Aery
Established
Nomadic
Roleplay posts: 12
Age: 20
Physical Description: A young woman bearing cropped, lavender locks, and irises of a sort of aquamarine hue. Her frame might be described as diminutive and a tad stocky, standing at a height of 5'2", and holding something of a fairly-endowed figure.
Clothes and Equipment: Spectacles, a standard, baby blue tunic, maroon skirt, and leather sandals adorn this woman, accompanied by a variety of satchels and viles stowed upon a belt along her waist and front.
Player's online availability : Online through-out the day, though majorly on weekends. Message for my discord, if you'd like to arrange dates and the like.
Registered: Apr 1, 2017 12:12:57 GMT -8
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Post by Aery on Apr 3, 2017 14:12:44 GMT -8
The horde of creatures, not heard until having come within a fair visible radius, would find a level, chilling gaze set upon their lot. Eventually made to settle upon Nat'ia, a sluggish examination and determination of what were likely to be her strengths and the like were taken, before silently stowing the lot of her person away within the confines of her heavy cloak; nothing more than the slight movement of lips and rustling of fabric from beneath such had to offer, or indicate anything outside of the still patience of one preparing for further hostilities. Regardless, her idle state was likely nothing more than a facade, though whether the kobold recognized such subtleties likely depended upon their wit. Elizabeth's time simply boded in the moments that were to follow, in preparation of the battle, or retreat that was to come.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 4, 2017 7:05:47 GMT -8
(A tale as old as... Kelt the Gael)
The bandit leader grins when he feels his sword draw flesh, right until it turns to scowl as Kelt's reeling draws the other man clear of a killing blow. While his blow would have proven fatal, Kelt's had come out ahead in the exchange as the bandits leg wound would be far more debilitating than Kelt's chest wound. The wound on that bandit's leader upper thigh would tear wider the more he moved without treating it while Kelt's would bleed but not tear as much.
The flash of anger the bandit feels drives him to do something that might end poorly for him, he goes after Kelt determined to finish the job he started. The wounded leg gives Kelt just enough time to throw his great sword aside and draw his shield before the bandits leader's sword comes around in a wicked arc. He'd seen what The Gael had been doing and swung for the side opposite where the man's shield was just now rising. This put Kelt in a dangerous situation, but also gives him a chance to lower his disadvantage if he can kill the leader before the two men just coming through the barn door can join the fray.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 4, 2017 12:25:09 GMT -8
With little time to react, Kelt can barely counter the bandit leader as he whirls his weapon at his right flank. He extends his left arm across his body, allowing his shield protect his right abdomen, thigh, and arm. The intention is to have the bandit's longsword rack the shield's iron rim. If the vagabond's blade strikes there, Kelt follows up with a hard forward push, bashing the bandit. With his wounded leg and recoiling attack, Kelt foresees the bash a success. He would finish his assault with a downward hack of his right arm, stepping forward if necessary, bringing his axe down on the bandit's head. The Gael would waste no time pulling the axe away - if successful - and then reposition himself to face the two other bandits. ( Alden Marshal )
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 11:32:06 GMT -8
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Post by Deleted on Apr 4, 2017 13:48:25 GMT -8
His ears picked up the movement of the oncoming ambush relatively quickly, but it didn't quite register that it was anything other than some animal in the brush until he was looking past the pair of travelers and staring at a number of odd creatures - several that bore too closely a resemblance to Orcs and made the hair on the back of his neck stand up. Goblins. Nasty creatures... but not as cruel as the bigger forms.
