Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on Apr 5, 2016 13:20:58 GMT -8
Deep within the heart of the Moors is Tursachan, a giant circle of monolithic stones erected when the first of the People came to Alban. It is a sacred place for the People, and they gather there regularly four times a year, at the changing of the seasons. They also gather there to discuss grave matters involving the entirety of their Tribe, or to settle disputes between two of the sub-Tribes. A place of deep magic, the grass for a mile in every direction is plush and tall. Violence is not allowed in Tursachan unless it is a rite by combat, which must be agreed upon by all Tribe leaders; anyone who breaks this law is exiled from the People.
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Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on May 12, 2016 15:28:26 GMT -8
It took the group some time to reach Tursachan at the pace Madadh set. As they traveled he seemed to have warmed to the armored one; the nod had gone a long way to mending any issues between them. His attitude toward the female was more neutral; he had apparently written her off as hopeless, but she was in good company so her ignorance could be forgiven. Madadh drew the group to a halt just outside the smooth ground around the circle of stone pillars, turning to speak to the trio. "This is a holy place for us. You may wait outside this circle and rest if you like, or if you wish to speak to us then come into the circle. The three of you are under my protection, so your ignorance of the People's ways will not be judged so long as you attempt no violence or theft."
With that Madadh entered the meeting area; the leaders of the other sub-Tribes had already been summoned, and each nodded to Madadh as he arrived. Their custom was that the Wolf would do most or all of the talking, trusted to look after the others as members of their pack. A small crowd of the wildlings had gathered outside the circle, members of all the various sub-Tribes -- predominately Aurochs and Deer, the other social tribes. Badger, Hawk, and Bear mostly kept to themselves.
( Eliza Opal, Sir Cairex Forgepyre, Damtion )
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Boireann Allaidh
Established
Roleplay posts: 34
Age: 34
Physical Description: Of an average height for her species, Boireann stands at a full 6'1" in her mostly-humanoid form. Her fur is a rich, soft black interspersed with bits of sable and silver, and her eyes are a dark, gleaming shade of gold flecked and streaked with jade green. While in this shape, she has hands just like a human, albeit tipped with claws and bearing paw-pads, and she has a feminine shape, complete with full breasts, small waist, and flaring hips. Whether in her more humanoid form of her more bestial one, she has the head, hind legs, and full, fluffy tail of a wolf. In the thick mane of the fur/hair on her head are woven beads of wood and bone and a few simple metal charms. While in her more bestial form, she is a large and hulking wolf that only bears a vague resemblance to a human, more muscular and slightly hunched-over compared to her more humanoid shape, with true front paws rather than hands.
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Clothes and Equipment: Clothing within the Tribes is a rarity, but on the times when Outsiders venture into the Moors - or the even less frequent times when Boireann leaves the Wolf Tribe to venture outside the Moors - she wears simple leathers, consisting of a banded top that covers her breasts, and a dangling loincloth. Whether inside the tribe or out, she can always be seen wearing a few different items of jewelry: An bracelet around her upper left arm, three small hoop earrings in each canine ear, a matrimonial band around the fourth digit of her right hand, and an encircling chain belt around her hips. She carries no weaponry or equipment, her claws and teeth being enough.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:35:52 GMT -8
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Post by Boireann Allaidh on May 12, 2016 15:47:25 GMT -8
The howling of the Wolf scouts had reached them long before the party was visible over the horizon, and with the arrival of the group, one of the Wolves broke away from the gathering of leaders within the circle and moved forward. She was clearly female, being shorter than Madadh and with feminine curves that were given only a token effort to be covered; a leather loincloth strung with beads and random bits of shiny metal was slung around her hips, and crossed cloth straps covered her breasts, leaving much of her sable-furred body visible. Golden eyes moved first to her mate as he approached, and then flicked toward the odd trio. Normally she would've greeted him in an affectionate manner, but given the presence of outsiders.. she settled for giving him a low, pleased growl as her tail flicked behind her.
