Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
|
Post by Warlord Ei Halvard on Apr 9, 2016 10:13:28 GMT -8
The entrance to the elaborate cave system The most ancient and sacred hall and the birth place of trygg plass (place of peace), Jorden's Hall is said to be where the first dwarven leaders gathered in Alban to discuss the future of dawrven civilization. The hall is symbolic for many reasons. First of all, it is not a grand temple, but rather an elaborately carved cave. The humble cave represents the essence of dwarf livelihood, to live as one with the eternal earth. It is also said to be where the first dwarves took shelter as they fled from the beasts of the Wyld. Finally it is where the metallurgists are said to have discovered their power. After entering the entrance, one will find themselves in an elaborate cave system. There are many chambers, including the parliamentary chamber, the meeting place of the Justicars, and the Warlord's chamber. A typical meeting between high level authority figures While the chambers themselves are quite comfortable and carefully crafted, the passage ways leading to the chambers still have a raw, natural feel. There is a very good reason for this. The walls are filled with ores of various types, such as gold, silver, and copper. Many of the highest caste members in dwarven society are metallurgists, who can manipulate metal in astonishing ways for self defense. To the dozens of metallurgists who can constantly be found in Jorden's Halls, the cave system itself is essentially a giant weapon. Anyone who would there violate the rule of trygg plass would then have to face the wrath of the earth itself! If you are evil and find yourself in these passageways with a metallurgist, you are surrounded by death.
|
|
Eirwynn Rodrick
Established
Roleplay posts: 40
Age: 28
Physical Description: Of average height for a human, Eirwynn is 5'5" and curvaceous, with slightly-tanned skin and a sturdy bone structure. She has dark brown hair that falls to just past her shoulders, and hazel eyes that have often been described as 'mercurial', as their exact coloring shifts between varying shades of brown, gold, and green depending upon her mood. Her face is attractive, if not beautiful in an eye-catching way, and she has often been described as 'cute' - which is a surefire way to end up with a sword pointed at your face. She has a smattering of scars across her body, including one across the right side of her face that bisects her eyebrow and continues down below her eye, but that's likely to be expected, given her chosen career.
------------------------------------
Clothes and Equipment: Her chosen attire generally consists of a pair of tight-fitting brown breeches, paired with a low-cut white shirt with slightly-loose sleeves, and a pair of low-heeled brown leather boots that come to a stop just shy of her knees. This is occasionally accessorized with any of a number of underbust corsets in varying colors, and/or a long brown coat that she often wears open. Typical accessories consist of a two brown leather belts - one wide, which seems to be purely for ornamental purposes (aside from holding her sword's scabbard), and a thinner one which carries a few pouches that hold various items (compass, coins, and a few heinous powders, mostly) - a red sash tied around her hips, and a number of charms and beads strung throughout her hair. She has two necklaces that she never takes off, one bearing a ship's wheel charm, and the other bearing a trio of roughly-cut semi-precious stones in black, blue, and white. She has a schiavona which never leaves her side, even when she's sleeping. What is perhaps her most distinctive possession is an oddly-shaped wood-and-metal club that she wears at her hip; despite its appearance, the item is in fact a weapon, and a projectile one at that, which she fondly refers to as her 'Thumper', given the noise the projectile bludgeoning instrument makes when it impacts its intended target - usually someone's skull. Enchanted by one of the rare wizards (who happens to be a close family friend) of Alban, the instrument is bespelled to return to her hand once thrown. It's her favored method of disciplining crew members, and they've all learned to fear the odd weapon, especially when it begins to emanate smoke as a sign of its owner's annoyance.
