Admin
Administrator
Roleplay posts: 56
Registered: Nov 19, 2014 15:49:56 GMT -8
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Post by Admin on Oct 30, 2017 18:17:49 GMT -8
This is a lonesome road, which could be leading to anywhere, and is far from civilization. There could be inns widely dispersed along its length, or there could be miles of nothing but woods and highlands. Occasionally, it winds through an unlabeled and largely uncharted forest. This is a permanently neutral and generic location, and is theoretically open to anyone. As such, one should expect chance encounters with anything. This thread will renew after 20 pages of activity.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 4, 2017 19:30:27 GMT -8
March! March! March!
March. March. March.
March... march... march?
How many days had it been? Had it been more or less than a week? It certainly had, at least, been less than a month, that much Keph was sure. These roads appeared to be endless! He'd walk down one, simply to find dozens of other roads; some made of dirt some (but far fewer) not; some difficult to spot, some he could easily trail in the darkest of nights. He'd been denying this fact to himself for quite a while... but he had to now face the truth:
He was completely lost...
He looked up at the sky which was partially concealed by the thick vegetation. A deep sigh was let out, and he slid a single hand through his white locks trying to keep himself calm and focused. Unable to stay calm, he'd immediately after groan ruffling his hair up with both his hands. He began spinning on his heel, looking around for anything that could send him in the direction of anything even remotely close to civilization. It was truly a conundrum. He had already climbed a tree a mile or two back and he failed to see anything but trees and maybe a... grr... road or two. Not a town, not a road-side inn, not another (clearly) intelligent being in sight.
The shame that a (self-titled) master adventurer such as himself would get this lost was great. He grit his teeth and balled his hand into a fist! He wouldn't be defeated by a few, lousy, ill-made roads! He would persevere through sheer determination!
He took a deep breathe, closed his eyes, spun on his heel... one... two... three times! His eyes opened, and he pointed forward filled with certainty in his own abilities!
...he'd end up pointing in the exact same direction he had previously been walking.
He briefly stumbled back at the thought of pursuing a road that had yet given him results... but he supposed that if someone had taken the time to build it had to lead somewhere. He huffed, and continued on his way, the way he pointed was a good direction he was sure of it.
March! March! March!
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 5, 2017 16:11:03 GMT -8
Standing in the middle of the lonely woodland trail which seemed so far from anywhere at all was a mighty armoured figure.
The figure was fully seven feet tall and broad as a tree stump, clad head-to-toe in lustreless plate armour which was of the most indicate and ornate design. Runic talismans of tarnished gold hung here and there from his massive body, swinging from heavy chains beneath the hooded crimson robes which were worn over his armour.
From the armour alone one would have taken him to be a great warrior, but his robes spoke of a finer heritage still, for such beautifully woven silk would have command a mighty price in most lands. And yet, anything but the most casual observation would have shown how tattered his robes were, and although his armour was free of rust and damage, it was still caked with the dirt and dust of the road, as though it had not been cleaned in some time.
But such observations would be secondary to the more important matter of the immense halberd the figure held at horizontal rest before him, as though blocking the road. While the weapon was not so ornate as its wielder's armour its axe-like head was gleaming obsidian, and fully large enough that one could easily imagine it chopping through a rider and mount with one blow.
He stood waiting there in the wilderness – waiting so long that leaves had gathered atop broad his shoulders – his inscrutable helm raised to regard the dense canopy above.
And what was Ward waiting for on that road? Not even he knew the answer to that.
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Post by Travelling Merchants on Nov 6, 2017 12:00:06 GMT -8
Trekking along the road, a large carriage pulled by two horned creatures that were an amalgam between a horse and a big ram seemed completely out of place in that generic and forested location. The entire design of the carriage seemed 'foreign' somehow, but not more so than the finely-armoured men guarding it, who wore scale mails and cloaks and wielded khopesh-like curved blades at their hips and strangely designed bows that looked more in place in some desert far away than underneath a canopy of thick trees.
