Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 13:32:47 GMT -8
The Open Road Travel is a way of life for some, and they tread along dirt paths far and wide. From Isra, to Traveré, from Avelius, to Xuandao, the road stretches ever on. To those looking for adventure, fame, their destiny, or maybe just to travel, the open road beckons.
(I will write random little scenes, for anyone who posts here. Just PM letting me know what kind of scene you'd like.)
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 14:55:19 GMT -8
Takhana Veil, and Alden Marshal ride down the winding dirt road, coming out of mountain country, and back to more populated farmlands. Still they are on the outskirts of civilization. The companions enter a stretch of forest, the verdant trees stretching above their heads. The grove offers a welcome reprieve from the midday sun, made even more pleasant by a gentle breeze. Carried along on the breeze is the scent of earth, flowers, and blood. The pleasant silence is broken as the sounds of screams, and battle reach the companions ears. As the companions cart rounds a bend, a merchant caravan comes into view. The people of the caravan are being attacked, by a group of sixteen gnolls. Three of their guard already lay on the ground, and the remaining three are struggling valiantly. A group of merchants are huddled on the wagons, and others are running from, or drying at the hands of the gnolls.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 15:44:26 GMT -8
The obscuring veil of plant life all around them made it much more difficult to discern life forms up ahead, but it was the sound of conflict that reached Takhana's ears first. Sitting bolt upright, her ears twitched wildly, and she was quick to reach back and slam open the sliding window into the wagon. With that done, she unceremoniously reached over and plucked Jean-Claude off of Alden's lap, and shoved the cat through the window, before sliding it shut again. "We have trouble up ahead, my friend. Hold on."
Grasping the reins, she didn't even wait for Alden to hang on as she had suggested, and simply snapped them vigorously three times, which was cue for Irabelle to whinny loudly and break into a run, dragging the wagon and its occupants behind her with a loud series of rattling noises. As they rounded the bend and came upon the entrenched merchant wagon, she reined the mare to an abrupt halt, and stood on the wagon seat. Magic surged and writhed around her as flames appeared in her raised hands, dancing and white-hot. "Go! I will try to keep them away from the wagon!" She began lobbing balls of fire, then, that exploded near the wagon, trying to force the gnolls away from the merchants.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 16:24:25 GMT -8
Another pair of footsteps approaches the scene, this one on all fours and weighed down by something heavy upon its back. Could it be a Flind? Perhaps a wolf of some sort? When the culprit emerges from the underbrush, it's revealed to be Rarraennan K'talon, another performer from the circus. She leans on her knees and pants heavily as she stands upright, dusting off her handpaws. "You guys move fast," she gasps. Then, she too notices the signs of battle, and stands in a fighting stance, a ball of flame forming between her paws as her ears swivel toward the fighting. How had she not heard that?
"What exactly is going on here?" she asks up to her fellow performer, though her narrowed eyes don't leave the pack of Gnolls. That is, until she glances over to Alden with a friendly wave, perhaps a bit out of place in such a serious situation.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 16:41:45 GMT -8
Alden had been about to spring into action, when he heard a voice. Twisting to see who was speaking he saw, Cynder? Another performer from the circus, was she here to bring Takhana back? She waved at him, and Alden couldn't help but smile and wave back. It was then someone scream, and he snapped his attention back to the attack. Right, how could he have let himself be distracted. He was probably just tired or something.
"Bandits attacking a caravan, gotta help!"
He shouts at Cynder, as he launches himself with unnatural strength at Gnoll. The gnoll, and Alden go down in a heap, but he springs back to his feet almost immediately. The gnoll whimpers in pain, he had landed slammed his elbow into its chest shattering several ribs. He wades into the crowd, getting ready to fight.
Takhana's magical assault succeeded in driving off the gnolls near the cart, but also attracted the attention of gnolls near the back. They begin to hurl rocks at the blind elf. Snarling among, each other in their barking language. Cynder caught the eye of one gnoll, who approaches wearily, sword and shield raised. His attention focused on the fire in her hand.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 16:47:12 GMT -8
Had Takhana been in possession of a pair of eyes, she would've glanced toward Cynder. As it was, she simply flicked an ear in the direction of her former fellow performer, and before she could reply to the question, Alden did it for her. Glad for the excuse to keep her attention on the situation at hand, she continued hurling fireballs that exploded on contact at strategic spots, driving the gnolls away from the wagon with those and keeping them away from her own with lashes of a fiery whip.
