 13:15:08 GMT -8
Kelt was satisfied he drew blood from the bandit leader, but he knew the fight was far from over. After his attack he reeled back so as to prevent either of the man's allies from flanking him, moving into the barn at a quick pace. The bandit leader lunged forward, intending to strike Kelt in the chest. The attack connects. As Kelt starts to pull back into the barn, the longsword's point finds itself driving into Kelt's chainmail. Had he not pulled back in time, or been without the mail, the bandit would have killed him without a doubt. Fortunately it only breaks the skin; a flesh wound, nothing to serious right now. As he disengages the bandit leader and pulls into the barn Kelt hastily makes his way to the fallen bandit and retrieves his axe. If he has time he sheathes the greatsword on his back and draws his shield; otherwise he just tosses the greatsword aside and pulls out his shield. With axe and shield in hand the Gael waits for the bandits to push their attack, watching their every move... ( Alden Marshal )
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Jin
Established
Traveling.
Roleplay posts: 24
Age: Late Teens in Appearance.
Physical Description: A relatively natural looking young man, with an athletic build. Nothing too out of the ordinary is apparent upon his person, outside of appearing sleep deprived on occasion. Onyx hair comes in a thick mane upon his head, accompanied with dulled black irises. His body is well trained, though not overtly muscular.
Clothes and Equipment: Typically wearing mundane traveler clothing, accompanied with a cloak, there's an overall lack of anything substantial. A broadsword is positioned along his back in a leather sheathe, the blade itself well-maintained, and made of natural elements (Steel and Iron). Overall, signs of a green-horn adventurer.
Player's online availability : Typically available throughout the day, though mostly after 4PM EST on weekdays.
Registered: Mar 5, 2017 17:16:06 GMT -8
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Post by Jin on Apr 3, 2017 14:01:25 GMT -8
As the rustling within the bushes flared to life, Andres would be among the first to react, blackened tendrils roiling along his left arm as the subtle form of a snake seems to form from the various wisps! The swirling energies gather along his palm, turning to face the source as his features grow colder, evidently alarmed by the sudden intrusion of odd, beast-like entities that pointed weapons toward the group. Energy continues to pulse around his left palm, though it was not quite the standard source of magic as one would believe. Focusing upon the small gathering that attempted to flank them from behind, his eyes lid dangerously, his free hand grasping his blade and unsheathing it as he keeps it lowered beside him.
"...And now these...things are showing up, Elizabeth. This is why I do not like to waste time on these roads." He states quietly, stepping forward as his cold-steel blade glimmers dangerously, wary of the projectiles that were presented before them, but well aware that once they attempted to fire, it would take several seconds to properly notch the arrow, aim, and fire again....and that was more than enough time to rend through their ranks, provided they were ill-prepared for resistance. An eye is kept upon the nearby Elf, but given how he clearly only had a flask of alcohol, he was not deemed something that required to be scrutinized too heavily, after a previous inspection was made.
With the swordsman focusing his power, it would seem he was awaiting for an opportunity, or perhaps the need for him to utilize such.
Directing his gaze to what was apparently the leader of the group, he's resist the urge to snarl, though his teeth are bared. "Turn your small horde back, before they're slaughtered. There's nothing worth stealing here, you mongrels." Perhaps he was goading them. . .?
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