Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Jul 19, 2017 20:15:04 GMT -8
The laughter faded as the hounds moved on from vicious sounds to more pathetic whining with their bodies being forcefully restrained by an inhuman power. There was an awkward silence to fall over the three riders as they looked between each other - as if one of them might have the answer to the unforeseen question. So either this was a human mage... or she really was another human-looking thing. Seems they were having more and more of those types of visitors.
The shackles were quietly tucked back into the saddlebags and the skeletal mounts were urged to backpedal and allow her a clear way past them.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jul 20, 2017 8:39:31 GMT -8
@helmfirth Once the skeletons riders had moved out of her way and intended to let her pass, Grandma released the hellhounds from the restraints she had placed them under. A few more cracks appeared on the ground as the tendrils unwound themselves from the hellhounds and vanished into the dirt. Climbing back onto the donkey she had been riding, Grandma pulled up her hood, most of her face now concealed. Without any further words for the horsemen, Grandma continued on her way. It seemed in this place, appearing as a human wasn’t particularly beneficial. Perhaps she should change her appearance to something clearly not human… For now, she would simply obscure her face, hopefully, that would be enough to prevent any more interruptions in regards to them thinking her a human. Assuming nothing stopped her, Grandma would travel to The South Gate.
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Damtion
Established
Roleplay posts: 48
Age: ???
Physical Description: The appearance of this being beneath his armor is unknown. The only aspect of his actual body that can be identified is his height. Damtion stands at eight feet tall.
Clothes and Equipment: Damtion is always encased in full plate armor from head to toe. No matter the brightness of his surroundings, light never penetrates the darkness behind the metal mask of his great-helm. He carries with him at all times a great sword, inscribed with unknown and ancient runes along it's entire blade, predating any known histories.
Registered: Apr 2, 2016 21:37:21 GMT -8
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Post by Damtion on Aug 9, 2017 9:28:14 GMT -8
The growls and sounds of wildlife would be joined by a new sound as it made its way through the dark bog. The sound of armor clanking, the metallic sound soft yet still noticeable as its wearer moved. A constant and steady rhythm of heavy footfalls could also be heard.
Under that darkened canopy only a dull light, barely enough to make out the surrounding landscape penetrated yet every now and then it would glint as it caught the bare metal armor that Damtion wore always or the greatsword as long as he was tall rested on his shoulder. The metal surface was scratched and worn in many places, yet still seemed sturdy and strong. His whole form was obscured by this metallic plate armor, and he stood well over seven feet tall.
Damtion walked through the bog at a steady pace, seemingly paying no mind to the creatures in the bog as they made their various sounds, and he would continue to pay them no mind unless they came to stand in his path.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Aug 11, 2017 5:34:12 GMT -8
The buzz and hum of the forested area would suddenly cease and give way to a very uneasy silence after a short time of the armored giant making his way. But there would be a new sound to eventually follow - heavy, brush-breaking footfalls. A heavy, low snarl of an exhale every so often with a number of evenly paced breaths. Something was headed directly for Damtion, and it would appear in view. Wild, hungry eyes would settle on the armored individual - the scorpion tail whipping about sharply in anticipation. The jaw would open, saliva drooling shamelessly from the lips and between the seemingly endless line of jagged sharp teeth within the maw. Hideous claws of a wildcat were flexing, itching to rend.
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Damtion
Established
Roleplay posts: 48
Age: ???
Physical Description: The appearance of this being beneath his armor is unknown. The only aspect of his actual body that can be identified is his height. Damtion stands at eight feet tall.
Clothes and Equipment: Damtion is always encased in full plate armor from head to toe. No matter the brightness of his surroundings, light never penetrates the darkness behind the metal mask of his great-helm. He carries with him at all times a great sword, inscribed with unknown and ancient runes along it's entire blade, predating any known histories.
