Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 11, 2017 15:06:24 GMT -8
The moment she saw the guard turn to face her, Kelly dropped the crossbow in the guard's path, hoping to trip him, and took a step back from out behind the bush. At the same time she pulled her rapier out with her left hand and held it out straight, angled at the side so as to parry the incoming blow (should the guard now trip over the crossbow hidden in the bush).
|
|
Nat'ia
Committed
Stealin' valuables
Roleplay posts: 50
Age: 22 Years
Physical Description: Mostly Reptilian features yet somewhat Avian
5' tall, bipedal legs
Strange marking on left shoulder
Clothes and Equipment: Discolored light leather armor
A beat up Wooden buckler
Javelins, 4 total
Balanced Machete with some wear and tear along the blade.
Player's online availability : Eh
Registered: Oct 6, 2015 16:42:15 GMT -8
|
Post by Nat'ia on Apr 12, 2017 5:24:56 GMT -8
As the rustling within the bushes flared to life, Andres would be among the first to react, blackened tendrils roiling along his left arm as the subtle form of a snake seems to form from the various wisps! The swirling energies gather along his palm, turning to face the source as his features grow colder, evidently alarmed by the sudden intrusion of odd, beast-like entities that pointed weapons toward the group. Energy continues to pulse around his left palm, though it was not quite the standard source of magic as one would believe. Focusing upon the small gathering that attempted to flank them from behind, his eyes lid dangerously, his free hand grasping his blade and unsheathing it as he keeps it lowered beside him.
"...And now these...things are showing up, Elizabeth. This is why I do not like to waste time on these roads." He states quietly, stepping forward as his cold-steel blade glimmers dangerously, wary of the projectiles that were presented before them, but well aware that once they attempted to fire, it would take several seconds to properly notch the arrow, aim, and fire again....and that was more than enough time to rend through their ranks, provided they were ill-prepared for resistance. An eye is kept upon the nearby Elf, but given how he clearly only had a flask of alcohol, he was not deemed something that required to be scrutinized too heavily, after a previous inspection was made.
With the swordsman focusing his power, it would seem he was awaiting for an opportunity, or perhaps the need for him to utilize such.
Directing his gaze to what was apparently the leader of the group, he's resist the urge to snarl, though his teeth are bared. "Turn your small horde back, before they're slaughtered. There's nothing worth stealing here, you mongrels." Perhaps he was goading them. . .? The horde of creatures, not heard until having come within a fair visible radius, would find a level, chilling gaze set upon their lot. Eventually made to settle upon Nat'ia, a sluggish examination and determination of what were likely to be her strengths and the like were taken, before silently stowing the lot of her person away within the confines of her heavy cloak; nothing more than the slight movement of lips and rustling of fabric from beneath such had to offer, or indicate anything outside of the still patience of one preparing for further hostilities. Regardless, her idle state was likely nothing more than a facade, though whether the kobold recognized such subtleties likely depended upon their wit. Elizabeth's time simply boded in the moments that were to follow, in preparation of the battle, or retreat that was to come. His ears picked up the movement of the oncoming ambush relatively quickly, but it didn't quite register that it was anything other than some animal in the brush until he was looking past the pair of travelers and staring at a number of odd creatures - several that bore too closely a resemblance to Orcs and made the hair on the back of his neck stand up. Goblins. Nasty creatures... but not as cruel as the bigger forms. He carefully took a breath, looking from the beings to the weapons aimed upon the three of them. Seemed he was getting robbed today. All he could do was watch with a narrow gaze at this point - he had no tricks up his sleeve. No weapons. No magic. But he was prepared to snap the neck of any of them that came within arm's reach of him. Nat'ia wasn’t dumb, but she also wasn’t a coward, she considered her chances against the three of them. If there were only two of them, or just one of them, she’d feel more comfortable attacking them. She listened to Jin and considered his words, he was right. Still aiming down her makeshift bow sights, she snarled. “Bah, you’re right. You’re not even worth the ammunition. Next time, I won’t be so kind.”Nat'ia didn’t want to lose any more people for such little reward, despite her troops bloodlust, they’d let them go without a fight. Nat'ia lowered her weapon and put it on her back, turning to walk away. The large group of bandits slowly began to step away with their weapons still pointed at the three of them, until they were far enough away where they couldn’t be attacked. The horde of smelly creatures then would turn and quickly run until they disappeared into the forest backdrop, with Nat'ia last to go. It seemed they were safe, at least, this time. <Exit>
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 12, 2017 9:27:11 GMT -8
(This is a robbery - @banditkelly, open to any who wish to join)
The guard steps over the dropped crossbow, not even slowing as he bears down upon her. Before she can get her blade clear of its scabbard he is already upon her with his lunge. Her maneuver taking longer to execute than it would reasonably take for him to cover the distance between the two, even with the step back.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 12, 2017 9:49:53 GMT -8
(I don't have enough time to drop a weapon and draw a sword in the time it takes him to walk 20 feet? He just phases through bushes and ignores objects on the ground?)