There were five men in total, each spread out around and on the carriage. They seemed diligent, but so little had happened to them in so long that they were becoming slightly lazy and a little too comfortable in those uncontrolled lands. Even so, they were clearly highly trained warriors and positioned themselves in a formation to counter a possible attack, with one man sitting at the front of the carriage with the reigns, one sat at the top with his bow in hand and the other three flanking the sides and rear on horseback.
They chatted among themselves in a different tongue to what any who might hear them could understand, while the windows and doors of the caravan remained solidly shut and locked. Whatever, or whoever was inside it was clearly of value, which perhaps explained why they ventured so far from the many eyes of the main roads...
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 6, 2017 14:24:18 GMT -8
Keph hummed quietly to himself, his feet still not having stopped even though he had been walking continuously for at least three hours. He could not yet rest; he kept telling himself that he was going in the "right" direction (as right as one could be when they weren't even sure where they wanted to go) and so would find something soon enough! Somehow, possibly as a result of Keph's infamous luck, he did in fact find something! Although, the question was now if it was something he even wanted to really be a part of.
He saw what appeared to be a merchant's caravan stopped in the middle of the road! Of course, the first question to pop up in his head was: why? They clearly hadn't setup camp, the animals appeared to all be under control, and their carriage appeared totally intact. Although, he did see some figures on the carriage, which appeared to not be very happy about something, seeing as they were preparing their weapons. He couldn't quite see what was in front of the carriage, but it was large enough that he was at least aware that something was there.
Keph quickly slid behind a tree, and used the heavy vegetation on the sides of the road to conceal the fact that he was there. He pulled his cloak's hood over his head, concealing his snow white hair, which would've otherwise made him easily spotted. He began moving closer, making sure to always stay behind a tree to further conceal him and be used as cover if that archer noticed him - although he had his doubts that he would; he was far too good at the art of stealth for such... that and him being distracted no doubt helped a bit... (probably quite a lot, actually). However, cloak's Earthen color also played its part, not only hiding the out-of-place color of his hair but further allowing him to sink in with the surrounding, making him more difficult to spot next to the brown bark and the patches of dirt which he threaded on.
Soon, he got close enough! His eyes still occasionally fluttered over to the caravan, making sure they were still distracted, but now he was far more interested in what had left them all so nervous. What he saw was a fairly massive figure, one that certainly beat him in height - being only 5'2 himself. He stood surprisingly still, at first Keph had even confused him for one of those empty suits of armor that some fancy noblemen covered their hallways in. However, he doubted the caravan guards would get so nervous over a thing like that... and more importantly there was certainly no base holding the suit of armor up. Even so, if the carriage weren't there, his first instinct would've probably been to poke it with a stick.
The fact that the figure was not only a massive 7 feet tall but able to hold up such a heavy weapon did nothing but annoying Keph, causing to huff in discontent and tell himself that he too could wield such a weapon with just a few days of practice... this was of course unlikely to be true at all.
His hands stayed at the read to pull out one of his weapons and more importantly run if the situation called for it. Yet, he did not move away right away; he was curious to see how this situation would play out.
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 6, 2017 15:08:18 GMT -8
Although easily mistaken for a humanoid – perhaps even an especially large human – beneath the magicked plates of Ward's armour was nothing but solid orichalcum wrought with arcane arts, engraved throughout its onion-like layers with seals to bind his animating spirit. Even though it scarce does justice to the sophistication of his being, it would not have been incorrect to call Ward a puppet.
Once, long ago, that puppet needed only the most basic instructions to function. Stand here. Protect this. Kill that. Even if he was imbued with sufficient intelligence to understand the mortal world, true understanding can only be gained through experience, and although old beyond the reckoning of any short-lived race, Ward did not possess that experience... or perhaps it would be more accurate to say that he no longer possessed it, if he ever had it at all.
Even if Ward can count the passing of the days and seasons, the concept of time meant nothing to him in practice, with the span of a single second seeming to last as long as a year and a decade vanish in the blink of an eye. And yet Ward was not imbued with an eternal mind capable of recording the span of aeons, and so he has always lived in a world which seems familiar yet is unknown, one in which time seems to stand still and to race past at all once.
