Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:27:19 GMT -8
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Post by Deleted on Apr 26, 2017 13:00:24 GMT -8
Kelly kept her head down not out of fear but because she was actually enjoying the speed. She had always been a sailor at heart and enjoyed the wind flying through her hair when sailing downwind.
"So....Elzzeth? Where do you live?" She called out over the crashing of waves behind the serpent's body.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:27:19 GMT -8
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Post by Deleted on Apr 26, 2017 13:05:06 GMT -8
Kelda didn't expect this human to be able to lift her tail like that - it was clear in the yelp she let out when her hips actually lifted above the sand. In a split second of panic she was clawing the sand for the waters, but she calmed a bit afterwards. With the pair of them supporting the weight of her tail, the water was bobbing into view at a much faster pace.
It was when her fingertips dipped into the receding waves that she let out a bubbled sound that was akin to relief. She just wanted to drop into the water far enough to relieve her weariness, still not ready to strike out swimming. But wet sand and soothing water were a welcoming feeling to her skin and scales.
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Elzzeth
Established
Roleplay posts: 10
Physical Description: A massive sea serpent with scales ranging from deep to pale blue and sea-green eyes. He has horns sweeping back from his head and a fin down his back that turns into a broad paddle tail for fast, maneuverable swimming.
Registered: Apr 21, 2017 20:50:20 GMT -8
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Post by Elzzeth on Apr 26, 2017 13:23:44 GMT -8
Elzzeth rumbled again, a sound @banditkelly might be coming to associate with the beast thinking. Or perhaps trying to find the words in Common to answer. "Live in ocean, me. Lair far in deeps, me. Quiet. Safe." Assuming no one stops them on the way, the pair continue on to Silverion's Ocean Gate.
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on Apr 27, 2017 13:22:55 GMT -8
Squigg, too, was relieved to once again feel the soothing sensation of cool water and damp sand under his tentacles. The cuts and tares that traversing the rocky shore had opened on the soft underside of his tentacles were being aggravated by the dry sand, and feeling the water instantly made his minor wounds feel better. In truth, Squigg had his doubts when Raoul Ferdinand moved to haul Kelda up on his shoulder, but it ultimately had worked, and with a minimum of discomfort to his friend. The small blue merfolk fought back the urge to rush headlong into the water as he helped lay Kelda into the shallows. Kelda was still wrapped in the net, so they were not out of the proverbial woods just yet. Once the net was off, Squigg hoped Kelda’s fin wouldn’t be too damaged for her to swim. Squigg moved his tentacles about in the water, a sign of relief even if the ordeal was not over yet. He bent to touch the netting wrapped around Kelda. “I don’t think we can get this off of you without cutting it Kelda.” Squigg gurgled once more in his native tongue.
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Tandor Somerland
Established
Aepessa's Bane, Smasher of Eggs, Defiler of Lairs
Roleplay posts: 14
Age: 35
Physical Description: Tandor stands a towering 6'5, weighing a powerful 210 lbs. He is a strong, fearsome man with unyielding natural strength. He has dirty-blonde hair and blue eyes. A noticeable scar runs down his right eye.
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Clothes and Equipment: Tandros wears light mail armor with red garments. A flowing red cape hangs from his shoulders.
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Dragonlance: An impressive weapon, the head of which is said to be made of reinforced dragonbone (although it's entirely theoretical). With enough force the lance can even puncture dragon scales.
Blessing of Ehros: A blessed ring of Ehros, one of the chief deities in Tandor's religion. The ring grants him enhanced strength, necessary for fighting dragons.
Baug's Bane: A special gauntlet worn on Tandor's left hand, capable of casting magical spells.
--Chainlink: A magical chain that extends from the gauntlet, whose end acts like a grappling hook. It's main intention is to grab onto a dragon's wing.
--Shield: A bubble-like shield that forms around Tandor to protect him from dragons breath.
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Firefly: Firefly is Tandor's personal mount. The great yellow-eyed, black steed unfurls dragon-like wings in times of combat, faithfully carrying his rider into combat. The mythical creature is capable of soaring through the skies very fast.
