Toliver Wulfric
Established
Roleplay posts: 23
Age: 26
Physical Description: A towering man at six foot six, laden with heavy muscle and features that seem to be chiseled from granite.
Clothes and Equipment: Sturdy leather armor with some heavy plates and a great sword. Standard traveling gear in his backpack.
Registered: Jan 1, 2017 8:52:06 GMT -8
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Post by Toliver Wulfric on Apr 28, 2017 11:53:17 GMT -8
Toliver Wulfric astride his battle charger made his way through the northern pass, he'd heard of a jousting tournament in fair Isra and had decided he'd participate and show what a common mercenary could do.
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Alan Pericoloso
Established
Roleplay posts: 23
Age: Physically early 20's, actually extremely old
Physical Description: Alan is a monster of a man, standing an imposing 198cms tall, he has strong and muscular build.
His muscular body is incredibly pale as if he had never spent a day in the sun. Likewise it is without as much as a scar.
While handsome his appearance is somewhat 'otherworldly', and while the proportions of his face cannot be faulted they fail to have any deviations unlike a typical human face.
His broad jaw is covered in a thick but short beard, neatly kept. His hair and beard are both jet black, his hair being slightly wavy and falling just past his ears.
The most striking feature of his face is his electric blue eyes, the gaze of which can only be described as icy if his mood turns sour.
Over his heart is a silver mark, the shape seems to shift quickly while being looked at, but when caught out of the corner of your eye it appears to be a glyph, maybe a letter or word in some ancient language.
On his back there are two ridges, barely noticeable. These are the only sign of his wings while they are magically sealed/stored. When unsealed his wings are mighty, roughly 210cm each and covered in feathers which are a random assortment of black, white and silver. The exception being a pure gold feather in the middle of each wing.
Clothes and Equipment: Alan only wears a light armor, his jerkin and leggings are mainly supple leather, with some harder bits of leather for reinforcement and to hold the few bits of metal which make up his armor. This odd black metal lines his arms, shoulders, legs and the top of his boots.
The metal on his arms and legs is just a few small strips covering the less protected parts of the legs and arms. It doesn't cross any joints and is there only to give a possibility to either deflect or limit the cutting ability of a blade.
The supple leather is the standard dark brown/black, while the hard leather has an odd red color to it. (Red Kangaroo leather esk)
There are small notches on the back of his jerkin for his wings to come out of.
He carries three weapons.
On his left hip hangs a sword with a slight curve, very similar in style to a nodachi (90cm blade)
On his right is it's brother, styled more similar to a katana (60cm blade.
Both are made of the same black metal as is on his armor, they were forged by Alan himself and during the process of folding the metal had diamond particles (dusted diamond essentially) folded into it. This causes both the blades to sparkle faintly at different angles, it also helps the blades keep their edge.
His last weapon is a massive great-sword (125cm blade), this weapon is highly enchanted and is the only one of his weapons with any magical properties. The enchantments mainly pertain to keeping it in the shape of a sword and the ability to be used as one.
The sword has a hilt of onyx with veins of silver, the handle is wrapped in black leather. From the hilt the veins of silver reach out into the blade up to the very tip, like a thin tree branch. Making up the space between the silver, and forming most of the blade is pure diamond, which is why the blade is so highly enchanted against shattering.
The blade does have one other quality, being that it can be used to hurt things hurt by sunlight, moonlight and silver. The light is dependent on the time of day, but the blade will continue to contain the light for roughly an hour, and can be used to 'inject' the light straight into any cut that connects.(Although not with the same intensity as actual exposure.)
Registered: May 9, 2015 6:20:56 GMT -8
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Post by Alan Pericoloso on May 17, 2017 17:40:54 GMT -8
Alan hit's his head on the supply closet he just appeared in. He stumbles out looking imposing but for the look of discomfort as he rubs his head. He'd just being going with the flow of the shadows and turned up at this border, as if something had specifically turned the tide of the shadows so that he'd have to stop here.
