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Post by Residents of Paradise on Jun 9, 2019 20:13:10 GMT -8
A small corner of the city of Isra was given to those saved by Alden Marshal when he freed them from the terrifying Paradise Island. Some had been citizens of the city from years past and have adapted easily, others not so much. Either way, they have taken all that they have been given and changed it into a market and living space filled with many as many bizarre items as there are citizens. It's a little raggedy and not at all the pristine and clean-cut marvel that the rest of Isra is, but it's colorful and noisy and full of life.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jun 10, 2019 20:42:05 GMT -8
A cloaked figure moved through the colorful and winding streets of Chimera Commons at a rushed pace. Strands of red hair peeked out from beneath the midnight blue cloak she wore as the young woman hurried past various vendors and merchants, giving not so much as a single glance to their wares. Those whom she passed might be able to make out a few of her faces features. Her skin was clear and pale, her lips a vibrant red, and her cheeks had a slightly rosy hue to them. Finally slowing her pace at the sight of a building that's best days were far behind it, the young woman approached the door, a hint of hesitancy in her steps. Placing one hand on the wall of the building, she leaned on it in contemplation for several moments. Finally reaching a decision, she extended her other hand towards the door, knocking on it firmly several times. Continuing to lean rather awkwardly against the building, she now had to no choice but to wait.
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Post by Residents of Paradise on Jun 13, 2019 7:23:22 GMT -8
"H-hello?"
The meekest, most fragile little voice stuttered in response to the knock. The woman would be able to hear a scratchy shuffle behind the door right before it inched open.
Staring back at her was a young little lamb of a man, stood on two chicken legs and covered in white fleece. Though a set of impressive antlers sat atop his head, nothing about him seemed particularly threatening. Upon seeing that his visitor was not someone he recognized, the chimera took a step back. "Uh-uuum, who are you?"
A few vendors glanced over at the woman, as did a few who were casually passing by, all identifiably from Paradise. Those who had escaped lived in a tightly knit group. They looked out for one another, and their eyes were all over the commons.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jun 14, 2019 6:11:07 GMT -8
There was the sound of a sharp intake of breath, the woman taking half a step back at the chimera’s appearance. Quickly recovering from her brief surprise, the woman lowered her hood, revealing a young and kindly face. Her eyes were a pale blue and she wore a pair of small silver earrings.
“I am Vaja Stanford, a clerk from the Ministry of Internal Affairs. I was uh... Sent out here to conduct a number of checkups on the chimera population living in this part of the city. If you would permit me, Sir, I would like to ask you a number of questions regarding how your transition to Isra has gone for you. Isra wishes to offer additional aid to you and your fellow chimera’s, but to do so we need help understanding what challenges you are facing.”
While Vaja’s tone was friendly, there was an underlying tenseness about her. Perhaps she was new and this was her first assignment? Or perhaps the appearance of the chimera’s scared her? Whatever it was, she appeared slightly on edge despite the positive front she put up.
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Post by Residents of Paradise on Jun 15, 2019 8:44:40 GMT -8
The chimera looked at the woman cautiously as she spoke, eased by her amiable disposition, though he could tell there was some nervousness about her. That was no surprise: he'd seen her eyes when he first opened the door. Even if the folk of Isra were all quite varied, the chimeras were still quite bizarre by comparison. Perhaps this was the next step in making sure people got more... "used" to it.
"V-very well. If this is going to take a long time, do you, ah, want to come in then?" He gestured to the dark room. There were few windows to let light in, and even if there were more, the tightly-knit nature of the buildings cast shade along the entire strip. The room was mostly bare save for a table and a few chairs. There were other rooms, also too dark to see in, but in the very least it wasn't filthy.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jun 16, 2019 11:38:52 GMT -8
“Yes, I think this is better done inside, it might take a little while to ask you all the questions and I’d rather not have to do that out on your stoop.”
Offering the Chimera a murmur of thanks, Vaja entered the poorly lit room without any hint of her previous hesitancy. If one was exceptionally astute, they might notice that where the woman’s hand had been on the building's wall was now a small engraving of some kind. And should they be skilled in magic, they might recognize it as some manner of rune.
Vaja pointedly glanced towards the other rooms that were too dark to see into before turning her attention back to the sheep boy.
“Before I get started, do you have anyone else living with you here? If you do, I might like to ask them some questions as well. Assuming they wouldn’t mind of course.” Her words were accompanied by a slight smile and the previous tenseness in her seemed to be fading away rather rapidly.