"The scouts said you bring emissaries of the fallen king's line.. these are the ones? Hmph. I suppose you had your reasons." This was spoken softly, with a hint of disbelief in her tone, before Boireann huffed a dismissive snort. After flicking her ears toward Madadh, she moved out of the ring of stones and toward the visitors, growling at some of the Tribe members in passing; this sent them scurrying to fetch food and water for the outsiders as Boireann herself halted near them, eyeing them all with great scrutiny. Especially Cairex. "You will be provided with food and drink. If you require anything, I ask that you come to me; I am Boireann, the mate of Madadh, and I speak for him when he is busy, as he is now."
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Damtion
Established
Roleplay posts: 48
Age: ???
Physical Description: The appearance of this being beneath his armor is unknown. The only aspect of his actual body that can be identified is his height. Damtion stands at eight feet tall.
Clothes and Equipment: Damtion is always encased in full plate armor from head to toe. No matter the brightness of his surroundings, light never penetrates the darkness behind the metal mask of his great-helm. He carries with him at all times a great sword, inscribed with unknown and ancient runes along it's entire blade, predating any known histories.
Registered: Apr 2, 2016 21:37:21 GMT -8
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Post by Damtion on May 12, 2016 17:46:42 GMT -8
They would finally arrive at their destination, which appeared to be a meeting area lined with huge stones arranged in archways. In response to Madadh's words as he walked off Damtion would nod slightly again, as that seemed to have the intended effect previously. Damtion knew he would not have much to say as well, so he would opt to stay outside of the stone circle. It was then that Madadh's mate, Boireann, approached. She seemed to be of a high ranking, so the hulking suit of armor would set into motion as she approached.
In a slow, non-threatening way he would lower his great-sword from it's place on his shoulder, and bury the tip of it into the ground as he lowered himself onto one knee before Boireann as she approached. He figured the wolves would be able to understand this show of respect, as it was the only way he knew how to do it. At the mention of food, the knight did not react very much, only nodding slightly in thanks.
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Sir Cairex Forgepyre
Dedicated
Roleplay posts: 274
Age: 23
Physical Description: Wolf - stature of a large grey wolf, mottled patches of darker grey and black mingle in with a lighter grey coat. A single black patch of fur surrounds the blue eye, while the brown eye is surrounded by the light grey color. Teeth are sharp and well maintained, just like his claws.
Hybrid - His most common form, his coloring perfectly matches the wolf form. This form stands around 7ft tall, weighs nearly 330 lbs, with a fairly long tail.
Human- only used when interacting amongst civilized society, he is tall for a human, around 6'3" and about 210lbs. His long hair matches the grey and black coloring of his wolf fur, and the only distinguishing feature is his canine eyes and elongated canines.
Clothes and Equipment: Clothing - Cairex now wears a custom suit of armor, enchanted so that it will resize as he does, providing his already formidable wolf forms with substantial armor that is lightweight but strong, akin to mithril in both strength and weight.
Equipment - A good sized bastard sword and a small dagger are his only weapons, plus teeth and claws.
Player's online availability : Weekends/Nights
Registered: Apr 1, 2016 8:02:28 GMT -8
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Post by Sir Cairex Forgepyre on May 12, 2016 18:36:48 GMT -8
"I think we shall do that, but first we shall confer to ensure we do not misspeak."
Just as he was turning to address his "pack" she approached and he turned his attention to her.
"Thank you for your hospitality, Boireann. Will he let us know when it is permitted for us to enter the circle? I do not wish to speak out of turn."
He did not lower any part of his body at her approach, instead treating her with the same level of respect he had shown Madadh. The old ways were coming back to him now, even this brief time amongst people similar to his own brought good memories back. It had been more than 3 years since he had last spoken with another wolf, he hoped it would not be that long again.
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Eliza Opal
Established
Roleplay posts: 28
Age: 21
Physical Description: Eliza is tall and stately, with an impeccable air of grace and elegance about her. She has short but well-styled brown hair and a rather average figure.
Clothes and Equipment: Being a noble, Eliza wears only the finest of clothing. She usually wears high-quality riding or outdoors wear, but is just as comfortable in fancy dresses and other formal clothes.
Registered: Apr 2, 2016 9:36:45 GMT -8
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Post by Eliza Opal on May 12, 2016 20:12:44 GMT -8
Eliza walks up to the stones behind Damtion and curtsies to the wolves. They'd said to learn some manners, and those were the best manners she knew. At the mention of food, she smiled demurely.
"Oh...thank you very much!"