He looked around, noticed which side was to Isra, shrugged and started walking. If his strange appearance caused the guards to stop him, he'd happily stop and interact with them, explaining why he appeared from a supply closet (Magic does weird things sometimes) and then generally talking, unless they were allowed and up for a drink, in which case he'd stay and drink for a while before heading into Isra
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Post by Plague Fly, The Destroyer on May 21, 2017 16:05:34 GMT -8
Late in the day, from a small distance up the northern road, a tiny pink speck could be seen. As the ominous speck grew closer, the border guard would find that it was a fairy. Small, even for a fairy, Plague Fly did not quite reach the height of two inches. A barely audible buzz could be heard from the creature's wings as they beat quickly like that of a humming bird, propelling the fairy along a bit slower than walking speed, at an altitude of approximately four feet. As soon as Plague Fly was within shouting range, he began to do just that; shout.
"FEAR ME HUMANS! RUN NOW OR YOU MAY NEVER HAVE THE CHANCE AGAIN! IT IS I, PLAGUE FLY, THE DESTROYER! STAND ASIDE OR I SHALL LAY YOU DOWN WITH MINE OWN HAND! CHAOS HAS COME TO THE FREE CITY! EMPTY MOUTHS SHALL HAVE ONLY SPOONFULS OF PESTILENCE! I PRECEDE THE DARKNESS THE FREE CITY IS SO RIGHTFULLY DUE! - "
He took a breath. It appeared as if the fairy was winding up for another long and turbulent string of rantings.
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randall
New
Roleplay posts: 5
Registered: Jul 31, 2017 13:52:12 GMT -8
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Post by randall on Jul 31, 2017 16:15:12 GMT -8
Randall came down out of the north. His journey had been long, but with so much on his mind he had dwelled little on the perilous trip. Due to bandits in his homeland, traveling alone had been safe enough. It was the larger groups with more to pillage that need fear.
One hand pressed against the breast pocket of his cloak. Randall had spent much time dwelling over the letters he carried. Each he dared not open for fear of reprisal. One had come from the high council. Randall had no idea what it said, only that it should be delivered to the ruler of a neighboring nation.
The other letter was much less important but far more unusual. His eccentric sister had practically forced him to bring it along. She had told him to post it on a notice board in the most popular city he could find. He smirk thinking about the envelopes title, "Penpal wanted!!!"
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Jul 31, 2017 17:11:06 GMT -8
Randal would find the road leading through the mountains to narrow, but well trodden - for a mountain road. As it winds its way between mountains, down into and up from valleys, he may notice signs of civilization. Up higher in the cliffs, towers, placed to watch over the road. Soon enough, he would likely find himself at a checkpoint. The road ahead passes under an arch, through a gate much like the sort one might find on a fortified wall. On either end, stubby towers rise to look down on the road. The fort is flying the flag of the Isran Empire proudly atop each tower, and the soldiers stationed upon and within bear its colors. At present, the gate is open. The points of a portcullis above imply that it could be closed quite quickly, but the soldiers standing at the gate don’t seem alarmed in the least by Randall’s approach. There are four, all armed and armored standing on the road, and though no others are visible, it seems as if more could be within.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 15, 2017 15:43:31 GMT -8
Keph breathed deeply as he began to get closer and closer to what appeared to be somewhere at least remotely civilized. At first, he was fairly cautious as he began to occasionally see armed men periodically along the roads, yet they made no clear intention of harming him and they all appeared to be using sort of similar equipment; more importantly he began seeing other people other then the armed individuals that dotted the path - and they appeared to be far less afraid than he was. Unsurprisingly, this little fact made Keph a lot calmer.
As he progressed further and further, he began seeing what appeared to be a city in the distance. The young man hopped happily and he could only wish to run down the path to get there but he'd been walking for days if not weeks by now and he was unsurprisingly too tired to do so - not that he'd manage to run down the entire path as there was still a significant distance to go.
Growl!
Ugh. His stomach began begging him for some food... his eyes looked over his shoulder - he held a stick over it, on the end of that stick was a cloth bag which he had wrapped a rabbit he had hunted earlier in that day. While he wished he could just eat the critter, it was still unprepared and with the sight of the city closing in he had little intention to prepare it now. Forward!
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Gazuu
New
Roleplay posts: 5
Registered: Dec 6, 2017 5:54:52 GMT -8
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Post by Gazuu on Dec 6, 2017 17:54:23 GMT -8
The weather was growing colder as Gazuu and the other upstanding citizens reached the Northern Pass leading into Isra. Gazuu had wrapped himself in the blanket he slept in to stave off the cold, and pulled it tighter around himself as he trudged through the checkpoint. If the guards didn't stop them, the group would press on towards the Free City and the festivities therein.
