Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 25, 2016 9:46:17 GMT -8
The Erlkönig most powerful ability is thr calling of The Wild Hunt. He has decided to do so, and he is heading to Goria, since he has heard of wortht prey there. Those facing The Wild Hunt have three choices: join, challenge, or die. I will be posting in a few places before going there. If you'd like to join the hunt we will pick you up.
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Demonlady Zuu of The Fallen
Committed
Roleplay posts: 72
Age: Uncalculable
Physical Description: ===============================================
She stands at about four feet, eleven inches tall, a bit shorter than average. She has long, silky, brilliantly red and wavy hair that cascades down her back. Her eyes are a deep, fiery orange, and are filled with a tons of energy and cheeriness, though there is a great madness and danger deep, deep inside, if one looks hard enough. Her skin, while smooth and without a single blemish, is deathly pale, clashing greatly with her brilliantly coloured hair and eyes. Her teeth are clean and white, and her two canines are quite a bit longer and much sharper than the average, looking very dangerous. She has long, elegant fingers tipped by short, blood red-painted nails, the glossy polish shimmering in the slightest light, which extend into claws for battle. Perhaps the most eye-drawing feature on her, however, is her wings. Comparatively huge and coloured a beautifully iridescent crimson as brilliant as her hair, they stretch out wide when opened, and the tips drag on the ground when they’re not. She doesn’t appear to mind, however, having learned long ago how to cope. While she certainly is not the curviest of females, she still has a pleasant body, with an underwhelming, yet somehow elegant-seeming bosom, very slight hourglass figure, and an effeminate waistline and tone backside. Her arms and legs are both slim but well-toned, speaking of a life of activity and healthy -- if not extremely frequent -- eating. On the side of her neck is a long, slim tattoo of an angry-looking black serpent, curving with the contours of her throat.
Clothes and Equipment: ========================================
Zuu wears no armour and wields no weaponry. Instead, she uses her charming aura left over from when she was an angel to fool her victims into complacency before rabidly tearing them apart. She is much faster than your average vampire due to her slight figure and light weight. She tends toward quick, overwhelming strikes when battling rather than heavy one-hit destruction. She doesn't use weaponry, instead preferring to stick to shapeshifting and her natural nail-claws and fangs for battle. She is able to employ illusions and glamours to fool those who would hunt her down into thinking she is a simple farm girl, or a true angel, or whatever it is she feels she needs. She is known as the "Red Death" for her tendency to seek out and eliminate any survivors of her battles, even if they're on the run.
Registered: Sept 22, 2015 10:11:12 GMT -8
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Post by Demonlady Zuu of The Fallen on Feb 25, 2016 9:47:56 GMT -8
Ah, the Demonlady of Wrath does like a good hunt! Count Zuu of the Fallen in!
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Va'nei Dha'zhi, Earthwarden
Dedicated
Roleplay posts: 323
Age: Way too old for any shenanigans.
Physical Description: In her natural form, Va'nei is a dragon. A very very large dragon. She stands 90' tall at the shoulder, and her wingspan is 480'; her body is long and slender, for a dragon, at 230' long. Her tail is longer than that of the average dragon, longer even than the rest of her body at a total 270', and dwindles to a long, thin, prehensile point capable of great dexterity and precision. She is ancient and colossal, an earth dragon of great wisdom, and appears to be covered in leaves, moss, and vines. Her eyes are a vibrant shining gold in both forms. In her human shape, she is humorously small compared to her dragon form. An average 5'6" and slender, she has long green hair and lightly-tanned skin; her skin retains a faint iridescent scale pattern, seen in certain angles of light.
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Clothes and Equipment: When in her dragon shape, Va'nei carries no equipment. As a human, she wears layered green robes and a pair of thigh-high green heeled boots. She also wears a headband with a small feathered adornment just above her left ear, and a necklace comprised of carved crystal beads.
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Player's online availability : Evenings. (EST)
Registered: Feb 11, 2016 11:13:10 GMT -8
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Post by Va'nei Dha'zhi, Earthwarden on Feb 25, 2016 10:25:56 GMT -8
Heeding the call at the bidding of the Earth, Va'nei Dha'zhi the Earthwarden will be joining in the fray.
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Erlkönig
Dedicated
Beidh mo a dhéanamh.
Roleplay posts: 123
Age: Time is meaningless.