She picks up a small cup of water and takes a delicate sip.
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Boireann Allaidh
Established
Roleplay posts: 34
Age: 34
Physical Description: Of an average height for her species, Boireann stands at a full 6'1" in her mostly-humanoid form. Her fur is a rich, soft black interspersed with bits of sable and silver, and her eyes are a dark, gleaming shade of gold flecked and streaked with jade green. While in this shape, she has hands just like a human, albeit tipped with claws and bearing paw-pads, and she has a feminine shape, complete with full breasts, small waist, and flaring hips. Whether in her more humanoid form of her more bestial one, she has the head, hind legs, and full, fluffy tail of a wolf. In the thick mane of the fur/hair on her head are woven beads of wood and bone and a few simple metal charms. While in her more bestial form, she is a large and hulking wolf that only bears a vague resemblance to a human, more muscular and slightly hunched-over compared to her more humanoid shape, with true front paws rather than hands.
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Clothes and Equipment: Clothing within the Tribes is a rarity, but on the times when Outsiders venture into the Moors - or the even less frequent times when Boireann leaves the Wolf Tribe to venture outside the Moors - she wears simple leathers, consisting of a banded top that covers her breasts, and a dangling loincloth. Whether inside the tribe or out, she can always be seen wearing a few different items of jewelry: An bracelet around her upper left arm, three small hoop earrings in each canine ear, a matrimonial band around the fourth digit of her right hand, and an encircling chain belt around her hips. She carries no weaponry or equipment, her claws and teeth being enough.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:35:52 GMT -8
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Post by Boireann Allaidh on May 13, 2016 15:32:19 GMT -8
Golden eyes watched the suit of armor kneel, which earned a slight incline of her lupine head toward the construct. Then she turned to Cairex, giving him the smallest of nods. He was not of the Tribe, but he clearly knew how to both show respect and display his own standing in his pack structure. She didn't normally approve of outsiders, but this one was alright. The woman's curtsy seemed to amuse her, and Boireann huffed a soft, growling laugh, before her attention returned to Cairex. Some of the Deer tribe laid out plates of fruits, berries, bread, and dried meat, as well as a pitcher of water and some cups, before departing.
"We ask that you only enter the circle if it is an emergency. When it is permissible for you to enter, I will alert you. Is there anything that you require at the time?"
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Sir Cairex Forgepyre
Dedicated
Roleplay posts: 274
Age: 23
Physical Description: Wolf - stature of a large grey wolf, mottled patches of darker grey and black mingle in with a lighter grey coat. A single black patch of fur surrounds the blue eye, while the brown eye is surrounded by the light grey color. Teeth are sharp and well maintained, just like his claws.
Hybrid - His most common form, his coloring perfectly matches the wolf form. This form stands around 7ft tall, weighs nearly 330 lbs, with a fairly long tail.
Human- only used when interacting amongst civilized society, he is tall for a human, around 6'3" and about 210lbs. His long hair matches the grey and black coloring of his wolf fur, and the only distinguishing feature is his canine eyes and elongated canines.
Clothes and Equipment: Clothing - Cairex now wears a custom suit of armor, enchanted so that it will resize as he does, providing his already formidable wolf forms with substantial armor that is lightweight but strong, akin to mithril in both strength and weight.
Equipment - A good sized bastard sword and a small dagger are his only weapons, plus teeth and claws.
Player's online availability : Weekends/Nights
Registered: Apr 1, 2016 8:02:28 GMT -8
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Post by Sir Cairex Forgepyre on May 13, 2016 18:53:57 GMT -8
"I am content Boireann, thank you again."
He stabbed a piece of meat with his claw, and, winking at Eliza, tore a piece off with his teeth. Were a human to do that, it would seem to be the worst offense imaginable, but seeing the wolf do it...almost seemed graceful. He should probably explain a couple things about wolves before they went into the circle.
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Eirwynn Rodrick
Established
Roleplay posts: 40
Age: 28
Physical Description: Of average height for a human, Eirwynn is 5'5" and curvaceous, with slightly-tanned skin and a sturdy bone structure. She has dark brown hair that falls to just past her shoulders, and hazel eyes that have often been described as 'mercurial', as their exact coloring shifts between varying shades of brown, gold, and green depending upon her mood. Her face is attractive, if not beautiful in an eye-catching way, and she has often been described as 'cute' - which is a surefire way to end up with a sword pointed at your face. She has a smattering of scars across her body, including one across the right side of her face that bisects her eyebrow and continues down below her eye, but that's likely to be expected, given her chosen career.