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Post by Residents of Paradise on Jun 21, 2019 13:33:53 GMT -8
When the lamb boy turned to close the door behind them and walk back to the table, there was a chance Vaja would catch the long, scaly tail trailing behind him. He moved into the next room briefly to retrieve a candle and place it on the table. With a small snap, his fingertips burned like hot coals, allowing him to ignite the wick with a pinch. Once lit, the room became faintly warmer, a little more inviting.
As he sat down, his tail wrapped around his chair and his hands rested meekly in his lap. He looked up at the young woman from the top of his eyes.
"The only other person is Nikau, but he's away currently on a journey to the forest for several days. The city does not suit him much and he's not exactly... nice," he replied quietly. "I am Tama, by the way. I, um, noticed I didn't tell you before." A tiny smile lit up his face.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jun 23, 2019 12:04:38 GMT -8
Vaja let out a small gasp at the unusual way Tama lit the candle. The woman clearing hadn’t been expecting such a display—her eyes darting to his fingers in reaction to the curious display.
“Ah, I see… Well, it’s a shame I couldn’t have asked him a few questions although perhaps for the best if you say he isn’t very nice.”
If Tama was paying attention to his surroundings, he might notice the sound from the street outside was a bit quieter than normal and the few windows the room had let in even less light than usual. Taking the initiative, Vaja took a seat in one of the few empty chairs, turning it so she was facing Tama.
“A pleasure to meet you, Tama. First of all, I’d like to say I very much appreciate you taking the time out of your day for me. I have oh so many questions to ask you.”
Producing a blank scroll and pen from within her robe, the woman placed both objects on the table, unfurling the scroll as she did so.
“So, tell me a bit about yourself if you wouldn’t mind. What was your life like before you found yourself on Paradise Island and how did you come to end up stranded there?”
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jun 27, 2019 7:18:09 GMT -8
SCHHHHLAK goes four wooden legs unfolded by a clearly deteriorating table. It's wood was old and covered in moss and other various invasive wild plants. This contraption seemed to fold to a size fitting on one's back if they were tall enough, but the slumped over reptilian man wouldn't seem the one to have such strength. Ye'svonne attached two small chains and a swinging sign to the front of this table indicating he was indeed a vendor posting up in this crowded market.
Father of Lilies read on the dangling piece that swung haphazardly on this collapsing travesty of a stand. In a manner that seemed practiced, the reptilian pulled from his sack an obtuse amount of potions in bottles of varying size. He didn't seem to place them in any particular order but he arranged them so that one would have room to inspect an item in the center of his makeshift shop. After placing what had to be dozens of potions on this table the lizard grabbed a nearby rock and sat criss cross atop it. He cleared his throat.
"Travelersss who fear the sky and the sea, and who tremble in ze wake of the monstersss. Warriorsss who have kissed defeat one too many timesss, or those too afraid to face her. I implore you, come quick! For I have created absolution. Never again will you wilt or cry, after one drink of my solutionsss."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 27, 2019 7:38:54 GMT -8
There was a stirring in the market as the man strode through it. People would stop what they were doing to stare, to approach and offer thanks, to murmurs amongst themselves in wonder as he passed. He was of unremarkable height, but he was lean and lithe moving with a predator's grace. His features were handsome, his hair chin length, but his eyes were what were most arresting. They were bright green and seemed to glow, faint lines seemingly etched in around the irises.
His attire said quite plainly that he was some sort of warrior. Leather armor that fitted him perfectly, dyed in mottled shades of grey that made it look quite drab but which would let him vanish in the dark easily. The scarf and badge he wore wrapped around his waist spoke of his profession. The Sun Marshals, the special forces of Isra, wore color-coded scarves to tell people their rank and a badge to identify themselves. This man's scarf was black, which meant he was the leader of The Marshals, which was confirmed by the name emblazoned on the badge.
Alden Marshal, High Marshal of Isra and the man who had saved the people who had founded this market had come to check in on those he'd rescued from the dangers of Paradise Island. A fact that many of the residences were taking notice of. Strolling through the streets his eyes move over and he stops on occasion to address those who approach him to offer him thanks for what he'd done. However, he doesn't seem to plan on stopping until a barker catches his ear.
