Morgdul
Established
Roleplay posts: 16
Registered: Mar 23, 2018 16:12:34 GMT -8
|
Post by Morgdul on Mar 25, 2018 20:42:28 GMT -8
A collection of four piers, as many dockyard warehouses, and a marble customs house makes the port districts of Kormdul, the settlement cheerfully dubbed the "northern death."
All ships are inspected upon entry to keep inventory, though as no bans exist on any goods, no possessions are authorized to be seized other than weapons brought by a war party to the shore (and if a war party is stupid enough to be boarded, they deserve to have their arms confiscated).
After this, passengers and crew are free to explore the town of Kormdul, or to leave Kormdul to explore Morgdul at large. Goods that are meant for trade will be processed in the customs house to ensure quality, keep inventory, and provide currency exchange services. The warehouses are open for use by anyone docked at Kormdul.
|
|