Deleted
Roleplay posts: 0
Registered: May 16, 2024 7:49:55 GMT -8
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Post by Deleted on Aug 9, 2015 15:34:33 GMT -8
A small military port on the Lito River which separates Aaedan from the Forgotten Usque. The Lito River connects to the Silverion River, connecting the Kingdom of Aaedan and the Free Plains. Conflicts with the natives of the Forgotten Usque ensure a military garrison is always present.
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Birdie Tiller
Dedicated
Roleplay posts: 135
Age: 21
Physical Description: Birdie has an athletic, but rather petite figure. She has red hair and a fairly attractive face, although nondescript enough that most people wont be able yo describe her appearance besides "pretty".
Clothes and Equipment: She wears a hooded cloak and a thief's leathers, as well as hooves and soft, quiet boots. She carries a rapier, lock picks, rope, a grappling hook, and other useful things.
Registered: Sept 17, 2015 21:43:11 GMT -8
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Post by Birdie Tiller on Sept 18, 2015 16:03:41 GMT -8
A red-haired woman steps off the boat from Asgeir. She waves at the guards and smiles flirtatiously.
"Hi! Which way is the White City?"
She doesn't seem to be carrying any bags or anything like that, although she has a silver rapier at her hip.
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Deleted
Roleplay posts: 0
Registered: May 16, 2024 7:49:55 GMT -8
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Post by Deleted on Sept 18, 2015 16:39:22 GMT -8
A shoulder, marked as a Centurion stepped forth. "It lies to the east. Follow the road, you'll get there. Be on your best behavior, our military is on high alert. War is brewing.
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Birdie Tiller
Dedicated
Roleplay posts: 135
Age: 21
Physical Description: Birdie has an athletic, but rather petite figure. She has red hair and a fairly attractive face, although nondescript enough that most people wont be able yo describe her appearance besides "pretty".
Clothes and Equipment: She wears a hooded cloak and a thief's leathers, as well as hooves and soft, quiet boots. She carries a rapier, lock picks, rope, a grappling hook, and other useful things.
Registered: Sept 17, 2015 21:43:11 GMT -8
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Post by Birdie Tiller on Sept 18, 2015 16:41:25 GMT -8
"Thanks."
She heads east, walking at an easy, leisurely pace. She talks to herself as she goes.
"Hmm...war is brewing, huh? That'll drive the prices up."
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Ari the Djinni
Established
Roleplay posts: 17
Physical Description: Yellow golden skin.
Deep brown eyes.
Curled golden hair.
Registered: Oct 6, 2015 12:23:29 GMT -8
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Post by Ari the Djinni on Oct 6, 2015 13:17:38 GMT -8
A young woman steps off of a ferry. She is wearing a fairly ornate set of yellow robes with intricate designs sewed in. Her golden locks seem to merge in with the design on her attire.
She approaches the nearest guard and asks. "Excuse me, but could you point me to the White City?" Her thick accent makes some of the words hard to understand, but the name of the city seems be understandable to the guard.
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Deleted
Roleplay posts: 0
Registered: May 16, 2024 7:49:55 GMT -8
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Post by Deleted on Oct 6, 2015 13:53:14 GMT -8
A guard looks at the guard Ari addressed, "Everyone asks that... I'm gonna put up a sign." The guard Ari adressed pointed down a path of cobbled white stones. "Thats the main road. Follow it and you'll get to one of the four gates. You should be okay to travel, but watch out for wraiths. they have been spotted through the region and we can't pin them down. If you think you need an escort I can send a couple of men with you."
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Ari the Djinni
Established
Roleplay posts: 17
Physical Description: Yellow golden skin.
Deep brown eyes.
Curled golden hair.
Registered: Oct 6, 2015 12:23:29 GMT -8
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Post by Ari the Djinni on Oct 6, 2015 13:58:55 GMT -8
"Oh that's quite alright" The woman states with a smile.
A white horse is lowered down from the ferry via a system of crude wooden platforms and rope.
"Tourmaline here is quite the fast runner indeed."
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Deleted
Roleplay posts: 0
Registered: May 16, 2024 7:49:55 GMT -8
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Post by Deleted on Oct 6, 2015 14:05:42 GMT -8
"Then safe travels foreigner." The guard nodded to her and went about his business.
Meanwhile another guard was putting up a sign. It would be painted and would say "The Western Road" upon completion.
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Oct 12, 2015 20:52:27 GMT -8
A skinny, pale young man steps off the boat, under the shade of a rather large umbrella. He walks nervously up to the guard.
"Well...hello there. Could you direct me towards the White City, please? I hear there's a school of magic there..."
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Deleted
Roleplay posts: 0
Registered: May 16, 2024 7:49:55 GMT -8
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Post by Deleted on Oct 14, 2015 13:36:19 GMT -8
The guard pointed to the sign another guard put up earlier, "Stick to the path, it can be dangerous country this time of year."