Ward would not say he had emotion, for he had never felt anything akin pain or fear despite the many hardships of the centuries, but in moments like this – reverent moments of silence in the depths of of the forest – something very much like calm eases his listless spirit.
For a time, standing thus, Ward finds himself drifting on the edge of blissful oblivion. Leaves fall for an eternity as the quiet sounds of the forest drown out the roaring confusion of his timeless thoughts, drawing him into a single instant that stretches on and on...
Such subtleties are doubtlessly not obvious to his observers, who are like only to see a heavily armed lunatic blocking the road, apparently spoiling for a fight with whoever might come his way. But the true is, Ward hadn't even noticed them, lost as he was in a single endless thought.
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Post by Travelling Merchants on Nov 7, 2017 8:22:15 GMT -8
The carriage guards seemed somewhat unsettled by the large humanoid figure and contemplated between themselves whether or not it would be a hostile one. Their language was spoken in calm whispers, but the one holding the reins seem to come out as the clear 'captain' of their little unit. Eventually, the man spoke up in slightly a slightly broken variation of the common tongue. "Greetings, we are merchants travelling along this road towards our destination," he spoke, as obvious as those things were. "You have my men feeling unease.. Are your intentions hostile? Do you guard this road or can we safely pass?"
They hadn't noticed Keph, but the bowman was now keeping an extra eye out for a potential ambush. It wasn't an uncommon tactic to place an intimidating person, or object, in the way of a travelling caravan and stop them in their tracks while quietly surrounding them with a force of bandits or other miscreants. The man holding the reins remained calmer than his mounted companions, whose hands reached for the hilts of their blades in a purely defensive gesture.
The road was a little too tight to turn the carriage around, but the captain knew it could be done if it came to it.
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 7, 2017 13:29:11 GMT -8
There was a metallic scrapping sound, like a blade being purposefully drawn, as Ward's head turned slowly towards the man addressing him. The fully enclosed, angular helm beneath his crimson hood revealed nothing of the face beneath it, for there was only the narrowest of eye-slot, within which the deepest of shadows dwelled. Were one to look closely – very closely – they might fancy that they saw a light deep within that darkness, flickering like a candle flame caught in the wind.
The warrior spun his halberd one-handed, making a mockery of its obvious weight, before slamming the butt into the packed earth at his feet. His stance was ridged, straight, like a statue. Even an amateur would have recognised the balanced, prepared form of a soldier who is ready. But Ward had no intention of bringing the caravan to battle.
“Guard?” Ward said, cocking his head to one side, “No. I don't have anything to guard.”
For a giant, his voice was unusually quiet, like the faintest of echoes whistling through a distant canyon. There was no threat in it. Indeed, it is hard to imagine such a soft voice threatening anyone. If anything, he sounded somewhat... confused.
Shaking the leaves from his should, Ward stepped to one side, his stance still stern but his disinterest in the carriage obvious. An observer might well be left with the impression that Ward barely even noticed the vehicle once he was no longer in its path.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 7, 2017 18:52:39 GMT -8
Hop.
Was... that a rabbit?
Hop. *Rustle*
It was in fact a rabbit. Keph placed a finger over his lips, staring at the small, white critter as it hopped out of a bush. He really didn't need anything drawing attention to his general location. He pleaded at it with his stare, but the simple-minded critter clearly didn't care and continued hop-hop-hopping about. It stared at Keph, almost as if its movements were meant to mock him. He questioned if it was aware of the danger it itself was in, seeing as there was a possibly loose-fingered archer that was already in a nervous situation seeing as the huge humanoid in front of them decided to show off his skill with the halberd.
But, Keph's "amazing" luck did not end there; he heard a second, far louder rustle accompanied by a growl.