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Registered: Apr 4, 2017 15:30:25 GMT -8
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Post by Tandor Somerland on Apr 27, 2017 13:47:03 GMT -8
If Trogdor , Jarkoopi, Kepesk Altiui , and Lum'Valia followed the Dragonslayer the entire group would find themselves approaching the borders of the Free Plains, near a coastal region. It was here that Aepessa's Bane wanted the two belligerent beasts. He cast a glance at Lum'Valia, raising his hand to show his appreciation to her. It was nice when dragonkind embedded themselves as allies to mortal men, rather than enemies. Firefly would maintain a safe distance from Trogdor and Jarkoopi at all times. In a great, bellowing voice the Dragonslayer called over to them, "we can fight... or we can talk..." The Dragonslayer hoped the opposing figures would avoid attacking, lest they cause damage to the Free Plains... or perhaps he wanted them to attack, to anger the locals who could provide useful dragon fodder. The loss of a villager or two, or a hundred, was not a concern to those in the Cult of Ehros - as long as it was for the greater good. "The blood on my lance is dry," he taunted, "and it thirsts for more of your kin's blood! Come now, and seek revenge! For I have traveled far and wide, smashing your eggs and defiling your lairs, enslaving your children and slaying your wives!" They were idle, useless insults, but Tandor seemed to be goading them into combat. "Or keep your distance and seek a truce!"
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The Sparrow
Dedicated
Roleplay posts: 184
Physical Description: Golden-haired, silver eyes and a peach complexion, with a dancer's body (athletic, willowy, trim, long-legged). Rough calloused palms, with light scars scattered over her skin, ranging from old silver to fresh pink. Has tattoos of large swan wings on her back that seem as if they could spring from her skin at any moment.
Clothes and Equipment: She wears whatever clothes are necessary to blend in with her environment. For her nocturnal activities she wears an enchanted cloak and mask, dark boots and clothing, an enchanted dirk, and a small leather sack. She has a pendant of a green stone with gold filigree and chain that she wears around her neck, tucked into her clothes and a silver ring on her right hand.
Player's online availability : Every now and again
Registered: Sept 16, 2016 15:29:33 GMT -8
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Post by The Sparrow on Apr 27, 2017 14:00:52 GMT -8
The seagull became bored of the scenario. While Raoul's back was turned, it rummaged through some of the saddle bags, then flew off, toward Isra.
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Kelmaer Iridien
Established
Roleplay posts: 31
Age: Primordial.
Physical Description: Physical Appearance:
Kelmaer Iridien is a tall, bipedal male closely resembling a human but with several noticeable differences. The first is the colour of his skin; a dim blue, resembling a sky where night has not yet fully fallen yet dashed with a hint of purple. When exposed to sufficient lighting, Kelmaer's skin brightens with a white tinge that leaves him a light slate blue.
His second contrast are the three pairs of dark, dangerously sharp horns that exit his skull at various places; the first pair are the smallest, located just above his knife-tipped ears and follow them straight backwards so that their sharpened points are aimed to his rear. The second pair are the largest and located further up his scalp, their roots located where the front of the skull joins the side and like the first pair of horns they grow backwards over his head, yet this time with a curve. The third pair are medium-sized, located further inwards than the second pair with their base at the top of his forehead. These curve outwards and slightly to the side as they grow up towards the sky.
Other than these two main dissimilarities, Kelmaer looks related to both human and elf-kind, with a similar anatomical structure that suggests all three groups share a common ancestor. Kelmaer himself is a somewhat slender man, with very little body fat and a clear muscle definition that has been toned by some form of training or natural muscle mass. He is also tall, with angular facial features that are all-but flawless except a small scar above his right eyebrow. His eyes are a little on the small side with a golden iris colour and though slightly interrupted by his horns, his long and dark blue hair is able to grow down past his shoulders.
Clothes and Equipment: Clothing and Equipment:
Though Kelmaer has very little issue in showing off his form, he often wears clothing to cover himself until considered modest. His most common items of clothing include a long, dark cloak that opens like a coat and is padded with leather on the inside and rimmed at the neck by fur. Though he tends not to wear anything under the coat on his torso, he does wear trousers that are similarly padded with leather for a little extra protection. Despite this apparent preference to avoid true metal armour, his forearms, hands, calves and feet are covered by vambraces, gauntlets , greaves and sabatons respectively; all of which have a spiked motif to match the horns on his head.
