The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Apr 27, 2016 15:09:20 GMT -8
A long, somewhat rocky coastline forms the western border of The Free Plains and by extension, the border of Isra's territory. The coastline itself isn't anything particularly remarkable, as it isn't the sort of beach one would visit as it isn't particularly warm at any point. However. The sun rises in the east, but it sets in the west. And there's a certain something to be said for a sunset over the open ocean. Ever since Port Silverion came about, guarding this coastline has become much easier for The Isranian Guard. This is because any legitimate sea travel will be utilizing the clearly marked Ocean Gate, and the docks and such that have been built for legal sea travel. Anyone not using The Ocean Gate, which is to say, any ships landing on the coast, must be, for some reason, avoiding the Gate, and are probably attempting to avoid the law too. Besides the fact: passing through the borders in unauthorized locations is a crime itself, so virtually anyone spotted landing on the coast may be arrested, which makes things quite easy. A good way inland from the coast, a wide, well-paved road runs alongside. From Port Silverion's North Gate, north, before splitting into two smaller roads that both lead up into The Norkari Mountains, and also from Port Silverion's East Gate, taking a sharp right and heading south, right up to the foot of the mountain that prevents it from going any further. These roads are not often traveled, as very few individuals have any reason to use them, but they are the only way to get anywhere close to their destinations, and that apparently justifies them in someone's eyes.
(A map of The Free Plains in which the highlighted parts are represented by this thread.)
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Post by Republic of Atlanticus on May 4, 2016 10:15:57 GMT -8
An atlantian messenger ran through the gate, "Got a message for your leader!"
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 7, 2016 8:14:46 GMT -8
The two dozen griffins continued the third day of their journey, soaring overhead of the border guards, the riders waving down at the guards and waving the Isran flag down at them. Lieutenant Finch let out sigh as they crossed into their home, and St. George did a loop to the cheering of the guards below.
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Ak-Mun: The Second Face
Established
Labefacto Archfiend Mage
Roleplay posts: 29
Registered: Oct 9, 2015 18:41:16 GMT -8
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Post by Ak-Mun: The Second Face on May 12, 2016 19:47:38 GMT -8
A man with a middle class look would come strolling down the road. He had been scouting and lurking within the Free Plains for months since his brother was arrested. He had seen the Citadel defend itself multiple times and watched their forces march. Ak Mun did enjoy the site of the Citadel and what power it represented, but he did not enjoy his brother being arrested for so long with no word from him. In this human body, he would begin his quest to find his brother.
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Post by Isra - The Free City on May 12, 2016 21:09:11 GMT -8
The guards that watched the gate of the road to Goraia were some of the finest in Isra - chosen for their bravery and dedication, as their role was one of the most pivotal in the entire Judiciary department. This also meant, however, that many ordinary passers-by were not inspected or checked by them, as they were too busy focussing on the horizon for any sight or sign of a hostile party approaching. As such, Ak-Mun: The Second Face was let pass without any undue consideration.
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Ak-Mun: The Second Face
Established
Labefacto Archfiend Mage
Roleplay posts: 29
Registered: Oct 9, 2015 18:41:16 GMT -8
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Post by Ak-Mun: The Second Face on May 13, 2016 19:22:52 GMT -8
The man continued on as normal, heading directly for the Citadel.
Exit>
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:46:38 GMT -8
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Post by Deleted on May 26, 2016 6:24:25 GMT -8
Music
As the Tonic under Captain @karlik sails by the coast one of the Marinesoldaten Engineers looks over the ship's side. The rest were busy, they hadn't even noticed that there were buildings on the coast. They had come to believe it was one of the many natural canals that led go Dolburrim but the Engineer was not so certain. These buildings were further evidence of that, they looked nothing like what could be made in Dolburrim, and even the flora and fauna seemed more inviting. No, this was not the way home, at least not directly. He shouted for the Captain. Once he came he told him his thoughts and that they were in a foreign land. After studying the landscape all Dwarves on board were agreed, this was civilised, or at the very least populated land. It was unlikely to be Dolburese, but they had never encountered other groups. They knew that things existed outside of Dolburrim, for they had occasionally sunk would-be pirate ships but they knew not the origin. This could be it.... The mangonels and swiveling ballistas were loaded and prepared, all crossbows wound, sails up. They stopped the Brewery, Shrine to Balren and Kitchen so there would no longer be smoke coming from the ship. The ship drifted by, the crew looking on nervously, they would drift slowly and cautiously to the first port docks or harbour, not docking but merely observing, all or this was very new to them.
