Merryman Humour
Established
'Ha, Ha.'
Roleplay posts: 15
Age: Ageless
Physical Description: Humour is 6'2", appearing well-muscled and broad. His skin is hidden away, underneath his full garb and mask. What is underneath isn't known for sure, but he is seen to pulse at the seams of his robe, and spews foul miasma from gaps in the material. This miasma is deadly, and is a powerful tranquilizing agent if inhaled. Humour's robe is light blue, with faded brown cloth upon the outsides.
Commanding, bright and forward, Humour holds his posture high, chest protruding, emphasizing his cocky characteristics. His innate haughtiness gives him an edge of delicality, but also precision. He carries the air of an aristocrat, but with none of the wealth to speak of.
When Humour "speaks", miasma escapes from the slits in his mask and a scratchy, etherwordly begins. This voice is telepathic, and can only be communicated short distances.
Humour must expel his miasma, else he will explode. Breathing through the slits in his mask can remove part of the miasma, however he must directly use his abilities in order to truly expel the miasma.
Clothes and Equipment: Light-cloth robe. Unarmoured.
Metal-plated leather boots. Produces a light 'clank' noise when walking.
Leather belt. Can strap stuff to.
Gloves. Tightly bound to robe. The fingers appear bloated.
Player's online availability : Australian time GMT+8
Registered: Dec 19, 2016 4:31:50 GMT -8
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Post by Merryman Humour on Jan 16, 2018 9:10:37 GMT -8
In an ordinary patch of forest lays a decayed, fetid organism. Instead of trees, lay constructs of flesh, pumping with each beat of a heart, gushing blood out of their malignant forms. Streams of blood wash the area, bleaching the ground red. The smell of rotten flesh, with a sickly sweet smell combine to produce a foul stench. You’d only come here if you absolutely needed to.
Further into the canopy of red, lies a pumping, alive heart in a clearing. Hundreds of vessels sprout from it, but the heart is distinctly alone. Eldritch whispering escape the heart, synchronised with each beat. Each organic part of the forest moves and sways with it, following you and bending itself to aid your passage. The heart is alive, and it knows you’re there.
To the right of the heart lays lays a stone tablet, inscribed on it a flowing language, unknown but to adept demonologists. An adept enough scholar could recognise that the tablet outlines a ritual. To summon what, it doesn’t say, but the ingredients are lined out clearly.
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Jan 17, 2018 21:40:27 GMT -8
The heart pumps, and with each beat, the trees bleed more. The soft whispers seem to echo throughout the valley, enticing and enchanting. The noxious odor of burnt flesh begins to pervade your nostrils, the faint sound of sizzling flesh and screams of agony pound on the edge of sound, barely heard, like a whisper. The tablet seems to faintly glow with each beat of the heart.
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Merryman Clarity
New
Roleplay posts: 4
Age: Ageless
Physical Description: Clarity is 6"5', wizened and tall, with extremely thin features, resembling more of a skeleton than something alive. His bones nearly protrude from his skin; his leathery, droopy skin just managing to cling on to his aged form.
He wears a patchy robe, worn at the edges. This robe might of been luxurious a century ago, but not much of it stands now. A distinct emblem is inscribed onto the breast of the robe, a shared Merrymen sign of a four-pointed star, with a central dot. The robe appears to be faded purple, with golden linings along the outside.
Over his armor is a light, stylized bronze-plate. Ancient engravings are lined into the metalwork. The armor protects his body, asides from his legs and forearms. His gloves are notable, with runes placed upon the palms.
A mask hides his face, deep-set hiding his skeletal features. White strands of hair string out, alone, onto his grey skin. Grooves stand out upon the mask, and from these grooves a light breeze escapes. Each laborious breath of Clarity comes out with a low whistle.
Clarity speaks in a dull, ethereal whisper, following the movement of the wind. This enables communication across distances up to 5km. However, this depends on the direction of the wind; only if the receiver is downwind can he speak to them. Otherwise, he speaks using telepathy, with a deep, boundless voice.
Clarity does not walk: he naturally levitates.
Clothes and Equipment: Bronze plate: covers everywhere excluding his forearms and legs.
Light robes: does not impede movement.
Runed gauntlets: amplify wind powers.