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Royal Fletcher
Widely Known
Roleplay posts: 1,339
Age: 19
Physical Description: Royal is a pale boy with dark bags under his bluish eyes, an unfortunate result of too many days spent staring at books indoors by candlelight. He's thin, of slightly below average height, and has white hair.
Clothes and Equipment: Roy carries around an enchanted parasol at all times, which floats above him and shields him from the sunlight. He also has a sword, a gift from his cousin Roxanne. His pockets are always filled with an unreasonable amount of chocolate, and he usually has some sort of cake or other baked goods on his person.
Allegiances: The Fletcher Family
Player's online availability : Unreasonably often
Registered: Jun 3, 2015 19:45:42 GMT -8
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Post by Royal Fletcher on Oct 14, 2015 13:41:39 GMT -8
"Oh, I wouldn't worry about that. Thank you, sir."
Royal walks off, holding his umbrella carefully.
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Post by Land Tillers' State on May 9, 2016 11:24:28 GMT -8
Having gained permission from the Redsteel Legion to send their forces to abate the hoard of undead, ferry after ferry of Land-Tiller troops and war animals streamed across the river, ready to give their lives to save what was left of their former enemies.
<Exit>
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on May 11, 2016 4:01:49 GMT -8
General Finch, leading the 1st Company of the Dawn Riders, landed on the docks of the small port. She was to use this force to investigate what happening inside the city, and establish a forward base for the rest of the Isran military. It would be her first test as General, and she wouldn't fail. The 23 other riders of 1st Company landed beside her and in the distance half a dozen ships could be seen bringing up the riders-in-training. No need to wait for them though, they knew their destination. The griffins leaped back into the air, heading for the city in the distance.
<Exit to Fortifications Against the Undead>
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Post by The Free States of Isra on May 11, 2016 5:01:54 GMT -8
The ships began off loading the rest of the Dawn Riders as soon as they got to the wharf. The remaining 80 members of 1st Company mounted their horses and rode off towards the Undead City.
<Exit to Fortifications Against the Undead>
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Task Force Commandant Viddik
Committed
Roleplay posts: 62
Age: 53
Physical Description: Gregor Viddik, has a face like a hatchet, hard lines and deep scars. His baleful brown eyes, have put a stop to more fights before they began than his reputation. His black hair is streaked with grey and he has been growing it out in recent years. He constantly smoke a cigar that never seems to get any smaller. Everything about Viddik screams do not mess with this man.
Clothes and Equipment: Highly magic resistant breast plate, military mage uniform which supplements his magic regeneration, his staff which amplifies spell power, and finally spokes a lizard that eats magic.
Registered: Dec 29, 2015 19:27:07 GMT -8
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Post by Task Force Commandant Viddik on May 12, 2016 7:13:18 GMT -8
The black hulled shape of the Enchrideus appears in a flash of magic. The might air galleon had opted to arrive with all due hast. This meant using a mass teleportation on the ship itself. Abroad are the troops Gauldin pledged to the cause, Task Force Commandant Viddik, and Centurion Emrys Wolfias of @redsteel. High above the cloud lair the ship begins it's descent towards the center of the conflict. <Exit to Fortifications Against the Undead.>
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Post by The Free States of Isra on May 14, 2016 20:52:02 GMT -8
About the time the Mysterious Stranger arrived in the Northeast Residencies, the Dawn Riders would begin to offload the first ships. It would take time to get everyone ready, and General Finch had given explicit instructions for them to arrive in full force. They should be able to make it to the city not long after nightfall.
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Gragnark
Established
Slaying Orc Hunters
Roleplay posts: 24
Age: 43
Physical Description:
Gragnark is a 10'2" beast of an Orc. His muscles bulge out from under his armor which seems to be custom made.
His face is usually in a scowl and is adorned with scars. The main scar goes down his left eye, through his left lip and down a little lower, his left fang also chipped in half. His eyes are a deep green much like his skin and his hair is pure white which is pulled back into a pony tail.
His body is very well built and under his armor is a hairy chest complete with its own battle scars, pink marks scathing his body.
Clothes and Equipment:
His armor seems to be custom made and not made of your usual metal. It seems to be quite protective but also agile offering both defense and mobility. He wears a loincloth covering his crotch and legplates covering his bare legs. His weapon is a large greataxe with a decorated pole, however the head of the axe is something strange, it gives the impressions that you're being watched, probably from the red eye on the weapon.
Registered: May 16, 2016 1:59:42 GMT -8
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Post by Gragnark on May 18, 2016 0:40:31 GMT -8
A large 10'2" Orc would step off a boat filled with various other vagrants and immigrants. The Orc seems to be wearing some kind of robe with the hood over his head, if he was trying to blend in, it didn't help much, especially with the Greataxe on his back, nearly the same height as him. He would keep his head down and attempt to make his way into the town.
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