Once the gnolls were a safe distance away from the merchants, she gestured with both hands. With a whoosh of displaced air, a twelve-foot-tall wall of fire sprung up around the merchants, a safe enough distance away to keep from setting the people, their wagon, or their horses, ablaze. It might be uncomfortably warm for a time while Alden and Cynder took care of the gnolls, but it was better than the alternative. Channeling all of her focus into maintaining the flames, Takhana trusted the other two to act quickly.
The unexpected shower of rocks didn't phase her much at first. Until one clipped her on the forehead. Cursing softly, she staggered, and the wall of flame briefly wavered. Until she regained her balance, raising her arms to try and protect her head. The rest of her could just suffer. She'd endured worse. "This just gets better and better."
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 16:58:57 GMT -8
Hmph. Showoff. She wouldn't be stood up so easily by a few measly firewalls! Though the entire situation is a bit hectic for her tastes, Cynder quickly focuses upon the gnoll who approaches her. She tosses the fireball about her lithe figure, keeping the Gnoll's focus upon it as it orbits sporadically about her. Meanwhile, one of her hand-paws begins to hiss with heat. All of a sudden, the ball of flame flies at the Gnoll, aiming to hit his shield as Cynder extends her arm, a pillar of flame bursting from her hand to hopefully engulf the Gnoll while he focuses on blocking the incoming fireball.
After the pillar subsides, Cynder shakes her smoking hand off, the distinct smell of burnt fur filling the air nearby. No time to think about that, however. Instead, she switches focus to the gnolls who throw stones at Takhana, getting a running start before leaping onto a nearby tree, hopping through the canopy to drop down on top of the group of Gnoles, pillars of flame bursting from her paws to scatter the beasts from her landing site as she yowls a feline battlecry.
She lands in the center of the group and spins about, a circular cocoon of flame forming about her to defend her from incoming attacks as she prepares to take out as many as possible...and she is keeping score.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 17:19:52 GMT -8
Takhana's tactics proved effective, the merchants and their remaining guards were now safe. The gnolls may figure out a way around it eventually, but for the moment they are distracted. The eight gnolls making up the front lines, laughed when Alden approached them. Gnolls were faster than a human, and just as strong, what could one unarmed man do? One gnoll darts in quickly, trying to spear the former assassin in the chest. Once Alden is out of the way, they could pelt Takhana till her fire wall dropped. That was their plan at least, a plan that flew out the window when, with magically enhanced strength and speed, Alden dodges past the spear. Closing the gap in an instant, he throws a viscous right hook shattering the gnolls jaw. While the creature was still reeling, he follows up with a kick to the side of the knee, the bone snaps with an audible crack. The seven remaining gnolls blink in surprise, before descending on him all at once, howling for blood.
Cynder's diversion worked perfectly, and ended with one crispy fried gnoll. The six gnolls remaining in the back line, flinch back from her when she lands from above. The spread out surrounding her, cautious of the flame. Two gnolls carry spears, two axes, one has a sling, and the last a sword. The sling gnoll begins to twirl his weapon, and the two spear gnolls lunge. They hope to use the reach of the weapon to, avoid burns.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 17:23:13 GMT -8
Trying to keep the fire wall up was consuming most of her focus and energy, so Takhana pretty much just stayed as she was. But she kept her mental eye on her two companions, watching their energistic forms move about and battle with the gnolls. She'd drop the wall and help out, if needed, but they seemed to be handling things pretty well.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 17:42:32 GMT -8
As the Gnolls approach, the firey cocoon explodes all around her, engulfing the approaching Gnolls in a blast of flame, although not sustained enough to cause anything but minor burns. Mostly, it's just to distract them while Cynder displays her acrobatic skull by vaulting behind one of the spear Gnolls and placing her hand on the small of his back.
The Gnoll explodes forward suddenly, propelled by a burst of flame. He lies upon the ground with a smoking hole in his back, the smell of burnt fur even stronger than before. Cynder swirls her paws about, a spiral of flame bursting out into the air and forming into her signature fiery dragon, only much, much larger and with angrier-looking eyes. She grins at the Gnolls that surround her, beckoning them closer. "Come! I will send you to meet the gods!" she says.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 17:55:42 GMT -8
Cynders display certainly intimidated the gnolls. Still, they were more angry than afraid, and not ready to retreat yet. The one with sling lets loose at the cat girl. Meanwhile the remaining spear men, and the axe and sword gnolls launch attacks, closing the circle. They keep as far back from Cynder, and each other as they can, even when attacking hoping to avoid clumping together. The swords and axe gnolls keep their shields at the ready.
