The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Apr 27, 2016 18:18:32 GMT -8
Two large gates of thick wood and steel are built into the fortified walls of Isra, together serving as one of the main entrances into the city. Each gate is situated at one end of the tunnel piercing the bulk of the wall, and is accompanied by a steel portcullis on each end that can be dropped at a moment's notice. Both outside the outer gate and inside the tunnel, crenellations allow for arrows and oil to rain down upon an enemy. The gates of the city are guarded around the clock, open at sunrise, and close at sunset. The western gate sometimes opens a little later, and closes a little earlier. Not many come this way, after the fall of Medan. The gates and portcullises are controlled from two small gatehouse towers, one on each side of the gate and only slightly higher than the maximum height of the wall itself. To get to the western gate, one must pass through a series of checkpoints inside a fortified military camp surrounded by trenches, stakes and palisade walls. This camp houses several thousand soldiers and features three smaller, further fortified, heavily guarded sub-camps at the north, south and west side of the establishment. Read about Isra's border permissions here.
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Ak-Mun: The Second Face
Established
Labefacto Archfiend Mage
Roleplay posts: 29
Registered: Oct 9, 2015 18:41:16 GMT -8
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Post by Ak-Mun: The Second Face on May 13, 2016 19:30:10 GMT -8
A man with a middle class look would come strolling down the road. He had been scouting and lurking within the Free Plains for months since his brother was arrested. He did not normally look like this, but for this mission, he had to blend in. He had seen the Citadel defend itself multiple times and watched their forces march. Ak Mun did enjoy the site of the Citadel and what power it represented, but he did not enjoy his brother being arrested for so long with no word from him. In this human body, he would begin his quest to find his brother.
When he reached the first checkpoint, he would provide necessary paperwork that was Phoenixian. He was playing the role of a Phoenixian refugee after it's isolation. Ak-Mun would act like a normal being who came to Isra for a new life and that once he had a home, his family would come with. It was all a lie, but he kept his statements consistent and believable.
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Post by Isra - The Free City on May 14, 2016 21:32:42 GMT -8
The guards gave Ak-Mun a hard look-over for being a refugee, and a Phoenixian one at that, but seeing as he pulled off his lie perfectly believably, he was allowed entry. He was put on the registrar and told to attend a meeting at the Isran Centre for Refugees that was being held a week from now, so that he could get a job to provide for his family. He wouldn't be pursued if he did not attend, though.
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The Kingdom of Belrow
Committed
Roleplay posts: 86
Player's online availability : Most days
Registered: Apr 10, 2016 2:54:12 GMT -8
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Post by The Kingdom of Belrow on May 21, 2016 2:53:40 GMT -8
The diplomatic envoy of Belrow had finally made it to the great city of Isra. It had taken several days for them to arrive, having to move almost exclusively at night to prevent any villagers from attacking them. When the envoy of several dozen undead halted in front of the great gates nobleman and diplomat Paralol pointed his finger at his throat and begin to speak.
"We are the people of...Belrow, coming from the Silent desert. We come in ... peace, to share our knowledge and strength with all...living.
Knowing of many peoples distrust for his kind, similar to those that he meet on the northern pass here, he was interested in how they would react.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on May 28, 2016 5:03:00 GMT -8
The road’s standard foot traffic having evaporated at the sight of so many armed undead approaching, only the gate’s contingent of guards and a handful of miscellaneous onlookers brave enough to peek out from within the still-open gate.
Wait. The gate is still open. There are… many undead approaching, mostly armed, and the gates are not closed. This is cause enough to send murmurs rippling through the motley crew of onlookers, and send the majority of them puttering away into the allies and down the street. Though the approaching party from Belrow isn’t attempting to intimidate, and is actually speaking peaceably with the guard, they’re still a sizeable party of visually armed undead, and what with the information circulating about the undead crisis in Aaedan, and how three legions of Isra’s army were dispatched to the area, that information in a vacuum is enough to send most citizens scurrying for safety to their homes. Even the more perceptive among them who can grasp at the true nature figure it best not to hang around, and leave with the rest, though a few of the most brave, brash, and inquisitive among them remain, standing awkwardly in a small knot just inside the gate.
The guard’s lieutenant takes a few paces from within the gate, and steps out to meet Paralol a short ways away from the gate itself. They wear the full plate armor of an official of the guard, Isra’s sun emblem emblazoned across their otherwise silver chestplate in bright crimson relief. However, for better or worse, they wear no helmet, perhaps due to the distinctly long and pointed ears that protrude out from beneath her auburn, shoulder length hair. An elven woman, it seems.
