Goraia
Dedicated
Roleplay posts: 316
Registered: Mar 3, 2015 12:43:36 GMT -8
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Post by Goraia on May 26, 2016 18:02:11 GMT -8
Encircling Stonevale is a wall, providing heavy security for the capital of Goraia. A giant main gateway was large enough to allow all manner of traffic in and out of the city, with the city watch always keeping a keen eye. Etched in the wall above the gateway were the words, "Welcome to Stonevale." However, the gate seemed to be perpetually closed and usually nobody waited in line to enter or be processed.
Visitors to the city who are not residents must post here upon first arriving.
[This gate is currently closed to visitors.]
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The Bluejay
Established
Roleplay posts: 14
Registered: Aug 21, 2016 11:19:20 GMT -8
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Post by The Bluejay on Oct 12, 2016 12:27:23 GMT -8
The man stops at the gate, waiting to be let inside. He is here to apply for a regular position among the armed forces, having done work for these guys before and being out of pay at the moment.
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Deleted
Roleplay posts: 0
Registered: Nov 15, 2024 16:25:37 GMT -8
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Post by Deleted on Oct 12, 2016 12:31:33 GMT -8
The man stops at the gate, waiting to be let inside. He is here to apply for a regular position among the armed forces, having done work for these guys before and being out of pay at the moment. The guards gave him the glance over and checked whatever papers he had with him. Other than that, he was free to pass through the gates.
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The Bluejay
Established
Roleplay posts: 14
Registered: Aug 21, 2016 11:19:20 GMT -8
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Post by The Bluejay on Oct 12, 2016 12:37:59 GMT -8
He passes into the capital.
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Post by Wolfgang Von Danzig on Oct 19, 2016 9:55:41 GMT -8
So too, did Wolfgang, after a very long hiatus. The commander of the Greydan had returned... and behind him? His whole procession of soldiers. Once an unofficial aide to the setup of the city of Isra, and then to the Phoenix State, he had since joined Goraia after annexing his portion of TPS to the empire.
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Deleted
Roleplay posts: 0
Registered: Nov 15, 2024 16:25:37 GMT -8
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Post by Deleted on Oct 19, 2016 10:38:32 GMT -8
So too, did Wolfgang, after a very long hiatus. The commander of the Greydan had returned... and behind him? His whole procession of soldiers. Once an unofficial aide to the setup of the city of Isra, and then to the Phoenix State, he had since joined Goraia after annexing his portion of TPS to the empire. At first the walls were on alert when they first spotted the group, fearing the worst. Soon enough, due to the approaching nature and familiar look of troops, they discovered they were allied and welcomed them. "Wolfgang! Where have you been all this time? Heh heh." Like the last visitor, his papers would be throughly checked for the appropriate seals and watermarks where applicable.
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Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
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Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
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Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
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Post by Emahra Untyrid on Feb 27, 2017 9:25:40 GMT -8
After a long march from the tunnel at the northern border, the contingent of Isran land forces arrived. Complete with her small army of troops, Elizabeth Finch, Inspector Zurt, and Tyrus Sephiran, Emahra approached the city, looking for any signs of occupation - whether they be militaristic or otherwise. Hopefully any Goraia troops left would have the good sense to surrender, like those at New Brimiarde had. Reining in her mare a smart distance from the wall, she sat easily upon the prancing horse's back as she tapped into the mana gathered by her Blade during travel, which created a small cone of swirling air that carried her voice up to any who might be on the wall.
"I am Sun Marshal Emahra Untyrid of the Free States of Isra. New Brimiarde has been taken, surrendered by men and women who were abandoned by their commanders. If you throw down your arms and allow us into the city peacefully, no one will be harmed. Any resistance will be met with the like, and those responsible will be taken prisoner. You have one hour to decide." Turning her horse around, she proceeded back through the well-formed lines of the troops toward Zurt and Tyrus. Once she arrived, she spoke to them quietly.
"I do not anticipate a fight, but let us prepare to take down that gate if need be."
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Feb 27, 2017 10:40:57 GMT -8
With the surrender offer being given, and a substantial lack of troops at the gate, Liz landed 3 squads in and about the main gate, what few soldiers remained scattering at their approach. She supposed her Riders had established a reputation after the destruction visited on the gem mines, and the Goraian soldiers had no desire to see it repeated.
She unceremoniously ordered the gates to be open as she personally climbed up the flag pole atop it, cutting the Goraian banner down from its perch and replacing it with a larger Isran flag, an act that prompted cheers from her assembled Riders.
The remainder of her force scoured for survivors along the walls, disarming them but itherwise letting them return to their families and homes. The gate opened in the meantime, allowing the rest of Ema's army to enter the city.
