Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
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Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Aug 25, 2018 15:02:03 GMT -8
Keph stepped inside the 'Little Whittle Cottage', eyes curiously looking around its interior. That was a pretty nice place to live! It was peaceful, in the middle of the forest, and it was pretty sizable! Eira had gotten lucky with such a find - there was no way she had built it herself. The young man was quick to leave Eira's sight, venturing into whatever rooms might be connected to the entryway and taking a look - it oddly resembled what one might see when introducing a cat to a new home. Two... three... four times Eira would see the lad running out of one room, into the entryway, and back into a different room. One thing no one could ever deny was that Keph definitely had a lot of energy in him!
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Amairgen Llyr
Established
Roleplay posts: 38
Age: 28
Physical Description: While other druids may abstain from the use of razors or soap to bring them closer to nature, that is not the style of Amairgen Llyr. His blond facial hair is shaved except for a thick mustache perched upon his full lips. He wears his blond hair short on the sides and long on the top, slicking it back when he had supplies, otherwise it naturally parts on the left side of his head. His bright green eyes contrast with the natural green of the forest.
Amairgen is tall at 6’ 5”, and lithely built, which hides his true strength. His skin is weathered from his life in the outdoors, but usually pale from spending most his time in the forest. His arms and hands are scarred from a variety of encounters with wild animals that turned out to be not so friendly.
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Clothes and Equipment: Armairgen is clothed to blend in with the forest, as his color pallete is mostly browns and greens. He wears a brown bycocket on his head, with a hawk’s feather pinned to the left side with a badge in the shape of a poppy flower.
He wears a thick cotton button up shirt with short sleeves, forest green in color. His shorts are of the same fabric, held up with a thick brown leather belt. His leather boots come to his ankles, exposing the thick green woolen socks that nearly come to his knees, which are held in their place by twine.
He carries a canvas pack on his shoulders, which carries most of his necessary supplies. Rope, soap, a comb, a needle and thread, whet stones, flints, double baked bread, a small Dutch oven for cooking, a set of cutlery, extra socks and underwear all find a place in the canvas, with a bedroll on the outside.
In his belt he carries a hunting knife, which he keeps sharp, and a round canteen to carry water. A pocket knife in always in his breast pocket. He keeps a walking stick nearly as tall as himself in hand, made of beechwood, and with a small leather wrapping emblazoned with runes.
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Registered: Dec 28, 2017 15:08:54 GMT -8
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Post by Amairgen Llyr on Aug 25, 2018 15:37:24 GMT -8
Behind the cottage, the sound of metal tools scraping on wood and could be quite clearing heard. Less audibly heard over the scraping was the whistling of the shirtless, sweaty worker at his task, imitating a series of bird calls. But the audience the whistling was intended for could hear him, and flocks of robins and cardinals hopped about the feet of the sweating worker, picking up long, thin tendrils of wood scraps to build into their nests.
Amairgen had been working on his task for several hours as well, working on making new furniture to replace the broken bits of old chairs, bed frames, and other pieces that had littered the cottage. So far, two chairs had came together, and now he was working on shaping the individual pieces that would come to form Eira's bed frame in due time. He was reminded of the ever needed task to burn that old pile of furniture that vines and other plants had started to reclaim remarkably quickly, but he suspected that he saw some rabbits that had made a home in the pile by now, and he would rather not have to clean up that mess.
As a result of his efforts, he had no idea that Eira or the young man was anywhere near by, and kept in his own little world of tranquility, enjoying the becoming rapidly rare moments of peace.
Clyde had taken to resting on the roof of the cottage, sunning himself. He could've made a fine meal of the congregation of cardinals below, but he didn't feel like moving a muscle right now... aside from occasionally flicking his tail side to side.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Aug 29, 2018 21:23:49 GMT -8
"Oh... oh wait!" worried the witch as Keph exploded past her into the house. She trotted after him, nearly dropping every glass jar in her possession. She dropped them on the kitchen table hastily as they entered the room, but it felt like the young man had explored half the house by then. As much as she tried to follow him, he was always passing her into another room, one of which was filled to the brim with ingredients for cooking and potions and-
"-oof!" Eira reached out and grabbed a jar filled with black fluid that teetered on its shelf, moved by Keph's cloak as he ran by. The witch stumbled forward and wiped her brow, feeling her heart race. "We're going to have to lay some ground rules, huh?" she laughed to herself, turning to look out the window.