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 12, 2017 10:46:58 GMT -8
(The charge began after the crossbow bolt landed and was made at a sprint not a walk. In your last post you indicated that you were going to try and snipe both standing guards. No, I do not believe that you have sufficient time to realize that he spotted you, abandon the reload of your crossbow, drop it, stand up, retreat a few feet, and draw your sword before he can cover the distance at a run. A bush is not a serious obstacle and a crossbow is not a large obstacle, easy enough to step over, especially when dropped near a bush he is already compensating his movement for.)
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 12, 2017 10:54:23 GMT -8
(Beyond that bear in mind that this is a story telling medium more than it is a game. While your plan worked well, an element of personal danger, like being menaced by the last standing unharmed god with getting the chance to draw, makes the story more interesting. If everything goes absolutely perfectly for you that isn't fun or entertaining.)
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 12, 2017 11:05:12 GMT -8
(Except the whole point of this was to get other people to join in to fight me. What's the point of asking others to join in if you're able to defeat me with no effort? Had I known you'd be able to cover 20 feet of distance in a matter of seconds to dispose of someone they can't even see I would've never asked you to help get other people to join in to RP with me because you'd be more than enough of a challenge.)
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 12, 2017 11:12:43 GMT -8
(A guard going for a lunge to Kelly's chest is not her instant defeat, there are a variety of ways for Kelly to deal with the lunge and turn the situation back to her advantage even if it takes some time. Beyond that, people may or may not join, but my goal is to provide you with an enjoyable and interesting encounter. Additionally, if you do get your sword out in time and skewer the man the encounter would be over shortly after save a clean up post. I would suggest you roll with the very reasonable reality that Kelly is getting counter attacked, after nearly decimating a caravan with clever traps and an ambush.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 12, 2017 11:43:59 GMT -8
(Hmph....not a fan of how you worded that, but I don't want to flood this post with concerns. Let's just continue)
As the guard leaped towards her, Kelly leaped to her right side to avoid his lunge just before his hands grabbed her. Now a foot away from his reach, she fully drew her rapier and dagger and stood with her sword raised.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 13, 2017 6:21:24 GMT -8
(This is a robbery - @banditkelly , open to any who wish to join)
The Guard was lunging with his sword, drawn when the commotion started before she started snipping. While her sidestep is successful and she would certainly have time to draw a dagger with a foot of distance, she would not have time to draw her rapier before he could recover and pivot, bringing his sword around in a horizontal slash at close range. Still, with only a foot between them Kelly would have the advantage with a dagger if she can successfully parry the swing.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 13, 2017 11:28:25 GMT -8
Despite the guard's best efforts to catch her off guard, him needing to shift his weight and change direction would provide Kelly the vital time needed to fully draw her blade, blocking his horizontal slash with her own's forte as she took a step back and took a diagonal forwards stance, aligning her body sideways so that her left side faced him.
|
|
Aery
Established
Nomadic
Roleplay posts: 12
Age: 20
Physical Description: A young woman bearing cropped, lavender locks, and irises of a sort of aquamarine hue. Her frame might be described as diminutive and a tad stocky, standing at a height of 5'2", and holding something of a fairly-endowed figure.
Clothes and Equipment: Spectacles, a standard, baby blue tunic, maroon skirt, and leather sandals adorn this woman, accompanied by a variety of satchels and viles stowed upon a belt along her waist and front.