Alden is having a more and less difficult time than Cynder. He twisted, ducked and dodged, the majority of the first group attack. Still he had a large cut on his fore arm, and another on his outer thigh. Neither wound was deadly, but they were long, shallow ,and bled quite a bit. He had caught one of the gnolls arms, and had smashed his arm brutally up into the elbow. Another audible crunch of bone, and he jacks the gnoll around by its broken arm flinging it into another two. The three gnolls land in a heap, ones head landing inside Takhana's flame wall. It lets out an ungodly scream, and scramble to untangle itself from it's brothers, and escape the flame. The other gnolls flinch, as they watch their brother burn.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
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Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 18:06:14 GMT -8
Taking advantage of the gnolls being distracted by Cynder and Alden, Takhana adjusted her flame wall so that, rather than forming a ring, it stretched along the edge of the road for a fair distance. That done, she gestured urgently to the merchants. "Go! Quickly! While you still can!" Keeping her non-sight tuned toward them, she watched as they quickly bundled into the wagon and hauled off at a frantic pace. Once she was reasonably assured they were at a safe distance, she let the flame wall drop and turned her attention toward helping the other two.
Hopping down from the wagon seat, she waded into the fray, with a whip of flame at her left hand, and a blade of fire at the other. Horrible memories of the first time she'd used these abilities flashed through her mind, fueling her anger as she slashed, hacked, and lashed with two weapons burning white-hot.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 20:39:25 GMT -8
Cynder dances around her enemies, using the space they had purposefully created between themselves against them to appear as if she were everywhere at once. Unlike Alden, she is not a natural fighter, however, and so she obtains quite a few wounds in the process. Her flaming dragon, modeled after her god, the feathered serpent Thrarrel, dives down to protect her, the fiery, semi-conscious construct snapping up gnolls and throwing them aside with a burst of flame.
Cynder, meanwhile, picks a handful if dirt up from the ground, heating it to nearly molten temperatures in her hand before throwing it into the eyes of a nearby Gnoll. As the gnoll falls back, writhing, she jumps onto his chest and rakes her claws across his face with feral, catlike growls. However, she's interrupted suddenly by the feeling of a great pressure in her midsection, and she looks down to see the long leaf-bladed tip of one of the gnolls' spears peaking out from a new bloody wound. The Gnoll pulls the spear out and Cynder collapses off of her fallen enemy, her flaming construct curling about her as it senses her pain and snapping at any gnoll that comes too close, engulfing the one who damaged her in flame. It would seem the fuzzy pyromancer is down for the count, blood pooling beneath the wound in her side. It doesn't look good, to say the least.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 20:57:55 GMT -8
Takhana manages to take down one gnoll with her flaming whip, before the four gnolls still standing around Alden can react. The gnolls, who were still wincing at the one with his head was on fire, fall further into disarray. Things were also about to get, a whole lot worse for the gnolls. Alden had been content to incapacitate, until he saw Cynder go down. Fast as a blink, a knife embeds itself in a gnolls eye. Before the other two standing gnolls can react one clutches it's neck. In a blur of motion Alden had drawn his swords, and sliced a jugula,r as he rushed to aid the cat. The gnolls surrounding Cynder were focused on the flaming dragon. This focus shifts though when one gnoll cries out, two swords bursting through it's chest. The relatively uninjured gnoll on the ground, returns to his feet. This leaves Takhana to deal with the two gnolls near her wagon, and Alden to deal with the two remaining gnolls around Cynder.
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
---------------------------
Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 21:05:35 GMT -8
Several things happened very quickly, as it seemed to her energistic vision: Cynder going down, her life force ebbing; gnolls dropping like flies; Alden working his way toward the downed cat-person. 'Seeing' there were two gnolls near her current position, Takhana whirled into action, hiding the flash of blade and whip behind a fiery construct that was all big blue-fire claws and teeth, white-fire eyes, and twisting orange-fire body, that loomed above with a great 'roar' (that was really just the sound of a sudden heat-vacuum).