-------------------------------------
Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:59:40 GMT -8
|
Post by Eirwynn Rodrick on May 9, 2016 18:25:18 GMT -8
The Silver Shrike came soaring in from the site of their battle with the Wyld Archon, filled with its complement of sailors and Averin and his mercenaries. It came in as low as possible and sandbags at the ends of ropes were dropped to hold the vessel in place - couldn't very well go firing rope-attached ballista bolts or droppign the anchor to damage the ground in such a place, now could they? Once it was firmly in place, the rope ladders were lowered, allowing the future king and his men to disembark. Arthur was still in the rigging, looking for something (not even Eirwynn was sure what, honestly.. her captain could be exceedingly odd sometimes), which left the first mate to turn to the Arach heir and incline her head.
"We'll be ready an' waitin' whenever yer ready t'depart, yer lordship."
|
|
Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
|
Post by Warlord Ei Halvard on May 9, 2016 20:40:28 GMT -8
The Warlord and the Justicar, as well as several other stern looking dwarfs there, were waiting just outside the main entrance to the hall. With them was a small cloaked figure who, quite frankly, would look surprisingly human to the untrained eye. She looked like a little girl. She was dressed in a warm cloak. The mountain where the halls were situated were rather cold. The little girl seemed concerned and trepidatious, and would continuously tug on the Justicar's armor so that she could whisper into his ear. Even though she had a fairly good idea of what she needed to do, she was still nervous. As Averin came down to meet them though, the girl stared at him with wonder and fear. Once again he whispered to the Justicar, who with a kind fatherly voice said, "Now don't be shy. Remember, he is our friend. You can speak to him yourself."
The little girl would walk up to Averin. With a brave little voice, she said. "The Justicars want you to follow us into the chamber!" She then covered her mouth with her hands, realizing she might have spoken a bit too loudly. "Umm, heh, my name is Queron Thurstan. It's nice to meet you, future king." She held out her little hand towards Averin.
|
|
King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
-
Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
-
Registered: Mar 21, 2016 6:59:05 GMT -8
|
Post by King Averin Arach on May 10, 2016 10:00:50 GMT -8
Averin takes in the hall of the metallurgists. Though not flashy it spoke of the strength of the dwarven people. There was a solid, solemn strength to the architecture. These were people of metal and stone. They would break before they bent and it would take much to break them. When the little girl approaches Averin gives her a kind smile. He hunches down to get as close to her level as possible. He takes her hand in his and gives it a firm shake.
"Nice to meet you Queron, but please call me Averin. The future is not known to us, I know only that I will try not that I will succeed. Now lead the way."
Getting back to his feet he would follow the girl and the Justicars into the hall.
|
|
Warlord Ei Halvard
Established
Roleplay posts: 40
Age: 180
Physical Description: Of the Dwarven race, Ei Halvard is about 4'5" (relatively tall for a dwarven male), has jet black hair, and thick stony muscles.
Clothes and Equipment: Bronze armor, iron boots, lead alloy axe.
Registered: Apr 2, 2016 16:08:04 GMT -8
|
Post by Warlord Ei Halvard on May 10, 2016 11:45:25 GMT -8
The little girl was escorted by Averin and the Justicars down the hall. Averin would notice the hall was brimming with ores of various types. The Justicars and the Warlord were deathly silent until they arrived at stone archway in the side of the stone cavern. (The warlord thought to himself how unlikely Averin would be to notice or appreciate the fact that the archway was large enough for a human to pass through comfortably, another remnant of a more peaceful time.) Where as the corridor had been somewhat warm and humid, the actual chamber was cool and dry. There was a polished circular stone table at the center, and a few dwarfs on the sides of the table with scrolls placed in front of them. They were preparing to record this momentous event in history. The little girl spoke up. "Place your sword in the middle of the table." If Averin complied, the little girl would stand on top of the table... or try to... After about three attempts one of the Justicars politely lifted the girl up by her ribs and placed her on to the table. Even historical events could have some humor to them. As she stood over the sword, the dwarf scribes began to write furiously as the little girl began to channel her power into the sword. The sword was struck by a strange aura, a teal mist which caused the mithril in the sword to become highlighted as a sort of glowing patternweld. Then, without warning, the sword would suddenly turn a dark black. It was done. Queron smiled. "Did I do it?" The justicars examined the sword closely. To test it, Nachton took a small gold coin (he was not a gold class metallurgist), placed it on the hilt, and handed it to Averin. "Here, you should be the first wielder of the sword. Call it a superstition." If Averin waved it, there would be a mild gust of win. All the dwarfs in the room began to cheer. The warlord looked especially pleased. "It begins, Averin. You've taken the first step in saving Alban."
