Deleted
Roleplay posts: 0
Registered: Nov 15, 2024 18:21:42 GMT -8
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Post by Deleted on Mar 12, 2015 13:36:34 GMT -8
Here stands the main entry into the rapidly developing Castle of Medan. Heavily fortified doors and barred gates set in the stone architecture of a new gatehouse structure have replaced the less sophisticated security of the older Fort Stonevale. A recently constructed drawbridge spans a man-made chasm in the dirt, from which stone had been quarried for further construction and clay gathered for various projects. (All visitors to the castle must post here first, and must be provided access by the the government in charge.)
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Rilae Nai'lo
New
Roleplay posts: 5
Age: 24
Physical Description: Blonde wavy hair and Deep Blue eyes. Rather Athletic Build
Clothes and Equipment: Leather Armor and Dark Green Cloak. A long bow and two large curved knives.
Registered: Mar 13, 2015 15:09:30 GMT -8
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Post by Rilae Nai'lo on Mar 13, 2015 16:40:47 GMT -8
Rilae approaches the gates seeing the guards. "Hello, I come to offer my services as a Scout to the Kingdom of Medan. I assure you my skills would be an asset to this fine kingdom." I say leaning to one side. Not having put down the hood of my cloak I just look at the guards waiting for approval. My blonde hair falling across my face.
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Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on Mar 13, 2015 17:17:35 GMT -8
Who awaited her were the two gate guards, who nodded in silent agreement to each other to allow her to pass. Rilae was allowed into the massive fortress/construction project that was the new Castle of Medan. "Right... just this way." The left spearman offered to lead her in the right direction. "The compound to the left, that's the public government offices. You want Levanius Curio, for the Scouting Division."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Mar 28, 2015 2:49:00 GMT -8
Jun looked around, examining the layout of the drawbridge and gatehouse structure. She was nervous, and hoped the guards wouldn't notice her hesitation as she slowly made her way towards the entrance to the castle. "Ok, I'm ready for this. It's fine. Argh, of all the things my dad taught me why wasn't one of them how to do job interviews?! Ok. Just gotta be confident." As she made her way to the front gate she became aware of how bulky her equipment felt under her cloak. She thought to herself that cloaked figures were supposed to look mysterious and cool, but instead she felt like a big child. She wondered if grandma ever had to do stuff like this.
Finally she worked up the courage to stop muttering to herself and instead direct more audible mutterings at another human being.
"Hi, umm, my name is Jun from the Celadine clan... I um, you guys need mages right?"
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Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on Mar 28, 2015 7:38:47 GMT -8
"Mages? You're a mage?" The guard on the right looked at her real quick, and then waved her on through. "Come on through then, our King Hylon just started recruiting mages... and he began the construction of a magic academy," he said, then proceeded to ask more, mainly out of curiosity. "How proficient are you in the arcane?"
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Mar 28, 2015 7:53:51 GMT -8
"Well, that was easy," Jun thought to herself, almost forgetting to answer the question. "Oh, well, when I was little my grandmother taught me as many spells as she could. I'm pretty good with flames, a little lightning, some shadows. I'm still working on teleporting. I once ended up stuck inside a tree. Don't ask how I survived. I can heal a bit. My time magic needs work. My dad used to make fun of me by slowing down his voice because you see once when I had a crush on this guy in our clan and... you probably don't wanna hear that story." She said this all very, very quickly. "Let's just say I'm good enough so that I'm not scared of most people or any animal smaller than a mammoth... well, not that I would ever intentionally hurt a mammoth, I mean, I love animals..."
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Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on Mar 28, 2015 8:12:31 GMT -8
Mostly, this went right over their head. Perhaps it was a question better left unanswered. "Well, the castle is in Stonevale, take this road a couple days, two if you're fast, and it'll take you straight to Stonevale. The town is in a state of rapid construction, so watch yer step--it could be a tad bit crowded and cluttered over there. But head to the castle gates and they'll see to you," he said with a reassuring smile. She was free to go.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Mar 28, 2015 8:17:55 GMT -8
"Will do. It was nice to meet you!" Jun happily strolled on through, giving a little wave to the friendly guard.