Player's online availability : Online through-out the day, though majorly on weekends. Message for my discord, if you'd like to arrange dates and the like.
Registered: Apr 1, 2017 12:12:57 GMT -8
|
Post by Aery on Apr 13, 2017 19:14:27 GMT -8
Thus, the kobold and her forces left the trio. A "tsk" escapes the woman of the three, her features awash with mild disappointment; however, travel once more upon her mind, a slight tilt of the head and steps taken forth would serve as indicators for her companions to dismiss the interruption, and assumedly find themselves trailing after her hastening person. Lips briefly move to speak, as Elizabeth casts a glance back. "I think it best that we simply dispose of interruptions such as that, if the event arises again."
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 14, 2017 5:10:49 GMT -8
(This is a robbery. - @banditkelly , open to any who wish to join) Had you asked the guard if someone could draw a sword that, on average, was over three feet long with only a foot of clearance between yourself and the another body and bring it to guard, all before he could pivot and swing at a target about a foot away, well the guard would have thought it impossible. Kelly pulled it off, however, since she decided to block the blow head on she was faced with an uncomfortable reality. The guard was using a longsword, a blade that weighs around three and a half pounds swung with almost all the might he can muster with a one-handed grip. He was a man in good shape and therefore large and with a lot more bulk than Kelly, more strength, as well as a more reach. There is simply no way that she would be able to stop the swing cold the force of The Guard's blow would force her blade to the side. Given that they are within a foot of each other, even with the sideways guard stance she took the sword would still more than likely scour her side, simple physics.
|
|
Enigma
Dedicated
Roleplay posts: 164
Age: 25 or 987
Physical Description: Human: Enigma appears to be a human male around the age of 25. He has jet black hair which falls just past his jawline. He has one light blue eye and one dark brown eye. He stands at 6'1'' with an average build, not as well muscled as a warrior or fighter would be.
Dragon: Enigma is a black dragon of imposing size in his full dragon form, which is around the size of a dragon approaching over one thousand years old. Enigma's eye colors are the same while in this form as they are in human form.
Dragon Species: European Dragon
Size: length - 70 ft height - 37 ft
Clothes and Equipment: In his human form Enigma wears whatever clothes is available to him. Whether these be simply rags or perhaps a nice set of leather it does not matter. The clothes he happens to be wearing at the time are destroyed when he enters dragon form either way.
Player's online availability : https://www.youtube.com/watch?v=dQw4w9WgXcQ
Registered: Aug 25, 2015 19:17:01 GMT -8
|
Post by Enigma on Apr 14, 2017 8:04:46 GMT -8
Suddenly, out of the blue Enigma appeared in his dragon form. It seemed the commotion of the horses attracted him to the scene. The seventy-foot dragon would land in the middle of the road, causing the surrounding area to quake slightly under his weight. A few of the bear traps would snap at his clawed feet, but this beast was altogether too big to be affected by the contraptions much. Enigma would look around a bit before spotting the two sword-fighting in the bushes.
The dragon would close the twenty foot distance in only a couple of steps, knocking over a tree as he did so, his maw opening wide and going to snap up the guard in his teeth and eat him in one go. It shouldn't be too hard to do this considering the sheer size difference between the dragon and the guard, it was simple physics after all.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 14, 2017 8:14:11 GMT -8
Not wanting to deal with something 12 times her size, Kelly began to ran in the opposite direction as the dragon devoured hte guard. She stopped halfway and looked back to the caravan, however, also not wanting to let the driver die to a monster. She looked over at the dragon then at the caravan to gauge how far away the two were, hiding behind a nearby tree so as to not get noticed.
|
|
Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
|
Post by Alden Marshal on Apr 14, 2017 9:13:42 GMT -8
(This is a robbery. - @banditkelly, open to any who wish to join)
The sight of the dragon was enough to put the remaining horses into a panic and they bolt. Tragically the horses were still attached to wagons and it isn't long before they are also laying lame and crippled in the road. Those who can still run do so but the are in a minority most either trapped in a bear trap or wounded by the wagon crashing.