Registered: Apr 2, 2016 21:37:21 GMT -8
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Post by Damtion on Aug 19, 2017 13:53:56 GMT -8
Damtion stopped in his tracks for the first time in perhaps days as the creature revealed itself to him. The armored monolith of a figure did not so much as make a peep in response to the creatures snarling, however. No... the only sound that could be heard was the ever familiar sound of metal armor lightly clinking as its wearer moved. Damtion grasped the gigantic greatsword on his shoulder with two hands now and slightly turned his body to get into a stance that showed he was ready for a fight should the creature charge.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Aug 19, 2017 21:09:51 GMT -8
The creature watched with careful eyes as the armored being drew a heavy weapon down and prepared to fight. An uneasy stillness would fall over the pair of them - who would make the first move?
The beast had no patience. It charged with a hungry snarl, quickly crossing the short break on massive paws and bringing itself right up to the steely statue - aiming to lower the head and ram it with the sturdy horns to send it flying. The strength of the armor was undetermined, but the massive size towering over it and power within the manticore was insane. If connected, if would likely send the stanced monolith several, several paces back and to the ground.
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Damtion
Established
Roleplay posts: 48
Age: ???
Physical Description: The appearance of this being beneath his armor is unknown. The only aspect of his actual body that can be identified is his height. Damtion stands at eight feet tall.
Clothes and Equipment: Damtion is always encased in full plate armor from head to toe. No matter the brightness of his surroundings, light never penetrates the darkness behind the metal mask of his great-helm. He carries with him at all times a great sword, inscribed with unknown and ancient runes along it's entire blade, predating any known histories.
Registered: Apr 2, 2016 21:37:21 GMT -8
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Post by Damtion on Aug 21, 2017 19:23:00 GMT -8
Damtion braced for the impact, but his movements weren't quick enough. He was sent flying back a few feet with a loud CLANG as the horns connected with his breastplate.
The huge armored form landed hard on the ground, the sound of the metal armor impacting with the ground akin to the sound heard when two knights clash in a joust. The monlithic knight did not let go of his greatsword in this fall however, and he rose again with seemingly renewed strength and vigor, holding up his greatsword again to face the beast.
Damtion's breastplate was somewhat dented and a bit scratched from the impact, but otherwise there were no punctures or other such damage.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Aug 28, 2017 22:06:37 GMT -8
The beast pawed at the earth, much like a bull preparing to charge though it hissed and snarled - much unlike the creature it imitated. It was preparing again, and would charge again - hard and fast, but taking a grand leap on powerful legs in hopes of not only clashing horns again but also pinning the hunk of metal to the earth.
And regardless if it missed, that scorpion tail - dripping with an acidic venom that wilted the grass it dribbled upon - was whipping around with aim to pierce that breastplate. Cheap metal wouldn't deter it from punching through like pencil through paper, but something stronger would hold a better chance of not breaking away to that offending tail point.
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Immortal Legat
New
Roleplay posts: 3
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Clothes and Equipment: A short sword and shield.
Registered: Apr 23, 2018 10:11:28 GMT -8
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Post by Immortal Legat on Apr 23, 2018 10:16:55 GMT -8
Immortal Legat marches through the bogs of Skeg, the damp peat crumbling under its heavy footsteps. It has come from a distant realm hundreds of miles away to reach the Helmfirth Aristocracy, and continues its trek apparently without regard for the wildlife of the Skeg Bog or the dangerous political atmosphere.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Apr 23, 2018 17:52:17 GMT -8
The bog was alive with chirps and chatter of wildlife - seemingly unfazed by anything larger in the vicinity. Granted, the hum of wildlife wasn't particularly calming or friendly in it's own right. But the armor would find nothing impeding its march save for the murky earth in the damper parts of the bog.
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Immortal Legat
New
Roleplay posts: 3
Age: 3,000
Physical Description: A hollow, animated suit of armor composed of some unidentifiable metal. The metal is incredibly strong and living by nature.
Clothes and Equipment: A short sword and shield.
