Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 18, 2018 11:23:39 GMT -8
Roads are the veins of a nation they are the pathway that allows coin, goods, people, and news to circulate. These are the blood of a nation that which keeps it alive, vibrant, and going. Yet within the veins of the body there are mysteries and so to can mysteries can be found in the veins of a nation. Especially, on the outskirts far away from the heart. In those wild places that see the least blood of travel, the endless paths where roads from one nation connect to another, strange and unusual thing can happen, strange things on The Open Road. We open upon a young man who is lost in reverie. Though his memories of the past are vague he knows that he travels along the road and that was enough. Still, he finds himself wishing that he could stand other people and who can blame him? Som companionship can make the road you travel far more enjoyable, filling the moments of empty silence with laughter and camaraderie. Still, perhaps it is best to be careful what you wish for even when the wish is a simple one, you never know who might hear it... Down the road, Sangrei would spot either salvation and a blessing, or a curse depending on how serious his musing had been. There appeared to be a man leaning against a fence up at a near fork in the road. The figure had the dress and apparel of a farmer if the hate and pitchfork were anything to go by and he seems to be surveying a field around which the road has split. Perhaps he could provide directions for the next leg of the young traveler's journey? Only one way to find out.
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Sangrei Friedn
Established
Roleplay posts: 26
Age: 25-ish
Physical Description: Sangrei looks to be in his mid-20s, and has silver-white hair which has grown increasingly from a short crop. His eyes are dark turquoise and he stands at about 6 feet tall, but tends to slouch when presenting himself. His body has various scars, mostly nicks and scratches which have healed over, lightly visible. His most prominent wound is a healed gash stretching from his left shoulderblade to the middle of his back.
Clothes and Equipment: The only things that Sangrei carries at all times is his sword, Stahl Schmertz. Stahl Schmertz is a steel broadsword, standard issue from Sangrei's old corps. It has seen its share of wear and tear, and has been reforged and resharpened a number of times. He refuses to abandon the sword out of sentimental value, and it hasn't given out on him yet either.
Stahl's scabbard carries the weight of his allies; whenever Sangrei loses a comrade, he tears a strip of cloth from their clothing and adds it to the wrapping around the sheath.
Sangrei's general attire consists of casual clothing, usually local to the area he is in. He frequently carries a knapsack and wallet, though this is not always the case.
Registered: Jan 16, 2018 19:48:59 GMT -8
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Post by Sangrei Friedn on Jan 18, 2018 13:24:20 GMT -8
In the end, salvation was the only correct interpretation, as boredom was the true killer on the empty road. If death came some other way, at the very least, it would be better than having done nothing at all. Sangrei continued tromping down the path and perked up at the sight of company, picking up the pace towards the relatively plain man. As he approached, he raised his right hand to catch the man's attention. Bandits were common on any large road, and with luck, he wouldn't be mistaken for a sole one.
"Hey there, friend," he called cheerfully to the would-be farmer, "Fancy catchin' someone out here. Just in time too, I was startin to feel a bit lost, though I suppose it's not really possible when you're only walkin in one direction." Keeping a friendly smile, his eyes flickered over to the split. "Though I guess that stops here. If you know there area, mind lettin me know what's around? Bit embarassed to say I don't really know where I'm goin at the moment." His expression didn't indicate anything of the sort, simply amusement at the situation.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 18, 2018 16:24:25 GMT -8
As Sangrei's hand comes down on the man's shoulder he'd be able to tell something was off. It didn't feel like there was flesh under the shirt instead it felt loose and far softer than it should be. It might take him a moment to realize just what had happened. He'd mistaken a scarecrow for a man but he could hardly be blamed. It was extraordinarily well made with no straw sticking out anywhere and rather than being high up in the field of weight the scarecrow appeared to be affixed to the fence, it appears as though he was doomed to further boredom... except the scarecrows head moves. The burlap face with button eyes turns of its own accord to face Sangrei and a voice, rough and scratchy emerges from its mouth. "Sorry, I don't know anything beyond this field. I've been stuck here since I was made." IT sounds rather depressed about this fact as gaze returns to the field. "Most people seem to go left though from what I've seen hope that helps."