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Inspector Zurt
Established
Roleplay posts: 37
Age: 3000 years of storage, only recently activated.
Physical Description: A monster of metal and magic, Zurt's body features countless spikes of razor sharp metal. A slight glow of something can be seen between parts of the metal in his chest area. He moves via numerous metallic tentacles in an almost mesmerizing way. His hands feature long sharp talons on each finger, shaking his hand is not advised.
He is approximately 7 feet tall when in his normal standing position. It should be noted he can fit his body through surprisingly small spaces despite his bulky appearance.
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Clothes and Equipment: Wields a whip which can extend to 15 feet long. It features sharp shards of metal, made of the same thing Zurt himself is made of. It appears to have a life of its own almost, as Zurt can command it to move in any such way he desires.
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Registered: Dec 9, 2015 9:55:31 GMT -8
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Post by Inspector Zurt on Feb 28, 2017 15:49:49 GMT -8
Zurt nodded in agreement with Emahra’s assessment. It was quite unlikely in his estimation the inhabitants would resist, especially considering the main defense mechanism of the city had been recently rendered inoperative.
“Very well, I shall prepare some magic for if such a situation occurs, but as you say, I suspect a quick surrender. Any fighting from them on this part would be rather pointless and very ill-advised, but I personally wouldn’t mind cutting down a few squads. The lack of resistance we’ve met so far has left me rather unsatisfied.”
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Emahra Untyrid
Dedicated
Roleplay posts: 276
Age: 158
Physical Description: Like all of the Kehl-Nari Elves, Emahra is tall and of a slender build, standing at 5'10" and covered in the toned muscles that come from a lifetime of training in the way of the sword. Her skin is fair, and she bears the elegant bone structure and pointed ears of the Elvenkind, that lend her a nearly breathtaking beauty. Her hair is long, falling to mid-thigh when unbound, and is a bright, vivid shade of blue, although she habitually wears it bound back into an intricate plait. Her eyes are a rich, liquid amber-gold that that are, much like her expressive facial features, usually filled with whatever she may be thinking or feeling at that moment. While not amply endowed, like many women, she has a respectably-sized bosom, a trim waist, and shapely hips, accentuated by long, graceful legs.
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Clothes and Equipment: Typically, Emahra wears one of two ensembles. The one most commonly seen consists of tight-fitting dark blue breeches that are tucked into a pair of knee-high black leather boots, paired with a black brocade corset, and detached black lace sleeves that cover her arms from just below the shoulder to the base of her fingers, leaving them and her thumbs exposed. All of these items are painstakingly inlaid with runes of protection sewn in magical thread, that make them as strong as armor and spell-resistant. The other outfit is far more casual and lacking in protective enchantments, comprised of a pair of low-slung pants that are tight around the hips and upper thighs, but start to billow out at mid-thigh, to then gather again at the ankle; a sleeveless, midriff-baring top; and a set of comfortable slippers, all made of silky white material that never stains, tears, or wrinkles. These are paired with a sash the same color blue as her hair that she wears wound around her hips. Regardless of her attire, at all times, she wears a slim golden band around her brow that bears a single smooth, teardrop-shaped gem of darkest sapphire; this circlet bears an enchantment similar to the ones inscribed into her normal attire. Whichever set of clothing she isn't wearing at the time makes its home in a plain black pack which she carries, that also houses basic supplies such as a healer's kit and travel rations. She also carries with her at all times the Heirloom Blade of her House, the Blade of Ankiri. Its blade is five feet long, and it bears a hilt of blue leather above a golden crossguard, its pommel inlaid with a deep sapphire blue gem that seems infused with an inner light; at its crossguard is a blue flame, the sigil of House Untyrid. This Blade can be wielded only by one of the blood of House Untyrid, and will burn the hands of anyone else who attempts to wield it, before seeking to return to its owner by whatever means possible. It also has the capability to manipulate the wind and, in trained hands, can create storms of cataclysmic proportions; at the great expense of the one who wields it, it can, under extreme conditions, play with the rules of time.
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Allegiances: Isran Empire
Player's online availability : Evenings. (EST)
Registered: Apr 28, 2016 0:02:46 GMT -8
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Post by Emahra Untyrid on Mar 11, 2017 17:11:31 GMT -8
Preparations were made during that hour, but they seemed to be unnecessary, and Emahra saluted Elizabeth from horseback before turning to Zurt with a small smirk.
"It seemed they were quite unnecessary, indeed. Let us proceed. Once things have been established here, I need to make due haste for the coast. The High Lady requires my presence." Moving inside with her troops, a command building would be established, wherein she would leave Inspector Zurt in charge of the city during her absence. Once order was assured, the Elf would depart, making her way to the coast to meet with Naoki as instructed.
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