Merryman Mask: slits enable the passage of wind out of his body
Staff: A runed staff, used for quick attacks. Empowered with runes, provides a strong knockback effect, pushing the opponent 5m backwards. Can be resisted by heavy enough foes.
Player's online availability : GMT +8
Registered: Jan 14, 2018 21:34:54 GMT -8
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Post by Merryman Clarity on Jan 17, 2018 23:14:32 GMT -8
What a foul stench. Is Humour at it again? No, surely not. Humour has a distinct scent and this.. smells more repugnant. Crinkling his face in disgust, Clarity made an effort to locate the source. He caught a glimpse of red in his peripherals, and established that this indeed was where the scent originated. He knew that, because what else would stink so bad, except for metric tons of rotten flesh?
Now, this is where he found himself at a crossroads. Should he approach? He paused. Across all the years he'd been alive, he'd never seen such a sight. That.. thing looks like it wouldn't want to be messed with. Now, on the other hand, Clarity would kindly never want to smell that smell again. Running away from the problem doesn't seem like it'll solve much. And the added factor, that he'd be scared off by such a trivial threat. Mounds of meat? You can take that any day, Clarity.
Luckily for him, he'd not need to wade through the flesh below him. Levitation always comes in handy when you least expect it. Moving through the 'trees', he made quick progress towards the central heart. What drew him to it was the vessels sprouting out and conjoining with the ground below. The closer he strode, the more alive the place became. That irked Clarity. The stony-faced Merrymen was put at unease, at the thought of the scale of this organism. The area seemed to fold and twist to suit his passage; once a difficult to traverse landscape eased into a single, direct path.
Still, he soldiered on, towards where it was guiding him.
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Jan 17, 2018 23:32:17 GMT -8
The whispers slowly drift towards Clarity, pervading his ears with the sweet temptations. So... Someone journeys into the Forest of Flesh.. How arrogant. How.. Interesting.. The whispers murmur seductively. A soft, thin mist wafts through, coalescing at Clarity's feet. The stench of flesh pounds now, flaring stronger. Blood begins to seep at Clarity's feet as well, the heart and tablet beating rapidly, the glowing nearly blinding in it's intensity.
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Merryman Clarity
New
Roleplay posts: 4
Age: Ageless
Physical Description: Clarity is 6"5', wizened and tall, with extremely thin features, resembling more of a skeleton than something alive. His bones nearly protrude from his skin; his leathery, droopy skin just managing to cling on to his aged form.
He wears a patchy robe, worn at the edges. This robe might of been luxurious a century ago, but not much of it stands now. A distinct emblem is inscribed onto the breast of the robe, a shared Merrymen sign of a four-pointed star, with a central dot. The robe appears to be faded purple, with golden linings along the outside.
Over his armor is a light, stylized bronze-plate. Ancient engravings are lined into the metalwork. The armor protects his body, asides from his legs and forearms. His gloves are notable, with runes placed upon the palms.
A mask hides his face, deep-set hiding his skeletal features. White strands of hair string out, alone, onto his grey skin. Grooves stand out upon the mask, and from these grooves a light breeze escapes. Each laborious breath of Clarity comes out with a low whistle.
Clarity speaks in a dull, ethereal whisper, following the movement of the wind. This enables communication across distances up to 5km. However, this depends on the direction of the wind; only if the receiver is downwind can he speak to them. Otherwise, he speaks using telepathy, with a deep, boundless voice.
Clarity does not walk: he naturally levitates.
Clothes and Equipment: Bronze plate: covers everywhere excluding his forearms and legs.
Light robes: does not impede movement.
Runed gauntlets: amplify wind powers.
Merryman Mask: slits enable the passage of wind out of his body
Staff: A runed staff, used for quick attacks. Empowered with runes, provides a strong knockback effect, pushing the opponent 5m backwards. Can be resisted by heavy enough foes.
Player's online availability : GMT +8
Registered: Jan 14, 2018 21:34:54 GMT -8
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Post by Merryman Clarity on Jan 19, 2018 6:01:21 GMT -8
There was no mistaking this place was alive. And that, was terrifying. But also sobering, knowing he'd soon put it out of its misery. The whispers seemed content to jeer and mock him, but that led him to an interesting observation. Surely, they must not want anybody to approach here? Does that mean that this place is trying to protect itself? That left an amused thought in his mind. It can't be that scared of him, right? of old skin-and-bones Clarity?