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Sangrei Friedn
Established
Roleplay posts: 26
Age: 25-ish
Physical Description: Sangrei looks to be in his mid-20s, and has silver-white hair which has grown increasingly from a short crop. His eyes are dark turquoise and he stands at about 6 feet tall, but tends to slouch when presenting himself. His body has various scars, mostly nicks and scratches which have healed over, lightly visible. His most prominent wound is a healed gash stretching from his left shoulderblade to the middle of his back.
Clothes and Equipment: The only things that Sangrei carries at all times is his sword, Stahl Schmertz. Stahl Schmertz is a steel broadsword, standard issue from Sangrei's old corps. It has seen its share of wear and tear, and has been reforged and resharpened a number of times. He refuses to abandon the sword out of sentimental value, and it hasn't given out on him yet either.
Stahl's scabbard carries the weight of his allies; whenever Sangrei loses a comrade, he tears a strip of cloth from their clothing and adds it to the wrapping around the sheath.
Sangrei's general attire consists of casual clothing, usually local to the area he is in. He frequently carries a knapsack and wallet, though this is not always the case.
Registered: Jan 16, 2018 19:48:59 GMT -8
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Post by Sangrei Friedn on Jan 18, 2018 16:47:04 GMT -8
Upon noticing that the figure was, indeed, a scarecrow, Sangrei gave it another pat on the shoulder, nodding at its words. "Well, that sure sounds like it hasn't been fun. But I appreciate that ya decided to give me some directions, so, y'know...wanna join me? It's been tragically boring walkin down the road too, so I really don't think you're missin much, but maybe we can keep each other company. I'm sure I can scrounge up some legs for ya or somethin."
The man did a quick spin, keeping an eye out for anything that could complete the scarecrow's body, before landing on the fork in the road. Staring down the characteristics of the ground, he turned back after a few seconds with a grin, looking pleased for some reason. "My name's Sangrei, by the way. Whaddya think?" he asked, jerking his head back towards the path.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 19, 2018 6:09:58 GMT -8
The Scarecrow's attention is returned to Sangrei. It is impossible to tell what it thinks given that its painted expression is literally incapable of changing. However, something in its posture does suggest a certain hangdog attitude. "But if I leave who will guard the fields? I'd like to see the rest of the world but I think the wizard would be rather cross." Its head swivels both ways and then it adds with a slightly dejected tone. "Besides, I haven't any brains I am certain I would be a rather dull conversationalist."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 19, 2018 6:22:43 GMT -8
Roads are the veins of a nation they are the pathway that allows coin, goods, people, and news to circulate. These are the blood of a nation that which keeps it alive, vibrant, and going. Yet within the veins of the body there are mysteries and so to can mysteries can be found in the veins of a nation. Especially, on the outskirts far away from the heart. In those wild places that see the least blood of travel, the endless paths where roads from one nation connect to another, strange and unusual thing can happen, strange things on The Open Road. We open with a meteorite emerging from a tear in the night sky. The shining hunk of malevolent crystal goes streaking towards the earth, its impact was to be faithful. The dead were to rise and surely this was meant to lead to a new reign of terror for all those weary travelers that wander those winding paths between civilization. However, things do not always go the way kings plan even when those kings envision nightmares. Right before the crystal impacts the ground a second portal appears directly below it. The impact meant to be loud enough to raise the dead is never heard as the crystal is swallowed up and sent back to the one who sent it. The little hunk of malevolence would land squarely in whatever passes for a throne room, though its momentum and impact would be muted to avoid any damages. The lack of force would not be the only difference as attached to it is a single piece of paper with a few words scrolled onto it, reading as follows: [END OF: RETURN TO SENDER]
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Sangrei Friedn
Established
Roleplay posts: 26
Age: 25-ish
Physical Description: Sangrei looks to be in his mid-20s, and has silver-white hair which has grown increasingly from a short crop. His eyes are dark turquoise and he stands at about 6 feet tall, but tends to slouch when presenting himself. His body has various scars, mostly nicks and scratches which have healed over, lightly visible. His most prominent wound is a healed gash stretching from his left shoulderblade to the middle of his back.