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Ershadt
Established
Sneaky gnome
Roleplay posts: 22
Age: Some gnome-years
Physical Description: Gnome sized.
Clothes and Equipment: Not at all clad in worn leather armor and carrying various tools to break things open with.
Player's online availability : When you least expect it!
Registered: Dec 6, 2017 14:58:08 GMT -8
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Post by Ershadt on Dec 6, 2017 23:34:20 GMT -8
"Sorry... Can't see a thing for snow!" Ershadt said as he bumped his shoulder into Gazuu. The two lovely apples Gazuu's pockets now lay in Ershadt's small bag and he fell back behind the others so he could enjoy them in peace. "Hope there's more of these in Isra..." he mumbled while nomming the delicious apples.
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Khulan
Established
Roleplay posts: 35
Age: 36
Physical Description: Khulan is nothing short of lean, and though her muscles aren't incredibly large, they are prominent beneath her thick, sun-bronzed skin.
Her face shows her age, as lines have begun to develop around her eyes and streaks of grey run through her dark, thin hair.
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Clothes and Equipment: Khulan is normally seen wearing thick furs and leathers in cold weather and long, plain tunics in warmer weather. Her favorite weapon is a composite recurve bow and a well-made saber.
On her left hand, she often wears a falconry glove. A similar piece of thick leather is fastened onto her shoulder.
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Registered: Dec 8, 2017 14:25:13 GMT -8
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Post by Khulan on Dec 8, 2017 16:26:02 GMT -8
The Northern Pass was definitely not quiet upon the sun's rise on a wintery day. Snaking down the road in tight formation was a cavalcade filled with horses, camels, and carriages. Two men, much taller and almost as wide as the carriages, walked alongside them with pickaxes slung on their backs. All the company looked rather rough, save for select women and men adorned with gems and jewels.
At the head of the caravan was a woman swathed in warm clothing and a very furry, pointed hat. It was she who slowed the caravan to a halt with a whistle that whipped through the air and a raise of her hand when they reached the checkpoint.
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Post by Isra - The Free City on Dec 8, 2017 17:48:20 GMT -8
As the caravan came to a halt, they were drawn out of the main stream of travellers by a bored-looking guard who had emerged from the gatehouse. He glanced up and down the procession once or twice, taking the measure of the people within, before identifying the woman he thought to be the leader, and approaching her.
"Name, place of origin, and business in Isra, please," he said, extending a wave in salutation.
In the mean time, the assemblage of guards around the gate kept a careful eye on the caravan. While they seemed peaceable enough, there was always the potential that something might go wrong.
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Khulan
Established
Roleplay posts: 35
Age: 36
Physical Description: Khulan is nothing short of lean, and though her muscles aren't incredibly large, they are prominent beneath her thick, sun-bronzed skin.
Her face shows her age, as lines have begun to develop around her eyes and streaks of grey run through her dark, thin hair.
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Clothes and Equipment: Khulan is normally seen wearing thick furs and leathers in cold weather and long, plain tunics in warmer weather. Her favorite weapon is a composite recurve bow and a well-made saber.
On her left hand, she often wears a falconry glove. A similar piece of thick leather is fastened onto her shoulder.
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Registered: Dec 8, 2017 14:25:13 GMT -8
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Post by Khulan on Dec 8, 2017 19:09:52 GMT -8
The sight of the guards did not unnerve the woman.
"Khulan of the Toragana Mountains. We come for trade and we come for hands to hire for our travels," she told them, speaking simply. There was definitely an air of power about the woman. The way she looked at the soldiers was almost challenging, but no such verbal threat was made, nor did she reach for her weapons.
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Chesknight
Committed
Roleplay posts: 57
Physical Description: About three and a half feet tall, and rotund. The Chesknight never removes his armor, and has two glowing, amber eyes peeking beneath his helmet. His arms and legs are short, limiting his mobility.
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Clothes and Equipment: Equipped fully in a suit of curious armor seemingly made from large acorns, it holds as fast as any steel. He wears a cloak of leaves, which seems to serve no purpose and wields a sword of amber which seems to function similarly to a normal metal one. He also wears a ring that allows him to discern his location is focused on for about 5 minutes.