At his hips, a leather belt with attached straps connects to a pair of long blades with slightly curved edges and a satchel filled with strange flasks.
Registered: Jun 11, 2016 19:44:32 GMT -8
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Post by Kelmaer Iridien on Apr 27, 2017 14:22:03 GMT -8
Travelling alone along the coastal road on what appeared to be a small, brown horse, a man whose skin was coloured a light slate blue passed the merchants and travellers along the road with each a nod of recognition but nothing more. He was travelling towards Isra, with a satchel on the back of his saddle filled to the brim with various potion flasks filled with differently coloured luminescent liquids. Every so often, he would take one of these flasks and take a small sip from it, but other than being a tasty drink these potions appeared utterly harmless.
The man wore a long blue cloak with white fur rimming the top around his shoulders, with a hood that had golden swirls and patterns to increase not only the value of the rider's vanity but also the cloak's price. The hood had another function; to somewhat hide the black horns that stuck out from the head atop Kelmaer's hair.
Unless stopped, he would ride on through the free plains and towards the city.
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Raoul Ferdinand
Dedicated
King of Prospernalia
Roleplay posts: 235
Physical Description: Tall and lean, with his dark, unkempt hair and dark blue eyes, Raul cuts a striking figure. He has strong, broad shoulders and long limbs, obviously accustomed to hard work.
Clothes and Equipment: He typically wears rough, sturdy clothing, stained with dust from the road, and several days' worth of stubble. Despite this, his equipment is immaculately maintained, the mark of a man that lives and dies by his tools. His primary weapon seems to be a large recurved bow, a composite of horn and wood so powerful that it requires extraordinary strength to string, or even pull. He also carries several harpoons, perhaps for hunting large game. His heavy, scaled armor is woven with protective wards.
Registered: Mar 28, 2017 21:15:23 GMT -8
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Post by Raoul Ferdinand on Apr 27, 2017 17:29:56 GMT -8
Once the creatures were safe and back in the sea, Raoul offered them a nod, then backed away. He watched them for a moment, not wanting to handle @mermaid ’s body more than he needed to, since he didn’t actually know which parts might be… delicate. When Squigg started tugging at the net, Raoul shook his head and pulled a small utility knife from his belt. Rather approach with a blade in hand to start cutting and risk spooking them, he held it out flat by the blade and offered the handle to the two. “Here. Use this.”
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Typhus
Dedicated
Protecting his star.
Roleplay posts: 142
Age: Late Teens
Physical Description: About six feet tall with a thin muscular physique, Typhus has been trained to fight since he was young and has his fair share of scars. His oddly white hair and strange golden eyes earn him a lot of looks, as does his oddly long canine teeth. He has an angular face with a strong jaw and straight nose.
Registered: Oct 22, 2016 16:28:04 GMT -8
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Post by Typhus on Apr 28, 2017 10:43:59 GMT -8
After the events in Sugar Hollow, @seren had found out that some kind of festival was occurring in the free city of Isra after she was told what a festival was by Typhus she of course immediately decided that she wanted to go. They'd retrieved their cart and mule from outside of the small town it had somehow not been destroyed during the events, likely because they had left it on the outskirts, and then got on their way passing down the coastal road towards the city.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:27:19 GMT -8
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Post by Deleted on Apr 28, 2017 11:05:46 GMT -8
Water. She laid her head down in the wet sand and let the tide run over her as it rushed in - the delicate small gills at her neck flaring a bit as she reveled in the feeling. Her skin was moist again, and her scale began to shine properly like they should. It was the best sense of relief oen could feel.
Her eyes flicked up to the knife that Raoul held and she tensed up, but at Squigg's words she stayed her hand - he helped her this far. The net tugging on her tail fins was a reminder. Maybe he wasn't going to try to gut her. She looks between the human and her friend, before letting her gaze settle on Raoul.
"... thank you," she strains, her Common clear but the hesitation also just as clear.