Clothes and Equipment: The only things that Sangrei carries at all times is his sword, Stahl Schmertz. Stahl Schmertz is a steel broadsword, standard issue from Sangrei's old corps. It has seen its share of wear and tear, and has been reforged and resharpened a number of times. He refuses to abandon the sword out of sentimental value, and it hasn't given out on him yet either.
Stahl's scabbard carries the weight of his allies; whenever Sangrei loses a comrade, he tears a strip of cloth from their clothing and adds it to the wrapping around the sheath.
Sangrei's general attire consists of casual clothing, usually local to the area he is in. He frequently carries a knapsack and wallet, though this is not always the case.
Registered: Jan 16, 2018 19:48:59 GMT -8
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Post by Sangrei Friedn on Jan 19, 2018 17:33:53 GMT -8
"Well, ya already said that you'd like t'go, so that answers that question." Sangrei nodded as if the matter was settled, knocking on a few of the boards on the fence to check for loose planks. After finding two reasonably suited pieces of roughly the same size, he pulled up his sleeves and got to work pulling them off. To finish up the job, he angled them at the lower half of the scarecrow's body, making some poor pseudo-legs, with the hope that whatever magic was animating the scarecrow would fill in the logistical blanks. That done, his sword slipped free of his scabbard and with a quick swipe, sliced any potential bindings keeping the straw man tied to his post.
"Listen, think about it. The field looks great, but there's not even that many birds around for you ta keep away. And ya couldn't stop any person from doing anything even if ya wanted. Plus, you've been workin at it for so long, I'm sure y'need a break or somethin. Can also learn how to walk around, so it's even doin your job better when y'get back," Sangrei continued, sweeping his sword back into its place at his waist. With pointed but sure steps, he followed the path towards the right fork, only sparing a glance to the figure behind him. "Well, you're free now, so decide what ya wanna do."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 20, 2018 14:12:53 GMT -8
Given the fact that he was made of straw and mostly immobile The Scarecrow was helpless to Resist Sangrei's help. Soon it was cut free and it had a pair of boards sticking out where its legs should be. So long as the pseudo legs were firmly attached to its body it could move them. Of course, without feet or knees, The Scarecrow was essentially walking on stilts. It managed all of two steps before falling to the ground in a heap. "Oh, its no use I'm to dumb to walk." Moans The Scarecrow into the dirt not even trying to get up. "The only thing I am good for is scaring off crows, I appreciate the help but without any brains, I can't do this." The Scarecrow lays in a dejected heap not even trying to move. It appears as though it has decided to wallow in misery with its new found freedom.
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Sangrei Friedn
Established
Roleplay posts: 26
Age: 25-ish
Physical Description: Sangrei looks to be in his mid-20s, and has silver-white hair which has grown increasingly from a short crop. His eyes are dark turquoise and he stands at about 6 feet tall, but tends to slouch when presenting himself. His body has various scars, mostly nicks and scratches which have healed over, lightly visible. His most prominent wound is a healed gash stretching from his left shoulderblade to the middle of his back.
Clothes and Equipment: The only things that Sangrei carries at all times is his sword, Stahl Schmertz. Stahl Schmertz is a steel broadsword, standard issue from Sangrei's old corps. It has seen its share of wear and tear, and has been reforged and resharpened a number of times. He refuses to abandon the sword out of sentimental value, and it hasn't given out on him yet either.
Stahl's scabbard carries the weight of his allies; whenever Sangrei loses a comrade, he tears a strip of cloth from their clothing and adds it to the wrapping around the sheath.
Sangrei's general attire consists of casual clothing, usually local to the area he is in. He frequently carries a knapsack and wallet, though this is not always the case.
Registered: Jan 16, 2018 19:48:59 GMT -8
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Post by Sangrei Friedn on Jan 21, 2018 16:18:47 GMT -8
"Uhhh...okay, that was probably my bad." Sangrei had the inkling in the back of his head that the idea probably wasn't the best, so in the end, it had actually turned out better than expected. "Well, y'know, at least we know it works. Look, I've got a better plan. Still warmin' up so let me off for that one there." He doubled back to the scarecrow and removed the faux stilts as it lay prone in depression.