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Clothes and Equipment: Her chosen attire generally consists of a pair of tight-fitting brown breeches, paired with a low-cut white shirt with slightly-loose sleeves, and a pair of low-heeled brown leather boots that come to a stop just shy of her knees. This is occasionally accessorized with any of a number of underbust corsets in varying colors, and/or a long brown coat that she often wears open. Typical accessories consist of a two brown leather belts - one wide, which seems to be purely for ornamental purposes (aside from holding her sword's scabbard), and a thinner one which carries a few pouches that hold various items (compass, coins, and a few heinous powders, mostly) - a red sash tied around her hips, and a number of charms and beads strung throughout her hair. She has two necklaces that she never takes off, one bearing a ship's wheel charm, and the other bearing a trio of roughly-cut semi-precious stones in black, blue, and white. She has a schiavona which never leaves her side, even when she's sleeping. What is perhaps her most distinctive possession is an oddly-shaped wood-and-metal club that she wears at her hip; despite its appearance, the item is in fact a weapon, and a projectile one at that, which she fondly refers to as her 'Thumper', given the noise the projectile bludgeoning instrument makes when it impacts its intended target - usually someone's skull. Enchanted by one of the rare wizards (who happens to be a close family friend) of Alban, the instrument is bespelled to return to her hand once thrown. It's her favored method of disciplining crew members, and they've all learned to fear the odd weapon, especially when it begins to emanate smoke as a sign of its owner's annoyance.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:59:40 GMT -8
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Post by Eirwynn Rodrick on May 14, 2016 20:41:57 GMT -8
Having followed a member of the Hawk Tribe into the area, once he departed, the ship's pace slowed as the sails were gathered in, men scrambling among the rigging. As with their arrival at the Halls of the Dwarves, rather than dropping the anchor or sending out ballista bolts with attached ropes, heavy sandbags were dropped well clear of the circle of monolithic stones and the circle of cleared dirt which marked its boundary. Once the ship had come to a complete halt, a rope ladder was lowered for Averin to go ashore. Eirwynn propped her hands on her hips and eyed the stone circle.. as well as the animal people roaming around it. Then she glanced at Averin.
"D'ye want m'self or th' Cap'n t'go wit' ye, yer lordship? Or per'aps yon lady belowdecks? Some sort o' defense may not go amiss." She didn't entirely trust the Wildlings.. they made a habit of attacking humans, and while she didn't think they would be so ferocious as to kill the would-be king, not if they'd invited him here.. well, there was no telling sometimes.
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King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
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Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
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Registered: Mar 21, 2016 6:59:05 GMT -8
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Post by King Averin Arach on May 14, 2016 21:36:09 GMT -8
Averin raised an eyebrow at Eirwynn's offer. These pirates were certainly pirates, but their patriotism was impressive. He supposed even scallywags could have national pride, or perhaps they were just nostalgic. They were both older than him, they probably remembered how Alban had been before this all happened. He wasn't sure of the whole reason behind their motivation and frankly it didn't matter. He wasn't in the habit of looking gift horses in the mouth and they had been loyal and true. Still he shook his head at their offer.
"If I need bodyguards than I failed. If I need to fight my way out than I have failed. If that is the case than my life is worthless. If someone wants to come I won't say no, but I won't ask anyone to throw their life away."
With that Averin disembarked and waited to see what would happen.
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Boireann Allaidh
Established
Roleplay posts: 34
Age: 34
Physical Description: Of an average height for her species, Boireann stands at a full 6'1" in her mostly-humanoid form. Her fur is a rich, soft black interspersed with bits of sable and silver, and her eyes are a dark, gleaming shade of gold flecked and streaked with jade green. While in this shape, she has hands just like a human, albeit tipped with claws and bearing paw-pads, and she has a feminine shape, complete with full breasts, small waist, and flaring hips. Whether in her more humanoid form of her more bestial one, she has the head, hind legs, and full, fluffy tail of a wolf. In the thick mane of the fur/hair on her head are woven beads of wood and bone and a few simple metal charms. While in her more bestial form, she is a large and hulking wolf that only bears a vague resemblance to a human, more muscular and slightly hunched-over compared to her more humanoid shape, with true front paws rather than hands.