With them no doubt distracted by the big fiery menace, she swooped in, cleaving one's head clean through with the sizzle of a fire blade, and lashing the other one's midsection clear to the spine, leaving its entrails to spill out across the ground with a sickening gurgle. Dismissing the fiery construct of a monster, she cast her energistic perception about to see if there were any more threats that needed dealing with, and assuming they were safe, focused her attention on Cynder. It didn't look good. And Takhana was no healer.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 21:35:12 GMT -8
As a Gnoll runs up behind Alden to try and gut him, Cynder uses the last of her strength to blast it into a white hot pile if molten flesh and bone. With that, she collapses, and passes into unconsciousness. It is far from a peaceful sleep; her breathing is labored and shallow, and the wound through her midsection continues to pump out blood. She'd need a healer, and soon.
With her consciousness, the feathered serpent fades as well, a charred ring about the feline the only evidence that it was ever there.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 21:47:11 GMT -8
Takhana efficiently dispatched the two on her side, and with the Cynder incinerating one more, the final gnoll flees. Alden, Wrath still pounding in his head starts to chase after it, when the fire dragon disappears. Glancing to see what happened, he see's Cynder on the ground. Wrath fades to the back ground, and Alden rushes over to check on her. It takes on a cursory examination, to determine that the bottom of the cat girls lung has been pierced. Of course that was assuming similar biology to a human, but it seemed a reasonable assumption. The wound needed to be staunched and bandaged, but without a proper healer her lung would fill with liquid. Alden stripes off his cloak, and shirt and begins ripping up the later. Within minutes he has Cynder's wounds crudely bandaged.
"Takhana give me a hand. We need to get her into the wagon, while jostling her as little as possible."
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Takhana Veil
Dedicated
Roleplay posts: 312
Age: 68
Physical Description: Takhana is an undeniably memorable figure. At a full 6' in height, she is graceful and willowy, with a woman's full figure. She has skin that is a dark greyish color, lightly tinted with silver that very nearly sparkles when the light hits it at certain angles. She has the beautifully formed, delicate features, pointed ears, and inherently graceful movements that identify her as one of the Elven folk.Her hair is long, naturally falling to her hips in straight lengths, and is a shining white threaded with silver, although she normally wears it pinned up elaborately with a set of wooden hair sticks that bear jingling silver charms. She has no eyes, and instead wears a blindfold of soft black leather that criss-crosses her empty eye sockets, for the benefit of the others. Tattooed upon her brow and her back are two strange crests, their origin mysterious.
---------------------------
Clothes and Equipment: Typically, she wears an elaborate dress of black leather that both reveals her body and conceals it, adorned with straps and seemingly random silver buckles. This is paired with a set of leather-and-metal boots with pointed toes that come to her knees, enhancing the shape of her mostly-visible legs. Aside from her blindfold and ornamental hair sticks, she has a number of accessories that she habitually wears, such as a large pair of silver hoop earrings and numerous silver rings on each hand - one of which, a silvery band set with a violet stone, she wears on her right hand's index finger: This is her official communications accessory for The Midnight Sun, her employer. The enchanted gem is socketed so that it touches her skin at all times, thus allowing her constant access to the telepathic communications network shared by all employees of TMS, simply by virtue of being in uninterrupted physical contact. She uses no weapons, being a peaceable individual.. not to mention the whole blindness thing. She also has a white-and-black, stocky mare named Irabelle, and a fluffy long-haired cat named Jean-Claude.
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Player's online availability : Evenings. (EST)
Registered: Feb 12, 2016 21:50:28 GMT -8
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Post by Takhana Veil on Feb 19, 2016 22:00:51 GMT -8
That final gnoll was probably too scared to even think of returning with reinforcements, not to mention that they were probably going to be leaving immediately. Hurrying carefully over to Alden and Cynder, stumbling over a few inanimate objects with no energistic register, she finally knelt beside the pair. "I have some basic medical supplies in my wagon.. if you'll try to patch her up in there, I'll get us to the nearest city."
Clicking her tongue was the signal for Irabelle to move closer, and the study mare hauled the wagon in their direction. Once it was a few feet away, Takhana reached out and grabbed the reins to stop the mare, then felt her way to the wagon door and opened it. With that done, she moved to slip her hands under Cynder's shoulders. "On three: One, two, three..!" On that count, she stood, holding the unconscious feline's upper body as carefully as possible, and waited for Alden to lead the way into the wagon. Inside he would find a soft pallet spread out on the floor toward the back, and once they had Cynder laid there, she groped around in cabinets until she found a satchel.
"Here. I'm sure I don't need to tell you to act quickly." Sliding the satchel toward Alden, she exited the wagon, closing the door behind her, and scrambled up onto the wagon seat. Within the wagon Jean-Claude came out of his bed on a shelf and went to curl up next to Cynder's head with a meow, whereupon he settled in, purring and grooming her ears. Takhana whipped the mare into a canter, moving the wagon swiftly yet as steadily as possible.