Approaching Ye'svonne's stall Alden takes the man in. He had seen many strange things in his time, so many that he really didn't consider anything strange at all. However, even among the Chimera, a lizard man was not something he had ever seen. On top of that, while the potion seller did have magical auras clinging to him Alden could tell that the lizardman was not one of the chimera but rather a natural occurrence. Intrigued by this the marshal stops to exam both the seller and his wares. Plucking a small vial filled with a red liquid up to examine it in the light.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jun 27, 2019 22:38:54 GMT -8
Ye'svonne awoke a large grin on his face bearing many of his teeth with it. As the marshal reached for the vial the reptilian sized the man up since he seemed to be such a big deal. Ye'svonne and his family had not been in Isra for long but there was a tremendous amount of talk that fluttered in the places they roamed. One of them being about these special forces and about one man specifically who had done so much for the free city itself. With the looks this warrior was receiving it was easy to devise that he clearly had more than some semblance of importance. The lizard man placed his hands on his table and lowered his head.
"You honor Ye'svonne with your interest, sir." He raised his head and went back to his modest sitting. His voice was that of burnt silk. Sly in its tone but accented by something that may feel devious. "What is it that bringsss you to my humble stand? Does my introduction entice the moth to the flame?" He spoke in many odd sentences but with harmless intent. His mind was off the beaten path as one would say.
He reached into his stack of potions and pulled two in front of him, one yellow and one a deep azure. "Perhapsss the revitalization of ones stamina would benefit you?" He pointed to the yellow. "Or do you dabble into the arcane?" Ye'svonne looked deeply at the runes on the mans face as he spoke, now gesturing at the azure potion. "One I have created for purposesss in that category. Solemnly the tower awaits the warlock." He let out a snicker at his own nonsense. This reptilian certainly had something going on.
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Post by Residents of Paradise on Jun 28, 2019 13:57:15 GMT -8
Tama shuffled in his seat, feeling uneasy though he was uncertain as to its source. Things were darker, but the little lamb man always had trouble with being too excitable with his nerves. Some thought it was the effect that Paradise had on him, but to those that knew him before-
"I come from the west, much farther than I think any of your people have traveled. Far beyond Paradise-"
The room melted for Tama, becoming a brightly lit opening amid towering greenery. Leaves broader than dinner plates soaked up every inch of the sun they could get while a gentle breeze used them to play a melody of the jungle. Looking down at himself, the man didn't see the wool or the chicken feet or the tail, nor did he feel the weight of the sprouting horns on his head. He saw two hands, dark as the fertile earth that fed the forest, and a thin body dressed in a colorful robe. He grasped what any foreigner would think of as a staff, but he knew the truth behind it.
"I was a scout. I was to warn my village of any intruders. They chose me because I would always jump at every sound and sight, so it was difficult for anything to sneak by my notice."
He saw the forest blur together as he whipped through rough trails and bounced over fallen logs. The staff in his hand shook and made a noise like rain, its sound echoing all around him.
"I never had to fight, so life was right for me. The village was safe, filled with people who looked after one another. It was also in a hidden place that was hard to find, so we weren't bothered much. Things were... peaceful. Calm. Even if we had hardships, like trying to find water or having to share food, things were never so bad as what came after. I regret ever leaving, knowing that I'll never see my home again, knowing that... I can never go back quite like this."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 28, 2019 17:37:42 GMT -8
Alden settled the small red vial back on the stand and considered the shopkeeper as the lizard spoke. The High Marshal was utterly silent, his expression remote and unreadable as the lizard gives out his prattle recommending two potions. Gaze flicking between them both Alden knew he had no use for the stamina potion, the other was intriguing but he had no earthly idea just what it was supposed to do.
"What?"
When Ye'svonne finally finishes that is Alden's succinct and to the point reply. The lizard was certainly talking in strange metaphors and Alden, frankly, wasn't sure what the lizard was trying to convey. Solemnly the tower awaits the warlock? It seemed to portend something but Alden was also pretty sure it might have just been jibberish.
Rather than waiting for the lizard to explain himself, Alden shakes his head and decides to just move forward with the reason he was here. A normal person might have sugar coated it but he was not known for his reliance on social niceties.
"I came to your stall because I've never seen a lizard man before. However, your potions appear to be of good quality and while I do not use them myself, I do occasionally place bulk orders to distribute to my marshals. What specialty stock do you have? And do you have anything in large quantities, if so what options can you offer in bulk?"
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jun 29, 2019 0:43:40 GMT -8
A look of genuine surprise struck across the alchemists face as he was asked these questions. Of course his sentence would have thrown the marshal off but the stern man seemed uninterested in his whimsicalities. Ye'svonne usually was able to use such phrasings as a selling point to those distracted by wonder and even magic itself. This man however seemed to deal in realism more so than his passing interests. The lizard man removed a tulip from behind his ear and played with it between his fingers as the man spun his request. The stem eventually ended in Ye'svonne's mouth as he sat there in thought for a moment.
