Vaelar Black
Dedicated
Roleplay posts: 114
Age: 35
Physical Description: Vaelar is a massively tall man, standing at a height of six and a quarter feet and possessing a powerful build. He has flowing, well-kept hair of snow white, reaching down past his shoulders, and eyes of a deep violet. He has a youthful face and a strong, well-cut jawline, usually covered with a dusting of stubble. Overall, his appearance is much more youthful than his actual age, and his energy and charisma has not dissipated over the years of his being a sellsword.
Clothes and Equipment: ===================================================
Outside of battle, Vaelar wears simple and comfortable, yet elegant clothing. His indigo tunic is made of cave spider silk, breathable and flowing, and purposefully baggy so as to show off a hint of his muscular build. He usually wears a set of dark brown leather trousers to go along with it, completing the ensemble with a pair of well-built leather boots.
In battle he wears a set of heavy full plate, the metal of which has been stained black with red trim, an imposing depiction of a red dragon painted across the chest. Normally he wears no helmet, preferring as wide a range of view as possible. As for weaponry, he normally wields a well-made bastard sword handed down his bloodline named "Nightrend", paired with a steel kite shield, although the shield can be abandoned and the bastard sword wielded with two hands. On his belt he generally carries a complement of several different throwable substances, from gaseous potions to napatha to a vial of an unknown, viscous substance which traps his enemy in a thick, sticky black slime, simultaneously slowing their actions and compromising armour strength with its acidity.
Registered: Sept 13, 2015 7:53:53 GMT -8
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Post by Vaelar Black on Feb 29, 2016 17:10:46 GMT -8
Vaelar calls for his steed, and an initiate brings it over, holding it by the bridle. He mounts it, and then pulls Jun up by the waist, setting her in front of him, snugly in his lap. His arms wrap about her to grasp the reins, which he snaps downward to spur the horse into motion, following Ying-Na. He's still shirtless, his bare chest pressing up against Jun's back, but he always keeps all his provisions loaded onto his destrier, just in case he needs them. It comes in handy now.
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Doobie du Shoobie
Dedicated
The Premier Stand Master!
Roleplay posts: 397
Age: 18
Physical Description: He's a Kobold with green scales and long hair that has recently turned platinum colour.
Clothes and Equipment: Blue Mage Robes with gold trim and the Heroes Guild cape draped over one shoulder.
Allegiances: Heroes Guild, Jun of the Celadine
Player's online availability : Every Day, noon to 2am eastern us time
Registered: May 28, 2015 14:51:50 GMT -8
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Post by Doobie du Shoobie on Feb 29, 2016 17:16:17 GMT -8
Doobie would follow.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 1, 2016 7:39:03 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf.) Again the creature watches Ralf's antics, more confused than anything. "No gold? Then ya don't pass." The troll rumbles out, it is clearly getting annoyed. When the human starts banging on his shield, the troll looks curious. "A bet? What I get if I win? You said you don't got no gold."
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 1, 2016 15:24:24 GMT -8
"This," Ralf says, withdrawing one of his swords. Ralf carries two swords: a steel sword for fighting, and then his family sword: which is never used, and rarely unsheathed.
The blade is exquisite. The steel is unlike anything the troll would have seen, that is, if it was even made of steel; there was no telling what was used to make such a finely crafted blade. The hilt was perfectly molded, with a wolf-like head at its top, its mouth opening as if to swallow the blade. The wolves eyes were made of blue gems that reflected the sunlight with an ancient glow. It was ancient, but outlandish, and was perhaps one of the most valued items in the Overworld: the family sword of House Valgard! It was worth more gold than anyone could possibly carry on their person.
"So... break my shield... you get my blade... fail to break my shield... and I pass... deal?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 2, 2016 12:47:48 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf.) The troll eyes the sword. An observer, could almost see the wheels turning slowly in it's mind. It wanted gold, the human had no gold, the human wanted to cross, the human can't cross without paying the toll, the human offered a bet, it wanted him to hit his shield, if the shield broke, the troll got a shiny toothpick. This was too complicated for the troll, he decided to just eat the human. With a mighty roar the troll springs forward. He swings his mighty club down in an overhand strike, aiming for Ralf's skull.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 2, 2016 13:46:42 GMT -8
Alden MarshalThe troll doesn't seem to take the hint. "Plan B," Ralf curses to himself as the troll leaps for him. In the lazy, antic-like state he was in, he was barely able to compose himself and actually dive to his left to avoid the troll's club. "Oof," Ralf lands with a thud on his frontside, but does not hesistate to push himself back up and dart forward - out of reach of the troll. During the commotion he fumbles with his family sword and slides it back into place before turning around to face the troll. By now he has gripped his Hirhanic shield and withdrew his steel longsword. "Come get me you big oaf," he taunts, turning to his left again and running for the river that passes beneath the bridge. He slides down the embankment, and glances back to see what the troll is doing.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 2, 2016 14:42:27 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf) The troll was faster than he looked, and he stayed hot on Ralf's heels as the warrior ran. The brute swings his club wildly, each blow would be enough to shatter bone. However, the human out paces him, at least until he glances back. A crush horizontal blow moving from the troll's right to the left, is leveled at the warriors midsection.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
=====
Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 2, 2016 15:15:00 GMT -8
( Alden Marshal) The troll was indeed fast and Ralf could almost feel it breathing on his neck. It was like jotun-hunting back home in Asgeir. When the great beast's club was brought into horizontal swing Ralf knew he had to make his move. He clenched his Hirhanic shield with all his might and then spun around. Club met shield with a loud thwack. The sheer brute force behind the swing was enough to send Ralf flying like a baseball. But then that was his stratgegy all along: to get the troll to hit the shield. It had just been unfortunate that he didn't do it when Ralf wasn't holding the shield. As per the enchantment bestowed upon it by Ralf's old comrade Hirhan, the shield absorbed the impact of the club's blow, storing it as potential energy across its surface. A metallic reverberating sound could be heard, if only faintly. Now all Ralf needed to do was say the magic word and voila, the energy could be released in the direction of the troll, as if he was hitting himself with his own club. "Ooof!" Ralf landed with another hard thud, only this time in the water beneath the bridge. "Ugh." The troll's blow was pretty hefty and knocked the wind of the Varan warrior. If not for the magical properties of his shield, he may have very well broken his left arm and ribs - if not more. Ralf rolled over, still on the ground lying on his back, making no effort to pick himself up, to see the troll's next move...