He carefully took a breath, looking from the beings to the weapons aimed upon the three of them. Seemed he was getting robbed today. All he could do was watch with a narrow gaze at this point - he had no tricks up his sleeve. No weapons. No magic. But he was prepared to snap the neck of any of them that came within arm's reach of him.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 4, 2017 15:05:00 GMT -8
The bandit's sword strikes dead center of the shield sending a jolt up The Gael's arm throwing off the planned charge by a fraction of a second. The bandit leader pivots to doge but underestimates the damage done to his wounded leg, which gives out under his weight. Still, he manages to get his sword between himself and Kelt, catching the axe with the flat of his blade just below the ax's head. The Gael could likely finish him off with the height advantage but the two bandits are flanking him now, the moment he attacks he will be left wide open. Hope is not lost though as a shadow flits in behind the two men, but if it is friend or foe is impossible to say.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 5, 2017 11:42:54 GMT -8
A barrage of previous life experiences rambled through Kelt's mind. It was almost like his life was flashing before his eyes. The clear blue eyes of a beautiful young woman; training exercises by his father; the defense of his island home against foreign invaders. It had all led up to this point; the Gael could very well die right here, right now. In those few moments as he hovered over the bandit leader, he made his choice. He'd die ridding these rapists of their leader. Perhaps he felt it would make their next encounter less successful. The Gael let out a guttural growl as he raised his hand axe back up and, in a final act of desperation, brought it back down with all his might towards the bandit's head. It was the same attack as he previously made, but this one was born of desperation. He poured every ounce of his power into this downward assault, enough to drive the bandit's longsword down along with the axe should he try to block again. (Sorry Alden Marshal, this was all I could think to do - and I'm perfectly fine with Kelt's death.)
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 5, 2017 14:59:54 GMT -8
The leader see's the blow coming, sees the desperation in The Gael's eyes and tries to roll out of the way rather than face such a mighty blow head on. He doesn't quite get clear and Kelt's axe buries itself in his back, not an instantly fatal wound but one that would leave the man incapacitated and likely end in his death. Tragically this meant that The Gael was wide open and two remaining bandits pounce on him ready to beat him to death. The first club falls aimed square for his back and would likely fall before Kelt could do anything, however before the next one can fall something unexpected happens. "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!" A young boy, perhaps in his early teens, charges from the darkness with a pitchfork and rams it into the side of the man about to swing at Kelt. He and the man that just beat down on Kelt stare in stunned amazement.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 6, 2017 13:17:54 GMT -8
Everything seemed to be happening so fast. The Gael spent much of his energy on the bandit leader, and while he didn't slay him with a head strike as intended, but at least severely injured him. The man would be crippled for life, or perhaps die from his wound. And then came the blow of the bandit's allies, striking Kelt's back. The mail and cloth absorbed what impact it could but the blow came down hard and fast, knocking the warrior on his hands and knees, supported by his shield. Figuring these were his last moments, the Gael mustered what strength he had to rise back up and finish what he could... And then opportunity arrived. Who Kelt assumed must be the farmer's son, he watched in surprise and relief as a boy drove a pitchfork into one of the bandits. No time to waste, the Gael thought. Without a second glance Kelt - brought the axe back up, driving the sharpened wedge into the uninjured bandit's groin. He'd follow up by standing and pounding his shield's rim into the bandit's wrist or arm, trying to disable his weapon hand. ( Alden Marshal)
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 6, 2017 13:32:28 GMT -8
Kelt's quick actions saved his life as the uninjured bandit was just shaking off the shock of the unexpected attack when the Gael's ax buried itself in his groin cleanly. The blow hit an artery and by itself would have seen the man dead but the follow up attack knocked the man to the ground, his strength already draining rapidly from blood loss. The boy didn't fair quite as well, the impaled bandit mustered the strength to yank the pitch fork out of his gut. The wound bleed profusely but fueled by anger the man stepped forward and smashed the boy in the side sending him to the ground but then the effort caught up with him. The second bandit fell to the ground clutching his stomach as the internal bleeding took it's toll. The boy looks at Kelt and says his voice shaky as the shock begins to set in. "T-t-two more, in the h-o-o-o-use." He gets out before his gaze is caught by the eyes of the man he'd killed, though the bandit had yet to realize it fully yet.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 8, 2017 8:51:35 GMT -8
The pitch-forked bandit was on the ground by the time Kelt made it back to his feet. He digs his axe into his spines of both downed bandits to make sure they're dead. The Gael grits his teeth as specks of blood dot his face. The crunch of bone satisfies him.