The rustle alone had made him a tad nervous, but the accompanying growl made him loudly gulp. Normally, he'd have no issue in dealing with some random woodland creature - predator or not. But, he was in quite a precarious situation, seeing as he was hiding from a bunch of armed individuals that were quite nervous, him just popping out would certainly not improve it. He stood as still as he could, watching intently as the rustles came closer and closer. His hand grabbed hold of the pommel of his dagger but did not yet unsheathe it.
Two eyes were now visible peering at either him or the rabbit from the bush. He really should've snuck away while he had the chance.
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Post by Travelling Merchants on Nov 8, 2017 19:10:56 GMT -8
Though the carriage guards were eagerly searching for anything suspicious, it seemed they were too pre-occupied, or that Keph was perhaps a little too far away, for them to notice a pair of eyes in the undergrowth. Instead, they seemed cautious of, even fascinated by the hooded giant and his halberd, both of whom looked so threatening and yet made them feel anything but threatened.
"Uh... In that case," the guard at the reins said, looking around to his men. "We'll continue on."
He gripped the reins and gave them a light shake to urge the beasts pulling the carriage onwards, but before they could truly get moving a knock was heard coming from the inside. At this the guards halted, one of whom leaned down to hear whispers through the door and then dismounted his horse to open it...
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Post by Ken'na Blackwhip on Nov 8, 2017 19:17:14 GMT -8
Out from the carriage stepped a tall woman with long, dark hair and pale skin that was tinted with the lightest of purples. Despite affording to travel by guarded carriage she did not dress or act with that certain class of wealth about her, wearing instead practical travelling gear and a cloak with fur about her shoulders. Taking a step out into the road so that she could see what had her men so interested, the woman kept a loose and casual grip on the spear (or was it perhaps a staff) that she held and looked on towards the giant Ward with untold scrutiny.
"Curious," she spoke with an accent that somehow seemed more foreign than her foreign guards. "Who are you? Why do you stand on the road thus?"
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 9, 2017 0:21:11 GMT -8
At the question, Ward once more cocked his head to one side, “Why do I stand in the road?”
Spoken by any other warrior, Ward’s response might well have been seen as a challenge, as if the very act of questioning his behaviour was provocation. But Ward’s soft voice contained no threatening sarcasm, only innocent query. He was certainly asking the woman, with genuine interest, why he was standing in the road.
However, before any reply might be forthcoming, Ward remembered his manners.
“I am Ward.”
He did not recall when exactly he learned to reply thus, nor whether this was truly his name, but he knew it was expected when greeting strangers.
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Post by Ken'na Blackwhip on Nov 9, 2017 10:46:58 GMT -8
The carriage guards looked even more confused at Ward's words, but the lady in the cloak seemed to find them amusing. "So you exist here because you exist, and here is where you happen to be. I can understand that, Sir Ward, but I imagine your world to be lonely and unfulfilling if you do nothing but stand on this road and wait for it to disappear and the forest to die."
She tapped the end of her staff and a light began to glow from it in a small orb that would bathe the undergrowth in light, but the main purpose of it was to get a better look at Ward. She couldn't risk going closer to something she couldn't know for sure wasn't hostile, but hopefully the magelight would help her to better study him. "Do you have some kind of master, or a purpose other than to simply wait?"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 9, 2017 16:13:33 GMT -8
The pair of eyes would soon reveal itself to be exactly what he had feared... a predator! More specifically a wolf. Oh joy! Oh joy!
The rabbit had long began running off at simply hearing the growl of the woodland predator leaving only Keph which the wolf cautiously eyed. Granted, that caution didn't last long as Keph decided he wasn't going to sit and wait to see what it did. He immediately made a run towards the merchant Caravan. Maybe not the best idea, seeing as they were all armed and probably still a bit nervous with this whole 'encountering a large man who can easily swing a halberd in the middle of the road' situation, but it was better than trying to fight off the wolf himself.
He'd soon trip, as there was never an end to his amazing luck.
Yet, on the bright side, he tripped near the carriage, near enough that he was not only in plain sight but near enough that the wolf was dissuaded from further pursuit seeing all those other people and it quickly retreated. Having landed on his face, all he could do is groan in pain, roll onto his back, and look around at all the individuals with a fairly unamused expression. He held up his hand, in a sort of greeting to no one in specific, and just hoped they weren't as quick to resort to violence as he had initially been cautious of.