The stench of flesh reached its peak, and the landscape altered itself to fit some sort of ritualistic intensity; a fever of blood, of flesh, of all things human; yet made inhuman by which controls it. The ground below seeped and bubbled, like a boiling pot. It reached up, wanting to pull him down. Akin to the whispers, they were attempting to drag him towards something. Clarity blindly followed what was presented, stubbornly 'trudging' forward in order to make this venture not a waste of time.
The heart was there, right before his eyes and it was brilliant. A pulsing, wet mess, but it was definitively alive. Eyes fixated on the heart, he took a step forward, staring for a second, before turning to the tablet on the floor. At this point, he raised his hand to block the light, the once pale glow of before had developed into a blinding ray.
"Argh!" He yelled, hands over his eyes, attempting just barely to block the light.
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Jan 19, 2018 20:47:15 GMT -8
The whispers grow more frequent and numerous, as if multiple people are talking. Read the tablet. Open the door. Would you like some cake? They keep pounding in Clarity's mind, and soon enough the blood begins to bubble up to his knees.
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Merryman Clarity
New
Roleplay posts: 4
Age: Ageless
Physical Description: Clarity is 6"5', wizened and tall, with extremely thin features, resembling more of a skeleton than something alive. His bones nearly protrude from his skin; his leathery, droopy skin just managing to cling on to his aged form.
He wears a patchy robe, worn at the edges. This robe might of been luxurious a century ago, but not much of it stands now. A distinct emblem is inscribed onto the breast of the robe, a shared Merrymen sign of a four-pointed star, with a central dot. The robe appears to be faded purple, with golden linings along the outside.
Over his armor is a light, stylized bronze-plate. Ancient engravings are lined into the metalwork. The armor protects his body, asides from his legs and forearms. His gloves are notable, with runes placed upon the palms.
A mask hides his face, deep-set hiding his skeletal features. White strands of hair string out, alone, onto his grey skin. Grooves stand out upon the mask, and from these grooves a light breeze escapes. Each laborious breath of Clarity comes out with a low whistle.
Clarity speaks in a dull, ethereal whisper, following the movement of the wind. This enables communication across distances up to 5km. However, this depends on the direction of the wind; only if the receiver is downwind can he speak to them. Otherwise, he speaks using telepathy, with a deep, boundless voice.
Clarity does not walk: he naturally levitates.
Clothes and Equipment: Bronze plate: covers everywhere excluding his forearms and legs.
Light robes: does not impede movement.
Runed gauntlets: amplify wind powers.
Merryman Mask: slits enable the passage of wind out of his body
Staff: A runed staff, used for quick attacks. Empowered with runes, provides a strong knockback effect, pushing the opponent 5m backwards. Can be resisted by heavy enough foes.
Player's online availability : GMT +8
Registered: Jan 14, 2018 21:34:54 GMT -8
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Post by Merryman Clarity on Jan 22, 2018 4:32:40 GMT -8
"Cake?" The atmosphere was cut with that one word, and he chuckled to himself. "Is this a cake demon? A sugar demon?!" He chortled, slapping his knee. However, a wet reminder reached his legs: a pool of blood bubbled, reaching his knees. This sensation shocked him back to reality. His eyes shifted, over to the tablet. The light wasn't so blinding anymore, his eyes had become accustomed to the brightness. His hands gripped the slab, raising it up to his eyes. The language was alien. It was strange, but he'd seen something of this kind before, but only in some old decrepit tomb. Is this.. demon script?
Upon remembering this, he remembered a key piece of advice: don't mess with demons, with that his spindly fingers let go, letting the slab fall to the ground with a 'slosh', against the blood below. At first, he'd thought this 'forest' some unnatural anomaly. However, this realization changed things. There is a very real danger in interfering with demons, most notably is loss of life. And, like most Clarity would prefer to preserve his own. Hopefully dropping the tablet would end the process.
Doing so, he prepared a quick incantation, drawing his staff. If anything comes out of that thing, he'll be ready.
[Charge: 1]
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Jan 22, 2018 11:17:26 GMT -8
The blood begins to bubble, the tablet flashing. The sun seems to disappear, and darkness coalesces at Clarity's vision. There was suddenly a loud shriek, and the heart began to float upwards, a body seemingly forming around it. The decayed flesh exposes bits of bone, and muscles and tendons. The body continues to grow, and the shriek turned into laughter, a deep, bellowing chortle of pure amusement.