He dropped the knapsack off his shoulder, letting it fall to the ground. Digging inside, the man found what he was looking for, a pair of plain brown pants and some twine. With swift movements, he tied off the leg holes of the clothing. Walking into the field, Sangrei scythed across a few patches of the wheat, just enough to fill the pants. He attentively stuffed the bottom of the legs to make them slightly larger, creating extra mass for feet. When the wheat-filled pants were full, he returned to the scarecrow and knelt down, placing the waistband to the bottom of the scarecrow.
"Let's hope this works. If it does, get up and come with me, ya spoilsport. I didn't work this hard for a companion just t'have him wallowin around on the ground."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jan 21, 2018 18:00:52 GMT -8
Assuming Sangrei affixed the legs to the bottom half of The Scarecrow in someway. Be it by sewing needle and twin or just tying torso to legs together then it would work. If Sangrei just held The Scarecrow's new legs to his body, it would semi-work. In that the legs would become animated but when it tries to push itself to its feet the legs wouldn't come with it, though they did move a bit while it would be trying to do so. Either way, Sangrei would eventually get to the affixing the legs to body part of this equation and The Scarecrow would get on its feet. It would take a few tottering hesitant steps its hay legs working similarly to human ones, bending at about the mid-way point like knees. After he doesn't immediately face plant again it would turn to face Sangrei. "Wow, I can walk thank you. You must be real smart, I wish I had a brain as big as yours." Shaking its head it looks left and right. "I guess if you want a dumb old pile of cloth and hay like me to come with you, it'd be the least I could do to thank you." Not the most enthusiastic agreement ever but hey! He'd agreed!
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Allahab Alddayim
Established
Roleplay posts: 40
Age: Good Question
Physical Description: Allahab's most common appearance is that of a tall lean man with darkly coloured skin and darker eyes. His hair is long and black, his face covered in dark scruff. His jawline is angular his nose aquiline and his cheekbones high. There is a distinct sense of power about him and of imminent danger, partially because of the distinct smell of smoke that follows him wherever he goes. Of course, as an Ifrit he is capable of changing his appearance and his true form is that of a vaguely humanoid pillar of smoke and flame.
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Clothes and Equipment: He tends to wear desert garb of fine make, richly dyed. He tends to prefer vests and loose pants and he carries a scimitar and a handheld crossbow.
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Registered: Aug 22, 2017 18:19:35 GMT -8
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Post by Allahab Alddayim on Oct 25, 2019 5:36:44 GMT -8
The autumn air was crisp and cool. It had been a cloudless day so the chill weather had actually been quite pleasant in the afternoon but as the sun begins to set on the horizon the cold is more a portent of the winter to come. Most travellers would have found a place to make camp at this point but there were always the brave few that would try to push on and find an inn, perhaps forgetting how early and quickly the sunset this time of the year.
Allhab did not truly need to stop to make a fire if he wasn't inclined to, he could survive the chill of the weather without much trouble. However, his trusty equine companion Musafir had been carrying him all day and deserved the rest. So he'd found a suitable spot near the road, a place that was sheltered from on high by the boughs of an old oak with a large rock next to it that made a comfortable enough backrest and then he'd started his fire.
The flames licked up towards the sky, dancing merrily oblivious to the chill. Allhab's gaze watching the sparks and embers caught by the breeze as they drifted up towards the sky passing through the leaves, little motes of light. Unknowingly signalling to any passing travelers the potential for succor from the cold night, warmth for sure and perhaps a bite of food if they were lucky.
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Tala
Committed
Strider
Roleplay posts: 53
Age: 32
Physical Description: Strong-willed Tala is of not of considerable height for her kin, but standing at 5’9”, is still taller than most humans. Her long black, untamable mane is dreaded and braided away from her pale face. With a towering, strong form, she has a fine athletic figure after a lifetime of hunting & fighting, with stamina great enough to be able to hike and hunt long distances over a period of days without tiring. Unforgettable watchful, icy-blue eyes that don't miss much.