Registered: Apr 23, 2018 10:11:28 GMT -8
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Post by Immortal Legat on Apr 24, 2018 5:36:24 GMT -8
The Immortal continued its march out of the bog.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on May 5, 2018 19:57:16 GMT -8
Direction of locals would have Rickard "Ripper" Flint coming through the thick forests until they were no longer the norm. It was like a complete change in scenery, with the earth becoming darker and a mix of wetter yet drier as the area became more of a bog. With the change also came a shift in the ambience - the chatter and chirps of the common wildlife came to screeches of insects and howling, hoots and hisses and snarls. The place was likely not particularly safe, but this would be the direction he was sent in search of some cure to his land-bound ails.
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Rickard "Ripper" Flint
Committed
Roleplay posts: 77
Age: Surprising.
Physical Description: Standing at a hairs breadth under six feet tall, Ripper is a tall and slightly gaunt man. His face is angular and his bright green eyes narrow. His skin is a sickly pale grey and his body is made up of lean wiry muscle. He has long black hair that is usually quite messy.
Clothes and Equipment: Ripper is never scene without his long black coat. This often mended garment has innumerable little pockets that he uses to store a variety of things. Thread, needles, knives, rations, quills, ink, scalpels, and much, much more. Some of the pockets have even been water proofed just in case.
Besides the coat he also often wears a red bandanna to keep his hair tied back and bandages to cover his frequent wounds.
Registered: Mar 22, 2016 16:11:36 GMT -8
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Post by Rickard "Ripper" Flint on May 19, 2018 12:05:18 GMT -8
Hands in his pockets Rickard marches through the forest, a constant litany of complaints muttered under his breath the entire time. He despised traveling by foot, hated the forest, and he wasn't fond of bugs either. On a ship you could, if you were the surgeon, relax in your cabin rather than walk. The sea didn't have rocks, dirt, or other unpleasant things to get into your clothing. And as long as you ran a good tidy ship, the amount of vermin and bugs was practically nill.
Then things got even worse when he arrived in the middle of a bog. If he didn't find a blasted witch able to help out here, he'd... Well, probably be very upset.
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Marschall Henke
Established
Marschall of the Erstonian Order
Roleplay posts: 21
Age: 38
Physical Description: An average-sized man with pepper-colored hair and sun-wrinkled face. He has dark blue eyes set against a stone demeanor. The right side of Henke's face and body, including his arm, chest, and abdomen, has considerable burn scars.
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Clothes and Equipment: Mail and steel plate armor, white surcoat with the Erstonian Order's emblem, blessed lance and sword, white warhorse.
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Registered: Sept 30, 2017 2:33:32 GMT -8
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Post by Marschall Henke on Jun 16, 2018 3:45:50 GMT -8
Shortly after the Siege of AlnwickMarschall Henke, along with Inquisitor Ulrich Lachrimosan , had assembled a small expeditionary force and rode towards Skeg Bog - the gateway to Helmfirth proper. Henke had advised his men to arm themselves lightly, bringing only the most vital pieces of armor, crossbows, heater shields, and swords, along with their quickest steed. Hilde, a priestess of the Order, accompanied the small band and would act as support whenever necessary. Henke could hear danger lurking within the bog. He could feel it. It was almost as if something was watching them. "Inquisitor Ulrich," he began, "our sources tell us this is the entrance to Helmfirth proper - our true target of this crusade." He paused speaking for a moment to see what comment the Inquisitor might have had. The purpose of this mission was to determine the most effective entry point into Helmfirth, what would be needed, and who should be brought.
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Deleted
Roleplay posts: 0
Registered: May 19, 2024 5:46:03 GMT -8
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Post by Deleted on Jun 27, 2018 7:20:48 GMT -8
With the numbers of men that were moving through the bog and over the river, even the larger of some predators were giving a nice and wide berth. It was clear, but they watched from their places of hiding with sharp eyes - looking for stragglers. The march through towards Airedale and the heart of Helmfirth would bring them to a part of the river running from the northeast - with a very clear bridge of two gnarled, fallen trees stretching across the gap to allow easy passage to the other side. At the assumption that they would cross this bridge, the soldiers and their commanders would be able to look down to the running river below them - seeing the grey-blue waters that seems to grow to a murky darkness in the deepest center. A closer inspection might reveal... a face? Beneath the surface? Is that a woman...?
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