|
|
King Averin Arach
Dedicated
Working on the whole king thing
Roleplay posts: 284
Age: 21
Physical Description: Averin is a tall man, standing at six foot two. He has a build equal parts lithe and powerful. Broad shouldered, well muscled, but possessed of an undeniable grace. He reminds many of a tiger. He moves with a slow, languid, precision, that gives him undeniable aura of deadly skill.
Averin is a handsome man. With a square cut jaw, straight nose, and prominent cheek bones. His brown eyes are dark and alluring. Sometimes they sparkle with kindness, other times gleaming with baleful intent. His habitual expression is a half smile.
-
Clothes and Equipment: Averin prefers to wear his silver steel half plate. One pauldron stylize to look like a hawks head. Combined with his large red cloak, he has a very distinctive look. His preferred weapon is a bastard sword. His blade is an oddity. The hilt is worn and weathered, and seems to be ancient. The blade though looks freshly forged. The shining metal gleams brightly in light, and it's edge razor sharp. Both his armor and sword posses some degree of magic, though exactly how much is known only to him.
-
Registered: Mar 21, 2016 6:59:05 GMT -8
|
Post by King Averin Arach on May 10, 2016 20:00:03 GMT -8
Averin takes his sword back and gives it an experimental swing. He can feel the difference in the keenness of the blade and the wind it creates. He turns to Queron and bows, then bows to the warlord. The first step of his quest complete. Unfortunately it was likely the easiest step. The dwarves had always been for peace. The other two though, were historically more fickle. Straightening his back he smiles at the young girl.
"Thank you Queron and you as well Warlord. I will do my best to not disappoint. Now I should get going, I have momentum and it is better to push ahead than wait some times."
With that Averin would return to the airship. Once he is back aboard he would give their destination to Eirwynn. They were going to The Moors, hopefully the scouting party had secured a meeting.
|
|
Captain Arthur Maddock
Established
Roleplay posts: 36
Age: 28
Physical Description: Arthur is of roughly average height for a human male at 5'10", with a light but solid build of essentially no body fat at about 160 lbs. His figure, nonetheless, is very striking thanks to his hair (so pale blonde as to look white in almost any light) and eyes (ostensibly a light grey, but appearing silver in many settings). A very quick way to get on the Captain's bad side is to call his face androgynous, pretty, or anything of the sort -- the eccentric pirate has heard it often before, and generally responds violently. Considering his profession, Arthur has incredibly few scars... whether due to prowess in battle or cunningly avoiding it being a matter of some debate outside of his crew.
-------------------------------------
Clothes and Equipment: Arthur is almost always clad in one of several identical outfits consisting of his black tricorn hat trimmed in a dark red (and adorned with what the Captain often claims is "a genuine pixie skull, mate"), a lace-up white shirt generally worn unlaced at the top to help him stay cool and because he thinks it looks dashing, black lace-up pants worn laced up and belted with a length of silk cloth because it wouldn't do to have one's pants fall down in a boarding action, very fine black leather boots, and generally a black long coat with a very elaborate, high collar to shield him from both sun and inclement weather. Like many sailors he wears some few ornaments, primarily beads, in his hair -- even the few he wears tend to click together when he turns his head rapidly or in a strong wind. His only jewelry consists of an old silver signet ring bearing caravels on waves and, like almost every member of the Silver Shrike's crew, a simple necklace bearing a ship's wheel charm. Arthur keeps several daggers concealed about his person, like any sensible brigand, and carries his schiavona -- a basket-hilted blade much like a slightly shorter, broader rapier, a weapon of war rather than one for dueling and useful for both cut and thrust -- at all times, including to the head or bed. He has been known to carry a hand-crossbow for the initial stages of a boarding action.
