Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
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Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 21, 2016 21:14:26 GMT -8
Poor thing. She looked so frightened. Thaelyn put on her most comforting smile, used to dealing with scared younger people (she didn't dare think of Lamina as a child, despite her youth), and sank into the chair across the way in an attempt to appear less threatening.
"Not at all, Miss Manira. You're here for your own protection, although my boss does want to ask you some questions about what happened. But you're not our prisoner, and you're not under arrest. I promise you. Although, I can't allow you to leave - for your own safety. There are some awful people out there who apparently want you. We're not sure why, but we have no intention of letting them take you. So just stay here and try to keep calm. We'll get this straightened out before you know it. Alright?"
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 21, 2016 21:19:09 GMT -8
Lamina's heart sank with the weight of a mountain. So there were more of them? They had chased her all the way here? Despite Thaelyn's reassurance, Lamina's fear shifted from the unknown to the outside. Just who else was out there?
"Wait... there are people after me? There's more?"
She took a sip of the hot chocolate, a sip that did bring her much comfort. Perhaps it was good she yelled for help when she did.
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
-------------------------
Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
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Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 21, 2016 21:25:34 GMT -8
"We don't know for sure, but it's what we suspect. There are.. rumors. Rumors that appear to have a grain of truth, since someone did in fact try to take you." Her tone was openly apologetic, a tiny, slightly sad smile on her face. It was clear that she didn't like saying any of this to poor Lamina, but she also wasn't about to lie - this girl had clearly been through a lot, and she deserved to hear the truth.
"You know, we can help you more easily if you tell us what happened to you when Medan fell. I know, that sounds awful, and it would be really hard to do, but we'd be really appreciative if you would at least think about it, okay?"
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 21, 2016 21:35:39 GMT -8
"..." In silence, she looked down at her feet. Whether she was revisiting memories or pondering whether or not to decline was unknown, but it took a moment for her to answer. So, they were still after her. The very product of the nightmares following her escape may be turning true. "Okay.."
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Thaelyn Mortris
Dedicated
Roleplay posts: 310
Age: 22
Physical Description: At 5'7", Thaelyn is just above average height for a woman, with a slender build that makes her just shy of willowy. Slight curves and a womanly shape keep her from looking boyish, if only barely. She has long red hair that falls to her knees, and rich crimson eyes that are usually filled with curiosity, set in a face with delicate features.
-------------------------
Clothes and Equipment: Typically, Thaelyn wears a set of white and blood red armor which is inscribed inside with a complex series of magical runes. This provides her armor with a strength that belies its lightness, as well as serving as a sort of magical buffer that wards off most spells. She also carries a spear, or perhaps it's a staff - she seems to use it as a combination of both, using it both to fight and to channel her own magical abilities.
--------------------------
Player's online availability : Evenings. (EST)
Registered: Aug 15, 2016 12:11:27 GMT -8
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Post by Thaelyn Mortris on Aug 21, 2016 22:12:37 GMT -8
"Thank you, Miss Manira. I'll be just out there if you need anything, alright?" This was said as she pointed back toward the door they'd come through - on the other side was the main reception area, where Thaelyn's desk was, and where the mage herself would be situated for the foreseeable future.
"And if you want to talk.. well, in an unofficial capacity.. I'd be happy to listen. Sometimes just getting things off your chest can do a world of good." Smiling brightly at the girl, she rose out of the chair and wandered toward the door. The Marshals left to guard her were given stern looks that said 'Be nice!' before she slid open the door and exited the room, pulling it shut behind her. Once there, she sighed. Hopefully she hadn't botched that up. She figured her liking for and experience with youths and children was why Alden had asked her to greet the girl and talk to her, but at that age... Teenagers were tricky. Pushing away from the door, she squared her shoulders and returned to her desk.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 7:52:40 GMT -8
Less than an hour would pass before the door to the sitting room opens again. Alden steps through and closes it gently shut behind him. He offers Lamina a reassuring smile as he makes his way across the room. Settling into the chair across from her he eyes her silently for a moment. Then he begins to speak.