<Exit to The King's Tankard>
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Adamam the Artificer
Established
A chisel and some wood, and I'm good to go!
Roleplay posts: 24
Age: 32 ish
Physical Description: //
Species: Human
Gender: Male
Height: 165cm
Hair: Short, Black, although, more from soot than of natural color.
Eyes: Light brown
Build: Slim, mildly athletic.
Clothes and Equipment: //
Clothing:
Slightly worn, long leather trench-coat
Leather straps with rings to hold objects of various sizes.
Cotton shirt.
Rough leather pants, with a pair straps on the right leg.
Broken, worn, shoes.
Equipment:
On person:
Under Trench-coat:
Iron Shortsword, engraved with a few glyphs along its blade and hilt. (In sheath, belted to waist)
Various flasks (around 14) most empty, others filled with water.
Pocket notebook
Wad of String
3xSmall Stick
Stick of Charcoal
Strapped to right leg:
Oak shortstaff (50cm), moderately engraved with glyphs. Blackened and slightly burnt at one end.
Knife in sheath.
In carry bag:
Hammer and Chisel
Oak shortstaff (50cm long) Plain
Waterskin
Travel Rations.
2xVials of blood. (25ml each)
Coinbag with a couple of handfuls of coins.
Half a dozen notebooks, written in an unknown language.
Small tinderbox with tinder and flintstone
One man tent (folded)
Iron cooking pot
3xBandages
Small wooden block (10cm, 6cm, 1cm) engraved with glyphs
Player's online availability : On and off all the time.
Registered: Apr 5, 2015 11:42:33 GMT -8
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Post by Adamam the Artificer on Apr 13, 2015 15:15:18 GMT -8
Days later
From: Central Square
Around mid-day, a man with a carrybag over his shoulder and a staff strapped to his leg approached the guards in front of the gatehouse. " Hello, I understand that you have work for the magically inclined." The man ran his hand though his hair, coming out slightly blacked from the soot in it. " I am a mage. Can you please direct me to the person who needs mages so I may get the particulars of the job?" It was likely that whoever heard his declaration of being a mage would scoff. The man looked worn, his torso covered by a weathered brown trenchcoat, opened at the front revealing a slightly stained cotton shirt. His pants were in worse condition, with a couple of small holes forming, that if not repaired, would soon grow. In fact, the only thing that seemed to be more than barely functional, was his shoes, which a casual observer would see was quite new. However, if someone were to take a careful look at it, the staff strapped to his leg was entirely lacking any signs of wear whatsoever, and if they looked past the burned end of the staff, they would see it carved with various glyphs, linked by lines.
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USQUE AR HARA
Established
Roleplay posts: 43
Registered: Mar 9, 2015 23:20:49 GMT -8
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Post by USQUE AR HARA on Apr 13, 2015 15:40:07 GMT -8
The guard stood up a little straighter and said, "You'll want to go to the chamber of Arcane inquisition then." Indeed, the guard looked at him with a funny glance, but it wasn't really any concern of his how a mage was supposed to look, so long as he knew the man was a mage. The fact that he saw the pristine looking staff was good enough for him to believe the man. "You'll want to speak with a man named Asim. He's the one looking for mages."
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Adamam the Artificer
Established
A chisel and some wood, and I'm good to go!
Roleplay posts: 24
Age: 32 ish
Physical Description: //
Species: Human
Gender: Male
Height: 165cm
Hair: Short, Black, although, more from soot than of natural color.
Eyes: Light brown
Build: Slim, mildly athletic.
Clothes and Equipment: //
Clothing:
Slightly worn, long leather trench-coat
Leather straps with rings to hold objects of various sizes.
Cotton shirt.
Rough leather pants, with a pair straps on the right leg.
Broken, worn, shoes.
Equipment:
On person:
Under Trench-coat:
Iron Shortsword, engraved with a few glyphs along its blade and hilt. (In sheath, belted to waist)
Various flasks (around 14) most empty, others filled with water.
Pocket notebook
Wad of String
3xSmall Stick
Stick of Charcoal
Strapped to right leg:
Oak shortstaff (50cm), moderately engraved with glyphs. Blackened and slightly burnt at one end.