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Adrian von Heschburg
Dedicated
Roleplay posts: 209
Age: 34
Physical Description: A well-built man, standing at 6'0 and weighing 175 lbs. Adrian was a Vessian knight, and his upbringing molded him into a man befitting of his status. Constant activity in service to the Brotherhood has only enhanced his physique.
He has short, dark brown hair, dark blue eyes, and an overall handsome appearance. One might see a hint of innocence buried beneath regret and heartbreak.
Clothes and Equipment: Adrian wears either mail or plate armor, along with a white surcoat depicting a black cross. He also wears a cloak that covers his body when necessary. At times he may choose to wear a helmet.
His choice weapon is usually a longsword, used in conjunction with a heater shield. On horseback he adds a lance to his arsenal. Adrian may carry a Vessian hand crossbow and bolts if he feels it is appropriate.
Like most Brothers, his horse is always white.
Registered: Sept 20, 2015 4:33:51 GMT -8
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Post by Adrian von Heschburg on Jun 3, 2016 14:42:40 GMT -8
Sometime after the events at the Church of Lucernedeia...
Adrian rode in haste to the city of Isra, through the Free Plains, donning his white surcoat and the Black Cross - as well as his title: Hochmeister. While the Brotherhood had been disbanded, and most of its followers merging with the Church of Lucernedeia, Adrian was still recognized as the spiritual inheritor of the Knights of the Black Cross.
He passed through the gates and headed into the city.
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Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
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Post by Jarkoopi, Kepesk Altiui on Jul 13, 2016 13:20:02 GMT -8
The dragon flew towards the direction of the city, passing by the towers below. The guards should notice that the dragon was decorated with a saddle, but no armor. A sign that he came in peace. In that saddle was Keizhi , and Umbra the Dragonling whom was probably clinging on for dear life. (OOC: Keizhi , Umbra the Dragonling , don't post here, when we get to Isra's gates then we'll resume RPing.)
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Post by The Kingdom of Gauldin on Jul 19, 2016 8:17:04 GMT -8
There is a crackle of energy and a flash of light in the sky above the plains. A tear appears in the air and out of it emerges a black hulled galleon. The ship soars through the air flying with speed toward Isra. It flies the flags of the Kingdom of Gauldin and the Kingdom of Alban and on its side are the word G.R.A. Enchrideus.
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Lady Genevieve St. James
Dedicated
Enchantress & Entrepreneur
Roleplay posts: 489
Age: mid-30s.
Physical Description: Her hair is sunshine gold, her skin is peaches and creme, and her eyes are periwinkle, sometimes lilac, sometimes blue. She has a comely body that is not too curvy and not too slim, and a height that is not too tall and not too petite. A beauty mark marks her cheek just below her left eye.
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Clothes and Equipment: Genevieve is always clothed handsomely, although not ornately, and uses good fabrics for her well-fit and well-made clothes. She wears a long necklace, the thin golden chain easily visible but the pendant itself is usually tucked beneath her bodice, unseen. In the well-hidden pockets of the full skirts of her gowns, she usually has odds and ends hidden away.
Allegiances: Isra, Aozora, Gauldin
Registered: Nov 28, 2015 11:03:51 GMT -8
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Post by Lady Genevieve St. James on Feb 27, 2017 18:25:21 GMT -8
The elegantly dressed figure road alone, on a steed that was well-bred. She looked of wealth, but not of pomp, as she came upon the border leading into Isra. She reached up and took down her hood so that her face could be seen, but the woman was not expecting to be recognized.