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on May 3, 2017 5:01:01 GMT -8
Squigg shuffled over to Raoul Ferdinand , but only came close enough to him so that he could take the human's knife from him at arm's length. One might wonder what it would take to convince the sea creatures that the human wasn't going to hurt them if quite literally saving their lives wasn't enough. Perhaps one good and decent act by a human wasn't enough to erase everything the pair had seen and been told their whole lives, but at a minimum @mermaid 's words were enough to communicate that they were indeed thankful for his kindness - if not still a little leery.
The little blue merfolk set about the work of freeing his friend. The going was much faster with the human's sharp metal knife compared to the sawing it'd taken with the flint napped stone he was using before. Squigg pulled small sections of the netting away from Kelda's body just a bit to keep from cutting her before slicing it away with Raoul's knife, which required very little pressure on Squigg's part.
It wasn't long before he had his friend freed of the netting which had her trapped so painfully, and Squigg pulled the last bit away from Kelda to leave it in a heap in the sand.
"Are you going to be able to swim you think?" he asked her, bubbling to his friend. Squigg was much less concerned about this now than he was just minutes before. He was a strong swimmer, and in the water would easily be able to pull Kelda along to the safety of deeper waters to rest and heal if she wasn't able to get there under her own power.
Squigg moved back over to Raoul. The creature reached to a strange looking amulet that hung from his spear, tied with a bit of homemade fibrous twine. With a hard pull, the twine snapped, freeing the strange symbol. Squigg offered it to Raoul along with his knife in an upturned hand.
The symbol didn't appear to be very valuable (by human standards anyway), or at first glance even magical, but it was made of some type of metal that had conceivably been in salt water since it was first pounded and carved into existence; but somehow showed extremely minimal signs of corrosion. The same amulet made of iron or steel would have been reduced to reddish-brown dust only a couple months into its life under the ocean's surface, and it didn't show the tell tale green oxidation of copper or bronze.
Squigg didn't offer an explanation, just his knife and the symbol.
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Raoul Ferdinand
Dedicated
King of Prospernalia
Roleplay posts: 235
Physical Description: Tall and lean, with his dark, unkempt hair and dark blue eyes, Raul cuts a striking figure. He has strong, broad shoulders and long limbs, obviously accustomed to hard work.
Clothes and Equipment: He typically wears rough, sturdy clothing, stained with dust from the road, and several days' worth of stubble. Despite this, his equipment is immaculately maintained, the mark of a man that lives and dies by his tools. His primary weapon seems to be a large recurved bow, a composite of horn and wood so powerful that it requires extraordinary strength to string, or even pull. He also carries several harpoons, perhaps for hunting large game. His heavy, scaled armor is woven with protective wards.
Registered: Mar 28, 2017 21:15:23 GMT -8
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Post by Raoul Ferdinand on May 3, 2017 9:58:34 GMT -8
Raoul watched the process from near, but not too near, standing by just in case something else was needed. He was reasonably confident the matter was settled now, though. It had cost him a little effort and a little time, but nothing more. He wouldn’t discover until later that it had also cost him a flask of very good, and very expensive brandy. When Squigg returned with the knife, he had expected nothing in the way of payment. He briefly wondered if it would be rude to try to refuse the amulet, or perhaps if it would be rude not to. But he decided the creature had been blunt and straightforward as far as he could tell so far. It would have been out of character, to Raoul’s mind, if this was anything but equally blunt. He took the token and the knife with a brief nod, then turned and walked back to his horse. At least now, when he was trying to trade the tale for boose later, he would have an interesting prop to help sell it. Even if they didn’t really believe him, a good story and a mysterious amulet should at least be worth a glass or two.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 17:27:19 GMT -8
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Post by Deleted on May 13, 2017 5:59:28 GMT -8
There was little more to be had - and she had to wonder why Squigg opted to give away a trinket to this human. Then again... he'd always been one to try and be the bigger mer in most situations. When the net was cut away she carefully moved her tail willingly, finding that she had suffered some tearing of her delicate fins. But at least they were in one piece and still moved with less pain than before.
Certain that Squigg would be well and already having her fill of land dwellers for a day, she would be quick to flick herself back into the water with all haste and disappear beneath the waves - waiting just a bit of a distance out into open water for her friend to follow.