After closing within speaking distance of Paralol, a sharp glint in her eye, she responds, “That’s what I hear, yeah. Heard about you a while ago from the lookouts. Took your time getting here, I see.”
Her mouth moves as if to continue, but she stops just before beginning her next word, apparently thinking better of it. However, the pause lasts no longer than a moment, as she begins a new thought, speaking with a somewhat more official tone of voice.
“Isra will accept Belrow’s delegation. I will escort you to The Citadel, if you would be so kind as to follow me. However. Isra will politely decline your escorts entry. I presume that you are aware of the situation in Aaedan. Suffice it to say, the populace of Isra is somewhat wary of undead, to say the very least. To have…”
She roughly eyeballs the size of Paralol’s party, doing an approximate headcount.
“...eighty some armed individuals of your… decidedly… not living complexion parading through the street would probably cause something of an uproar. If you would be so kind as to have your entire group follow me inside to an empty courtyard just inside the walls, and then have only the members among you who are directly related to your diplomatic mission follow me to The Citadel, we will proceed.”
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The Kingdom of Belrow
Committed
Roleplay posts: 86
Player's online availability : Most days
Registered: Apr 10, 2016 2:54:12 GMT -8
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Post by The Kingdom of Belrow on May 28, 2016 22:24:39 GMT -8
Paralol stared back at the young lieutenant for several seconds thinking of a reply. It was extremely bad timing that their party had arrived at the time it did. Although his party had left before Ralakor left to battle in Aaeden Paralol did not expect it to hinder them to much. Apparently it was worse then he thought.
"Of course." Paralol said. His voice coming out as a deep hoarse whisper. The words forming out through his exposed jaw and teeth, somehow forming complete words even though he was missing lips. "As you must...understand, our existence...can be seen with prejudice. It was more a...defensive matter then...a show of force." Paralol explained, trying to ease the guards obvious unease. His voice coming out in broken groups of words, trying to speak clearly. "I shall only take...six personal guardians with me, along with...one carriage of gifts. I hope...that is acceptable?"
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on May 29, 2016 0:42:54 GMT -8
“Alright. Great. The rumors and fear among the citizenry is nothing if not irrational. Come on, then.”
With that said, the elven lieutenant turns about, and begins to lead the procession into Isra. The knot of onlookers moves aside with all due haste, allowing Belrow’s party to pass by, and, as stated, come upon an empty courtyard just inside the walls. A pair of guards are placed at the primary entry to the courtyard to assure citizens that everything is under control, prevent the party from being harassed, and see to any needs the undead might have. It is stated that if the party will need to stay in Isra for an extended length of time, more permanent housing will be arranged, and that they are free to roam the city as they see fit, simply not as a large group, and preferably unarmed.
After all of that is settled, the elven lieutenant locates Paralol, his group of six guards, and their carriage, assuming all is well and that they comply, begins to lead the lot of them toward The Citadel.
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Adrian von Heschburg
Dedicated
Roleplay posts: 209
Age: 34
Physical Description: A well-built man, standing at 6'0 and weighing 175 lbs. Adrian was a Vessian knight, and his upbringing molded him into a man befitting of his status. Constant activity in service to the Brotherhood has only enhanced his physique.
He has short, dark brown hair, dark blue eyes, and an overall handsome appearance. One might see a hint of innocence buried beneath regret and heartbreak.
Clothes and Equipment: Adrian wears either mail or plate armor, along with a white surcoat depicting a black cross. He also wears a cloak that covers his body when necessary. At times he may choose to wear a helmet.
His choice weapon is usually a longsword, used in conjunction with a heater shield. On horseback he adds a lance to his arsenal. Adrian may carry a Vessian hand crossbow and bolts if he feels it is appropriate.
Like most Brothers, his horse is always white.
Registered: Sept 20, 2015 4:33:51 GMT -8
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Post by Adrian von Heschburg on Jun 3, 2016 14:44:52 GMT -8
The Isran EmpireAdrian slowed his white horse to a stop as he approached the western gate. He tossed his hand up at the guards, "aye, it's me, Adrian of the Brotherhood! I request entry into the city!" Surely these men would know who he was; after all, he led the Brothers in their futile defense against Red Fletcher and her Bottle Demons, and he had commanded a garrison here for a short while.