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 10, 2017 2:35:52 GMT -8
Ward did not seem to follow the woman’s statement, and it took him quite some time to processes her question too. It was not that he was witless, simply that he could not grasp the fundamental concept behind what she had asked. Constructs are not created to consider their own position and purpose in the world, after all.
And on matters of masters and purposes, Ward was always most troubled anyway, like a hungry void was opening deep within his solid metal body. He could not remember why it bothered him so much, and he was not so self-aware as to understand that he could have emotional reaction not so very different to that of a mortal.
The intervention of the clumsy newcomer proved timely, and Ward abandoned any attempt at a reply in favour of turning towards the small man. Suddenly ignoring the woman, he marched forward, his heavy steps leaving deep treads in the ground.
The armoured giant loomed over the prone Kelph, his halberd casting a long shadow across the road. But Ward only offered his hand, huge and lifeless though it was, so that he could help the fallen man to his feet.
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Post by Ken'na Blackwhip on Nov 10, 2017 16:30:20 GMT -8
One of the carriage guards put an arrow directly in the ground between Keph's knees in a skillful display of archery, though it was meant purely as a warning. "Halt!" He spoke, standing steady on top of the carriage with his bowstring drawn again and an arrow ready. Yet as he noticed Keph's clearly disadvantageous predicament, the guard relaxed his string a smidge. "Who are you? Is there anyone else hiding out there?"
Meanwhile the lady sighed and made her way back towards the carriage door, which she opened and climbed inside to retake her seat within. "Exciting maybe, but not worth us stopping for. Feel free to get us moving again as soon as you think it's safe to do so," the woman said, leaning her head back against the top of her seat and letting her eyes close.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 11, 2017 0:01:03 GMT -8
Keph jumped slightly as the arrow pierced the dirt, but after getting a moment to breathe and realize the archer wasn't planning on immediately shooting him he lazily held up his hands - the universal sign of surrender. He gave an exaggerated roll of the eyes at the bowman's questions, simply answering him with a shake of the head. He sighed at realizing how badly this could've all really went, but luckily it had not...
A large shadow then began to loom over Keph, covering him inch by inch...
Keph's eyes went wide in seeing the huge humanoid walking closer to him with that threateningly large halberd which he so easily wielded. It's not that he was scared per say Keph, would of course, never be scared of anything! The wolf? An ingenious tactical retreat to avoid conflict! The arrow? It had just made him hop a bit, a clear display of his quick reflexes; if it had been aimed at him he would've clearly dodged it with ease!
He gulped down and triumphantly nodded his head! If the big guy wanted a fight with him, he could take him no problem! Yet, it didn't appear he wanted a fight, if anything he appeared to be the delicate-giant-type. Keph took the hand without another thought and with a smile, allowing the armored giant to pull him to his feet. Although, he still rolled his eyes when he got another look at the halberd up close-and-personal, only managing to think of the word: "show off" as he noticed how easily it was carried by the man.
His eyes would only briefly pass over the lordly woman entering the carriage, oddly not having noticed her earlier!
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Ward
New
Roleplay posts: 8
Age: Unknown
Physical Description: Ward is an intimidating figure to behold, standing almost seven feet tall, with shoulders as broad as a full-grown Orc's back. He has a proud stance, spear-straight, and would look every bit the soldier even without the ornate full-plate armour which he never seems to remove. Although the fine silk crimson robes and hood which cover parts of his armour are tattered and frayed, as though decayed by age and the hardships of the road, he has the unmistakable look of warrior in service to the mighty. Only a great king – or perhaps a wealthy priest or mage – could afford to outfit a soldier in such finery.