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Player's online availability : Frequent
Registered: Dec 8, 2017 19:08:39 GMT -8
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Post by Chesknight on Dec 8, 2017 19:44:40 GMT -8
While the discussion between the guards seemed to be going well enough, the Chesknight was a bit cautious of the Isran's reaction to their unusual party. He'd heard good things about the mortals of Isran, of their Empress and society but a seed of doubt remained firmly in place for any place he hadn't seen with his own eyes. Sliding off his seat at one of the wagons, he waddled his way to the front of the caravan. Hearing the conversation, he knew their leader would likely have everything under control so he didn't speak as he assumed his place beside her. The Chesknight had been one of the earlier people to join the caravan, although it had taken some time for him to come out of his shell. Now he remained a moderately powerful ally to these people who he had come to see as companions.
Looking up at the guard he gave the man a nod of recognition, but nothing more. This was none of his business after all.
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Post by Isra - The Free City on Dec 9, 2017 3:12:32 GMT -8
The air of power the woman was affected with could be perceived as unsettling the guards, as their movements became tight and restrained. By the same token, it could be assumed that they were tired of dealing with the jumped-up wool merchants who's exceptional market share clearly endowed them with the world that often travelled through the gates. Ultimately, how she interpreted the situation was entirely up to Khulan.
The captain inclined his head slightly, acknowledging the information she had passed on. In the corner of her eye, she could note a lesser guard chroncicling this information on a sheet of parchment as he inspected the caravan.
"As a foreigner, in order to trade in the city of Isra, you will require an Assent certification. This can be acquired from a Ministry of Trade certifier - I believe there are several in the city centre. If your caravan remains for longer than six months, you will require an exit deferment from the Ministry of Immigration."
The captain waited for any questions she might have as his colleague inspected the caravan; if she had none, Khulan would receive an admission slip and the caravan would be allowed past both sets of gates. Otherwise, he would answer any queries that took her mind.
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Khulan
Established
Roleplay posts: 35
Age: 36
Physical Description: Khulan is nothing short of lean, and though her muscles aren't incredibly large, they are prominent beneath her thick, sun-bronzed skin.
Her face shows her age, as lines have begun to develop around her eyes and streaks of grey run through her dark, thin hair.
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Clothes and Equipment: Khulan is normally seen wearing thick furs and leathers in cold weather and long, plain tunics in warmer weather. Her favorite weapon is a composite recurve bow and a well-made saber.
On her left hand, she often wears a falconry glove. A similar piece of thick leather is fastened onto her shoulder.
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Registered: Dec 8, 2017 14:25:13 GMT -8
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Post by Khulan on Dec 9, 2017 12:45:31 GMT -8
"Understood," said the caravan leader to the guard, noting the Chesknight's presence beside her without looking towards him. She certainly did not have any questions at the moment, and with another sharp whistle, the caravan moved through.
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Mordred
Committed
Roleplay posts: 64
Physical Description: Tall, dark haired, unnaturally slim. Long fingers, blue eyes.
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Clothes and Equipment: Bright and flamboyant golden robes.
Registered: Jan 11, 2018 17:50:04 GMT -8
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Post by Mordred on Jan 13, 2018 18:40:33 GMT -8
Mordred hurries through the pass. He's clearly on a mission of some kind.
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Mordred
Committed
Roleplay posts: 64
Physical Description: Tall, dark haired, unnaturally slim. Long fingers, blue eyes.
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Clothes and Equipment: Bright and flamboyant golden robes.
Registered: Jan 11, 2018 17:50:04 GMT -8
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Post by Mordred on Jan 17, 2018 12:02:57 GMT -8
Mordred hurries through the pass. He's clearly on a mission of some kind. Mordred hurries back the way he came.
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Church of Varafel
Established
Roleplay posts: 19
Age: Established over 200 years ago
Registered: Jan 3, 2018 15:49:49 GMT -8
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Post by Church of Varafel on Jan 17, 2018 16:01:09 GMT -8
Approaching the Northern gates were a decent-sized group of twelve individuals. Three pre-adult teenagers, one grim-looking man carrying more than his fair share of cargo dressed in shabby robes, three well-armed and armored individuals, clad in similar black armors, three more ordinary folks (Two humans and an elf) wearing priestly robes, an older woman with a stern visage that seemed to be walking at the front with a powerful, confidant stride, and at the rear, nothing short of a full-grown Minotaur. It stood at about eight feet, its fur shaggy yet seemed recently brushed out. It had an axe propped on its shoulder and several massive bags across its body, making it appear that it carried an entire house's worth of items with it.
