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Post by Republic of Atlanticus on Apr 25, 2016 18:49:02 GMT -8
The Atlantian Ocean A vast ocean that was blue as the sky and full of life. This ocean has provided for Atlanticus without any let down. There are many uncharted lands that lie within and beyond this ocean. As all oceans, there are pirates and monsters that lurk within it, but as long one remains within the patrolled areas they can expect a safe and fun time on the water.
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Post by Republic of Atlanticus on Apr 25, 2016 18:51:12 GMT -8
A large and glorious fleet of ships could be seen glistening in the ocean like large diamonds. The fleet consisted of nine Warhammer Battleships and one Kiraxo Royal Air Force Carrier. Their hulls were made of Drumbar Steel plating, allowing it to repel and take on much more damage than average ships. Runed with Despelling magic that is not Anti-Magic, but does prevent magic from having any effects after connection. This meant magic could be used on and around the ship, magic just could not come in contact with the Drumbar Steel plating.
Their decks and all other wood structures pertaining to the ship were made of Cedar. Cedar was known for many things. The marking of a sacred location as these ships were their life, cleansing a negative atmosphere that pushes for highest morale and prime strategists. Due to the woods ability to survive, they had adopted the belief that Cedar gave longevity, protection, and preservation. Not only these effects occurred, but the Cedar was beautiful. Reinforced with normal chains that ran through the wood from side to side so many feet, it gave the Cedar deck a stronger base to prevent a full collapse.
The weaponry on these ships were magnificent. They hailed twenty-four ballista on each side that were explosive tipped. On top, the Aquamancers and Cryomancers lined the sides. The two were preparing themselves, taking control of the water whether it was for ice or water strikes. The ballista were loading and the runed tips were being activated. One could see the magic at work here and it looked like it was ready for vengeance.
On the nine Warhammer Battleships, the half-elves were at command. Their cryomancers and aquamancers wore different armor than the other seamen on the ship. Their uniform was that of a warrior while the others were standard naval Dress White uniform. Every man had his position and they were there. Scouts looked from the Crow's Nests while the Cryomancers and Aquamancers scowered the waters like a hawk, sensing any abnormalities in it as far as they could see; large enough motion would disturb the control and alert them of underwater attacks.
The Kiraxo Royal Air Force Carrier ship was a massive ship that stretched four times the size of the Warhammer Battleships. This ship did not carry much weaponry, but what it had was enough to defend long enough to get away. It carried the same materials for it's design as the Warhammer's, but inside it was large bays with Anti-Fire runes. Inside these bays were about thirty lesser dragons from the Kiraxo Royal Air Force that Atlanticus trained for sea battle. This ship was controlled by the Kiraxo Royal Air Force that like many of the Phoenixian forces, was a dragonoid species that was taking over the Isolated cities and protecting the half elves, letting them live instead of fear. Something they hoped to extend back into their homeland with the help of Atlanticus.
Beyond the horizon was another force of ships coming, but this fleet was order to remain behind the Warhammer Brigade until the signal was given to proceed. Atlanticus was devout when it came to striking down tyranny and helping others. The Atlantians understood the history of the Dragonoids due to the Phoenixians, and the Atlantians wanted to show them that not all humanoids were alike.
Each captain of each ship had a rune that was connected to another, when activated it could carry messages through mental flow. Communication was key for success since they were breaking into new waters with limited intel and wanting to invade. They had the fleet to do it, they just needed to function precisely and timely.
Once the ships reached a point, the dragonoid spoke first, "Prepare for engagement. We are in their territory. If we win, we will be be able to land and make it into the jungle to set up camp. Keep a sharp eye out."
Watching is what they were doing. All the ships fell into a formation, place the Air Carrier in the center, allowing it to watched by every ship and prevent being the first one out. With every inch they moved, they knew they were one more inch to being face to face with an enemy that they barely knew.
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Post by Kiraxan Loyalists on May 2, 2016 1:26:16 GMT -8
Beyond the barrier, beyond the unexplored but amiable looking facade of water, lies the Kiraxan civilization.
The Kiraxans are not unlike kobolds. They are reptilian humanoids who share a kinship bond with dragons. But unlike their diminutive cousins, the Kiraxans are far more powerful and deadly. Their sordid past led them to conceal themselves from more recent history. All that can be said as of yet is that their relationship with humans is that of a complicated rivalry.