Kelt paces his breathing to catch his breath and notices the boy again. He must be traumatized, and Kelt understands this, but action is still needed. "Take care of the girls," Kelt says, reassuring him by setting his hand on his shoulder. "I'll deal with the others." Kelt's fierce eyes offer a little hope for the boy, but nothing would bring back his father or erase this memory.
Before leaving the barn Kelt retrieves and sheathes his greatsword, then holsters his axe. He draws his bow and an arrow from his quiver, knocking it and then drawing it as he makes a cautious approach to the door...
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 8, 2017 11:24:18 GMT -8
The boy nods in mute agreement before taking a shuddering breath and getting to his feet, it takes all the strength of his will to draw his eyes from the dead bodies and this would be a day that would haunt him forever. As Kelt makes his way outside one of the Bandits in the house pokes his head out and see the two downed woman, but none of his friends. "OI!" He calls looking at Kelt and backing slowly away. "WHO THE FECK ARE YE?"
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 8, 2017 11:45:56 GMT -8
As soon as the bandit pokes his head out Kelt raises his bow to aim at him. A luckier and more capable archer might could nail the man, but not this Gael. Instead, Kelt slows his pace, but advances nevertheless. A bead of sweat runs down his forehead and around the curve of his eye; it's a visible sign of his otherwise unnoticeable fatigue. He's tired, and somewhat shaken by his recent fight with the bandit leader. The vagabond was tough to put down, and without the aid of the young lad Kelt may have been finished.
Kelt ignores the man's question and offers a more diplomatic approach. "I've already killed four of you!" he announces. Technically, he only killed three, and one was a result of a surprise attack, but this bandit didn't need to know that. The blood and grime of combat was enough to prove his point. "Summon your partner and exit the house," the Gael demanded, "or I'll be forced to slay you as well."
The Gael kept his aim trained on the bandit and would be ready to loose his grip at a moment's notice. If he could fell one with an arrow then the final opponent might be easier to deal with. Of course, Kelt seemed to want to avoid combat.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 8, 2017 15:03:41 GMT -8
(A tale as old as... Kelt the Gael)If Kelt could read the expression of men with any skill he could likely almost see the wheels turning in the few seconds before the man moves back behind the door frame. Kelt was well armed, well armored, and likely had killed the rest of the bandits. While two against one was still good odds, why risk dying today? Whenever The Gael made it into the house, which is all but torn apart, he'd find it empty a back door open and two men fleeing in the far distance. For today at least the farm had been saved, tragically the father had died of his wounds and the mother's jaw was broken, but the eldest daughter and son were in decent shape if bruised, and four little ones were unharmed. For today at least Kelt the Gael is a hero at least to that small family who now had to deal with their losses and but their lives back together.
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 8, 2017 15:23:37 GMT -8
It was a shame that the bandits fled through the back door. Although he offered them some mercy, Kelt would have killed them anyway. Letting out a deep sigh of disappointment, Kelt lowered his bow and put his arrow back in the quiver. He turned to see if the young lad was helping his mother and sister. The Gael wiped the blood off of his face the best he could and slowly came to where the wife and daughter was.
Kelt glanced over at the dead father. "I shall help dig a grave and... give a proper burial," he said somberly. It was a shame the man had to die; his family might not last long without him. He whistled for his horse to come to the area. "Do you have a wagon, or a cart of some kind? I'll lead you into the nearest town." He investigated the woman's broken jaw. "It's not safe out here, not anymore. Those bandits might come back in larger numbers. And you should get looked at."
Kelt started to readjust the horse's saddle while waiting for the family to respond.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 9, 2017 10:27:40 GMT -8
As if on queue a few men in the attire of a village militia, light leathers and clubs, come down the road looking grim and determined. The commotion had been noticed by a neighboring farm and the nearby village roused to action a bit too late to help, but in time to help the cleanup. Once the family explains that Kelt is not one of the bandits the man is treated as a hero and invited back to the small hamlet for food and drink. It appears as though the family will be well taken care of for the foreseeable future. [Quest End.]