"I don't think we've been properly introduced. I am Alden High Marshal of the Isran Sun Marshals."
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 8:10:58 GMT -8
When he entered, Lamina would be looking down at her feet again, lost in thought. The cookies had been mostly eaten, and the hot chocolate was gone. The fireplace continued to cackle through the solemn silence.
"I'm Lamina... What's the Sun Marshals?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 8:44:08 GMT -8
Alden wasn't particularly surprised Lamina hadn't heard of their organization. It was relatively knew and they didn't go out of their way to be known among the general population.
"The Sun Marshals are an organization that exist outside the Isran law. Are purpose is to do whatever is necessary to keep Isra safe. We answer only to ourselves and the high lady and we have the full backing of Isra's government. We only recruit the truly exceptional, those who can do what no normal person can. The tournament was in part hosted so we could find potential recruits. I saw you fight, your skill is exemplary even if we don't factor in your age. There was some discussion of inviting you into our ranks."
Alden pauses and clears his throat.
"That is a discussion for another time. For now I would appreciate if you could tell me what happened at the arena. Everything that transpired prior to my arrival."
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 9:28:42 GMT -8
Possibly joining the Sun Marshals? As far as she knew it, her entire life had been turned upside down and shaken, and it appeared far from returning to normal. It was a lot to take in. "I was just... looking around at the halls below the coliseum when he showed up..."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 11:21:00 GMT -8
Alden smiled reassuringly at Lamina and waited for her to continue. It was how he got his children to talk about nightmares and he hoped it would work here. Well he was usually hugging his kids well he waited for then to talk, but he was fairly certain Lamina wouldn't appreciate that. So instead he waited patiently for her to say what she needed to say.
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 12:18:35 GMT -8
"He just... started following me," she said, looking down at first but then looking into his eyes as the details of the encounter began to return to her. "He caught up to me, and he asked if my sword was sharp. I was a little bit scared but I told him yes, and he started acting all creepy... and I tried to run away but he followed me. I accidentally ran into a room and he blocked my exit.."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 12:24:42 GMT -8
Alden listens to the girl intently. His hands unconsciously tightening on the wood of the chair. The man had struck him as a vile sort, the threats he'd made as he was carted off were irritating. To here how he'd treated Lamina, even in as sparse detail as the girl provided set the High Marshal on edge. The man schools the welling wrath though and nods in encouragement, indicating she should continue when she is ready.
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 12:32:25 GMT -8
"So... well it's hard to remember all the details because it happened so quick... I begged him to let me go. Then he tried to extend some offer that I promise not to tell, if he lets me go. But I saw that he was charging some spell so I didn't trust him..." She paused for a moment, then continued. "Well for some reason he then stepped into the room and tried to come after me. I ran past him and he tried to get me, with his hands and the spell. It was all like... a flash, I just remember hitting him hard on the head when he tried to grab me.."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 12:38:47 GMT -8
Once again Alden would nod his understanding. He'd wait to hear if the girl had more to say, but he guessed the blow to the head came near the end of the encounter. If she had nothing else to offer he'd ask her gently.
"Did he say anything that might tell us if he was working with, or for someone?"
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 12:42:55 GMT -8
She didn't particularly want to go down this route, as it was all hazy anyways. But there was something else, he asked for it and she just happened to have it. "No, but... um... he did say I had escaped from prison," she said.
Inside, she was mortified. How could she have let herself say such a thing? Was she going to be extradited? Lamina felt suspicious all over again, not knowing who she could trust anymore.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 13:03:04 GMT -8
"Prison?"
Alden says the word curiously. The Isran spy network had some limited record of Lamina. After all she'd been a successful gladiator in Stonevale prior to Medan's fall. They didn't really know what had befallen her after the city was taken though. If what she had just told him bore any semblance to reality then he was appalled. Who sent a child to prison, regardless of that child's skill? It was a relatively knew moral stance for him that children needed to be protected, but one that had the full strength of his convictions. He keeps his voice gentle as he prods.