A great tyrant has risen among them, a tyrant who, like the other Kiraxans, embodies "the will of nature". However, his particular brand of the "will of nature" focuses mostly on natural selection and might equals right. His machinations are unknown, but they do not bode well for the future of the majority of Kiraxans.
Their naval base is a couple of miles away from the barrier that keeps their territory hidden. It is an odd site from a distance, appearing to be great grey bubbles on the island. Should enemy ships cross the barrier and somehow be able to spot what is actually happening on the coast, with telescopes or magical means, they would see Kiraxan slaves being mercilessly worked to death. Runes and spells would float ominously in the air around the large grey domes, gradually shifting colors for an unknown purpose.
Crucial to Kiraxan naval construction, including the base, is a variation of pumice stone that has been forged with magic. Filled with air bubbles, strange little crystals, and networks of magically enhanced tiny organisms, this "stone" is light enough to float in water and incredibly sturdy. It is also self-repairing. Minor cracks mean nothing to it. Only large holes cannot be repaired so easily. A good chunk of the slave labor force would be seen harvesting and modifying this stone.
Both their surface and underwater vessels are constructed with this stone.
The Kiraxans command several dozen underwater vessels. They are hydrodynamically designed with polished surfaces to prevent drag. They are shaped like manta rays, their grey "wings" able to move and flex and power them through the water. These vessels are also equipped with magical swim bladders below the ship which expand and contract to modify buoyancy. The gas can be rendered extremely volatile using a built-in magic spell, so in a pinch these mantas can enter a suicide run and ram enemy ships from below while detonating the gas. However, their primary offensive weapon is the Firestone Cannon.
This cannon consists of a six point star which is isolated from the rest of the vessel by a magically insulating material. There is a chamber inside containing a special rock known as a Firestone. When the Firestone comes in contact with the magical pumice, it release a powerful charge of magical energy which passes through the pumice and releases in the form of a deadly stream of fire magic. Each shot can bore a hole into a wooden hull like butter. The cannon can fire in six different directions or straight up, but can only fire one direction at a time. That said they are given a slight range of movement from sitting on a platform that can tilt a few degrees in any direction. These cannons can only fire from above water.
The several dozen surface vessels come in two classes: Serpent class and Turtle class. The Serpent class appears, unironically, like a giant serpent. It propels itself across the water using powerful undulations of its whole body. Oddly enough these vessels move fastest while traveling sideways along the water instead of straight ahead. Their undulating movements make them difficult to hit, but their shots are not very accurate while moving.They are equipped with two cannons each, one close to the head and one close to the tail. These ships have two pilots each.
The Turtle class is essentially a barge, designed with an attached long tail as well as a system of dozens of oars. These ships can continue to move while taking major damage. There are four Firestone cannons on each of these ships, one on each corner. The ships feature heavily armed and armored boarding parties with magical long range weapons, especially a type of crossbow which can be loaded with multiple rounds of a strange glowing crystal. These crystals are incredibly sharp and will splinter when they hit something too solid, releasing deadly shrapnel sprayed all over the place.
Typically there are three types of Kiraxan troops. There are the Arians, Kiggies, and Sitons. Sitons are large, chubby toad-like reptilians who primary serve as pilots. They are rarely seen in open combat. The kiggies are fast, raptor-like reptilians with narrow heads and bodies. They are incredibly fast and vicious and will literally tear apart their prey with sharp claws if they lose their weapons. Finally there are the Arians, human-like reptilians who stand eight feet tall. They are strong and fast (though not quite as fast as the Kiggies) and serve as tactical leaders. They carry bladed gauntlets in addition to their weapons and are experts in melee combat. All three types of troops possess excellent hearing and sight, as well moderate thermal sensing ability.
Boarding parties consist of both Arians and Kiggies. When all the Arians die, Kiggies will sometimes become confused and exhibit erratic behavior. Boarding parties normally use hooks attached to ropes to board ships, or bare claws to climb up the hull. However Arians and Kiggies are so athletic that they have been known to occasionally leap onto ships.
All Kiraxan vessels have their weaknesses. Should the surface of the hulls of any ship take too much damage, the porous structure creates friction in the water and slow them down while they repair. Turtle class vessels don't slow down due to friction as much, but they can be crippled if all their oars and tail are removed. In the case of underwater mantas, if the gas bladder is destroyed for whatever reason, the manta must either remain underwater or release buoyancy stones to remain at the surface. Here they cannot move properly. Again, Firestone Cannons can only fire above water.