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Clothes and Equipment: +Fur cloak w/ feathered hood +Face paint
+Light leather armor +Rings of Aegis (Accuracy+)
+Linen tunic and trousers +Claymore (Silver)
+Leather bracers and boots +Scimitar dagger
+Bandaged arms/wrists +Shortbow/Arrows
+Bandaged feet/ankles +Travel pack (misc.)
+Water Skin +Two books (Ask for details)
*
Allegiances: The Companions (Company of Mercenaries)
Registered: Aug 6, 2019 14:02:05 GMT -8
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Post by Tala on Oct 25, 2019 10:52:49 GMT -8
If a caravan was robbed by a group of armed highwaymen in the forest, would it still make a sound? Even if no one else could hear them, the sounds of swords against swords and flesh were still raw in Tala's ringing ears. She had tried to keep them from panicking and scattering once the first highwayman appeared to block the path, but being a stranger to these lands, these people, they did not trust her word.
They ran into the woods, thinking it was safe, only to fall straight into their waiting hands. All of them, slaughtered, over a bit of gold, including the merchant lord she had been hired to escort. But Tala had cared nothing for him but for the contents of his pouch, and his cold, lifeless body was of no use to her. The gang left her there after cutting down their numbers by half; they already got what they came for.
A shaky hand pressed against the bark of a tree as Tala moved slowly through the forest, pulling the caravan's horse with the other. The chill in the air was shy compared to the deep, dark winters of Taingaard. A flickering light had cut through the darkness up ahead, alerting the mercenary of a presence. Tala had unmounted the horse and moved around the darkness, watching for any threats. Unable to recognize the figure sitting by the fire as one of the highwayman, she retrieved the horse, and entered his line of sight. He would have heard the sounds of the horse's indignant huffing before spotting her disheveled form. It would be difficult to explain the blood.
"Pardon, sir," Tala struggled as she searched for the right words, being far out of practice, but breathed a sigh of relief as she came closer to the fire. "Well met."
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Allahab Alddayim
Established
Roleplay posts: 40
Age: Good Question
Physical Description: Allahab's most common appearance is that of a tall lean man with darkly coloured skin and darker eyes. His hair is long and black, his face covered in dark scruff. His jawline is angular his nose aquiline and his cheekbones high. There is a distinct sense of power about him and of imminent danger, partially because of the distinct smell of smoke that follows him wherever he goes. Of course, as an Ifrit he is capable of changing his appearance and his true form is that of a vaguely humanoid pillar of smoke and flame.
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Clothes and Equipment: He tends to wear desert garb of fine make, richly dyed. He tends to prefer vests and loose pants and he carries a scimitar and a handheld crossbow.
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Registered: Aug 22, 2017 18:19:35 GMT -8
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Post by Allahab Alddayim on Oct 25, 2019 19:47:16 GMT -8
The flames of two lights approach the Ifrit's fire and he looks down from the boughs of the trees, where the embers mingled with the stars, to look at the woman who approached. It was not an exaggeration to say she was looking a bit worse for wear and it was clear that there had been a considerable amount of strife in her recent past.
"Well met indeed."
He responds to her greeting but he doesn't rise. His voice was rich and dark, tinged with an accent that gave his words a spice that was far from what she was likely used to. The effect on the ears was something like honeyed chocolate with just hint of spice, his baritone filled with rich and complex undertones.
Cocking an eyebrow he continues with a slight lilt to his voice. "I take it since you are alone and you chose to announce yourself, you were the one being attacked and you managed to escape." The lilt almost made it sound like a question but he sounded so sure it felt more like a statement. He makes a gesture with his hands indicating a spot across from him before he goes on.
"Come, rest your weary bones at my fire. Perhaps it will chase away your chill."
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Tala
Committed
Strider
Roleplay posts: 53
Age: 32
Physical Description: Strong-willed Tala is of not of considerable height for her kin, but standing at 5’9”, is still taller than most humans. Her long black, untamable mane is dreaded and braided away from her pale face. With a towering, strong form, she has a fine athletic figure after a lifetime of hunting & fighting, with stamina great enough to be able to hike and hunt long distances over a period of days without tiring. Unforgettable watchful, icy-blue eyes that don't miss much.