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The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
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Post by The Isran Empire on Jun 3, 2016 15:31:00 GMT -8
The lieutenant of the guards tosses his hand up in response, and yells back to him.
"Aye, Sir Adrian! It's been a while."
Evidently, this man was also a component of the defense against Red Fletcher, and recognized Adrian. Though, having been promoted several times, and what with wearing the face-obscuring sallet, it would be somewhat unlikely that Adrian would be able to recognize him. Assuming that Adrian comes within a reasonable speaking distance of the gate, the man addresses Adrian in a more reasonable speaking tone.
"Feel free to proceed into the city, Sir. I don't think you need to be told not to cause trouble."
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Adrian von Heschburg
Dedicated
Roleplay posts: 209
Age: 34
Physical Description: A well-built man, standing at 6'0 and weighing 175 lbs. Adrian was a Vessian knight, and his upbringing molded him into a man befitting of his status. Constant activity in service to the Brotherhood has only enhanced his physique.
He has short, dark brown hair, dark blue eyes, and an overall handsome appearance. One might see a hint of innocence buried beneath regret and heartbreak.
Clothes and Equipment: Adrian wears either mail or plate armor, along with a white surcoat depicting a black cross. He also wears a cloak that covers his body when necessary. At times he may choose to wear a helmet.
His choice weapon is usually a longsword, used in conjunction with a heater shield. On horseback he adds a lance to his arsenal. Adrian may carry a Vessian hand crossbow and bolts if he feels it is appropriate.
Like most Brothers, his horse is always white.
Registered: Sept 20, 2015 4:33:51 GMT -8
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Post by Adrian von Heschburg on Jun 3, 2016 15:40:29 GMT -8
Adrian grinned and joked, "sometimes it seems trouble has a way of finding me." He dismounted his white steed and entered the city of Isra.
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Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
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Post by Jarkoopi, Kepesk Altiui on Jul 14, 2016 20:36:15 GMT -8
After a few miles of calm gliding, Jarkoopi, Kepesk Altiui, Keizhi, and Umbra the Dragonling approached the main gates of the Free City. Jarkoopi flew to the ground, making sure that he was permitted to enter, he used to live here, after all. Keizhi and Umbra were both both mounted on his back.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Jul 15, 2016 1:39:13 GMT -8
They would be met in midair by a full Company of Isran Dawn Riders, led by the Commodore herself. This was the Veteran 1st Company of the Dawn Riders, charged with protection of the city and those who dwelled within. Their weaponry was not uniform, a mixture of the weaponry and armor wielded by the other companies. No weapons were not yet drawn, but their hands strayed close to them, ready to bring them to bear should the visitors prove hostile.
Commodore Finch was at the head of the formation, and it was she who addressed the newcomers.
"What business have you in the Free City? You come, unannounced, as a massive dragon flying over the Free Plains and terrifying those below you, thinking themselves under attack."
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Keizhi
Established
Roleplay posts: 43
Age: 19
Physical Description: Blue eyes, long purple hair, and an average sized body.
Clothes and Equipment: She wears a wide assortment of enchanted dresses, though often seen in plain black or frilly whites.
Registered: Feb 27, 2016 22:51:27 GMT -8
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Post by Keizhi on Jul 21, 2016 11:30:10 GMT -8
"I'm sorry! Please, forgive us! He is our means of transport! I am Keizhi, his rider. We mean you no harm!"
Her response called out to him through the whipping winds of the sky, where hopefully enough of her message would be heard to convey that they meant no threat.
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Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
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Post by Jarkoopi, Kepesk Altiui on Jul 21, 2016 15:15:24 GMT -8
They would be met in midair by a full Company of Isran Dawn Riders, led by the Commodore herself. This was the Veteran 1st Company of the Dawn Riders, charged with protection of the city and those who dwelled within. Their weaponry was not uniform, a mixture of the weaponry and armor wielded by the other companies. No weapons were not yet drawn, but their hands strayed close to them, ready to bring them to bear should the visitors prove hostile. Commodore Finch was at the head of the formation, and it was she who addressed the newcomers. "What business have you in the Free City? You come, unannounced, as a massive dragon flying over the Free Plains and terrifying those below you, thinking themselves under attack." Had they been under attack, they'd be dead before they knew it and I would have been gone from here already.He thought to himself, also forgetting that Keizhi could hear his thoughts. "My rider is here to attend the upcoming summit, as a representative of Goraia."He purposely left out the part where he was going to go and grab his "stuff" that he left in his old building. They did not need to know that however, as it was his. He kept his position in midair, occasionally using his wings to keep the trio aloft in the air. ((Sorry for the long wait, I was in the process of getting a new job and I also became ill after that.))