There, she had a view of the backyard, with all its birds and trees and furniture and... furniture?
Opening the window, Eira poked her head out and looked around, almost immediately finding the scout in the midst of all the woodworking. Her lips stretched wide over her teeth as she watched him. "A true scout, you are," she shouted down. "I hope you don't mind; I have a guest here to break your silence. He's a wild one!"
As soon as she spoke, she heard the thunder of Keph's footsteps in the next room. She stood up with a giggle, running after him. "It's bigger on the inside than it looks, but I'm surprised you haven't seen everything yet! Most of it is still dusty! Be careful!"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Sept 9, 2018 23:17:54 GMT -8
Keph dashed from room-to-room, exploring every nook and cranny the cottage had to offer, doors and drawers were open, any hole he could crawl into he would; he climbed the shelves, pulled up curtains and table dressings to see if there was anything hidden beneath! The young man appeared to be an unstoppable juggernaut when he put his mind to it, every time Eira managed to catch him she only had to briefly move her attention away and poof, just like that he was gone! Finally, she appeared to finally catch him - or so she thought - he looked through the window, waving at the odd, shirtless man outside as the witch acknowledge him, yet after she took her eyes off of the man outside to again look at Keph - poof!
This would carry on for another ten or so minutes, at which point the witch could momentarily feel relieved as the energetic lad finally ceased his household expedition! She could be sure that if there was anything easily found within the cottage - he had found it, yet he might've not seen everything yet, only time would tell!
Having returned to the kitchen, Keph would take a seat at the table, eyes looking about at the several jars of unknown substances that he could only assume Eira had collected just before the two had met near the lake - speaking of which; Keph rose one of his arms, nose sniffing beneath one of his armpits... yikes... he was going to need a bath, apparently being in damp clothing that had recently been covered in swamp water wasn't the best for one's hygiene.
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Amairgen Llyr
Established
Roleplay posts: 38
Age: 28
Physical Description: While other druids may abstain from the use of razors or soap to bring them closer to nature, that is not the style of Amairgen Llyr. His blond facial hair is shaved except for a thick mustache perched upon his full lips. He wears his blond hair short on the sides and long on the top, slicking it back when he had supplies, otherwise it naturally parts on the left side of his head. His bright green eyes contrast with the natural green of the forest.
Amairgen is tall at 6’ 5”, and lithely built, which hides his true strength. His skin is weathered from his life in the outdoors, but usually pale from spending most his time in the forest. His arms and hands are scarred from a variety of encounters with wild animals that turned out to be not so friendly.
________________________________
Clothes and Equipment: Armairgen is clothed to blend in with the forest, as his color pallete is mostly browns and greens. He wears a brown bycocket on his head, with a hawk’s feather pinned to the left side with a badge in the shape of a poppy flower.
He wears a thick cotton button up shirt with short sleeves, forest green in color. His shorts are of the same fabric, held up with a thick brown leather belt. His leather boots come to his ankles, exposing the thick green woolen socks that nearly come to his knees, which are held in their place by twine.
He carries a canvas pack on his shoulders, which carries most of his necessary supplies. Rope, soap, a comb, a needle and thread, whet stones, flints, double baked bread, a small Dutch oven for cooking, a set of cutlery, extra socks and underwear all find a place in the canvas, with a bedroll on the outside.
In his belt he carries a hunting knife, which he keeps sharp, and a round canteen to carry water. A pocket knife in always in his breast pocket. He keeps a walking stick nearly as tall as himself in hand, made of beechwood, and with a small leather wrapping emblazoned with runes.
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Registered: Dec 28, 2017 15:08:54 GMT -8
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Post by Amairgen Llyr on Sept 10, 2018 8:18:02 GMT -8
Yay, another guest. Let's see how quickly I faint this time thought Amairgen rather resignedly, remembering the arrival of the last visitor all too well. And if this new visitor was meant to break the comfortable silence, then he knew that he was really up a creek without a paddle.
He did blush as Eira looked at him without his shirt on, but he desperately hoped she didn't see it all the way from the window and with his hat partly shading his face.