Knife in sheath.
In carry bag:
Hammer and Chisel
Oak shortstaff (50cm long) Plain
Waterskin
Travel Rations.
2xVials of blood. (25ml each)
Coinbag with a couple of handfuls of coins.
Half a dozen notebooks, written in an unknown language.
Small tinderbox with tinder and flintstone
One man tent (folded)
Iron cooking pot
3xBandages
Small wooden block (10cm, 6cm, 1cm) engraved with glyphs
Player's online availability : On and off all the time.
Registered: Apr 5, 2015 11:42:33 GMT -8
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Post by Adamam the Artificer on Apr 13, 2015 15:43:45 GMT -8
" My thanks." Adamam gave polite nod before strolling though the gate, in search for this 'Asim'.
To: The Arcane Inquisition
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Myrach
New
Roleplay posts: 2
Age: ~
Physical Description: Myrach is formed of various impulses, and has only the most transient grasp of physical shape. It exists primarily to feed, and having been trapped in a mortal shape it is slowly dying.
Myrach possesses bodies. It rides mortal frames until it is expelled, destroying its host. It cannot survive outside of a host for long, and selecting a new host leaves it vulnerable. It prefers the recently dead, and often the animated body believes itself to be alive - and has no knowledge of is parasitic rider.
Its current host is a young mage left for dead by bandits while en route to offer service to the kingdom.
Clothes and Equipment: The mage Ylfe is wearing a bright crimson cape and carrying a handsome walking stave; of an indeterminate gender, Ylfe is of average height and slender build, and has a smooth if unremarkable face.
Ylfe's stave is broken-tipped, and their cloak torn. Their dagger is lost, their purse is missing. They are disheveled, and their clothing - a well-made tunic of a dull blue, and some unremarkable trousers and boots - is bloodstained and muddy.
Player's online availability : Intermittent - Pacific Standard Time, at night.
Registered: Apr 28, 2015 15:46:58 GMT -8
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Post by Myrach on Apr 28, 2015 16:22:34 GMT -8
Myrach forced the body forward against its natural inclinations. The young magician Myrach inhabited was worse for wear by some degrees; the fanciful cloak of crimson hid the damage from prying eyes, but to anyone this ragged mudstained vagabond was in need of some sort of care.
"H- hello. I am here to.. I want to help." Language was not a strong suit, but Ylfe had been a charismatic sort in its previous life. Now, as Myrach's host, Ylfe's facility with tongues compensated for the parasite's inabilities. Now.. to convey just enough dazed misery to convince the guards of his plight.
"Waylaid.. on the road. But that is past. They are taken care of, and I am here now."
Myrach had puppeteered the staggering wizard, it was true, to the campfire of the thieves - and there had reveled in their fear and disbelief, sweet new sensations. The mage's body, too, was a channel for some puissance; the rogues had little option but to surrender, and he had laid a geas upon them. "Hereafter any thing you take by force from another - be it coin, blood, or life, be they friend or foe, be it soon or on the eve of your burial - will wither you, and your quaking spectre will return to my judgment."
Reinforced by Myrach's power, the mage's lips spilled truth and the thieves bodies were limned with terrible light. They had fled into the night.
Myrach was a compassionate thing, after a fashion; it did not truly understand fair, or right, but it understood vengeance.
But now he could no longer operate his host without some maintenance. And thus.. the wizard's mission.
"Yes. Don't look at me.. so. I am hurt, yes. I am.. here for help. To help, too."
Myrach allowed the mage to sink to one knee, and waited.
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USQUE AR HARA
Established
Roleplay posts: 43
Registered: Mar 9, 2015 23:20:49 GMT -8
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Post by USQUE AR HARA on Apr 28, 2015 16:49:06 GMT -8
The guard approached the man and would, indeed, listen to his plight. He would then move to call for someone to get a healing potion to bring to him. "We can get you patched up, and we can worry about where to send you after doing so."
With that, there was a short wait before a potion was brought in. "Here now, this ought to help you." The bottle was pressed toward the hand of the injured one. Nothing further would be said until after the man either refused or accepted the strong brew to heal his wounds.
