|
Post by Isra - Port Silverion on Jun 24, 2016 15:55:08 GMT -8
A pair of lighthouses, lit with magical flame, frame the entrance to Port Silverion's seawall. A massive seawall structure extends several hundred yards into the shallows on the south side of the mouth of the Silverion river, terminated at the south lighthouse. The north lighthouse is built into the natural cliffs that form the west side of the Free Plains Bay. The seawall and gate are Port Silverion's first line of defense from naval attacks, whether they come from pirates or other nations. The eighty foot gap between the lighthouses has no gate, but a large chain bridges the distance. The chain can be raised from the floor of the channel to just above water to prevent enemy boats from entering, should the many ballistae that dot the seawall fail to deter them. All inbound ships must communicate with the lighthouse towers via semaphore before entering the port. A ship refusing to identify itself will find itself under warning shot fire from the seawall ballistae. Should that not deter the unknown vessel, the chain will be raised and volleys of magically enhanced ballista shot will be fired at the target, now considered hostile. If, for some reason, the ship does not cease its movement and is unaffected by the bombardment, naval and air units will be scrambled to intercept it. All traffic entering or leaving Port Silverion by the Ocean Gate must post here before entering the city. Please post at the Free Docks next, unless you have permission to use the naval docks.
All foot traffic entering or leaving Port Silverion should use either the East Gate or the North Gate!Read about Isra's border permissions here.
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Jul 1, 2016 18:08:59 GMT -8
It was a cloudless sunny day at The Ocean Gate. The sun blisteringly hot overhead, and the ocean waters calm. Nothing would seem to be amiss until just past mid-day, when the sun hung highest in the sky.
On the horizon, lookouts would be able to spot an unidentifiable cloud that gathered on the horizon, obscuring where sky met ocean. It would continually grow in size, as if approaching until the naked eye was able to identify it. An innumerable amount of seabirds could be seen flying towards the shore.
As the huge flock of birds reached The Ocean Gate, they would simply fly overhead towards land, the sheer number of the birds that flew overhead casting a shade on The Ocean Gate and Port Silverion itself, as well as the surrounding countryside. The mass of sea birds flying over The Ocean Gate would persist for a little over an hour before the flock finally passed.
Such a mass migration of sea birds inland was never seen before, and most certainly not normal.
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Jul 6, 2016 11:16:19 GMT -8
Mere days later, in the dead of night lookouts on The Ocean Gate might be able to notice a faint green glow on the horizon coming from the ocean. This luminescent phenomenon would only last for about a minute before fading away once again. Nothing else of very much interest would happen that night.
Come morning several hours later, it would begin. Sea life of all kinds would be found in the waters surrounding The Ocean Gate, dead. Schools of fish floating lifelessly in the tides, their beady eyes staring upwards lifelessly. Fishermen in the surrounding seas would give similar reports of dead sea life farther out in the ocean, reducing their catches substantially.
Fish were not the only victims of this unknown blight, as larger sea mammals could also be found deceased in the waters from time to time. The most substantial of these however would be a rather large right whale that would swim up to the ocean gate. The animal appeared to be very weak, seeking to beach itself as it could no longer stay afloat of its own energy. Upon encountering the sea wall however it would simply bump into the structure and struggle against the wall for about an hour before it finally stopped moving altogether. The whale's carcass would float next to the seawall for the next few days at least, letting out a truly repugnant scent until it decomposed enough to sink to the ocean floor.
|
|
|
Post by Isra - Port Silverion on Jul 10, 2016 14:50:10 GMT -8
Growing concerned with the influx of dead ocean life, the port authorities would hire several fishing boats to go out and retrieve some of the corpses for necropsies. A whaler was tasked with hauling the whale's body back to land where its organs were harvested and preserved to be sent to Isra for further study. Though wasting such a large beast's meat was lamented, the rest of the corpse was chummed and buried in a barren plot outside the city where botanists could study the plant life that grew on the nutrients it would provide.
|
|
Isra - Navy
New
Roleplay posts: 9
Registered: Jun 13, 2016 21:54:09 GMT -8
|
Post by Isra - Navy on Jul 10, 2016 19:39:07 GMT -8
After the whale was retrieved, the local Naval authorities took enough of an interest to dispatch a few ships the next morning. The swift little schooner Darter led the pack, lookouts keeping a sharp eye so the scout ship could warn the three frigates following. Those frigates were led by Vengeance, one of the majority of Isra's vessels fresh out of the foundries. Despite the vessels being all new construction, they were well-handled; clearly Isra had recruited the most experienced officers it could, and even more clearly their crews spent a lot of time drilling.