Physical Description: Erlkönig physically resembles an elf with dark tanned skinned and well defined musculature. Erlkönig is lean and slightly stringy as though he has not been fed enough, and he always seems to loom over those he speaks to even if they could swear he was shorter. He always wears a stag head mask so no one knows what his true face looks like.He is the oldest Sidhe and perhaps the oldest fairy alive, and his age has brought him extreme power which most can sense. He carries himself with the ephemeral grace common in his kind though his has a more predatory bent than others.
Physical capabilities and skills.
Erlkönig is a master hunter and holds all of the skills this implies. He is unmatched with bow and spear, he can stalk prey through an open field and not be seen or heard, he can track anything that has a physical presence, he is a seasoned forager, he knows how to read the lay of the land, he cleans his own kills, and he is even a passable chef. All of his skills are of course enhanced by his Fae nature. He is far stronger, faster, and more durable than any mere mortal.
As one of the Sidhe Erlkönig is of course an inherently magical being. He is strongest in earth magics a true master. Erlkönig is also an expert in air, fire, water, illusion, and the more generic magics of the Fae. As magic is part of his nature Erlkönig has no need for spells or rituals to channel power though the strength of his spells is increased when he chooses to do so. Erlkönig is also capable of changing his shape though he is either limited to or refuses to take any shape other than his own or that of a predatory animal. Despite his considerable magical prowess he rarely uses these skills, as he considers them cheating. Erlkönig will only use magic when formally challenged.
On top of all of this Erlkönig is also one of the primordial spirits of the hunt. Erlkönig was born when the first hunt began and will only truly die when the last hunt ends. He can't be permanently killed only temporarily dispersed.
Erlkönigs status as a spirit gives him some additional abilities. Erlkönig can travel freely through the ways between worlds to move rapidly across the land or to other planes entirely. Erlkönig also emits a low level aura that will overwhelm weak willed individuals. Those who see themselves as weak or cowardly will find these feeling intensified and they will flee in terror. Weak willed creatures who believe in their own strength though will choose to serve Erlkönig. Creatures with more powerful wills are simply unaffected. Erlkönigs aura is occasionally amplified when he decides to lead The Wild Hunt. When Erlkönig is leading The Wild Hunt all who stand before him must make one of three choices. The first choice is to be prey fleeing from him and eventually being hunted down and killed. The second choice is to join, hunting along side The Wild Hunt until it ends. The final choice is to challenge. If you choose to fight Erlkönig and win you may lead The Wild Hunt in whatever direction you want until it ends. If you fight Erlkönig and lose you become a member of his wolf pack bound to serve him until he chooses to release you.
Erlkönig is a truly powerful individual but he does have weaknesses. First and foremost like all of the Fae Erlkönig is vulnerable to cold iron. Cold iron is physically painful for him to touch, can be used to kill him, and it even disperses his fae magics though the magic he wilds as a spirit are unaffected. Though as a powerful Sidhe he is more resistant irons touch then lesser Fae. The best iron to use is crude iron freshly cast, the closer it gets to steel the less it will pain him. Erlkönig is also bound to follow his word once given no matter the consequences, he may not lie, and must completely answer any question that you ask him three times. Erlkönig also has many personality flaws that can be exploited most prominently a complete inability to see himself as anything but the hunter in any situation.
Clothes and Equipment: The Erlkönigs Spear: Carved from a single piece of dragon bon, and scribed with Dwarven runes. It carries only two enchantments. The first increases it's weight to 50 metric tones. The second increases it's durability. So it can survive being wielded, by a being who can effortless use a spear that weighs 50 tonnes.
The Erlkönigs bow: Made of manticorn horn, strung with unicorn hair, and scribed with Dwarven runes. Similar to his spear this bears only two enchantment. The first increases the draw strength required for the bow to 100 metric tonnes. The second is for durability so it can survive the same. His quiver holds dragon bone arrows tipped with obsidian. Each arrow had similar runes to the spear, weighing in at 1 tonne each, with the required durability. They are also enchanted to return to his quiver.
Beyond this he wears only simple leather leggings, and occasionally a hid shield.
Registered: Nov 8, 2015 18:43:51 GMT -8
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Post by Erlkönig on Feb 25, 2016 15:24:23 GMT -8
As part of my new policy of: Not to engage, until they apologize. I will no longer be leading the wild hunt into Goraia.
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