[Charge: 2]
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Merryman Clarity
New
Roleplay posts: 4
Age: Ageless
Physical Description: Clarity is 6"5', wizened and tall, with extremely thin features, resembling more of a skeleton than something alive. His bones nearly protrude from his skin; his leathery, droopy skin just managing to cling on to his aged form.
He wears a patchy robe, worn at the edges. This robe might of been luxurious a century ago, but not much of it stands now. A distinct emblem is inscribed onto the breast of the robe, a shared Merrymen sign of a four-pointed star, with a central dot. The robe appears to be faded purple, with golden linings along the outside.
Over his armor is a light, stylized bronze-plate. Ancient engravings are lined into the metalwork. The armor protects his body, asides from his legs and forearms. His gloves are notable, with runes placed upon the palms.
A mask hides his face, deep-set hiding his skeletal features. White strands of hair string out, alone, onto his grey skin. Grooves stand out upon the mask, and from these grooves a light breeze escapes. Each laborious breath of Clarity comes out with a low whistle.
Clarity speaks in a dull, ethereal whisper, following the movement of the wind. This enables communication across distances up to 5km. However, this depends on the direction of the wind; only if the receiver is downwind can he speak to them. Otherwise, he speaks using telepathy, with a deep, boundless voice.
Clarity does not walk: he naturally levitates.
Clothes and Equipment: Bronze plate: covers everywhere excluding his forearms and legs.
Light robes: does not impede movement.
Runed gauntlets: amplify wind powers.
Merryman Mask: slits enable the passage of wind out of his body
Staff: A runed staff, used for quick attacks. Empowered with runes, provides a strong knockback effect, pushing the opponent 5m backwards. Can be resisted by heavy enough foes.
Player's online availability : GMT +8
Registered: Jan 14, 2018 21:34:54 GMT -8
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Post by Merryman Clarity on Feb 9, 2018 23:50:46 GMT -8
He released the bolt or pure energy, splashing versus the thick hide of whatever monster it was. With a crtack, his spells were ineffectual, and he felt a gathering sense of dread. He was frozen to the spot, and didn't know what he could do. He turned away to run, but he'd be sure he wouldn't get far.
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Feb 10, 2018 2:18:06 GMT -8
Tendrils born of flesh and bone form from the ground, and with a sinister chuckle, slice through Clarity's body, killing him rather gruesomely. The body continues to form. The ground begins to bubble, and a blade rises from the bubbling ground, and with a hiss, demons spill out of the ground, gruesome little freaks of nature. Kheroth raises a hand, shakily, and a throne made out of flesh rises. A fortress of blood, flesh and bone rises, within the center of the Haemhorrage.
And within the center of the fortress, at the base of the throne, lays the tablet, still pulsing in unison with the exposed heart, which beats in Kheroth's chest.
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Lord Rivadis,
Established
Roleplay posts: 22
Age: Exact Age Unknown
Physical Description: A towering demon, around twice as high as the tallest human. His features are a mix of reptilian and notably canid-like, and a pair of dark backswept horns atop his head. His eyes and mouth burn with orange fire that seems to never be going out.
Rivadis' body is highly resistant to damage, as his skin is several hundred layers tougher than virtually any normal creatures', as well as organic dermal armor which is yet stronger, and can serve as apt armor when needed. His tail, adorned with a number of dark spines of the same dermal armor, is also an excellent weapon for bludgeoning nearby foes or causing collateral damage.
Clothes and Equipment: Rivadis wields a gigantic trident, with a very elaborately carved skull on it, and three hideously sharp, powerful blades. Apparently he's had it for a very long time, and is very protective of it against strangers.
Registered: Mar 5, 2018 4:37:17 GMT -8
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Post by Lord Rivadis, on Mar 18, 2018 19:00:07 GMT -8
A portal opens in the central room of the fortress, shining glorious red light onto the rest of the area.
A moment later, a vast dark shape emerges, stepping onto the floor of the fortress with a somewhat disgruntled huff. The shape is followed by a small parade of other shapes, all clustering around the greater one protectively as they emerge from the gate.
The great dark shape raises a hand, and the portal seals, the light cutting off instantly. The figure's eyes burn with cold, ancient light.