"You desire specialtiesss, do you? I have my own way of making these potent concoctionsss. I use no cauldron and the product can take a long time. Speak to me of what it is you desire my nectar to draw out, and perhapsss the hive may all have a feast."
With another unnecessary metaphor, the reptilian man swung his sack from his back and and moved the potions in the center back to the pile. He threw the pack down and in an instant it unfolded, revealing a homemade brewing kit that could be morphed back into a carrying bag. The pockets on it were numerous and each contained a tool or an ingredient. Some being rare some being extremely commonplace. He "unsheathed" a mortar and pestle and raise a brow bone at the warrior.
"Shall we see how the flora beckonsss today?" He spoke in an unsettling tone with a wide grin, though all he was about to do was begin brewing? It seemed that Ye'svonne had very little social grace.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 29, 2019 16:34:31 GMT -8
Ye'svonne was lacking in social grace that was apparent. However, he was dealing with a man who was equally inept in dealing with people. Of course, Alden was trying to learn to be a bit better at actually being approachable, however, his ability to do so was largely impacted by his ability to understand what in the world the person he was talking to was saying.
To be blunt, Alden was terrible at metaphors. Thus he was distilling everything the lizard man was saying into the bare bones of what he could understand. Which was that Ye'svonne was asking him exactly what kind of effects he was looking for in a potion. This was a topic of some complexity and the lizard might have been better of trying to pitch his potions rather than ask.
"Different marshals require different performance boosts. Without any clear idea on what your potions can do I can tell you from a general purpose standpoint, healing potions are always in demand, as are potions of night vision. Some of my men struggle with stealth so a potion to help them go unnoticed would be valuable. Others have difficulty talking to people so a potion to make them smoother of tongue wouldn't go amiss." Ultimately, he wasn't shopping for himself he was shopping for others. A lot of others. That meant that it was up to Ye'svonne to figure out just what he might be able to produce in large enough quantities for Alden to buy a bulk batch.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jun 29, 2019 17:08:54 GMT -8
The lizard scratched his chin in deep thought as the marshal spoke to him. It was more than true that he was failing as a salesman in this moment, but the man's overt interest in his wares had thrown Ye'svonne for quite the loop. He was used to more questioning and a lot of stares. This man seemed to be curious about his birth but still showed him kindness. Ye'svonne was depressingly not accustomed to such treatment and due to it he would do what he could to assist the man, perhaps even with a discount this time. But he was not one to throw cheap prices around...
"Mmmmm stealth isss something I can provide with ease. I have spent a decent amount of time with the shadowsss myself, and if you wish your alliesss ethereal then consider them phantomsss." He tapped his long talons on his crafting kit as he mixed around some ingredients to the center with his other hand. He cracked his neck revealing a surprising amount of mushrooms in his collar.
"Most of your requestsss are concoctionsss I can manage. In large quantitiesss is when the vegetable becomesss diced. I craft these by hand each to ensure they do their desired effect. I do not wish to offer the queen fake diamondsss after all. Healing, sense enhancement, social discretion are all fairly easy for Ye'svonne. I could offer you fifty potionsss by the end of six moonsss if that sitsss well with you? They will be varying in incrementsss based on what you deem most valuable. Healing is my bloodsuckersss coffin, however."
Ye'svonne grinned widely at his own words as he began to crush flowers with his mortar and pestle. He stopped only to bring up a few empty vials. It seemed the reptilian was already getting to work.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jun 30, 2019 16:33:12 GMT -8
Again, Alden is left blinking trying to parse just what Ye'svonne was trying to say. His mind mulling over the entirety of it. The metaphors were right over his head but he figured that he was being told that the lizard could manage fifty of each of the state effects in six days. The rest of it was utterly impossible for the man to parse.
"If you can provide fifty of each in six days." It was important to cover the basics of what he'd heard in this case, at least, he thought so. "If that is right then I can give you a down payment at this time. When the rest of the order is completed, deliver it to The Sun Marshals Head Quarters and you can collect the remainder."
Alden was no expert bargainer but he was fairly certain this was the correct method to do it. A basic sum to cover the cost of Ye'svonne's ingredients should Alden default, yet not paying the full amount until the stock was delivered to prevent the potion seller from cheating him. Of course, he had no idea what a fair price was for what he was asking so that was where things might get sticky.