With the dawn wind coming from their port sides, the frigates made nearly as good a speed as the schooner did -- strangely their sails all faced and billowed forward, as if they had a driving force from behind despite the prevailing winds. The frigates, too, had lookouts perched nearly atop the masts keeping a sharp lookout. Between the sailors and the mages on deck, if something was to be found in the waters just outside the port the squadron would likely find it.
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Jul 14, 2016 8:57:56 GMT -8
Just outside the port the squadron would find naught but more dead sea life floating in the waters, although the concentration of the carcasses would thin as they sailed further out to sea.
Meanwhile, any who studied the dead whale or other fish more closely would note the absence of any physical cause of their deaths. No disease would be detected among them, nor any injuries. However, if Isra did in fact bring in anyone with a certain amount of magical aptitude to study the corpses they would be able to detect something more. It seemed the local marine life was afflicted by a blight of magic, toxic to any living creatures.
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Aug 3, 2016 19:25:55 GMT -8
-Two weeks after prior events- The events that had past on the eastern coast of Isra had gone mostly forgotten by now. The local populations of sea life seemed to have recovered quite well, indicating that the mass death event was only in the localized regions off the coast of Isra. Nothing seemed to be amiss anymore. It was around mid day when a small golem like creature could be spotted climbing out of the water at the base of one of the sea walls. There it would remain near the gates, clinging to the walls. It would wave one of its small rock-like arms as if to get the attention of one of the nearby guards.
|
|
|
Post by Isra - Port Silverion on Aug 7, 2016 9:18:27 GMT -8
Somewhat surprised, the nearby guards would immediately send for one of the watch mages and for the watch commander on duty. Both would arrive within minutes.
Several more guards would appear with the mage and commander, loaded crossbows at the ready. As the golem had not made any aggressive posturing, the commander and mage would try various means of communication, including verbal and telepathic. The crossbowmen were keeping an eye on the water surrounding the construct, knowing full well their bolts would have little to no effect on its stony body.
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Aug 13, 2016 16:00:39 GMT -8
The golem would respond verbally, in a voice belonging to one would expect to be a much larger individual.
"Hello, I am here to see your leader, I will not speak to anyone else, I come as a dignitary for my people," said the small golem. It would then wait for the guard and mage to make their response, magical orbs of energy that represented it's eyes staring on expectantly as it waited outside of the Ocean Gate.
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Aug 15, 2016 12:44:12 GMT -8
Grandma had planned on simply taking a tour of the Ocean Gate, viewing the pair of impressive lighthouses and the massive seawall itself. However, after only a bit of walking around, she noticed a disturbance.
A number of guards along with what appeared to be their commander were peering down at something. Striding over, Grandma moved close enough to see what had gained all of their attention. A stone golem of sorts? It didn’t appear threatening at first glance.
Turning to the commander, Grandma addressed him, showing him her Sun Marshall badge as she did so.
“What seems to be the problem here commander? Why has this golem drawn the attention of so many guards?”
|
|
The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
|
Post by The Isran Empire on Aug 15, 2016 22:06:20 GMT -8
One of the guards standing off to one side turns to face Grandma as she approaches, first raising a hand to deny her coming closer, but then lowering the hand when he notices her Sun Marshal badge. Though he isn’t quite sure who this woman is, she’s wearing the badge, and the Sun Marshals aren’t one to allow imposters to go around wearing their badge. With that in mind, he offers a salute, followed by the only explanation he has.
“This stony bloke dun’ come up out’ the ocean and ask to speak with our leader. Says he’s a dig-nit-ary for ‘is people. Sergeant's calling it in.”
He gestures to one of the other men in the group- the sergeant, judging by his regalia. One of the sergeant's hands is placed on the breast of his jacket, and a faint glow penetrates through the gaps between his fingers.
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Aug 16, 2016 9:20:03 GMT -8
Grandma nods absentmindedly as the guard explained what has happened, her attention mostly on the golem. Golems weren’t anything new, but one claiming to be a dignitary and represent someone or something was highly unusual. It almost sounded like he was claiming to be from a race of golems, but she had never heard of such a thing before. For a brief moment her mind remembered the Immortal she had encountered in the Ancient Ruins, but no, this was most likely something totally unrelated.