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Ralf Valgard, the White Wolf
Dedicated
Varan Adventurer
Roleplay posts: 299
Age: 25
Physical Description: An athletically-built man weighing 160 lbs and standing 6 feet high. He has fierce blue eyes set into a wolfish face. His dark brown hair is usually pulled back into a braid on the back of his head. Well-groomed facial hair, for which he is proud of, covers the bottom half of his face.
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Clothes and Equipment: Ralf's primary possessions include his Hirhanic Shield, Mariah's Dagger, his Ancestral Sword, and his Ki'Gar.
The Hirhanic Shield is able to absorb various forms of energy: physical, magical, or otherwise. He can release this energy in the form of shockwaves on command. This item was a gift from his friend Hirhan.
Mariah's Dagger was looted from Mariah's corpse in Aozora. The dagger is able to absorb magical energy from its victims.
Ralf's ancestral sword is of exquisite make; it is an ancient weapon forged in a forgotten age using a rare material. It has the potential to channel 'the Power of the Old Gods', but Ralf is oblivious to this and the weapon is never used.
Ralf's ki'gar, or 'kin garb', is blue with white borders. A white wolf's head is emblazoned in the center, with the family name "VALGARD" written across the bottom. He usually wears the garment as a scarf or cowl.
Currently Ralf carries a a two-handed battle-axe.
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Allegiances: His Family, Himself, His People - in that order
Registered: Jul 21, 2015 14:42:16 GMT -8
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Post by Ralf Valgard, the White Wolf on May 8, 2016 4:53:38 GMT -8
"This'd better be worth it," Ralf said to himself, shaking his head as he tried to remember why he even signed up for this. A member of some guild known as the Brotherhood approached him and requested his services as a mercenary. And so Ralf accepted, for the pay was handsome, and he gathered a crew of Varan Seamen. Varan were renowned seafarers, and what coast did not suffer their raids in age past? Each of the Seamen were armed with a panoply of swords, shields, axes, bows, crossbows, and practical mail armor for use at sea. This was, of course, provided mostly by the Brotherhood - who also sent a single Knight-Brother to assist.
"Well worth it," said the Knight-Brother, approaching Ralf at the head of the wooden ship. "Nothing better than proving one's self in the service of the Most Holy."
"Hmph," Ralf scoffed, "does your god like mercenaries, who kill for gold?"
The Knight-Brother squinted his eyes and sighed. "One day, pagan, you will know what it's like to be blessed by the Most Holy. And on that day, you will see that all of your efforts were a part of His grand plan. It doesn't matter how much gold you're paid, just as long as you can do your job."
Ralf shrugged and turned back to look at sea, dismissing the conversation. "Well," he started anew, "maybe we should board with one of the ships. I don't think these longboats are really... capable, if you know what I mean."
The Knight-Brother giggled, "of course, Ralf, of course."
Horns would sound out from the small, outdated, Varan fleet to signal their arrival. But these Varan, despite their appearance, were experts in the art of battle.
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Post by Kiraxan Loyalists on May 13, 2016 21:17:10 GMT -8
(So when do people start posting? Lol)
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[Phoenix] Zaltos Kiraxo
Dedicated
Roleplay posts: 221
Physical Description: Zaltos stands roughly 6'2" and weighs around 220 pounds. He is currently using a young male for his vessel that is around 17-20 in age. Since this side of his Red Phoenix has never been present long, it is as juvenile as the new Zaltos, allowing him to be open to learning new magic besides his fire. His build is that of a well trained martial artists and his skin in a moderate tan color. His eyes flash an icy blue and his hair is silver and shoulder length.
Clothes and Equipment: His garb changes, as does his armor. He no longer uses the Phoenix Blade in a broadsword form. This sword is a dual blade sword that is highly magic. These blades are covered in a magical sheath that turns to fire when Zaltos takes hold of it. This sword is rumored to posses the first Phoenix ever. He currently has no shield but his fire. He does carry small items that can be used in combat, but these items vary from time to time and will never be the same at any point.
Registered: Dec 23, 2014 18:25:01 GMT -8
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Post by [Phoenix] Zaltos Kiraxo on May 14, 2016 11:56:24 GMT -8
Waiting on Zhaxn, Belrow, and the others.
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