Still, he kept to his task, wanting to at least get Eira's bed done before night fall. Bending over with a double handled draw shave, Amairgen worked long pulls on the quickly forming board, small bits and pieces of wood scrapings flying and clinging to his sweaty skin, itching and irritating him. Still, he worked with no complaints, as a Scout did everything with patience and energy. He switched from whistling to humming, though the flocks of robins and cardinals remained.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Sept 19, 2018 10:04:55 GMT -8
Following him into the kitchen, Eira placed a hand on her chest, trying to catch her breath. She arrived just in time to catch Keph sniffing his underarms. She put her hands on her hips and smirked. "Need to wash up?" she asked the young man. "We have a water fae that lives in the well out front if you'd like to consult him. Amairgen doesn't seem to like him too much, however... I have washcloths and a bucket if you'd prefer that? And we can get to scrubbing your clothes in the meantime."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Sept 22, 2018 10:02:16 GMT -8
It had been roughly two years by then since Keph had begun to explore the world on his own, and while the fact that his standards of hygiene - that were clearly higher than that of common rabble (although by how much?) - were commendable , it was odd that he was not more used to and accepting of the worse state such a lifestyle put him in. Keph nodded, he did, in fact, need a bath, she probably needed one herself, it couldn't be healthy to just allow swamp water to freely touch one's skin! He tapped at his chin, while he was quite interested in meeting this fae, maybe he had met enough magical critters for one day, and on top of that, it was just plain weird to be given a bath by a total stranger. He shook his head, rose his arm, and made a rubbing motion under it with his hand - he'd take the cloth and wash bucket, thank you very much, he could meet the fae when he didn't need to be naked.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Sept 28, 2018 9:33:12 GMT -8
The witch tittered at the boy's response. Everyone seemed so scared of Tsunis! Really, it was the most efficient way to get clean that she had available.
Shrugging with a smirk, Eira disappeared into a closet briefly to pull out a washcloth, bucket, and soap that smelled of lye and olive oil. "The well is out front, and you can go to the side of the house to wash up in private. I'll let Amairgen know... just so you both don't get an unpleasant surprise if he decides to wander over in that direction!"
Now that she thought about it, she really did need to wash up, herself. She did have a nasty cut on her hand, and letting that fester from pond water wasn't a good idea. She fished out a second bucket, then paused. "I'll get us a change of clothes. I think I still have some things left over from other guests who have long since left. They might not be your style, but they'll do while we get your clothes washed and dried, yes?"
Almost before Keph could answer, the witch rushed upstairs, finding a white blouse and some breeches that had once belonged to another white-haired fellow that hadn't come around in a little while. He was a bit taller than Keph, so they would be baggy, but there wasn't terribly much to complain about. They were clean and dry, that's what mattered.
She also fished out a long tunic that dropped past her knees for herself. Lastly, she found a comb and some dressings for her cut.
When she came back down, she dropped some of the clothes in Keph's arms. "There you go! That should be all you need."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Oct 8, 2018 20:33:38 GMT -8
Keph took the items, throwing the soap and the washcloth into the bucket. Good, now he could get washed properly! Yet, before he could leave, Eira added that he was supposed to wash at the side of the house. He supposed that was fine, but he really did prefer a room to his own, if he was going to wash himself outside, it might've been good to do so in a lake - then again a clean lake was probably not easy to find in the middle of a swamp. Alright with that ta- again, before Keph had a chance to walk away, Eira rushed upstairs and moments later back down. Alright, he supposed it was nice she gave him clothes now instead of after he was naked and wet - but was that everything? He stared at her with a bored, suspicious look for a few moments before taking a few steps back. Right, it seemed that was everything, time to find that well!
Before Eira had a chance to keep him any longer, Keph ran out of the cottage, quickly finding the well. He dropped the bucket next to it, with the clothes neatly stacked on top of it. The well-bucket was heaved from the side and down the hole - the bucket rapidly descending, rope chasing after it. Soon enough, there was a loud splash. Afterwards, Keph grabbed the crank with both hands and began to steadily lift the bucket, that was now full of water, back up. In a few moments, it had arrived! Keph eagerly grabbed the bucket, pouring the contents into the bucket that was gifted to him. The young man gleamed brightly, hands on his hips, proud of the basic labour he had just accomplished.
"The side of the house" was very non-descriptive, anything around the cottage could be considered a "side of the house". Keph sighed loudly, then rolling his eyes in annoyance at the lack of detail the witch had given him. Right, right... since really he could wash anywhere, he opted for doing so on the side opposite of which he had last seen that other man, he supposed that would have to do for privacy.