Clothes and Equipment: Ward always wears a dull-grey metal suit of full-plate armour of the most ornate – but functional – design, beneath patterned robes of crimson silk which have become sadly worn and tattered. Strange golden fetishes hang from his armour here and there, and the clanking golden belt about his waist looks to be worth a king's ransom. His fully enclosed helm – for which there seems to be no clasp or opening, on close inspection – shows absolutely nothing of the features beneath, only a faintly flickering light, like a guttering candle.
Ward carries with him a mighty halberd which, in his hands at least, is wielded with the ease of a feather; most ordinary folk would not even be able to lift the weapon. Those who have seen Ward fight with this weapon know that is a truly merciless thing, bursting into hellish flames when its wielder seems to be pressed by some especially challenging foe.
Strangely, for a traveller, Ward seems to carry no other equipment. Not even a waterskin.
Player's online availability : Daily (Usually)
Registered: Nov 5, 2017 14:55:58 GMT -8
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Post by Ward on Nov 11, 2017 7:52:35 GMT -8
Ward showed no particular reaction to the arrow which had passed ever-so-close on its way towards Keph. By virtue of his size alone – to say nothing of the solid composition of his body – an ordinary arrow poses as little threat to him as an individual grain of sand would be if thrown at grown man.
“I do not think,” Ward said suddenly, addressing the young man, “That surrendering thus is wise. One must always project strength, especially when disadvantaged.”
That unsolicited advice was delivered from where Ward knew not. Someone had told him that, and the fact he had remembered it made it worth repeating. There were few things he remembered, so it must be important. Or perhaps the one who told him important. He could not recall.
Ward turned his helm towards the caravan guards and gestured with an empty hand, “For example, I could have killed them all, but they are projecting strength in defiance of this. It is the proper thing to do.”
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Post by Travelling Merchants on Nov 11, 2017 11:38:07 GMT -8
The captain of the carriage guard scoffed at Ward's words. "You throw those words around as though they mean as little to you as defying death means to us. We are Sumer-Ilat, our entire lives are spent projecting strength and life in the face of the swallowing desert and all the creatures of death within. I'm not sure whether you say those words as an indirect threat to us, but you will find we are not men who will cower before you," he stated, before putting his attention forward and placing his hands back on the reins.
"If there's nothing else, then we'll move on."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 12, 2017 15:54:42 GMT -8
Now on his feet, the first thing Keph would do is pat down his uniform and dust off any specks of dirt or foliage that had gotten on him both during the sneaking and then during the fall. His face also had some dirt that had to be rubbed off, the young man making rather amusing expressions of annoyance while going through this process. Once he was done, he took a deep breathe and sighed in relief.
While Keph wanted a moment to relax, the seemingly gentle giant appeared to not allow him so! Almost immediately giving sharing with Keph his thoughts and giving him advice, of course what the advice exactly was he wasn't quite sure. At first it appeared he was saying that him surrendering had been a good idea; afterwards it appear almost as if he were saying the exact opposite. He had no idea what the armoured "man" was saying and he didn't hide it! The young man looked utterly baffled, and in an instant had reached from his satchel; a pencil, quill, and a bottle of ink was tied to its outside, this time he appeared to favor the pencil. His other hand reached into the satchel itself and dragged out a notebook, sliding across the pages and writing something down before turning it to the huge man.
The message read: "Keph has no idea what the armoured individual has just said."
The young man had fairly great writing, the letters were round, bold, well aligned, clear, and easily read. It was fairly impressive considering how quickly he had written it and even more so seeing as he didn't have much support for the notebook aside from his hand. And yes, the notebook was indeed a clear sign of what Keph was... a mute! The young lad knew sign language... or well, more specifically the common variant of sign language, but seeing as many didn't speak sign language the notebook was many times the best alternative! Granted, many also didn't know how to read nor write but there were certainly more who knew that than sign language.
Keph stared dumbfounded at the armoured giant waiting for a clearer explanation, only briefly moving his eyes away when he noticed the lordly woman getting into the carriage and the merchants getting ready to move out. He pondered possibly riding along with them (if they'd even let him), but instead chose to get an explanation from large man. He gave the merchants a wave, before his eyes returned to the (still unknown) golem.
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