Once they reached the gates they stopped, and the older woman stepped forward.
"Greetings," she offered to the guards. "We are of the Church of Varafel. We're here to populate the Cathedral currently being built."
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Jan 19, 2018 16:29:30 GMT -8
The group is looked over by each guard post they pass, told to "Cause no trouble," and wished well on their trip, but not stopped.
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Ulfang von Haren
Dedicated
Roleplay posts: 181
Age: 82
Physical Description: -------------------------------
Ulfang is a bear of a man. He towers over most he meets, and his figure is muscular and powerful, wonderfully preserved despite his age. He has been the head of House Von Haren for over sixty years. While he lacks the immortality of a vampire, he has been able to sustain his health and vitality seemingly indefinitely through his study of the black arts. His hair is snow white and grown long, complemented by a short white beard curved about his jaw. He has a strong jawline and intensely arched eyebrows, as well as one deep, piercing pale yellow right eye. His other eye is milky white, presumably blind, but this only adds to his intimidating visage. His body is covered with scars, material evidence of an existence filled with battle and hardship. He has a deep, strong voice, the sound of which is enough to scare the life out of the living.
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Clothes and Equipment: When in battle, he wears heavy, ornate black plate armour, the shoulders of which are sculpted into the shape of ravens with bizarrely glowing green eyes. The fingertips of the gauntlets have been forged and sharpened into bladed points, to be used as tertiary weaponry should he lose both of his blades. His primary weapon is a cursed, broad greatsword named "Fang", which draws the very life from the enemies it fells and feeds their souls to its master. His secondary weapon is a mundane steel arming sword, used primarily in close quarters. Outside of battle, he generally wears a heavy hide-and-fur overcoat over a thick leather jerkin, complimented by black trousers and heavy black boots.
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Registered: Jun 27, 2015 11:08:07 GMT -8
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Post by Ulfang von Haren on Apr 19, 2018 16:28:10 GMT -8
About a day and a half after the council at the Tower regarding the Wyld, a cloud of dust indicating a large force moving across the land can be spotted on the horizon. As it nears the first northern checkpoint, more details can be discerned of the crawling army. The most noticeable feature is that there are few living men within the ranks; most of the force consists of skittering quadrupedal ghouls with massive, slavering maws, clattering walking skeletons, and a smattering of shambling soulless shells, their eyes glowing a sickly green. Two large dragons, measuring a hundred feet from bony snout to the tip of their spaded ivory tails, bring up the rear, while the vanguard is made up of a wedge formation of black knights dressed in heavy plate and riding jet black destriers. Heading up the force is a man clad in an ornate set of heavy black-stained plate, the pauldrons of which are crafted into the shape of ravens. His long white hair flows freely in the wind, and his one good yellow eye scans his surroundings in a constant sweep. He sits tall and upright upon his massive sable warhorse, easily breaching seven and a half feet himself, carrying with him an intimidating air of authority and power. A large greatsword is strapped upon his back, its dark steel appearing to darken its surroundings with a disturbingly grim aura.
These are the forces of the Black Vale, unseen and quiet in their peaceful Northern valley for five years. What they could be doing here is anyone's guess. As the host nears the Northern checkpoint, it comes to an uncannily immediate halt as its leader raises his hand, balled into a fist. The king shields his eyes as he gazes up at the watchmen upon the tower. "Evening, gentlemen!" he calls out, his deep rumbling baritone friendly and inviting, "I come to assist the Isran Empire in its time of need! A little bird told me that there is a grave blight befalling your kingdom currently, and I would be quite the lousy neighbor if I simply allowed it to fester!"
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Apr 19, 2018 16:48:12 GMT -8
For a few moments following Ulfang’s call, there is silence.
Then comes a single voice, from behind the parapet. “Are yah, now?”
When the undead continue to not attack, a helmeted head pops up, then the rest of a torso, until a guardsman is standing there, crossbow in hand, but not raised.
“An,” he continues, “Which one of our multitudes of benevolent neighbors are youh, sir?”
Behind him, upon the outpost’s tallest tower, a signal fire conspicuously bursts into flame, silhouetting the guard.
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