“That sounds like a fair course of action, you continue along with it, in the meantime I’ll see if it will speak to me.”
Walking even closer to where the golem was, Grandma leans over the edge of the seawall slightly, addressing the strange little creature.
“You’re a dignitary for your people, yes? I would ask that you speak with me about what you want. If you do so perhaps I can get you in touch with the leaders of this land.”
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Aug 20, 2016 11:37:07 GMT -8
The golem would shake its head slightly.
"I will tell you that the matters I must speak with your leader about concern your entire nation as it exists here today, but I will say no further as you have indicated that you are not the one I seek. Perhaps if your state is ruled by a group of some sort take me to them in place of a singular ruler."
The Golem would stand then, still as a statue as it waited for its response.
|
|
Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
---------------------------------------------------------
Registered: Sept 12, 2015 8:27:42 GMT -8
|
Post by Grandma on Aug 20, 2016 12:05:26 GMT -8
Grandma silently regarded the golem for a moment. The look on her face was quite neutral and completely unreadable. After a moment of this, she seemed to come to a decision, and waved for the golem to climb up and stand on the sea wall. “Very well, I shall bring you to the leader of Isra. She is a very busy woman however, therefore you must come with me to the Citadel for this meeting. If this is agreeable, we can proceed immediately.” As she spoke, the air beside her rippled slightly, opening after a few moments to reveal a portal that led to just outside the Citadel gate. “If this is not agreeable, then I’m afraid there is nothing that can be done for the time being. The High Lady is much too busy to travel out to a port like this at present.”
|
|
Deep Blue
Established
"Deep Blue" is the OOC name for this account.
Roleplay posts: 41
Registered: Jul 1, 2016 17:00:49 GMT -8
|
Post by Deep Blue on Aug 20, 2016 12:14:49 GMT -8
The Golem would nod its stony head, "This is fine," it said in it's gravelly voice.
The construct would then climb up the wall to stand beside Grandma. It was about half her height, not a very larger or imposing golem at all.
It would enter the portal then, leaving the port.
<exit>
|
|
Leif Havikson
New
Roleplay posts: 6
Physical Description: Varan
Registered: Sept 19, 2016 15:42:40 GMT -8
|
Post by Leif Havikson on Sept 19, 2016 17:47:52 GMT -8
Sailing down the coast of the Isranian Sea was a series of longships. These boats were crafted by Varan shipbuilders, that much was certain; such models once carried Varan raiders who plagued the coasts of the Overworld, able to traverse rivers, coasts, and even the deep sea - with impressive grace, speed, and resilience. They allowed the Varan to disappear as quickly as they appeared, carrying with them slaves and loot collected from nearby settlements.
Of course, these navigators were not here to raid; to do such a thing to the Isranians would have been near-suicidal. One might think that they were coming to settle down in Isra, like Aia Heijra and her own warband did so many years ago, but this was also not the case. Each longship was accompanied by a series of other boats carrying cargo and supplies. These men and women came to trade. No doubt they carried furs from Asgeir, which no doubt produced the finest furs in the world - due in no small part because of the cold weather; frigid, snowy climates tended to produce creatures with thick, warm hides, which was highly sought after by the southern-folk, especially the nobles.
The leading ship was a large longship, which the Varan called a Dragon Boat. Dragon Boats were a marvel of shipbuilding, produced only by the finest craftsmen, with a powerful dragon-head bow used for ramming. The 'captain' of this Dragon Boat was a tall, cunning man; he seemed skinny, but this was an illusion caused by his height. His hair was styled in an old traditional way, and his piercing blue eyes resonated with the icy blue skies of Asgeir. His tattoos, also, was a light blue color. His name was Leif Havikson, second-born son of Havik, an infamous Varan pirate who plagued the northern shores.
"Ho, lads," he said. "Hand me the horn." One of his men handed him a horn, which he blew into very loudly and in a rhythmic fashion, letting the port know he was a trader. "Let's go," Leif said, waving his hand at the lighthouses. The Varan longships proceeded to approach the entrance of the port.