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Kelt the Gael
Established
Adventurer
Roleplay posts: 18
Age: 30
Physical Description: Kelt stands 6'0 and weighs 190 lbs. Like most Gaels of his homeland he is a strong, well-built man. He has long, dark brown hair and dark green eyes set upon a tanned face.
**********
Clothes and Equipment: Kelt wears a light mail hauberk to protect vital areas on his torso and thighs. A combination of fur and leather materials make up his fingerless gloves, traveling boots, and coat. A tattered brown cloak drapes down from both shoulders, adequate to protect him from the elements.
Kelt carries a wooden round shield reinforced with iron, which protects him well enough against conventional attacks.
The Gael's preferred weapon is a greatsword, although he also carries a hand-axe to use alongside his shield. He wields a basic hunting bow and a few arrows, and while it's capable of felling a man, he mostly uses it for hunting.
**********
Registered: Dec 6, 2015 7:20:35 GMT -8
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Post by Kelt the Gael on Apr 9, 2017 11:42:16 GMT -8
Seeing the arrival of the guards eased Kelt's mind. He breathed a sigh of relief and mounted his horse. "You are welcome," the Gael told the guards, "nothing more is necessary." He places a hand off the boy's shoulder, "you did good son. If it weren't for you we'd all be dead right now. Your father would be proud. Now take care of your sisters, hear?" The Gael gives the boy a nod and turns back to his horse.
In a display of his selfless attitude, Kelt calmly leaves the scene with a hint of pride, heading back down the Open Road. He'll need some extra rest tonight to regain his strength, but at least this family has a chance to mend the broken pieces of their life.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 11:32:06 GMT -8
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Post by Deleted on Apr 9, 2017 18:06:44 GMT -8
Farther down the road, away from the commotion and closer to the forest's edge, a young woman standing 5'5" and wearing a breastplate with short tunic was digging holes in the dirt path. Once a hole was about half a foot deep, she placed a bear trap inside, fully armed, then covered the hole with a thin sheet of paper and covered it with dirt to mask it. For an hour she did this until the entire roadway leading into the forest was littered with hidden holes. She sighed as she finished the job, then sat behind a nearby bush, completely hidden to approaching caravans. She took a swig of her water pouch as she stared intently down the road for any passerbys....
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 10, 2017 16:35:13 GMT -8
(This is a robbery - @banditkelly , open to any who wish to join) The wagons rumble down the forest road, it was a smallish caravan only three wagons one for supplies, two for goods. Each wagon had a carter, on the front wagon sat the caravan masters wife and the man himself rode a horse alongside the train. In addition to that, there are three followers to fill various roles and four guards for a grand total of twelve people.
The caravan enters Kelly's trapped stretch of road unknowingly and it isn't long before people and horses start falling into the holes. The lead horse cart goes first the draft horse stumbling and screaming in pain as its hoof drops into a hole and the forward momentum causes its leg to break even as the bear trap closes around its shin. One of the walking guards also falls victim and as they try and figure out what is going on one the followers and a second guard goes down. The caravan masters horse rears in panic and then suddenly it too is down the horse falling on top of the man. However, that is the extent of the damage as the remaining guards and followers manage to get things under control and start searching carefully for traps.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 11:32:06 GMT -8
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Post by Deleted on Apr 10, 2017 16:45:09 GMT -8
As the wagon had approached, Kelly got ready by standing up and squatting behind the bush. Once the chaos ensued, she pulled out a crossbow with poison-dipped bolts and fired shots at the remaining guards, hoping to snipe and paralyze them from the neck down temporarily.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Apr 11, 2017 14:41:35 GMT -8
(This is a robbery - @banditkelly, open to any who wish to join)
Kelly would have time to fire a single shot before she is spotted, the reload time on a crossbow giving the guards plenty of time to figure out what has happened. While a camp follower helps a guard get his leg out of the hole and the beartrap, the remaining guard charges Kelly's bush sword drawn just as the woman begins cranking for a second shot. He lunges forward to skewer the bandit on his blade.
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