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Clothes and Equipment: Clothing within the Tribes is a rarity, but on the times when Outsiders venture into the Moors - or the even less frequent times when Boireann leaves the Wolf Tribe to venture outside the Moors - she wears simple leathers, consisting of a banded top that covers her breasts, and a dangling loincloth. Whether inside the tribe or out, she can always be seen wearing a few different items of jewelry: An bracelet around her upper left arm, three small hoop earrings in each canine ear, a matrimonial band around the fourth digit of her right hand, and an encircling chain belt around her hips. She carries no weaponry or equipment, her claws and teeth being enough.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:35:52 GMT -8
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Post by Boireann Allaidh on May 14, 2016 21:44:28 GMT -8
The arrival of the airship caused quite the ruckus among the People, especially as the howls of the Wolves had reached them, informing them of the likely possibility that this aerial vessel carried the heir to the Arach line. When a lone man came down the rope ladder to the ground, Boireann, who had retreated into the circle to speak with her pack, came forward. Her golden eyes met Averin's readily, and she inclined her upper body in a bow that was just deep enough to be properly respectful to an equal. When she straightened, she spoke in that rich alto.
"You are the heir to the Arach line, then? I am Boireann, mate of Madadh Allaidh, the leader of the Tribe. The leaders await you within the Stones. Please, come with me." She turned and beckoned for him to follow, then began to lead the way toward the circle of monolithic rocks Those who had begun to cluster about, eager for a look at the would-be king, parted as the sable-furred female moved through them, whispering among themselves. She led him across the circle of cleared dirt and underneath an arch, up to where Madadh stood conversing with the leaders of the Hawk, Bear, Badger, Deer, and Aurochs tribes. She growled softly to her mate, then dipped her head to the cluster of leaders.
"He has come."
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Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on May 14, 2016 22:22:21 GMT -8
The other leaders fell into silence as Averin approached and Madadh turned. The massive wolf showed no sign of obeisance to the supposed heir to the throne just yet -- instead his gaze was openly critical, those grey eyes virtually dissecting the young human as Madadh tried to get an impression of him. His voice was neutral when he spoke, neither friendly nor unfriendly. "I am Madadh, the leader of the People, as you no doubt have heard, and I greet you. You are the Arach whelp, then?"
With that gruff greeting made, Madadh took a step forward -- not too hastily; didn't want to upset the human, after all -- and leaned toward the knight, nose twitching as he took a few sniffs. Something about Averin's scent caused Madadh to nod slightly, and follow up his original greeting with a bit more. "You are of that line... but that does not make you any king of ours. Pacts were broken... but that was not your fault."
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Captain Arthur Maddock
Established
Roleplay posts: 36
Age: 28
Physical Description: Arthur is of roughly average height for a human male at 5'10", with a light but solid build of essentially no body fat at about 160 lbs. His figure, nonetheless, is very striking thanks to his hair (so pale blonde as to look white in almost any light) and eyes (ostensibly a light grey, but appearing silver in many settings). A very quick way to get on the Captain's bad side is to call his face androgynous, pretty, or anything of the sort -- the eccentric pirate has heard it often before, and generally responds violently. Considering his profession, Arthur has incredibly few scars... whether due to prowess in battle or cunningly avoiding it being a matter of some debate outside of his crew.
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Clothes and Equipment: Arthur is almost always clad in one of several identical outfits consisting of his black tricorn hat trimmed in a dark red (and adorned with what the Captain often claims is "a genuine pixie skull, mate"), a lace-up white shirt generally worn unlaced at the top to help him stay cool and because he thinks it looks dashing, black lace-up pants worn laced up and belted with a length of silk cloth because it wouldn't do to have one's pants fall down in a boarding action, very fine black leather boots, and generally a black long coat with a very elaborate, high collar to shield him from both sun and inclement weather. Like many sailors he wears some few ornaments, primarily beads, in his hair -- even the few he wears tend to click together when he turns his head rapidly or in a strong wind. His only jewelry consists of an old silver signet ring bearing caravels on waves and, like almost every member of the Silver Shrike's crew, a simple necklace bearing a ship's wheel charm. Arthur keeps several daggers concealed about his person, like any sensible brigand, and carries his schiavona -- a basket-hilted blade much like a slightly shorter, broader rapier, a weapon of war rather than one for dueling and useful for both cut and thrust -- at all times, including to the head or bed. He has been known to carry a hand-crossbow for the initial stages of a boarding action.
