Madadh Allaidh
Established
Roleplay posts: 28
Age: 36
Physical Description: Madadh's form is slightly fluid, as normal for the wildlings, but it is always somewhere between human and wolf. His most common shape is essentially humanoid, walking on two (more wolf than human) legs and with opposable thumbs, but with the head, fur, claws, and tail of a wolf or werewolf... and about six feet eight inches tall (tall even for a wildling), and thickly muscled while retaining some of the lithe quality of the wolf. His fur is a dark grey, in his humanoid form appearing almost black, and his eyes a pale grey -- though at his most wolf, they become a more typical golden hue. Humans generally find his expressions very difficult to read unless they've spend a lot of time with either the wildlings or wild wolves.
Clothes and Equipment: In a concession to human sensibilities, Madadh is clothed more often than not in his semi-human forms in almost gentlemanly attire of a high-quality white linen shirt, custom-tailored leather pants (they would have to be custom to fit a wolf's reversed knees), and a very long leather coat. The coat is adorned with small (relative to his massive frame) pauldrons looted from a dwarven warrior, and the various buckles, buttons, and adornments of his attire are similarly forged from looted dwarven metal. Shoes or boots are scorned, as his massive paws are higher-performing on any terrain. At his side he wears a sword like a cutlass, but made to the scale of a massive wildling -- a weapon for the battlefield, certainly, as in any skirmish his sharp claws and the scale gauntlets he wears would be more than effective.
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:13:05 GMT -8
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Post by Madadh Allaidh on Apr 5, 2016 13:58:11 GMT -8
Vast and rolling, the wide open Moors are a hilly expanse of land that butts up against the Wyld to the north, the coast to the east, south, and west, and partially bisected in the middle by the Dwarven territory which contains the cities of Hammer and Shield. The two sections, which in their whole form a vague horseshoe shape, span a variety of landscapes, from hilly and rocky, to sparse grasslands with scrub brush, to plush fields and flowers as far as the eye can see, right up into the edge of the forested Wyld. The nomadic Tribe of the People (known as the Wildlings to the outside world), roam this territory freely, and defend it fiercely from any unwelcome outsiders.
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