He quickly disrobed, hoping that doing so as fast as he could would keep his mind from donning too much on the shame of being in the nude and out in the open. Sure, he wouldn't mind at all if he were bathing in a lake or somewhere remote like a forest - one that wasn't infested with magical creatures - but he was right next to an inhabited home. Yet, this appeared to be as good as he was going to get, so after chucking his dirty, stinky clothing onto the ground to his side, he crouched down and got to work! At least afterwards he was no longer going to smell like swamp water.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Oct 12, 2018 12:18:11 GMT -8
After Keph departed from the well, Eira made her way over, as well, speaking a chant down into its depths. Popping up from the well was Tsunis, a lithe water elemental who carried a flute made from driftwood. She exchanged a few words with him, tossing up one of the cloth she had stacked in her arms. With a single note played on his flute, Tsunis manipulated a single stream of water and froze it in the air so that the cloth would be draped over it, effectively blocking any view that either of the boys could have accidentally peaked.
Her wash was much briefer than Keph's. After all, she effectively had a shower to use, where he had to scrub from a bucket. In no more than five minutes she was finished, though she did feel as though she was forgetting something.
Oh, Amairgen. She never did tell him they were getting cleaned.
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Oct 20, 2018 21:00:57 GMT -8
Keph started by soaking the soap in the water, lathering it up, before gently rubbing it along his form, it wouldn't take him long to get his body soaped up. Next, he rubbed the bar of soap in between his hands for long enough that a good amount of it would break off and allow him to also wash up his hair. The bucket was promptly picked up and then some of the water poured over his head, cleaning off the soap and filth off of his body, but more importantly right now was his hair. He went through the same process a second time, to really make sure his hair was clean before going back to focusing on the rest of him.
After some fifteen-or-so minutes of repeatedly soaping himself up, sliding a wet rag across his body, and dumping water on himself he was nice and clean! He sighed in delight that there no longer was any grime on him, yet a blank look popped up on Keph's face as he noticed one major issue: he lacked a towel - he could just wear the clothes like that, but he wasn't some sort of savage that delighted himself in wandering about in wet clothes and it's not like he could just sit there waiting to dry up, he was starting to get cold out there!
Keph grabbed the pile of clothing and stepped up to the cottage, using the pile to cover his privates as he opened the front door. He took a peek inside, all was silent, was Eira or that man in there? He couldn't tell. He knocked on the door once, twice, thrice... still nothing. He doubted they wouldn't have heard, so he finally took a cautious step inside. The wood creaking beneath his feet caused him to cringe at the thought of being caught in such a display, yet he had to stay focused! Luckily for him, he had already scouted out the house, and he did believe he recalled seeing a cupboard filled with rags and towels upstairs, he prayed that he was right! He carefully snuck upstairs, looking about to try and remember where exactly he had seen the cupboard, it didn't take him long to find it... and he was right! A long, relieved sigh was let out as he found the towels. He took one, deciding to dry himself right there instead of taking the risk of getting caught wandering back outside. After drying himself, he promptly put his clothes back on and voila! Squeaky clean! Now, where in the world was that witch?
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Oct 25, 2018 14:49:18 GMT -8
"Looking for me?"
Eira moved aside the makeshift curtain that Tsunis had frozen in place for her, gazing at the young man. "Well, look at you. They suit you, though they belonged to a very different person before. He really didn't know when to shut his mouth."
Laughing, the woman gestured to the kitchen. "Hungry? I was going to start on some vegetable stew. The puffle has been very fond of growing carrots and potatoes recently! We should still have some fat from the pork to flavor it, too." She pittered over to a cupboard and rummaged through it, taking down several small bottles filled with powders and herbs. "I wonder what I should use? What kinds of things do you like, Keph?"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Nov 1, 2018 21:23:39 GMT -8
Keph jumped in place, letting out a quiet yelp as Eira addressed him, the young man had just finished getting dressed, so the witch sneaking up on him caused his heart to skip a beat (or several). The placed a hand on his chest and let out an exhausted breathe, before turning to her looking a bit paler than he already tended to - Hels, people need to learn how to knock!
Luckily for Eira, Keph was unable to be a loudmouth or he might just not shut up about the indecency of wandering around aimlessly when they know someone is bathing and they haven't been given a towel! His mouth moved as if saying something under his breath (although he quite obviously didn't).