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Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:16:58 GMT -8
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Post by Captain Arthur Maddock on May 14, 2016 22:25:07 GMT -8
Meanwhile, Captain Maddock was about halfway through the bottle of cheap rum he had carried aloft with him. He hung there by one arm and both legs hooked through the rigging; one leg was higher than the other, adding stability and making the fact that he was using his free arm to hold the bottle slightly less recklessly insane. Slightly. Despite his activities, his attention was focused on the meeting he could just see -- and in fact that was why he had come aloft in the first place.
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King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
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Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
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Registered: Mar 21, 2016 6:59:05 GMT -8
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Post by King Averin Arach on May 15, 2016 8:59:48 GMT -8
Averin returns the bow Boireann graced him with and followed her without comment. The young man's gaze tracks over the gathered leaders eventually settling on the wolf that approached him. Averin offers no bow to this wolf, instead staying still as he is scrutinized. The knight does not flinch or tense, he has warriors composure. Loose relaxed muscle that are ready to coil to action at a moments notice. Averin meets Madadh's eyes and say's calmly.
"I am Averin Arach. You are right I am no one's king, not yet. What do I need to do to change that. What do I need to do to earn your trust."
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Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on May 15, 2016 19:17:33 GMT -8
Averin's willingness to make amends, combined with his respect to Madadh's mate -- while refusing to cringe and kowtow to Madadh himself -- seemed to have improved the Wolf's mood considerably. After a meaningful glance back at the other five leaders, Madadh spoke again... this time in a much more friendly tone. "The Fae raid our lands to hunt our people. The dwarven encroachments we have handled and can handle -- the Fae dominate the land, and are hard to punish. They must be brought to heel or eliminated for us to join you. To trust your leadership my people will also need you to complete a spirit walk."
A signal sent one of the warriors nearby away, and Madadh continued speaking. "It is the way of my people. To be become an adult, and especially a leader, one must seek guidance from the land. You must go into the Moors alone. Will you do this?"
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King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
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Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
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Registered: Mar 21, 2016 6:59:05 GMT -8
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Post by King Averin Arach on May 15, 2016 19:36:49 GMT -8
Averin was pleased that his understanding of the Wildlings had proved accurate. Their group dynamics were difficult for a human to follow, but it could be done. Returning respect where it was given and remaining unbowed when it is not. That seemed to be effective. He listens to Madadh impassively, forcing the fae to cease hunting them had been the original reason the Wildlings agreed. That the Fae had resumed their sport made sense, the issue was he could not bring to Fae to heel without the Wildling's magic. That meant he had to negotiate.
"I will take your spirit walk, this I have no problem with. However, to bring the fae to heel I will require The Wildling Blood Magic be restored to An Dli. The Fae will not respect my words if I do not carry the might of the dwarves and the Wildlings. If I got to their city without it they will twist my coming into a sign of weakness. Use it to claim I could not ally myself with you and as such do not deserve to be allied with them. After all what is a king without power, what is an Arach without the sword. I cannot leave the moors without your magics."
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Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on May 15, 2016 19:50:03 GMT -8
"We can do this thing, but be warned: for every one of the People slain after you meet with the Fae, or if you fail to, we will see a hundred men or dwarves killed or driven to the sea. If you understand that, we will grant our power to the blade when you return from your quest." As it turned out that warrior returned now, carrying a small pouch he offered to Averin. That pouch contained a small skin of water, a vial of powder, and a small wooden bowl.
"The pouch holds all you will need. You will take that west, to the Spires. Once there you will mix the powder into the water and drink the mixture... and then you will linger there until you have communed with the land and been granted wisdom. If you return, we will offer you healing and empower your weapon." Madadh, despite his words, seemed to hold little doubt that Averin would return... how fast was the question. Of course he hadn't mentioned that the skull-twisting, mind-altering hallucinogen would last until Averin returned and was given a restorative tonic. No sense in alarming the human, after all -- mind-bending hallucinations being well-known for their harmlessness.