With a gloved hand, she reached into a saddlebag to procure her papers, then handed them to whoever might read them. They'd find her identification inside, Genevieve St. James, along with the awareness of her former affiliation with Isra.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Feb 28, 2017 0:27:06 GMT -8
The elegantly dressed figure road alone, on a steed that was well-bred. She looked of wealth, but not of pomp, as she came upon the border leading into Isra. She reached up and took down her hood so that her face could be seen, but the woman was not expecting to be recognized. With a gloved hand, she reached into a saddlebag to procure her papers, then handed them to whoever might read them. They'd find her identification inside, Genevieve St. James, along with the awareness of her former affiliation with Isra. Genevieve’s papers are looked over and though they are older papers, they seem to check out. She is given a bit of information regarding the current state of Isra’s border security as it is irregular due to the war, a warning to be cautious about robbers along the road, and is wished well on her way.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:46:38 GMT -8
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Post by Deleted on Mar 21, 2017 11:03:09 GMT -8
Oh this was Nit Pat's big day! He was being sent alone straight into Isra, with some white hair to go scare the Isranians into giving them some money! Everyone back at camp would be so proud if he completed his mission without dieing horribly or being jailed. Now, he just needed to get in so he could reach one of them head honchos in Isra. Legion Master Zhax told him this mission was critical, and if he died or got lost, then they'd have to execute their living money! There was no place for error, as he really wanted some money. Nit himself was quite oddly dressed compared to the legion. He had his normal cheap leather armor on, but with single dagger for defense and an added small pouch, carrying Arya Shieldheart's hair. Over all of that was multiple layers of cheap robes, obscuring his partially in-human figure and face, from a distance he appeared to be a clumsy over-dressed traveler waddling down the road. He awkwardly stepped along the road near the checkpoints as his robe(s) dragged across the ground, hoping he wouldn't be stopped.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:46:38 GMT -8
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Post by Deleted on Apr 7, 2017 14:22:11 GMT -8
Storms could be a terrible thing on the coast. Some could get particularly bad, bringing the tides in farther than they are ever supposed to reach into the mainland. It was through one of these terrible acts of nature that Kelda found herself in a very dire predicament.
She woke up feeling absolutely miserable and in pain in a number of places. She wasn't in the water - that much was for certain. Her skin and her fins felt so dry. When she tried to move she found that she wasn't even in the sand of a beach - it was dirt and mud and rocks. Very much uncomfortable. She found the ocean was too far off for her to even attempt to reach out and control, or to even crawl to in this state.
Then again, she wasn't going to be moving much at all. Part of her pain was caused by a fisherman's net tangled up around her fins and her tail - and wrapped around one of her wrists as it was caught on the coral bracelet she wore. She strained to try and pull it off, even rip it, but it wouldn't let go in the slightest. Movement of her tail only hurt worse - she had a bad feeling that her fins might have torn, and that the storm hurling her inland left her injured.
For the moment, she could only lie there - her breathing shallow as she felt herself slowly withering in the sunlight. Much to her distress... she was scared. She was scared to die. But what more could she do?
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on Apr 7, 2017 17:08:12 GMT -8
Squigg, after what may have seemed like an eternity if Kelda hadn't been knocked unconscious, would turn up on the shore of Isra. The small, blue Merfolk stumbled over his slimy tentacles just a few feet from leaving the water's edge, nearly falling onto the rocky shore before he caught himself. The creature swore in his native tongue, that to a human would sound more like bubbling and gurgling that actual words.
It had been a long time since Squigg had last turned up on dry land, so it took him a hurried moment to regain his 'land legs'. His distrust of the land dwellers combined with the relatively short time he could comfortably be away from the water meant he only came on long on rare occasion, this being one of them.
"Kelda!" Squigg bubbled the name of his friend (of course in his native tongue) as he wiggled his wet and slimy tentacles over the rather hard and unforgiving rocky terrain.
Squigg approached her, and stabbed his spear into the ground; a temporary holding place for his weapon. He bent down, very gently tugging at the netting that had her trapped so painfully, trying to untangle his friend without causing more harm than had already been done.
"Kelda - " he bubbled again, obviously worried.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:46:38 GMT -8
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Post by Deleted on Apr 7, 2017 17:43:37 GMT -8
For a moment, all the mermaid could do was lie there and make very shallow breaths as she felt weaker by the minute - but she heard a very familiar voice. Her eyes eased open against the day sun, and she saw her good friend. What was he doing out of the water? This was just as bad for him as it was for her.
"S... Squigg?" she whispers, barely lifting her head and then deciding against it. "W-What're you doing here?" she mutters in their tongue, letting out a pitiful sound as the tugs - gentle as they might be - hurt. It wasn't letting up at all - she was tangled up pretty badly in the threads.
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on Apr 7, 2017 18:02:55 GMT -8
Immediately it is apparent that trying to unwind the netting tangled around Kelda was going to do far more harm than good. Squigg stops.