"Kheroth, Lord of the Fifth Ring. Why have you called me?"
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Mar 19, 2018 12:09:11 GMT -8
"I seek several hellhounds, and to know of your allegiance. My brothers seek to overthrow the Brimstone Court."
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Lord Rivadis,
Established
Roleplay posts: 22
Age: Exact Age Unknown
Physical Description: A towering demon, around twice as high as the tallest human. His features are a mix of reptilian and notably canid-like, and a pair of dark backswept horns atop his head. His eyes and mouth burn with orange fire that seems to never be going out.
Rivadis' body is highly resistant to damage, as his skin is several hundred layers tougher than virtually any normal creatures', as well as organic dermal armor which is yet stronger, and can serve as apt armor when needed. His tail, adorned with a number of dark spines of the same dermal armor, is also an excellent weapon for bludgeoning nearby foes or causing collateral damage.
Clothes and Equipment: Rivadis wields a gigantic trident, with a very elaborately carved skull on it, and three hideously sharp, powerful blades. Apparently he's had it for a very long time, and is very protective of it against strangers.
Registered: Mar 5, 2018 4:37:17 GMT -8
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Post by Lord Rivadis, on Mar 19, 2018 13:09:14 GMT -8
"I seek several hellhounds, and to know of your allegiance. My brothers seek to overthrow the Brimstone Court." The shape turns oddly, finally taking on definition and shedding the cloak of darkness it had before. A towering demon stands where the shadow once stood, his crimson-hued body glistening with obsidian spikes. He grunts, smiling widely at Kheroth and giving him a curt nod. "Hellhounds, hm? How many do you want then? And for what purpose?" The demon's eyes are twinkling brightly, and he lets out a low laugh. "Revolutionaries, hmm? Do tell. I've not heard a good story for the longest time." His smile fades momentarily, and he grunts. Come to think of it, the Fourth Ring was not normally know for its literary creativity.
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Mar 19, 2018 13:16:19 GMT -8
"Defending my stronghold. I would think five would suffice. You're female hellhounds are particularly vicious, are they not?" He asks.
"Simply put, Nharkotep and Khorne are idiots and seek to overthrow our parents. They wish to kill Lady Venus, enslave me, and rule all of the Eleven Hells."
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Lord Rivadis,
Established
Roleplay posts: 22
Age: Exact Age Unknown
Physical Description: A towering demon, around twice as high as the tallest human. His features are a mix of reptilian and notably canid-like, and a pair of dark backswept horns atop his head. His eyes and mouth burn with orange fire that seems to never be going out.
Rivadis' body is highly resistant to damage, as his skin is several hundred layers tougher than virtually any normal creatures', as well as organic dermal armor which is yet stronger, and can serve as apt armor when needed. His tail, adorned with a number of dark spines of the same dermal armor, is also an excellent weapon for bludgeoning nearby foes or causing collateral damage.
Clothes and Equipment: Rivadis wields a gigantic trident, with a very elaborately carved skull on it, and three hideously sharp, powerful blades. Apparently he's had it for a very long time, and is very protective of it against strangers.
Registered: Mar 5, 2018 4:37:17 GMT -8
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Post by Lord Rivadis, on Mar 19, 2018 15:34:46 GMT -8
"Defending my stronghold. I would think five would suffice. You're female hellhounds are particularly vicious, are they not?" He asks. "Simply put, Nharkotep and Khorne are idiots and seek to overthrow our parents. They wish to kill Lady Venus, enslave me, and rule all of the Eleven Hells." Lord Rivadis sniffed, and laughed jovially. "There is no creature in all the Hells as fine as them. I can of course have five for you, providing-" He stops, seeming to fall into a more thoughtful mood. "So they would cast down the entire Court in this...foolish dream of theirs? How? Surely they are not as foolish to believe they can overcome all of the Rings' collective might?" His brimstone eyes narrow, one squinting in mock suspicion while another bulges comically wide. "And how, dear Kheroth, would you have come across this knowledge? Or is their plan like Khorne's personality, painfully, blatantly obvious?"
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Mar 19, 2018 15:39:19 GMT -8
Kheroth snorts. "You seem to think the entirety of the hells would unite. The Sixth Ring is in chaos, with it's ruler gone. Venus has fled her realm, leaving Eros to rule in her stead. Osthryth is fanatically obsessed with Nharkotep and Khorne. Kasdeya I know not, and Eclipsa.. That traitorous witch is unpredictable." He chuckles.