The guard certainly doesn't have time to react to the dragon, though it has little to do with physics and more to do with pant-shitting fear and shock do and he is easy prey for the black beast. The Caravan was well and truly destroyed at this point with little hope of any of the wounded surviving with no way to drive off the dragon.
|
|
Enigma
Dedicated
Roleplay posts: 164
Age: 25 or 987
Physical Description: Human: Enigma appears to be a human male around the age of 25. He has jet black hair which falls just past his jawline. He has one light blue eye and one dark brown eye. He stands at 6'1'' with an average build, not as well muscled as a warrior or fighter would be.
Dragon: Enigma is a black dragon of imposing size in his full dragon form, which is around the size of a dragon approaching over one thousand years old. Enigma's eye colors are the same while in this form as they are in human form.
Dragon Species: European Dragon
Size: length - 70 ft height - 37 ft
Clothes and Equipment: In his human form Enigma wears whatever clothes is available to him. Whether these be simply rags or perhaps a nice set of leather it does not matter. The clothes he happens to be wearing at the time are destroyed when he enters dragon form either way.
Player's online availability : https://www.youtube.com/watch?v=dQw4w9WgXcQ
Registered: Aug 25, 2015 19:17:01 GMT -8
|
Post by Enigma on Apr 14, 2017 10:25:21 GMT -8
The other woman seemed to have gotten away, as after Enigma finished dealing with the one guard she had escaped his sight. Enigma would burn the wagon with a gout of flame, likely catching the horses in it too along with some of the other people before flying away.
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 14, 2017 10:29:01 GMT -8
"Dammit! My loot!" Kelly screamed as she watched the dragon burn the wagon to ash from behind a tree.
"Also, the poor people still inside. But mostly my loot!"
After the dragon flew away, Kelly ran back to the burning wagon, hoping to pull someone still alive from the fire.
|
|
Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
**********
Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
|
Post by Brother Heinrich von Schaufen on Apr 15, 2017 13:09:13 GMT -8
(Invitation to @banditkelly )
A retinue of knights trotted down the Open Road in the early morning hours of Spring. Winter had come and gone, but the cool, crisp air remained for now. The sun started to rise and glistened off the dew droplets covering the grassy fields. The horses neighed and faithfully carried their white-clad owners down the beaten path, heading westward. They crossed hills and rounded small, rocky outcroppings before stopping near a small stream.
Heinrich and his allies dismounted; mail armor clinked as they led their barded white steeds to the river to drink. The water was cool and refreshing, and was required for the ongoing journey; the Brothers refilled their casks. Heinrich, the senior member of this small bunch, was patrolling the Open Road for bandits, vagabonds, and other ne'er-do-wells. There was the occasional night-terror which had to be vanquished, but for the most part the Knight-Brothers handled their affairs well. All was quiet elsewhere, as far as Brotherhood business goes. Adrian, the former Hochmeister, had visited Vessia and seemingly went dark, not to be heard from again. There were no posts assigned to Heinrich at the moment, and so he led his company throughout the Overworld, assisting the innocent folk in all the in-between locations otherwise left unprotected by the rest of the world.
"That'll be enough," Heinrich said to his men. "Mount up. We ride." The Knights did as they were ordered, re-mounting their steeds. The hooves of their horses splashed in the stream as they made their way down the road again.
The area was largely flat, with the occasional hill, lake, or river. Small, independent forests dotted the landscape, but they were not particularly dense. Where the forests offered places to hide, the Knights steered clear and out of range of cunning agents.
Any onlooker would see them from a distance. Proud, armored warriors mounted on magnificent white horses, covered in armor themselves. White flags emblazoned with a black cross whipped in the wind as the knights trotted along. Perhaps someone was in need of their help, or perhaps someone wished to pick a fight with them. Or maybe some bandit shared similar goals and the two could work together...
|
|
Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 6:02:42 GMT -8
|
Post by Deleted on Apr 15, 2017 13:26:52 GMT -8
The knights would come across an overturned wagon surrounded by burnt, dead horses and the smell of charred flesh emanating out from the fire engulfing the area. Kelly was frantically trying to pull open one of the doors to the wagon with intent of saving whoever was still inside.
|
|