*
Clothes and Equipment: +Fur cloak w/ feathered hood +Face paint
+Light leather armor +Rings of Aegis (Accuracy+)
+Linen tunic and trousers +Claymore (Silver)
+Leather bracers and boots +Scimitar dagger
+Bandaged arms/wrists +Shortbow/Arrows
+Bandaged feet/ankles +Travel pack (misc.)
+Water Skin +Two books (Ask for details)
*
Allegiances: The Companions (Company of Mercenaries)
Registered: Aug 6, 2019 14:02:05 GMT -8
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Post by Tala on Oct 26, 2019 7:12:18 GMT -8
A soft gust tussled the canopy and dead leaves fell all around them. Tala continued approaching the stranger. Judging by the tone of his naturally foreign accent, he seemed approachable enough. As she walked closer, she took in his dark and sculpted features. She did not know what that style was called but he seemed comfortable enough to barely wear a tunic. A strange and unusual choice, even sitting beside a fire. The mercenary froze when he cast an eye over her predicament with so much ease that it was startling. "How---?" Tala's hand went for the hilt of her sword, and slightly drew it. If he knew about the attack, it was possible that he could have been one of them, afterall. She could have been walking into yet another trap. Perhaps she had been too eager to bring some warmth back into her bones. "Who are you?" Or should she be asking what? Her change in tone fast, now alarmed of the man who was now far too suspicious. Her brows furrowed over sharp blue eyes which were commanding, untrusting, and deadly.
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Allahab Alddayim
Established
Roleplay posts: 40
Age: Good Question
Physical Description: Allahab's most common appearance is that of a tall lean man with darkly coloured skin and darker eyes. His hair is long and black, his face covered in dark scruff. His jawline is angular his nose aquiline and his cheekbones high. There is a distinct sense of power about him and of imminent danger, partially because of the distinct smell of smoke that follows him wherever he goes. Of course, as an Ifrit he is capable of changing his appearance and his true form is that of a vaguely humanoid pillar of smoke and flame.
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Clothes and Equipment: He tends to wear desert garb of fine make, richly dyed. He tends to prefer vests and loose pants and he carries a scimitar and a handheld crossbow.
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Registered: Aug 22, 2017 18:19:35 GMT -8
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Post by Allahab Alddayim on Oct 27, 2019 6:10:42 GMT -8
Allahab raises his hand in surrender, though he doesn't come to his feet and his expression betrays no worry at her threatening posture. "So eager to get into another fight?" He inquires, a slight smile curling at the corner of his lips. It wasn't malicious or cruel, just amused, giving the impression that he firmly believed he had the situation in hand.
"I would think a woman splattered with blood, weary from the trail, and seeking shelter as the sun sets would have a little less fight." Of course, how he'd made all that out when she was only just in the circle of his fire was a good question. Either he had the eyes of a hawk or it truly was a question of just what he was.
"As for who I am, Allahab Alddayim." He introduces himself the name flowing from his lips had an almost musical quality in it. The fire suddenly sparking and sent some embers into the sky, a coincidence surely.
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Tala
Committed
Strider
Roleplay posts: 53
Age: 32
Physical Description: Strong-willed Tala is of not of considerable height for her kin, but standing at 5’9”, is still taller than most humans. Her long black, untamable mane is dreaded and braided away from her pale face. With a towering, strong form, she has a fine athletic figure after a lifetime of hunting & fighting, with stamina great enough to be able to hike and hunt long distances over a period of days without tiring. Unforgettable watchful, icy-blue eyes that don't miss much.
*
Clothes and Equipment: +Fur cloak w/ feathered hood +Face paint
+Light leather armor +Rings of Aegis (Accuracy+)
+Linen tunic and trousers +Claymore (Silver)
+Leather bracers and boots +Scimitar dagger
+Bandaged arms/wrists +Shortbow/Arrows
+Bandaged feet/ankles +Travel pack (misc.)