Each ship was fitted with masts and sails which displayed colors and insignias of notable clans from the lands of Asgeir. On the sides of these ships hung shields, similarly decorated as the sails. Each longship carried a varying amount of warriors, both men and women. They were all armed and fit for battle, but their bloodlust would need to wait while they remained in Isra.
"Be on your best behavior, lads," Leif told them, grinning. As soon as these traders were within range of an official, Leif shouted "hail! My warriors wish to trade with your merchants!" He awaited a reply, while the Varan warriors stood up and eagerly investigated their surroundings - marveling at Port Silverion. They murmured, whispered, and spoke to one another in awe.
|
|
The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
|
Post by The Isran Empire on Sept 21, 2016 6:12:55 GMT -8
" One moment," comes the shouted response from the nearer of the two chain towers. The chain remains in place, blocking entry, and no visible action is taken on the part of the crews manning the towers, as they have yet to receive any orders to raise it. Simultaneously, one aboard the Varan ships might note that they're being observed- examined, even. All across the seawall, spyglasses are trained on them- sometimes catching the light of the sun and glinting Additionally, those who may be sensitive to magic might note a similar feeling of being observed: scrying spells are in effect. The purpose of both methods of observation is the same, they are attempting to discern whether any of the ships arrayed before the port are currently carrying slaves or any other manner of contraband. ( Leif Havikson)
|
|
Leif Havikson
New
Roleplay posts: 6
Physical Description: Varan
Registered: Sept 19, 2016 15:42:40 GMT -8
|
Post by Leif Havikson on Sept 21, 2016 11:44:18 GMT -8
There were no slaves aboard this convoy of ships, and so the investigative watchers would find no trace of them, magically or otherwise. They would, however, find that every Varan - be it woman or man - was armed with personal weapons; this was of course customary in Asgeir, and so it shouldn't raise alarm. It was true that raiding and sacking the Free Plains was an enthralling thought to any Varan, but these men under the command of Leif Havikson were not here to cause problems. They merely wished to trade and perhaps set up good relations with the locals so that the next time they arrived they'd be received more warmly, and with more customers. "Oh, these winds are cold and the waves run high, The wailing of the sea lady is just a lie, Meats all old and it tastes like crow, Won't be long till we grab our gold! Yo ho, yo ho ho!" The Varan sailors sang their old sea shanties as they waited, rocking back and forth with wide grins on their faces. Such practices were customary aboard ships so many years ago to pass the time, and they remained popular - despite being outdated. Leif hummed along to the tune, but remained mostly patient. (( The Isran Empire))
|
|
The Isran Empire
Dedicated
Roleplay posts: 468
Allegiances: The Isran Empire
Registered: Apr 3, 2016 10:52:37 GMT -8
|
Post by The Isran Empire on Sept 22, 2016 0:47:00 GMT -8
Silently, the order is issued and is promptly relayed through the same individual who spoke the first message, “Stand by as the chain is lowered. Wait for my signal to proceed.”As he speaks, the great chain towers begin to move, in that slow, ponderous sort of manner that comes with hilariously large machinery. First, the sliding locks are disengaged, three per tower. Then, within each tower, teams of men chant a rhythmic tune as they work the capstans, and slowly but surely, the great iron chain descends down toward the ocean floor, permitting the Varan fleet entry. “Proceed into docks eight and nine, and cause no trouble,” rings out the voice again from the nearer of the two towers. From the seawall and from the docks, wary Isran soldiers and seamen look on. Despite the ostensibly friendly nature of the Varan fleet, it still is something to behold- and they’re pirates, besides. A great departure from the Gauldish Airships bringing their odorous cheeses from across the sea, that’s for sure. ( Leif Havikson)
|
|
Leif Havikson
New
Roleplay posts: 6
Physical Description: Varan
Registered: Sept 19, 2016 15:42:40 GMT -8
|
Post by Leif Havikson on Sept 22, 2016 12:19:18 GMT -8
"Let's pull her in, boys," Leif casually called back to his fellow Varan; they started to row the Dragon Boat into the great port as the chain was lowered. The mass of other ships carrying the rest of the cargo and warriors followed behind. Most of the northmen were quite amazed at the machines used to lower the chains and cast appreciative nods at the Isranian guards and workers.
After heading into the port the Varan went abot anchoring their ships around docks eight and nine, taking turns to unload the cargo and get everyone aboard.
<exit to the Free Docks>
|
|