-------------------------------------
Player's online availability : Variable. PST.
Registered: Apr 1, 2016 14:16:58 GMT -8
|
Post by Captain Arthur Maddock on May 11, 2016 16:15:30 GMT -8
When Averin returned he would find a bizarre spectacle on the Shrike. The newest seaman in the crew, a runty-looking lad of about seventeen, was standing with his back against the mizzenmast and an apple resting atop his head. He was gibbering a bit, but remaining totally motionless... while Arthur closed one eye and theatrically aimed a hand crossbow at the apple. The Captain's expression was one of serious concentration; his arm wavered slightly, to increase the theatrical aspect of it. Or perhaps his arm really was that unsteady. Regardless, his voice was quite calm as he spoke to reassure the poor sailor. "Relax, lad. I almost never miss!"
|
|
Eirwynn Rodrick
Established
Roleplay posts: 40
Age: 28
Physical Description: Of average height for a human, Eirwynn is 5'5" and curvaceous, with slightly-tanned skin and a sturdy bone structure. She has dark brown hair that falls to just past her shoulders, and hazel eyes that have often been described as 'mercurial', as their exact coloring shifts between varying shades of brown, gold, and green depending upon her mood. Her face is attractive, if not beautiful in an eye-catching way, and she has often been described as 'cute' - which is a surefire way to end up with a sword pointed at your face. She has a smattering of scars across her body, including one across the right side of her face that bisects her eyebrow and continues down below her eye, but that's likely to be expected, given her chosen career.
------------------------------------
Clothes and Equipment: Her chosen attire generally consists of a pair of tight-fitting brown breeches, paired with a low-cut white shirt with slightly-loose sleeves, and a pair of low-heeled brown leather boots that come to a stop just shy of her knees. This is occasionally accessorized with any of a number of underbust corsets in varying colors, and/or a long brown coat that she often wears open. Typical accessories consist of a two brown leather belts - one wide, which seems to be purely for ornamental purposes (aside from holding her sword's scabbard), and a thinner one which carries a few pouches that hold various items (compass, coins, and a few heinous powders, mostly) - a red sash tied around her hips, and a number of charms and beads strung throughout her hair. She has two necklaces that she never takes off, one bearing a ship's wheel charm, and the other bearing a trio of roughly-cut semi-precious stones in black, blue, and white. She has a schiavona which never leaves her side, even when she's sleeping. What is perhaps her most distinctive possession is an oddly-shaped wood-and-metal club that she wears at her hip; despite its appearance, the item is in fact a weapon, and a projectile one at that, which she fondly refers to as her 'Thumper', given the noise the projectile bludgeoning instrument makes when it impacts its intended target - usually someone's skull. Enchanted by one of the rare wizards (who happens to be a close family friend) of Alban, the instrument is bespelled to return to her hand once thrown. It's her favored method of disciplining crew members, and they've all learned to fear the odd weapon, especially when it begins to emanate smoke as a sign of its owner's annoyance.
-------------------------------------
Player's online availability : Variable; usually afternoons and evenings. (PST)
Registered: Apr 1, 2016 10:59:40 GMT -8
|
Post by Eirwynn Rodrick on May 11, 2016 16:25:59 GMT -8
Eirwynn was standing behind and just to the right of Arthur, with her right arm folded across her torso and the elbow of her left arm resting in the right's cupped palm; her left hand was laid over her eyes as she shook her head slightly. "Cap'n, we can't keep replacin' new crew members! Ya need t'stop shootin' 'em, there're better ways t'improve yer aim!" Though her forearm was blocking it for the most part, there was a small grin on her lips that she was trying to hide. Screwing around with the sanity of the cabin boys was a favorite hobby of the both of them. It was such fun.
|
|