+Water Skin +Two books (Ask for details)
*
Allegiances: The Companions (Company of Mercenaries)
Registered: Aug 6, 2019 14:02:05 GMT -8
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Post by Tala on Oct 27, 2019 16:22:13 GMT -8
"Aye," Voice grave, Tala did not smile back. "Perhaps wherever you are from you are accustomed to weak, weary, unsuspecting women. Falling into all sorts of trap again, and again in hopes of some respite. But Daughters of Tain do not know how to fall. We are made from tougher hide." Whatever kind of women he was used to, they seemed far too soft. The more he spoke, the more suspicious he seemed, for he was far too light-hearted. It was unnerving how he went completely unbothered, as he made no attempts to put Tala, whom had just been the victim of a horrendous crime, at ease, opting to make light of the situation instead. If he thought she would have let her guard down at his jest, he had another thing coming for him. Tala would say he was absolutely one of those men that had just gotten away with theft and murder and would never be found out. "I don't trust you, Allahab Alddayim," Tala's voice lowered dangerously as she gestured with her sword. "Step away from the fire."
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Allahab Alddayim
Established
Roleplay posts: 40
Age: Good Question
Physical Description: Allahab's most common appearance is that of a tall lean man with darkly coloured skin and darker eyes. His hair is long and black, his face covered in dark scruff. His jawline is angular his nose aquiline and his cheekbones high. There is a distinct sense of power about him and of imminent danger, partially because of the distinct smell of smoke that follows him wherever he goes. Of course, as an Ifrit he is capable of changing his appearance and his true form is that of a vaguely humanoid pillar of smoke and flame.
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Clothes and Equipment: He tends to wear desert garb of fine make, richly dyed. He tends to prefer vests and loose pants and he carries a scimitar and a handheld crossbow.
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Registered: Aug 22, 2017 18:19:35 GMT -8
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Post by Allahab Alddayim on Oct 27, 2019 16:43:54 GMT -8
"Hardly." He says with a snort. "But Sakandi women tend to err more on the side of diplomacy. Diplomacy and a knife hidden within her shawl should she find herself not like the kind of company she finds herself keeping." It was clear that the woman was neither calming down, nor entirely in her right mind. Clearly on edge from recent events, perhaps even in shock.
"And why would I do that?" He inquires when she orders him to move away from his fire. "You've decided you do not trust me, that would seem reasonable for you to ride on. Unless you plan to try and rob me?" He says with an arched eyebrow he was still calm, despite his hands being in the air he was still calm.
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Tala
Committed
Strider
Roleplay posts: 53
Age: 32
Physical Description: Strong-willed Tala is of not of considerable height for her kin, but standing at 5’9”, is still taller than most humans. Her long black, untamable mane is dreaded and braided away from her pale face. With a towering, strong form, she has a fine athletic figure after a lifetime of hunting & fighting, with stamina great enough to be able to hike and hunt long distances over a period of days without tiring. Unforgettable watchful, icy-blue eyes that don't miss much.
*
Clothes and Equipment: +Fur cloak w/ feathered hood +Face paint
+Light leather armor +Rings of Aegis (Accuracy+)
+Linen tunic and trousers +Claymore (Silver)
+Leather bracers and boots +Scimitar dagger
+Bandaged arms/wrists +Shortbow/Arrows
+Bandaged feet/ankles +Travel pack (misc.)
+Water Skin +Two books (Ask for details)
*
Allegiances: The Companions (Company of Mercenaries)
Registered: Aug 6, 2019 14:02:05 GMT -8
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Post by Tala on Oct 27, 2019 17:20:58 GMT -8
Tala let go of the horse's reigns as it pulled away. She stepped forward, trying to force his way away from the fire. He would have to make sure to steer clear of the dangerously sharp edge of her sword. She thought about giving him a proper explanation but trying to focus through the tunnel vision was proving to be a difficult task all by itself. The woman rummaged over his belongings, assuming they were his at all. If she found nothing of the contents stolen from the caravaners, did that still mean she could trust him? Even so, the tough act was taking its mental toll, as she suddenly found herself reeling. Tala paused, looking rather grim as she realized what she was doing. "I'm sorry," she whispered as she rose, feeling pathetic, and far too exposed for her own liking. There was a pause as she tried to figure out what to say. "I'm not trying to rob you." Although it was proving difficult to meet his eyes, Tala finally managed to hold them. "I wanted to be sure you were not one of them."