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Jun 30, 2019 22:49:29 GMT -8
Vaja leaned forward as Tama spoke, a look of wonder filling her eyes as he described his homeland. His words brought a genuine smile to Vaja’s face, as if his tale had lifted a burden from her mind. Pen in hand, she seemed to relish recording the chimera’s words. As Tama finished his story, the woman opened her mouth as if to speak—except the words never came, cut short by a visible shudder that ran down her body.
What little light had been coming through the windows was suddenly gone. The only thing visible through the windows and cracks of the door frame was an impenetrable blanket of darkness, leaving just the single candle left to illuminate the room. For a long moment, a suffocating silence hung in the air, the sounds of the bustling street just outside absent.
Spasms racked Vaja’s body, one arm flailing out and sending the pen clattering to the ground. Falling to the ground, she clawed violently at the floor for a moment before turning her terror stricken gaze upon Tama. Veins and eyes bulging, the woman tried to speak to the boy, but the only sound that came out was a gurgling wail. Clutching at her throat in desperation, Vaja’s breathing rapidly became more and more labored as she desperately fought for air.
This one had too strong a will for her own good.
This thought reverberated clearly through Tama’s mind, yet he had not been the one to think it.
It wasn’t intended for you to see such a messy display, for that, you have my apologies young one.
Even as thoughts that weren’t his passed through his mind, a thick, grayish smoke began to surround Vaja’s now motionless body.
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Ye'svonne Airileth
Established
Roleplay posts: 19
Age: 36
Physical Description: Ye'svonne was of a humanoid race of reptiles. His skin was jagged and emerald. His eyes were sunlight yellow with jet black vertical slits as his pupils. He had two fangs, one on each side of his mouth that hanged out even when his mouth was closed, when open hundreds of fangs could be seen. His nails were long and bloodletting to the touch. He stood at about 5'6" while he was slouched and an even 6' when he stood straight up.
Clothes and Equipment: He wore ragged cloth and robe for he was quite poor. He bore a large pack on his back that folded out into a portable alchemists table. He wore a bandolier with pre made potions of varying color. His pack and himself was decorated with a multitude of flora a mushrooms.
Allegiances: His family.
Player's online availability : Almost always, but pm.
Registered: Jun 21, 2019 2:41:21 GMT -8
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Post by Ye'svonne Airileth on Jul 2, 2019 19:32:50 GMT -8
"Tch, tch." Ye'svonne clicked. He picked a small plant from behind his ear and crushed it into the pestle. He reached into the laid out sack and revealed a smaller vial of clearish liquid and poured it into the larger vial along with the two flowers. The color changed to a light pink as he swirled it about.
"That isss a tall order, friend. But Ye'svonne doesss not bear the blood of oak." With that he finished the mixing of ingredients and sprinkled a light amount of a salt looking substance. One might question just exactly where he had been keeping this substance, or what it even was, but the color changed immediately to a deep crimson. He topped the vial with a cork and handed it to Alden.
"Healing." He spoke while chewing another flower though his hands didn't ever seem to move from the potion making. "I shall make you samplesss. Tell your men to test there capabilitiesss. Richesss are not uncovered through lack of exploration, wouldn't you agree friend?" He began making another potion immediately.
"What isss it that you offer to me, friend? May my scalp avoid another thunderstorm? Or shall I just see bread for the week'sss half?" Though still speaking in barely understandable concepts, Ye'svonne's tone changed to quite serious. He seemed to be very intent on making sure the coin was worth the work before his answer was definite.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Jul 3, 2019 7:17:21 GMT -8
Once again Alden is left to parse through what had just been said. Part of it was easy, he accepts the vial of crimson liquid and the plainly spoken bit about testing the potions strength makes a great deal of sense to Alden. Of course, if it could be made so quickly why a bulk order would take six days was a curious question, perhaps simply to gather ingredients?
Unfortunately for Ye'svonne, while Alden could tell the lizard was getting quite serious about the last subject the exact meaning of it was certainly beyond Alden. The High Marshal stares blankly for several long moments and really ponders what was just said. Offer was the active article in the verb so he finally decides they were discussing payment.
With a shrug, he reaches into one of the numerous pouches on his person and withdraws a coin purse. Tugging the string lose he drops it onto the table, it was filled with gold coins, enough to pay for a weeks stay at The Midnight Sun as well as meals. There was a very good chance he was overpaying Ye'svonne but he wasn't exactly good with money. Still, he'd know if the lizard was trying to cheat him which would be quite inimical to Ye'svonne's health
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