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Umbra the Dragonling
Committed
Roleplay posts: 66
Age: 20
Physical Description: In his Dragon form, Umbra takes the form of a soot-black young dragon, whose eyes shimmer green like mad emeralds. His wings were broken long ago, but any external injuries have healed. Nevertheless, his wings are extremely sensitive and he winces at the touch.
Human form Umbra looks like a young adult boy, with dark hair and similarly green eyes.
Source for human-form Umbra:
http://imgur.com/a/twqX9
Source for dragon-form Umbra:
https://i.imgur.com/WhWVbxP
Clothes and Equipment: Human-form umbra wears dark leather pants and trendy dark shoes. He leaves his upper body bare, save for elaborate tattoos.
Registered: Nov 27, 2015 0:04:11 GMT -8
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Post by Umbra the Dragonling on Jul 21, 2016 23:33:55 GMT -8
Umbra lie stiffly on his caretaker's back. They were going inside the city? This was interesting. The airs here had a sense of freedom to them. Of course, Umbra wouldn't/couldn't pursue that freedom, trapped as he was. He peeked over the spiked azure shoulder and glanced at the griffon riders. A gallant sort, sure. But hardly a match for a dragon. He tipped an imaginary hat at the patrol, and their officer.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Jul 22, 2016 1:19:48 GMT -8
The dragons did not phase the Dawn Riders, they had fought such creatures before, the original purpose of their legion to defend the city against attacks from the flying lizards. It had only been recently that their role had expanded to fulfill an air cavalry role in addition to the monster hunting.
Liz thought back on the Summit list she had seen, issued to all officers who might respond to issues on the borders. Keizhi was indeed on there, and the description matched. They were than, so long as they did not cause trouble.
"Keizhi you said? You are allowed in. I remember your name from the guest list. The other two have human forms correct? They will not be permitted in the majority of the city as they currently are, we are the free city, but certain size restrictions inside the city will limit their ability to move about. Just a warning."
She hesitated for a moment before adding the next part, a small part of her still uncomfortable at the idea of Goraians on her home soil.
"I am High Commodore Finch, and I will also be attending the Summit. If you all have any issues, find me at the Summit and let me know. I will do my best to provide assistance."
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Jarkoopi, Kepesk Altiui
Dedicated
The mountaintop guardian shadows his lands...
Roleplay posts: 380
Age: 1023 Years
Physical Description: Size (At standing pose): Height: 39 feet at the shoulder, Length: 104 feet
Eye color: Yellowish-White
Scale color: Light Blue, reflects a dull White in direct light
Dragon Species: European Dragon
Dragon Type: Chromatic
Dragon Color: Blue
http://i.imgur.com/Ba7kzgX.jpg
As a storm dragon, his hide and flesh can generate an electric charge passively when threatened, much like an eel, and can naturally and instantly release it upon being touched by a foreign organism or object.
As a human he takes the appearance of a man in the age range of forties to fifties, averagely built besides being a few inches taller than the average Joe and dressed in clean leather armor and worn blue cloths.
Clothes and Equipment: Two small leather pouches tucked under wings
He owns his father's ancestral unique magical scale mail. It is enchanted to break on impact and the shards return his body and reform into a different piece of armor until it is struck, then it repeats the steps.
A set of personal shoulder pads forged by Brock the forge master. It focuses the passive electricity in his hide into a beam of magic energy which blasts away targets.
Weaponry: Claws, Breath Attack (Lightning), and Bite
Treasure Hoarding: Minimal, mainly gems sometimes gold.
While as a human, he wields a magical long-sword, not much is known about his weapon, as he rarely uses it.