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Squigg
Established
Roleplay posts: 12
Physical Description: Squigg is a small, ugly creature that dwells in the deepest recesses of the ocean. He has small beady red eyes, sharp claws, and a mouth full of razor-like teeth. His lower half is a bundle of blue tentacles which he uses to propel himself through the water much like a squid would. On land, standing upright, he comes to a height of about 4 feet.
Clothes and Equipment: No clothing, but he carries a spear with him which he occasionally lashes to his back with a bit of homemade rope.
Registered: Apr 7, 2017 16:10:49 GMT -8
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Post by Squigg on May 14, 2017 5:20:45 GMT -8
Squigg, too, had more than had enough of dry land and the creatures that roamed on it. Like Kelda, he quickly dipped under the water's surface the moment he had ventured deep enough to accommodate his whole body. Squigg's tentacles were a clumsy and inefficient method of transportation on land, but in the water he moved quickly and smoothly through the water. He propelled himself along in the water in easy bursts, much like a squid would, and in only a few strides had caught up with Kelda.
The worrisome episode was over, and Squigg was looking forward to getting back to life under the waves.
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Dorman Bovar
Established
Roleplay posts: 47
Registered: Aug 14, 2015 18:25:30 GMT -8
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Post by Dorman Bovar on Oct 15, 2017 4:55:56 GMT -8
Dorman Bovar awoke suddenly from his nap; one of his crewmen was rapping hard on the door of his captain's quarters. "I'm awake, I'm awake," he yelled, rubbing the sleep from his eyes. The crewman went on to explain the ship had arrived at Isra's coastline. "Very good then, I will be out soon enough."
As soon as Dorman had collected himself and fixed his clothes he would exit his quarters and step onto the deck of his personal ship. It was nothing remarkable, merely a trade cog enhanced with Varan ingenuity - as his people were efficient sailors - perhaps the best. The vessel was meant to transport various goods between the many ports throughout the Overworld, as well as house the crewmen.
Dorman, and those men employed by the Northwestern Trading Company, had come to Isra to first ask for a loan, and second to acquire potential trade goods.
<exit>
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William, John, and Paul
Committed
Roleplay posts: 53
Age: ?
Physical Description: An old blind man. Always flanked by two men. One carrying the Staff of the First Tree, the other carrying a book titled: The Way of the Seven Paths.
Clothes and Equipment: Ring of Onyx
Tarot Deck
Rough brown robe
Registered: Dec 2, 2015 9:38:38 GMT -8
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Post by William, John, and Paul on May 6, 2018 19:22:36 GMT -8
“To think that we would come back to the coast we started on.” Paul’s usual annoyance had turned into a steady resolve now that their journey was reaching its end. The three priests made their way up the coast towards Port Silverion where they would find passage away from this land, never to return again should their mission truly be over.
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Lady Genevieve St. James
Dedicated
Enchantress & Entrepreneur
Roleplay posts: 489
Age: mid-30s.
Physical Description: Her hair is sunshine gold, her skin is peaches and creme, and her eyes are periwinkle, sometimes lilac, sometimes blue. She has a comely body that is not too curvy and not too slim, and a height that is not too tall and not too petite. A beauty mark marks her cheek just below her left eye.
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Clothes and Equipment: Genevieve is always clothed handsomely, although not ornately, and uses good fabrics for her well-fit and well-made clothes. She wears a long necklace, the thin golden chain easily visible but the pendant itself is usually tucked beneath her bodice, unseen. In the well-hidden pockets of the full skirts of her gowns, she usually has odds and ends hidden away.
Allegiances: Isra, Aozora, Gauldin
Registered: Nov 28, 2015 11:03:51 GMT -8
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Post by Lady Genevieve St. James on Jun 29, 2019 5:19:32 GMT -8
The familiar caravan continued down the coastal road, to stop first at Port Silveriron. Oddly, most of it's carriages, save for the most stately one, lacked horses and yet still rumbled forward on spoked wheels. The faces of the outriders could be seen at the first and last horseless wagon, while the handsome carriage remained closed to the world, and the covered wagon that presumably held servants and luggage, hid most of the faces of the people.
Should they be asked, the lead outrider on the first wagon would have all the necessary paperwork, and given the name Lady Genevieve St. James was upon them, a familiar name of Isra, the caravan would seamlessly glide through.
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