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Warlord Shintaro Nishida
Dedicated
Marquis of Aozora
Roleplay posts: 312
Age: 25
Clothes and Equipment: Eye Patch, Katana and Wakizashi, Odachi
Registered: Sept 3, 2015 22:12:26 GMT -8
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Post by Warlord Shintaro Nishida on Mar 2, 2016 18:02:02 GMT -8
The former lord walks the road with his faithful servant. It has been a couple days since they left New Brimiarde. They still didn't know where they were going to go.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 3, 2016 8:36:56 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf.) The troll roars in malicious glee as Ralf flies. It then continues its assault, bounding over to the prone warrior. It does not hesitate, it brings it's club up and down, hurtling towards it's fallen foe. It was determined to make the man who confused it pay.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
=====
Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
=====
Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 3, 2016 14:23:01 GMT -8
( Alden Marshal) "Sholt!" The word is shouted, and so from the surface of his shield flies forth all the fury of the troll's first attack. All of the stored energy from the troll's earlier attack blasted upwards, towards the troll's club. With luck, it would stop the club and force it back upwards, hopefully sending it smashing into its face and sending him tumbling back. As soon as the troll was hit Ralf would jump to his feet and prepare his sword for his next move...
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 3, 2016 19:41:16 GMT -8
What the heck just happened? One minute Whir was talking to a rather misshapen but seemingly affable restaurateur and the next he was standing on a bridge over the river he had seen earlier in the day. But it was nearer to nightfall now. And he hadn't managed to get any food! This probably wasn't going to be a great evening.
There was nothing for it. He headed off in the same direction he had been walking before he wandered into the odd town. Hopefully he would find somewhere safe to bed down before night closed in.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 3, 2016 21:37:00 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf ) The blast from the shield definitely had an effect. The trolls club arm was sent flying backwards, and the troll stumble along with it. The beast was put temporarily off balance. Ralf had ample time to regain his footing, and draw his sword. However, by the time he did so the troll had recovered, and was roaring at him again. (The Camp Fire - Whir ) As Whir makes his way down the road, the sun sets and darkness claims the world once more. Just when the barbarian is thinking of stopping, he would spot a twinkle of fire light just off the road. Should he approach he would first smell, the delicious aroma of cooking meat. Then he would hear the chatter of conversations. Finally he would see the camp, a wizard, a thief, and a warrior are sitting around a camp fire. They appear to be in the middle of a heated conversation, while they wait for their food to cook.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 4, 2016 14:36:51 GMT -8
( Alden Marshal) As the troll went off balance, Ralf was jumping to his feet, sword drawn, and quickly rushed by the troll's right side, where his right arm could deal damage. He slashed at the troll's leg on the front as he rushed by, and then brought it backwards and slashed at the back of the leg as he continued on, and kept running to maintain distance with the troll.
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 4, 2016 17:07:53 GMT -8
"Ho there, strangers," Whir called out as he approached the group surrounding the campfire. The roasting meat was almost enough to make him take a knee as his hunger kicked in at full force. "Might I join your fire and repast? I have little to offer in return, but I'm in an awful way at the moment, having run out of food just recently."