While annoyed - evident from his pout, cross look, and crossed arms - he was very much willing to follow along for a meal, his stomach perhaps a deeper pit than Hel itself, yet he tried not to appear too eager for a meal! He was irate at Eira and far too stubborn to simply make it seem like she hadn't done anything wrong, so he briefly looked away as if considering the offer, patted his belly while pensively looking at a wall, mimicking uncertainty when it came to his hunger, before finally looking back and giving a "reluctant" nod.
But seeing as he gave her no indication of what he liked to eat, it was up to the witch to cook and come up with something he might enjoy!
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Nov 15, 2018 19:29:43 GMT -8
The witch raised her eyebrows.
Ah, right. The not able to speak and all.
With a small sigh and a half smile, she began to take things out of the various cupboards that surrounded them. Beets, onions, animal fats, vinegar, and various spices soon littered the kitchen counters. She retrieved a knife and began to peel the beets. Slicing them into slivers, she held one out to Keph. "Have you ever had this before? It's strong! Most young people don't like it."
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Dec 2, 2018 2:50:53 GMT -8
Keph cocked his head and gave Eira a confused look.
"Keph grew up in a small village, far North, of course, he's had beets and of course he likes them." The young man held the quickly written message up to Eira, it's not like there are many crops that can survive the cold of the Northern lands, so it's not as if he could really be picky with what went into a nice, filling stew.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Dec 4, 2018 16:44:46 GMT -8
The witch nodded. "Good! I recently ran into someone from the far east before I bought the house. He wasn't knowledgeable nor fond of it! I think it was a little too pungent for his tastes."
After the stove was lit, the woman meandered outside with a large pot she received from the pantry. With Tsunis' help, she trudged a large pot of water back into the house, which she set atop the stove. As the water heated up, she pulled a chair out for the young man. "Have a seat. This shouldn't take very long!"
During this time the vegetables were chopped and herbs and roots were added to the pot for flavor. The room filled with the smell of basil until the fats were added, to which point it started to smell a bit like bacon.
"Be alert! A certain owlcat should be bounding in here any second now, with the kitchen smelling like that!"
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Amairgen Llyr
Established
Roleplay posts: 38
Age: 28
Physical Description: While other druids may abstain from the use of razors or soap to bring them closer to nature, that is not the style of Amairgen Llyr. His blond facial hair is shaved except for a thick mustache perched upon his full lips. He wears his blond hair short on the sides and long on the top, slicking it back when he had supplies, otherwise it naturally parts on the left side of his head. His bright green eyes contrast with the natural green of the forest.
Amairgen is tall at 6’ 5”, and lithely built, which hides his true strength. His skin is weathered from his life in the outdoors, but usually pale from spending most his time in the forest. His arms and hands are scarred from a variety of encounters with wild animals that turned out to be not so friendly.
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Clothes and Equipment: Armairgen is clothed to blend in with the forest, as his color pallete is mostly browns and greens. He wears a brown bycocket on his head, with a hawk’s feather pinned to the left side with a badge in the shape of a poppy flower.
He wears a thick cotton button up shirt with short sleeves, forest green in color. His shorts are of the same fabric, held up with a thick brown leather belt. His leather boots come to his ankles, exposing the thick green woolen socks that nearly come to his knees, which are held in their place by twine.
He carries a canvas pack on his shoulders, which carries most of his necessary supplies. Rope, soap, a comb, a needle and thread, whet stones, flints, double baked bread, a small Dutch oven for cooking, a set of cutlery, extra socks and underwear all find a place in the canvas, with a bedroll on the outside.
In his belt he carries a hunting knife, which he keeps sharp, and a round canteen to carry water. A pocket knife in always in his breast pocket. He keeps a walking stick nearly as tall as himself in hand, made of beechwood, and with a small leather wrapping emblazoned with runes.
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Registered: Dec 28, 2017 15:08:54 GMT -8
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Post by Amairgen Llyr on Dec 5, 2018 12:01:30 GMT -8
"Mrow?" sniff, sniff, yet another sniff. "Mrow."
The owlcat had remained rather paralyzed on the roof top, absorbing the sunlight and its surroundings with half lidded eyes and absolutely no energy. The lazily tail flicks were just there to assure anyone looking that the owlcat was in fact still alive, and not buzzard bait yet. But, the first wafting tendrils of bacon, or something close enough to it that didn't matter.