If he chose to accept the brew and drink it, it would work within several minutes and close any open wounds, as well as help clear out any infection.
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Myrach
New
Roleplay posts: 2
Age: ~
Physical Description: Myrach is formed of various impulses, and has only the most transient grasp of physical shape. It exists primarily to feed, and having been trapped in a mortal shape it is slowly dying.
Myrach possesses bodies. It rides mortal frames until it is expelled, destroying its host. It cannot survive outside of a host for long, and selecting a new host leaves it vulnerable. It prefers the recently dead, and often the animated body believes itself to be alive - and has no knowledge of is parasitic rider.
Its current host is a young mage left for dead by bandits while en route to offer service to the kingdom.
Clothes and Equipment: The mage Ylfe is wearing a bright crimson cape and carrying a handsome walking stave; of an indeterminate gender, Ylfe is of average height and slender build, and has a smooth if unremarkable face.
Ylfe's stave is broken-tipped, and their cloak torn. Their dagger is lost, their purse is missing. They are disheveled, and their clothing - a well-made tunic of a dull blue, and some unremarkable trousers and boots - is bloodstained and muddy.
Player's online availability : Intermittent - Pacific Standard Time, at night.
Registered: Apr 28, 2015 15:46:58 GMT -8
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Post by Myrach on Apr 29, 2015 20:44:43 GMT -8
Good. The mage's hand twitched up and took the potion. After a brief struggle with the stopper involving a whole hand and maimed one, it was consumed.
"Thank you."
The eyes were brighter, now, and the slowly-knitting flesh more responsive. Looking less like a poorly-strung marionette and more like a person exercising their own free will, Myrach bade his puppet stand and nod towards the guard. Niceties were still new - the nod was a huge gesture, almost as though emphasizing an in-joke to a child. Noting the guard's slight hesitation, Myrach spoke through its vessel once again.
"Who do I speak to, if I am to offer my services? I know the craft, and was trained by Molien ere her end at Beggar's Ford." Molien, who had gained some small fame as the "Mad Wanderer", had settled down after all and turned out to be quite sane, teaching on the outskirts of empire and kingdom alike for a time before riding off at the head of a ragged company to stave off some world-shaking disaster. Ylfe had nearly been one of their number, avoiding that likely death by being waylaid, escaping too late to join the final charge against the upstart entity that called itself the Swollen King. It had come sudden out of the wilds, leading strange and aberrant dead and aspiring to godhood - but if it were a king or god is unknown; Molien and her host were successful in destroying the monster, and ending its rampage before it had truly begun. The ford was avoided, now, by necessity - the magics were too unstable, and strange things happened near the area now.
Things like Myrach. "I would like the opportunity to help, now that my master has passed on. There is much to be done, and much left for me to learn."
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Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on Apr 30, 2015 15:13:51 GMT -8
"Hm. One moment."
The guard went back into the gatehouse, to refer to a number of different documents. After a moment, he returned.
"I believe you'll want to head there, towards the office compound." He pointed to a large rectangular compound, one of many structural extensions of the keep. Its courtyard gardens and pathways well manicured and its walls draped in immaculate Medani banners, this was clearly an administrative hub. "Once inside, they currently wish for visiting mages seeking work to seek the office of the.." He peered closer to the parchment to read more closely, "...Royal Scouting Division."
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Akaisen
Established
Roleplay posts: 46
Registered: Mar 18, 2015 16:32:22 GMT -8
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Post by Akaisen on May 18, 2015 12:30:07 GMT -8
The man with red-hair and peculiar dress made his way to up to the guards who stood by the gate of Castle Medan. "Greetings," he told them, wasting no time in beginning, "I am a foreign dignitary from a land known to our people as Katashima. My humble Queen has sent me with a letter of introduction and requests that I meet with your leader on her behalf in the name of future friendship."
He bowed deeply, with a nice smile painted on. It was all fake, but what had suddenly become a serious mission required his greatest acting skills.