Before approaching further, he digs into the small pouch holding the drake's tear and removes it. Holding it up so that it twinkles in the firelight, he looks back to the group to assess their reaction. He might not be able to stow the tear before an en-mass attack, but he kept enough distance so that he could draw his sword if necessary.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 5, 2016 7:14:26 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf.) The faster Ralf would have little difficult slipping past the troll. His two quick blows would even land successfully. Unfortunately the blows made on the run, were not strong enough to pierce deep in to the trolls, armor like hide. Though they did draw blood, they did not do any real damage. Roaring in rage and frustration, the troll whirls and takes off after Ralf. Club swinging as they go, the troll chasing Ralf to the area under the bridge. (The Adventurers Camp - Whir.) Just before he reaches speaking distance Whir, would catch the flavor of the argument. "We are talking in circles! An adventurer needs a keen mind, can't you see that? With a sharp mind, you can always find a way out of tight situation." The old wizard says heatedly at this companions. "A plan o' action won't do ye much good, if ye don't have the physical prow-ress to perform it. Ye ol' git not everyone has magic! So not everyone can use it ta follow through on plans, instead of their body. Ye need ta be strong in body, more than strong in mind." The warrior wears a helmet, but his voice is deep with a thick accent. "Please boys, as I have said before you are both wrong. More than anything, what an adventurer needs is luck! Having chance on your side let's you survive any situation, even ones where mind and body fail. Hush now though we have a visitor." The young thief cuts off her chastisement, and the group look to Whir. They don't pay any mind to the drakes tear. The wizard speaks up first. "Hail and well met young man! No need to pay us with treasure. Now, you have the look of an adventurer. Tell you what you can have a seat at our fire, and a helping of our food, if you help us resolve our argument. What is most important to an adventurer. The mind?" "The body?" Say's the warrior. "Or luck?" Say's the thief.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
=====
Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
=====
Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on Mar 5, 2016 7:21:59 GMT -8
( Alden Marshal) While Ralf's attacks do not do the damage he had hoped, he is still satisfied the troll is wounded. Now running, Ralf darts underneath the bridge - close to one of its pillars. His hope? For the troll to smash the column and collapse the bridge. Ralf would be able to move out of the way quick enough, and maybe the troll would be trapped under the rubble.
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 5, 2016 8:33:44 GMT -8
"An interesting dilemma indeed," answers Whir. He slips the drake's tear back into its pouch and approaches the fire. As he sits down near the fire, he asks his own question. "Why do you each feel as though there's only one true virtue an adventurer must live by? If I might offer myself for a comparison, I am certainly not as developed in body as you, sir warrior, nor in mind as you, sir wizard. I feel I might have a greater than normal acquaintance with good luck, but I certainly can't compare to you, young rogue." He winks at her for effect.
"Yet," he continues, "given all these things, I have survived for many years on the open road. Battles large and small. Cities young and old. Ruins and dungeons. Fields and forests. So I ask again, why must there be only one virtue?"
All the while, Whir has been collecting food and he finally sits back and reclines on one elbow. As soon as he finishes his exposition, he shovels the food into his mouth with his open hand. Ah, so good, he thinks to himself.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Mar 5, 2016 16:39:01 GMT -8
(The Bridge Troll - Ralf Valgard, the White Wolf.) The troll enters the area under the bridge, snarling viscously. However it seem hesitant to attack, and it's wild swings slow. For whatever reason, it is hesitant to attack here. Perhaps it has something to do with the pile of hay, laid out for bedding. It may not want to accidentally destroy, what is apparently it's home. (The Adventurers Camp Fire - Whir.) The wizard nods his head in agreement. "You are quite correct, a measure of all three is quite practical. The question we are asking, is what is best. Which attribute do you prize most highly, in other words. I stand by the mind. The other two are important, of course but the keen mind is preferable. It allows you to see options you would otherwise miss." The fighter scoffs. "Of course ye say that. It's the body! That which lets you take action, you other wise couldn't." The thief titters. "You are both being silly. Luck, that which let's you succeed no matter the odds."
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Whir
Committed
Roleplay posts: 95
Age: 23
Physical Description: Whir stands approximately six feet and five inches (nearly two meters) tall. His skin ranges from pale to dark blue and is lined with bright markings that do not appear to be tattoos. Dark blue crystals shoot back from his scalp where hair would be on a pure blooded human. He is lithe and corded, muscles defined, but not pronounced.
Clothes and Equipment: ...
Simple clothing hangs from Whir's slim body. The only apparent armor a banded chest plate made of what appears to be some dark wood. Resting on a loop attached to the back of this chest piece is a long and narrow sword. To the untrained observer it almost appears as a needle, with the eye replaced by a pommel set with some light blue gem. The sword is in fact, made from a single crystal of orichalcum. The rapier-like double edged blade is nearly indestructible despite its thin profile. A leather wrap starts at the pommel and runs about eighteen inches up the body of the sword, where immediately after, the five foot long blade takes an edge.
Registered: Feb 24, 2016 19:59:25 GMT -8
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Post by Whir on Mar 5, 2016 16:47:35 GMT -8
"Well then," starts Whir, "if I had to pick just one, I suppose I'd choose luck. When you're too tired to dodge an ogre's greatclub, but he trips and misses you anyway, that's luck. When you can't remember how a lock works, but your pick finds the tumbler anyway, that's luck. A honed body can't help you pick a lock, nor can a honed mind help you dodge an ogre, but by the goddess, luck can save you in either case."
Whir continues to eat the food the party has shared, his stomach's grumbling finally quieted.
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