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King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
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Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
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Registered: Mar 21, 2016 6:59:05 GMT -8
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Post by King Averin Arach on May 15, 2016 20:22:12 GMT -8
Well as far as deals go that was a raw one. Still if he didn't succeed they would all wind up killing each other anyway. So Averin resolved not to fail and nodded his assent to Madadh bargain. He takes the pouch and eyes the contents curiously. Go to the spires and drink a mixture, hope that he could commune with the land. Well this should be interesting, as long as he didn't die of exposure.
"Very well Madadh, I will do this."
With that he would ascertain directions both to the spires and back. Once he knew where he was going he left. Averin was not one to tarry when his course was set. He left the circle and made for the spires with all due haste.
<Exit to The Spires.>
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Boireann Allaidh
Established
Roleplay posts: 34
Age: 34
Physical Description: Of an average height for her species, Boireann stands at a full 6'1" in her mostly-humanoid form. Her fur is a rich, soft black interspersed with bits of sable and silver, and her eyes are a dark, gleaming shade of gold flecked and streaked with jade green. While in this shape, she has hands just like a human, albeit tipped with claws and bearing paw-pads, and she has a feminine shape, complete with full breasts, small waist, and flaring hips. Whether in her more humanoid form of her more bestial one, she has the head, hind legs, and full, fluffy tail of a wolf. In the thick mane of the fur/hair on her head are woven beads of wood and bone and a few simple metal charms. While in her more bestial form, she is a large and hulking wolf that only bears a vague resemblance to a human, more muscular and slightly hunched-over compared to her more humanoid shape, with true front paws rather than hands.
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Clothes and Equipment: Clothing within the Tribes is a rarity, but on the times when Outsiders venture into the Moors - or the even less frequent times when Boireann leaves the Wolf Tribe to venture outside the Moors - she wears simple leathers, consisting of a banded top that covers her breasts, and a dangling loincloth. Whether inside the tribe or out, she can always be seen wearing a few different items of jewelry: An bracelet around her upper left arm, three small hoop earrings in each canine ear, a matrimonial band around the fourth digit of her right hand, and an encircling chain belt around her hips. She carries no weaponry or equipment, her claws and teeth being enough.
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Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:35:52 GMT -8
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Post by Boireann Allaidh on May 15, 2016 21:22:02 GMT -8
Boireann had been observing this back-and-forth with great interest, and when Averin took off, she shared a glance with Madadh. The two had been together for so long that no speech was required, not even a growl or a nod of the head; the female turned and caught the eyes of a powerful male member of the Deer Tribe, then jerked her muzzle briskly in the direction of the departing would-be king. Understanding the unspoken suggestion by the Alpha's mate, the male assumed his full-animal form - becoming that of a giant stag, easily five feet tall at the shoulder - which then bounded off after Averin. There was nothing in the rules against him getting an 'escort', after all. Satisfied that they were helping their future king within the bounds of Tribe law, she turned back to Madadh and moved to his side, gently thumping her brow against his shoulder. All they could do now was wait.
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King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
-
Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
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Registered: Mar 21, 2016 6:59:05 GMT -8
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Post by King Averin Arach on May 16, 2016 21:30:54 GMT -8
The trip back to Tursachan had quite frankly been disturbing. The mind altering substance churning in his stomach had distorted lights and sounds. Vivid hallucination had haunted him every step of the way back. Almost 30 hours of whispered noises and shadowy faces. There had been more pleasant sights at times, but for the most part it had been massively unpleasant. It took every ounce of discipline Averin had not to fall off the Deer Tribesmens back and vomit. On shaky feet the young knight approaches the gathering place. Seeking out Madadh he stumbles to a stop before the wolf. The young man spits out his words voice only slightly slurred.
"Apparently my inner animal is dragon and a smug know it all. I also need to want to be king, because if I don't I will do stupid things. I am sure it all makes perfect sense in some world, but in this one I was chased by shadows for the last two days. I've done as you asked Madadh, now what's next? Lets get this over with."
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