Allegiances: Isra (Loosely)
Player's online availability : US Central Time, Weekends: 8 AM to 11 PM, Weekdays: 6 AM to 9 PM
Registered: Mar 24, 2015 12:41:54 GMT -8
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Post by Jarkoopi, Kepesk Altiui on Jul 24, 2016 9:02:08 GMT -8
The dragons did not phase the Dawn Riders, they had fought such creatures before, the original purpose of their legion to defend the city against attacks from the flying lizards. It had only been recently that their role had expanded to fulfill an air cavalry role in addition to the monster hunting. Liz thought back on the Summit list she had seen, issued to all officers who might respond to issues on the borders. Keizhi was indeed on there, and the description matched. They were than, so long as they did not cause trouble. "Keizhi you said? You are allowed in. I remember your name from the guest list. The other two have human forms correct? They will not be permitted in the majority of the city as they currently are, we are the free city, but certain size restrictions inside the city will limit their ability to move about. Just a warning." She hesitated for a moment before adding the next part, a small part of her still uncomfortable at the idea of Goraians on her home soil. "I am High Commodore Finch, and I will also be attending the Summit. If you all have any issues, find me at the Summit and let me know. I will do my best to provide assistance." When I lived here, there was no "size limit," seems the populace's paranoia is starting to get to them. My tower should still stand, hopefully.The constant telepathy was still a new thing for Jarkoopi, his mind still spoke uncensored, even with Keizhi being able to listen in. Using his altitude, Jarkoopi, Kepesk Altiui glided down to the front gates and landed as dust and dirt was pushed aside from his mighty wings. He gave his companions time to dismount before shifting into a human. The saddle shifted as well, and turned into a satchel under his arm. "Umbra the Dragonling , now you may use your human form. Let's get going."Once everybody was ready, he'd enter the city. <Exit>
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Umbra the Dragonling
Committed
Roleplay posts: 66
Age: 20
Physical Description: In his Dragon form, Umbra takes the form of a soot-black young dragon, whose eyes shimmer green like mad emeralds. His wings were broken long ago, but any external injuries have healed. Nevertheless, his wings are extremely sensitive and he winces at the touch.
Human form Umbra looks like a young adult boy, with dark hair and similarly green eyes.
Source for human-form Umbra:
http://imgur.com/a/twqX9
Source for dragon-form Umbra:
https://i.imgur.com/WhWVbxP
Clothes and Equipment: Human-form umbra wears dark leather pants and trendy dark shoes. He leaves his upper body bare, save for elaborate tattoos.
Registered: Nov 27, 2015 0:04:11 GMT -8
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Post by Umbra the Dragonling on Jul 26, 2016 21:48:42 GMT -8
Umbra landed, fumbling awkwardly. HIs wings were functional, but just braking the air felt sore. "This tower is where the, umm... Item is located, then?" His tower? Was Jarkoopi some sort of double agent? He didn't say much, and that made Umbra nervous. If his allegiances were indeed this frail, he wasn't exactly the mosr trustworthy of persons. Nobody sane still trusted dragons anyway, but still.
In a macabre display of melting scales into sinew, Umbra attained his human form of a young boy, and followed him inside, keeping his eyes fixed on his master's footsteps.
<Exit>
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Aug 17, 2016 15:59:57 GMT -8
Roy rolled up to the gates, sitting on a cart with Grandma. The two of them had been chatting about magical animals the whole ride, and he barely noticed that they'd arrived. Once he looked up, though, he gradually slowed down the cart as to not jolt it. "We're here, Grandma! We've reached Isra!" As he rolled towards the gate, though, the magic chicken clucked and he stopped. He'd forgotten about the chicken! How were they going to get it in, Isra didn't allow chickens. Uncle Renalt hadn't brought it in, he'd simply caught the bird and put it on the cart. He turned to Grandma, a worried look on his face. "I forgot about the chicken, Grandma. I don't think they'll let us bring it into the city."
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Aug 17, 2016 16:27:46 GMT -8
“Indeed, Isra, the capital of the civilized world I would say!”
Grandma glanced over to Roy as he slowed down the cart, giving him a quizzical look. Why was he stopping at the gate, the guards should let them through. Roy then explained that magical chickens weren’t allowed in the city. Grandma had never heard of such a law and slightly doubted the existence of one. Still, she had a better idea on what to do with the chicken, law or no law.
“Oh, that won’t be a problem Roy, just hand it over here.”
Taking the cage, Grandma placed it beside her, easily within reach for her to move it again. She then began channeling, Roy would most likely be able to feel her perform the spell as she gathered the necessary mana. Making sure to take it from the ley lines instead of her internal stores, the spell begins to take form.
The air directly next to the side of the cart Grandma is sitting on begins to shimmer and wobble before a small portal finally manifest itself. Taking the cage, Grandma places it through the portal. Although it’s too dark to see what’s exactly on the other side of the portal, the cage appears to reach the floor below without much of a drop at all. With the chicken out of the equation, Grandma glances back over to Roy.
“There we go, the chicken should be safe and sound now.”
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