"Simple. Nharkotep approached me, seeking my aid. I refused, of course. They are foolish, but they are cunning as well."
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Lord Rivadis,
Established
Roleplay posts: 22
Age: Exact Age Unknown
Physical Description: A towering demon, around twice as high as the tallest human. His features are a mix of reptilian and notably canid-like, and a pair of dark backswept horns atop his head. His eyes and mouth burn with orange fire that seems to never be going out.
Rivadis' body is highly resistant to damage, as his skin is several hundred layers tougher than virtually any normal creatures', as well as organic dermal armor which is yet stronger, and can serve as apt armor when needed. His tail, adorned with a number of dark spines of the same dermal armor, is also an excellent weapon for bludgeoning nearby foes or causing collateral damage.
Clothes and Equipment: Rivadis wields a gigantic trident, with a very elaborately carved skull on it, and three hideously sharp, powerful blades. Apparently he's had it for a very long time, and is very protective of it against strangers.
Registered: Mar 5, 2018 4:37:17 GMT -8
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Post by Lord Rivadis, on Mar 19, 2018 19:21:01 GMT -8
Kheroth snorts. "You seem to think the entirety of the hells would unite. The Sixth Ring is in chaos, with it's ruler gone. Venus has fled her realm, leaving Eros to rule in her stead. Osthryth is fanatically obsessed with Nharkotep and Khorne. Kasdeya I know not, and Eclipsa.. That traitorous witch is unpredictable." He chuckles. "Simple. Nharkotep approached me, seeking my aid. I refused, of course. They are foolish, but they are cunning as well." Rivadis closes his eyes, raises a hand to his chin in a stance of contemplation. Some of the shadowy things below scuttle closer to his legs, as if sensing their master's disturbance. He grunts noncommittally, lowering his hand and opening both eyes to stare at Kheroth. "So you know they are planning treason. Why not simply bring it to the Court...unless of course they simply disbelieve you. Your rivalry with them is noted, so that goes against us..." He falls back into silence. "...are they approaching any other Lords that you know of?"
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Mar 20, 2018 4:00:58 GMT -8
"Achae would not have left her ring without a reason. Venus was attacked by them."
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Lord Rivadis,
Established
Roleplay posts: 22
Age: Exact Age Unknown
Physical Description: A towering demon, around twice as high as the tallest human. His features are a mix of reptilian and notably canid-like, and a pair of dark backswept horns atop his head. His eyes and mouth burn with orange fire that seems to never be going out.
Rivadis' body is highly resistant to damage, as his skin is several hundred layers tougher than virtually any normal creatures', as well as organic dermal armor which is yet stronger, and can serve as apt armor when needed. His tail, adorned with a number of dark spines of the same dermal armor, is also an excellent weapon for bludgeoning nearby foes or causing collateral damage.
Clothes and Equipment: Rivadis wields a gigantic trident, with a very elaborately carved skull on it, and three hideously sharp, powerful blades. Apparently he's had it for a very long time, and is very protective of it against strangers.
Registered: Mar 5, 2018 4:37:17 GMT -8
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Post by Lord Rivadis, on Mar 20, 2018 19:40:03 GMT -8
"Achae would not have left her ring without a reason. Venus was attacked by them." Lord Rivadis nods once, still apparently in thought. "...so why did they ask you then, if they hunted the others? Did they respect your strength enough to try and induct you, before turning against you?"
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Kheroth
Established
Roleplay posts: 35
Age: 74,000 (91 seconds after Nharkotep)
Physical Description: A tall figure with a rotting corpse for a body, Kheroth cares little for his meatsack of a body.
Clothes and Equipment: Kheroth wields the legendary sword Atropos, which can cut through most known substances, the only notable exception being the armor of Nharkotep. Atropos is known for carrying strong poisons on it.
Registered: Jan 13, 2018 21:26:00 GMT -8
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Post by Kheroth on Mar 21, 2018 19:12:21 GMT -8
He shook his head. "Achae is stubborn, she wouldn't have joined them. That is why they would've attacked her, for refusal. Neither of them have cared for Venus. I refused them, and they turned against me as well."
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