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Allahab Alddayim
Established
Roleplay posts: 40
Age: Good Question
Physical Description: Allahab's most common appearance is that of a tall lean man with darkly coloured skin and darker eyes. His hair is long and black, his face covered in dark scruff. His jawline is angular his nose aquiline and his cheekbones high. There is a distinct sense of power about him and of imminent danger, partially because of the distinct smell of smoke that follows him wherever he goes. Of course, as an Ifrit he is capable of changing his appearance and his true form is that of a vaguely humanoid pillar of smoke and flame.
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Clothes and Equipment: He tends to wear desert garb of fine make, richly dyed. He tends to prefer vests and loose pants and he carries a scimitar and a handheld crossbow.
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Registered: Aug 22, 2017 18:19:35 GMT -8
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Post by Allahab Alddayim on Oct 28, 2019 14:25:13 GMT -8
Allahab did not seem any more bothered by her sword when it was closer than when it had been far away. The most he did was absently move his head if she tried to shove it through his face rather than at it. By the time she finishes ruffling through his saddlebags, his expression has gone from amused to slightly annoyed. However, he musters his reserves of politeness so as to not belittle the poor woman's judgement. She had clearly been rattled and he could not hold her truly to account for her actions, as nonsensical as they were. "I assure you that I mean you no ill will and that I partook of no attack against anyone this evening. I made camp before the sun's fall." He gestures around so she can take in his tent and where some clothing is hanging to dry, things that could not be done swiftly by someone who had to rush to get ahead of her.
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Tala
Committed
Strider
Roleplay posts: 53
Age: 32
Physical Description: Strong-willed Tala is of not of considerable height for her kin, but standing at 5’9”, is still taller than most humans. Her long black, untamable mane is dreaded and braided away from her pale face. With a towering, strong form, she has a fine athletic figure after a lifetime of hunting & fighting, with stamina great enough to be able to hike and hunt long distances over a period of days without tiring. Unforgettable watchful, icy-blue eyes that don't miss much.
*
Clothes and Equipment: +Fur cloak w/ feathered hood +Face paint
+Light leather armor +Rings of Aegis (Accuracy+)
+Linen tunic and trousers +Claymore (Silver)
+Leather bracers and boots +Scimitar dagger
+Bandaged arms/wrists +Shortbow/Arrows
+Bandaged feet/ankles +Travel pack (misc.)
+Water Skin +Two books (Ask for details)
*
Allegiances: The Companions (Company of Mercenaries)
Registered: Aug 6, 2019 14:02:05 GMT -8
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Post by Tala on Oct 28, 2019 18:18:28 GMT -8
"I believe you," she said, and wondered why. Her head spun as she realized her senses had gone with the wind. Putting away her sword with a clank, she stumbled over to the fire, dropping the scabbard onto the dirt with a thud, and collapsed onto her knees, trembling. Despite being so close to the burning embers they could not reach her rattled bones. It seemed almost too far away, as if she were not there at all. Something else took hold of her entirely. Into the very depths of her heavy soul was an ocean. That was where she found herself. Once, she used to float with ease over a calm and tranquil surface. But over the years she had somehow found herself treading water. That was fine. That much she could handle. Although she could not place where or when the waves rose up like mountains that clashed and burst together with inconceivable force. "You failed them," she muttered to her calloused hands, feeling displeased, and many other things. "You failed them all. You were supposed to protect them, and you didn't." She shrugged, as if she couldn't believe how simple the concept was, and clenched her hands into fists. "You were supposed to protect them, and you couldn't." As tears streamed down her cheeks, Tala wasn't sure if she was only speaking of the caravaners anymore as she remembered her fallen comrades from many years ago, and her family before them. "You're weak. You're nothing."
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