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USQUE AR HARA
Established
Roleplay posts: 43
Registered: Mar 9, 2015 23:20:49 GMT -8
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Post by USQUE AR HARA on May 18, 2015 14:17:48 GMT -8
The guard peered at the strangely dressed man for a moment and bowed back. "Welcome to Stonevale, Milord." He listened intently while the man explained what he was there for and then nodded. "You may pass." He would give directions for the man to head into the Office of foreign affairs and sent a messenger to inform Tanis that a dignitary from Katashima had arrived.
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Puck
Committed
Roleplay posts: 50
Physical Description: Six inches tall. Naked. Turquoise hair. Blue eyes.
Clothes and Equipment: Equipment:
Little brown mushroom hat
Strand of red hair of unknown power
Registered: May 22, 2015 23:06:55 GMT -8
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Post by Puck on May 24, 2015 18:15:00 GMT -8
Eventually Puck would get bored of the castle and exit through the main gate. First though he would play with the guards for a bit. Flying up behind them Puck shouted, "Inspection!" Then hid behind a pillar.
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Regal Al'nin Withernorth
Dedicated
Roleplay posts: 158
Age: 26
Physical Description: Regal has a lanky profile shaped from a life of hard work but doesn't seem imposing. He is of average height with unkept- moppy-brown hair with pale-skin and green eyes. His base features were soft, and fair however with his time spent as a scout a quiet hardness has imposed its self upon his face, couple this with an un-kept beard and weathering he's become much harder, carved from marble rather than sculpted from clay. His disposition is that of a cautious man long use to the daggers in the dark. He currently only has one eye, his left. He exchanged his right eye to escape a grim fate.
Clothes and Equipment: He wears a thick dark green cloak with dark brown blotches scattered around it, with a simple light brown or dark tan tunic and leggings,split by a wide leather belt. The cuffs of his pants and fitted into a snug pair of well-crafted leather boots.
He carries a maple and oak recurve bow with a set of 12 Ash arrows contained in a dark stained leather quiver on his left flank.
On his right flank is a simple blade not much longer than a knife.
He carries a small cloth knapsack as well.*
The only armor he seems to wear is the vambrace on his right arm.
[quick inventory list]["*" denotes items in the knapsack or attached to it with twine]
1x Basic dark green/brown hooded cloak
1x Tan/lightbrown Tunic
1x wide light stained leather belt.
1x tan/brown trousers.
1x pair of finely made shin height boots.
1x dark stained leather vambrace.
1x Maple/oak short composite recurve bow. ( 28" draw @ 80 lbs)
12x Ash-shaft arrows with iron broad head points and goose fetching. ( 275 gr)
1x 6 inch-needle point- steel knife with a leather grip.
1x water sack* (1.5 lt / 50 oz )
1x slice of dried* venison (9 oz)
3x small biscuit like bread loafs.*
1x 50 ft braided rope *
1x flint and steel striker set. *
1x bedroll and blanket. *
1x smaller empty cloth bag with draw string. *
1x letter "Scouting equipment order: Levanius Curio" *
1x broken telescope( on loan atm )
Player's online availability : Fairly often around 1800- 0300 EST.
Registered: May 23, 2015 20:56:09 GMT -8
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Post by Regal Al'nin Withernorth on May 26, 2015 14:03:07 GMT -8
A travel-stained Regal hiked his way to the main gate of Medan's castle. Regal made eye contact with one of the spearmen a good ways off. He smiled politely and nodded slightly as an acknowledgement of the man.
He shifted his gaze to the recently set stone and drawbridge. The gate probably wasn't that old judging by the lack of weathering. He returned his attention the guardsmen once he was closer and then spoke. " Well met, I have come to answer the Scouting summons and intend to offer my services." He said removing a parchment with the summons from his tunic's breast pocket and offered it to the guard to inspect.
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Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on May 26, 2015 16:52:36 GMT -8
"Ah," he said, after reading the note over. "Very well, come with me." The guard led Regal through the castle courtyards, into a large compound that formed a very stately addition to the majestic castle. Once inside, people of higher class and dress milled about in a well lit atrium at the end of a long hall. The guard would bring him to one of the doors branching off the hall just before entering the office compound lobby. ( thefantasysandbox.boards.net/thread/126/office-royal-scouting-division )
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