A wiggle to uprightness, a loooooong stretch as it opened its beak to let out the last of the sleepiness in a wide yawn, and a pounce saw it leap from the roof. It freefell for less than a heartbeat before spreading its wings to catch an air current, tilting hither and thither to navigate to the kitchen window.
Clyde alighted onto the sill, and tilted his head as he asked, "Mrow?"
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Keph
Dedicated
Roleplay posts: 227
Age: 18
Physical Description: Standing at 5'2 feet and sporting amazing snow white hair is the one, the only self-proclaimed Master Adventurer: Keph d'Avon. Many question how he'd get such an odd hair color and he isn't quite sure himself. No doubt some oddity related to all the magic in the world, as it surely isn't dyed. While Keph is no doubt a young lad, he looks young even for his age; maybe it's the lack of a beard or that soft, innocent look of his? His demeanor certainly does him no favors in people giving him less years than he's worth.
While Keph has a mostly innocent look that appears to be constantly surprised an enamored with much of what happens around him, it's clear that he's seen some battle. The back of his right hand has a scar that any keen observer would notice to most likely have been made by the swift slice of a blade, the fact that his skin is mostly soft and untarnished makes it only easier to spot this out of the blue. Surprisingly, as innocent and soft as Keph appears he is actually quite athletic and his small size no doubt betrays these physical abilities!
_________________________________________________________
Clothes and Equipment: A dark brown cloak covers his shoulder, made out of a Platiusm he hunted himself and had an Isran tailor make out of its pelt. The cloak's hood was lined with a variety feathers.
A few spines are still leftover from the prey’s hide, and stick out from his shoulders, the spines, on one side, stab through a glorious shoulder pad made out of an assortment of colourful feathers, stuck onto a thin layer of leather, keeping it all in place. On the other, you have a carved, wooden mask, made by the young man. It has a few more holes than one would expect a mask meant for a human to have, a result of the thin spines having stabbed through it to keep it from ungracefully falling off his shoulder.
Under his cloak, he wears a padded, blue cloth coat, recently extensively repaired, as he refuses to replace this trusty piece of equipment. Not only warm, but fashionable, and provides protection against some cuts. If it's too hot? A white, thin linen shirt is found beneath the coat.
The coat, as nice as it was, was partly hidden under a variety of knick-knacks, bags, and other useful travel equipment:
-A satchel, which hangs from his shoulder and crosses his torso, on the outside of it a few trinkets such as a necklace with a variety of beast teeth and also a bottle of ink, with a quill sticking from its cork;
-The satchel’s belt had been made to function as a bandolier, a set of inky, black… eggs hung from it;
-On top of it all, a finely crafted hunting bow found within a bow holster and a quiver, both crossed in the opposite direction as his satchel, doing its part to conceal his nice clothes beneath his disorganisation.
His legs are kept concealed and warm with a pair of beige linen pants which are kept up by a sturdy leather belt, on them one finds an even larger variety of knick-knacks and tools than his overused satchel - a sword, a dagger, pouches, more trinkets, a small hide pack hanging from the side, and more eggs.
One could only wonder why he needed half of what he kept.
Registered: Mar 7, 2016 20:07:42 GMT -8
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Post by Keph on Dec 11, 2018 17:55:23 GMT -8
Keph pulled a seat back from the table - so Eira would not have to -, but being too lazy to bother properly lifting it, it loudly scrapped against the kitchen floor before being released. He took a seat, perking a brow at Eira's words; who in the Leviathan's name would ever dislike beets and what did the East have against them?
He quietly watched the witch from the dinner table as she went about all of the meal's preparations, his eyes eventually shifting to the strange beast that had found its way onto the window, was that what an owlcat was? Keph could only wonder what kind of foul wizardry had malformed the poor beast into some demented cross between a cat and an owl! He quietly shook his head, feeling for the poor critter, he could only hope, that it was the first (and last) instead of the descendant of some horrifying line of similar critters.
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Eira Whittle
Committed
Roleplay posts: 93
Age: 22
Physical Description: Eira is a willowy, pale, delicate young lady who seems to be more hair than woman. Her eyes are a deep shade of purple, almost black. She wears a little makeup, mostly to color her lips, but only because she's very fond of purple.
Clothes and Equipment: The young woman usually wears a variety of skirts and blouses except when she's gardening, where the skirts are replaced with breeches and thick boots.