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Rarraennan "Cynder" K'talon
Committed
Roleplay posts: 55
Age: 26
Physical Description: Covered in a sleek, silky coat of blue fur, this catlike jungle islander stands at about five feet tall, average height for one of her species, though rather short compared to other humanoids. She has almond-shaped, sly brown slitted eyes and a short snout, ending in a wet black nose. Two fluffy blue and white ears poke up above an oddly misplaced head of brown silky hair, the left one pierced with two hoop earrings. Her figure is lithe and well-toned, speaking to a life of intense physical activity.
Clothes and Equipment: ============
Cynder generally wears a set of black and gold leather clothing, coated with a wax that makes it fireproof, due to Cynder's being covered in fur, and the difficulties that presents as a pyromancer. Her top is a low-cut halter top with gold lining, and her trousers are tight leather trousers, complemented by a pair of sturdy boots, perfect for acrobatic performances. When not performing, she generally walks about with her feet uncovered, preferring the feel of the ground beneath her paws. She wears quite a bit of golden jewelry, as well, all produced in her homeland long, long ago, handed down to her by her mother.
Registered: Feb 13, 2016 19:57:17 GMT -8
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Post by Rarraennan "Cynder" K'talon on Feb 19, 2016 22:30:13 GMT -8
Cynder, completely unconscious, obviously cannot object to their handling her. She is probably going to be very embarrassed that she was so quickly dispatched when she awakens, but for now her mind drifts through a sea of dreams. Her life is revisited in the form of visions.
As she lays upon the pallet, one vision in particular seems to make her writhe and mewl with fright, though not intensely enough to scare Jean-Claude away. She stands upon a beach upon the island that us her home, gazing across the channel to its sister land on the other side. Resplendent Quetzals, a bright green and blue bird of paradise, flutter overhead, and a gentle sea breeze stirs Acolyte K'talon's ceremonial garb, very immodest yet still gorgeous, consisting of a tight wooden bodice -- with painted designs abstractly depicting Thrarrel's triumph of the former evil Sun God whose name shall not be spoken -- and a long, wide loincloth that just barely brushes against the ground when she stands, the string tying both sides together adorned with feathers. Beneath the golden feathered veil that lies over her mouth, she smiles. Perhaps being a priestess would not be so bad.
A large, black-striped panther-like cat man appears behind her and wraps his arms about her shoulders, giving her ear a little nibble. "Are you ready for the ceremony, my sweet?" he asks. Flash forward an hour later, and there Rarraennan stands, before the sacred flame of the Morning Star, hands raised before her. Her golden jewelry shines in the light of the massive brazier, matching those of the three other priestesses of Thrarrel being inducted that day. Cynder knows that only one can survive the Trial of the Morning Star; the other three will be sacrificed to Thrarrel in return for his life-giving light.
The flame licks at the hands of all the catwomen, but ultimately, it wraps about the priestess to Rarraennan's right, and her heart fills with dread. It had not chosen her. Thrrarrel had chosen another. She would be sacrificed, and given to Thrrarrel to live in the sky as a beacon of light in the dreaded void. A more honourable death could not be asked for, yet...Rarraennan does not wish to die.
Flash forward to the next morning. Rarraennan says a tearful goodbye to her mother and father, and gives her lover one final kiss before leaving for the Ziggurat that will inevitably be her grave. Yet, she never arrives. For that fateful day, foreign prospectors arrive upon her island, and take her away. Her freedom has been taken, yet her life spared. Thrrarrel will not be pleased, but surely he will understand? Rarraennan's heart fills with relief and dread in equal measure. The vision ends, and her subconscious fades to black again, her physical body calming down with it.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Feb 19, 2016 22:39:15 GMT -8
Alden notices Cynder's distress with a clinical detachment. At the moment more effectively patching her wounds, is his primary concern. His hands move with quick, efficient precision. First he removes her top, it was stained with blood, had a whole in it, and it was in the way. Next he cleans out the wound first, with water, then with alcohol, and he re-bandages it. Stitches would have been better. but he didn't have the skill to patch the lung, and the healer would just cut them away to do that. After that he covers the cat girl in a blanket. About ten minutes after he completes this task, Takhana would spot the merchants on the road. One would wave them down, and speak to her.
"You guys made it! Thank you for rescuing us. We don't have much to offer in thanks, but we do have a healer if any of you were hurt."
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