"Where you ever in a prison? You don't have to worry about getting in trouble. You haven't been officially processed through any channels. And so far as I am concerned you won't be. Not matter your answers to my questions, you have my word you will be free to go at the end of this."
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 13:07:20 GMT -8
"... Okay.." She sighed as some pressure of fear was relieved off her shoulders. "They destroyed the arena... my home... and they almost killed me. There was a big flash of light... I'd never seen anything so bright in my entire life. And the sound... it... was beyond sound... the entire world vibrated, and sometimes I still hear this ringing sound in my ear..." She looked down again, thinking of what to tell him. "I came out... climbed... all that was left was a big hole in the ground.. bigger than I have ever seen. And when I came out, they surrounded me... laughed a little bit... and just... took me away."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 13:15:24 GMT -8
There is a cracking noise as the wood of Alden's armrest splinters. The treated wood hadn't been able to stand up against his magically enhanced grip. Lamina's story hadn't been descriptive, but it hadn't needed to be. He understood enough now to make his judgement. The destruction of the chair calms the high marshal somewhat and he gives the girl a sheepish grin.
"Sorry, I lost control of myself. I'm a new father and the thought of someone doing that to a child... Didn't sit well with me. You don't need to say more I can hazard a guess of what happened after that. As I said you are free to go Lamina. But I have one last question for you, you can answer it or not as you chose. What is your plan for what to do next? If one person came to try and take back, there might be another. Next time you might not have the benefit of being in a place that blocks teleportation. What do you plan to do about that? And if you don't have a plan what do you wish you could do about that?"
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Lamina Manira
Main Character
Roleplay posts: 504
Age: 14
Physical Description: Complexion: Fair.
Build: Petite
Eyes: Emerald green.
Hair: Dark brown, just past shoulder length, choppy with a small sidelong left tie of hair, similar to ponytail or topknot, tied from the left side of her head.
Distinguishable markings: Horizontal scar, left shoulder.
Clothes and Equipment: - Knee-length, sleeveless black dress of a slightly thick, padded fabric.
- Black leggings for lightweight and modest cover.
- Leather belts around waist and chest for tying clothing and hoisting weaponry.
- Black leather boots that guard just past the ankles and protected at the toe by exterior metallic steel plating.
- Varied colored bangles of metal, 3 on the right forearm and 4 on the left.
- Long red ribbon tied around left elbow to hang freely. Has sentimental value.
- Thread of assorted beads that tie hair. Has sentimental value.
- Red feather worn with tied hair. Has sentimental value.
- Sometimes a mortuary sword, sheathed at her left hip.
Player's online availability : Usually evenings.
Registered: Apr 30, 2015 7:48:47 GMT -8
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Post by Lamina Manira on Aug 22, 2016 13:22:03 GMT -8
"I don't know... I came here for the tournament to get some of the winnings, so that I could try to get resettled somewhere... but I've never done this before. I'm really scared.. I was just hoping I could stay here, and to be honest with you sir, I was down in the halls beneath the arena because I was looking for a place to sleep.."
She couldn't get herself to really look at him. "It would be nice to be able to stay here... I wouldn't mind renting out a space under the coliseum... I couldn't ask for more than what I had.. but I haven't asked them, yet.."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Aug 22, 2016 13:35:38 GMT -8
"If that's all you want it can be arranged. We can secure you a permanent room within the coliseum, without too much difficulty. I imagine that would be a bit lonely and uncomfortable though. There are a few alternatives. We could see if there is anyone willing to take you in. There are probably a few families that wouldn't mind providing you room and board for a few years. I could also offer you a place in the Sun Marshals. That would mean a salary large enough to afford a house or a space in our dormitories. As well as access to resources, equipment, and allies that would aid you. I am sure there are other options as well. I am just telling you what I personally can arrange."
Alden smiles at the girl. He imagines she is probably wondering why he was being so helpful. But it was a hard thing to explain. To him it was just the right thing to do. He knew what it was to suffer at the hands of another. To not be in control of his own fate. Now that he had money, resources, and power he wanted to do some good with them. Though exactly how to express that sentiment in a way she would understand, he didn't know.
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