The medicine woman has an intense plethora of equipment, most of which doesn't leave the house. The most prominent and noteworthy of them are the Strings of Fate, a magical item given to her by her mother. Without careful preparation, the Strings of Fate are worthless, but with enough time it allows her to weave obstacles that would be devastating to her enemies by linking butterfly effects around the area that it may touch, causing things like a loose pebble to become a landslide, or letting a stray wind carry poisonous spores into someone's airways.
The Strings of Fate have unlimited applications, but only the trickest ones are the most effective.
Registered: Jan 13, 2018 21:19:47 GMT -8
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Post by Eira Whittle on Dec 13, 2018 13:16:06 GMT -8
"There he is," sang the witch, watching the creature curtain over the window. Using a spoon, she scooped out a small amount of fat and set it onto the sill with the owlcat.
For the next hour while the pot boiled, the witch would add a bit of vinegar or salt, and in the meantime, she would ask Keph a few questions in an attempt to get to know him better. Some were about his village, others were about his time in Isra thus far and about the people he had met. None of it was invasive for the sake of small talk, killing some time and taking their minds off of the food. Similarly, she answered any questions he had, and she didn't have anything to hide.
Once she determined the soup was getting ready she opened the back window and shouted for Amairgen. She then took a ladle and scooped a bit into a small bowl, giving it to Keph. "Try that. How is it?"
The witch's recipes were rarely off. After all, her job revolved around combining herbs and spices in the right amount, and she'd had an incredible amount of practice doing it.
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Montag Decker
Dedicated
Roleplay posts: 114
Age: 37
Physical Description: Montag cuts a rather distinguished figure, in and out of the blaze. Tall at 6'7", slicked back soot black hair, broad of shoulder, and with a winning smile, he cuts quite the image of an inspirational leader.
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Clothes and Equipment: On duty at the fire station, Chief Decker wears a simple uniform of a white collared dress shirt with the badge of the Isran fire department on the upper sleeves, and black dress pants.
At an emergency, he wears a flame retardant coat, gloves, pants with suspenders, thick boots, and a red helmet to protect from falling debris. The badge of Isra is pinned to his coat to denote him as the Fire Chief.
His main tool of his trade is his cedar wand, which he uses to cast water magic and spells to help with breathing, seeing in smoke filled spaces, and breaking down doors to enter rooms.
Off duty, he wears regular civilian clothes, and a black leather duster to keep dry during storms.
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Allegiances: The Empire of Isra
Registered: Jun 20, 2018 19:06:22 GMT -8
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Post by Montag Decker on Dec 13, 2018 16:39:08 GMT -8
The carriage bumped and bounced as it rolled down the pothole marked road, sending the luggage on top flying with every dip, only to catch it again on the ascent. Dust kicked up from the stamping of the galloping horse's hooves mingled with the dirt dug out from the road from the wheels, sending up a very evident plume that visitors were coming. The driver seemed not too concerned about sparing the horses, and more concerned about making their destination at a timely hour. There was a guard wiping at his sweaty brow with a soiled handkerchief, the thick steel armor not doing much to provide a consistent air flow to cool him down.
Inside the carriage it was rather sullen silence that was accompanied by a background orchestra of the metal rims on the dirt path and the clattering of steel shod horseshoes. Montag was not wearing his usual uniform of a white shirt and black pants, instead switching into a red flannel shirt and thick brown pants. He was absorbed in a book about Faes and the proper ways to interact with them, which did nothing to ease his mind about his ward.
Montag was nearly thrown to the front of the carriage when it came to a sudden and hard stop. He peeked his head out of the window to look up at the Driver and complain none too softly, "You know, patience is a virtue."
"And knowing your place is one as well," chimed back the driver with dripping sarcasm. "Besides, we're here, but apparently someone has already moved in."
Montag looked beyond the driver to the cottage, which was not as he was described it would be. Firstly, it was much cleaner. Secondly, it was occupied. Silently cursing his luck he stepped out of the carriage, pausing as he hit the ground to stretch out his long legs from the cramped confines of the rough interior. Apparently the Isran bureaucracy was willing to shell out to get the pair out of the city, but not enough to make the journey comfortable. He walked past the driver towards the cottage, not before turning back to his ward still inside the carriage and asking her nicely, "Can you please remain here for a few minutes?"
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