"Hold on Kelda! Just stay awake! I'm not leaving!" Squigg would bubble.
He turned back towards the sea, leaving his spear behind as he toddled in a strange flowing, yet unsteady motion. Squigg wiggled his tentacles back towards the ocean, making it back to the water much slower than he would have wanted.
Reaching the water's edge, the Merfolk would hold his hands out towards the massive ocean of life-giving fluid in front of him. Water magically jumped up to his hands, as if it were poured from a jug, but directly against the flow of gravity. The ocean water formed a rough ball between Squigg's hands, about the size of a large watermelon. He turned, moving back towards Kelda with his newly obtained orb of water.
Slithering back the way he'd come, the small creature returned to Kelda. He held the ball of water over her, and just as it had jumped up to his hand, fell down onto Kelda, wetting her dry and parched skin.
"Hang on!" he said, turning to go back and do the same again; a one-creature bucket brigade.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 16:46:38 GMT -8
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Post by Deleted on Apr 7, 2017 18:24:53 GMT -8
The moment she felt the water rush over her skin did she gasp, as if it had been ice cold. She felt rejuvenated as the splash helped moisturize her skin - it had been desperately needed. She felt a little stronger now, but instead of trying to move she had to remind herself that she was still trapped by the fishing net. A murmur akin to a whimper escaped her lips - they couldn't keep doing this. Squigg would tire himself out doing this for her, and he wasn't going to fare any better on land than she in the end.
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on Apr 8, 2017 2:51:23 GMT -8
Indeed Squigg wouldn't last very long on dry land, and certainly not on the rocky and unforgiving terrain. Though the rocks that dotted the shore had been worn smooth by the tide, the dry friction of pulling his body weight across the rocks was beginning to scuff and scrape the small suckers on the underside of his tentacles.
Another orb of the sea water that sustained the both of them between his webbed hands, Squigg made his second trip back to Kelda. He poured the water on her, moving it over her body as the water fell onto his friend. This wasn't going to work for very long, and they both knew it.
"Kelda, I don't know what to do." he admitted with a worried look. With Kelda somewhat coming back around, Squigg thought she might be able to offer some type of idea, or at least tell him that his was a bad one.
"I can try to move you.." he gurgled out the words to his friend. The smaller Squigg trying to clumsily haul his larger friend to the water would obviously be painful, and would almost certainly do more damage. Even then it didn't solve the problem of the netting wrapped around her.
As bad as the idea was, it may be the only option they had.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Apr 9, 2017 7:20:58 GMT -8
Atop a nearby watchtower, a man contemplates the complexities of life and reflects on his lot in it. It’s not a particularly bad lot, he thinks. His occupation, as a member of The Isranian guard, is a good one, especially with his assignments. Spend two weeks out here, watching the ships cross from one side of the horizon to the next, listening to the waves roll in and out, then return home for a week, to spend the day patrolling the city and the night with the family. It’s honest, straightforward work, and pays well enough for the man, his loyal wife, and his dear daughter to live comfortably enough.
The man then proceeds to rise from his seat and moves to the edge. Leaning forward onto the crenelations, he takes in a breath of the fresh, salty air, and sighs. For as comfortable as it is, he’ll be damned if it isn’t dull. The last time he was in The Captain’s office, he suggested that the Captain organize a group of prostitutes and have them visit each isolated outpost in turn, to “improve morale.” Needless to say, the suggestion was not appreciated.
But then, what’s that there? The man spots something out of the corner of his eye. Leaning to get a better look, it seems as if there’s some manner of activity down there toward the beach. Which is strange, considering nothing, in particular, ought to be going on down there on that beach.
After grabbing a spyglass from a nearby table, the man returns to the crenelations to get a better look. It seems to him as if there are two distinct beings present. A little blue ugly bastard with tentacles, and a fish woman with a decent pair. Covered, though. The fish woman isn’t moving, seems like she’s caught in that net. Blue bugger is splashing her with seawater. It doesn’t take a genius to figure out what’s going on here, but the “why” and the “what to do about it” are entirely different questions.
The “why” the guard supposes, isn’t his concern. He’s not being paid for that. The “what to do” usually defaults to just telling someone with a longer title, so he decides to do that. He hollers toward his fellow guards to inform them of the situation while he proceeds to the floor below, toward the watchtower’s commanding officer, with the intention to tell them. They will then take it up the chain to the relevant authority.
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