Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
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Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
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Post by Brother Heinrich von Schaufen on Apr 15, 2017 15:08:15 GMT -8
"There, in the distance. Smoke." One of the Knight-Brothers pointed in a direction further down the road. Heinrich squinted his eyes and peered ahead. There it was: smoke, rising into the sky and then fading away.
"Ready yourselves," Heinrich ordered his men, "and expect trouble." Heinrich urged his horse onward, followed by those other Brothers in his service. The endless trotting from early morning turned into a precise gallop as the horsemen cautiously approached the burn site. Their lances displayed the sigil of the Brotherhood, implying their allegiance and also warding off any looters who may be skulking about.
The retinue approached the area side-by-side, presenting a line of horsemen ready to charge with their lances. But there would be no charge, and after determining no immediate danger was present the Brothers slowly approached at a more conservative pace.
Heinrich observed an overturned wagon, scorched earth, and recognized the smell of burnt flesh. He snarled his nose; the smell was nothing new to him, but one never got used to the smell of death. In the midst of this wreckage was a young lady struggling to open a door on the wagon. Heinrich did not know what could possibly be inside the wagon, but he decided the lass needed help anyway.
Heinrich did not hesitate dismounting his horse, planting his lance firmly into the earth beside him. His Brothers knew the drill and some of them traded their lances off for small crossbows strapped on the saddles, preparing them with a bolt.
"Out of the way," he said, using his strength to try and pull the door open with force.
(@banditkelly)
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 15, 2017 15:16:22 GMT -8
Kelly backed off to let them work before getting a good look at the knights with wide eyes.
"Knights....U-Uh, there was a dragon attack! It knocked the cart over, I think someone's still inside!" She cried out to them.
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Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
**********
Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
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Post by Brother Heinrich von Schaufen on Apr 15, 2017 16:54:21 GMT -8
"Dragon?" Heinrich asked, surprised. He shook his head "we're no match for a dragon, m'lady. But if it reappears we'll carry you into the forests to hide with us." He grabbed onto the handle of the door and pulled with all his might. He ripped the handle, door, and hinges clean off the wagon to reveal whoever might be inside.
(@banditkelly)
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 15, 2017 17:13:30 GMT -8
(I'm assuming it's just some noble inside since Alden was controlling it.)
A young woman, covered in jewelry that betrayed her status, was unconscious inside and bruised badly. Kelly didn't get closer but hovered nearby.
"Pretty sure the dragon's gone for good, but if not you should get her to safety. I'll be fine, I've dealt with dragons before. Who are you guys anyway? Not often I see knights out here..."
She turned towards the forest to see one soldier heading for the front, near the traps she had placed. She jumped to grab his shoulder.
"Wait, no!" She yelled, slamming her hand on his shoulder. "There's traps in the front!"
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Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
**********
Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
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Post by Brother Heinrich von Schaufen on Apr 15, 2017 17:20:32 GMT -8
One of Heinrich's men climbed inside the wagon and pulled the noble lady out of the wreckage. Another Knight-Brother assisted in carefully placing her on a horse. "We'll get her to safety," Heinrich assured Kelly. "My name is Heinrich, I am a Brother of the Order. We're patrolling the roads and lending aid where needed."
Nearby one of the Knight's began to investigate something on the road. He approached slowly and carefully trying to see what it was, and then Kelly called out.
Heinrich looked over at his ally and then back at Kelly, looking confused. "Traps? Who would be laying traps on the road?" The Knight-Brother instinctively reached for his sword but did not draw it. "Who are you," he asked inquisitively, "and what's your business here?"
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 15, 2017 21:16:22 GMT -8
Kelly blinked for a second before shaking it off and addressing Heinrich.
"My name is Kelly. A woman about my height was setting up what looked like bear traps along the road here and went to hide while someone drove by. The wagon came by, fell into the traps, the guards had a scuffle with her, then the dragon showed up and killed them all. I saw the overturned carriage and assumed someone was still inside so I started to open it until you all came along."
Kelly grabbed a rock from the side of the road and tossed it ahead of her. Sure enough, it fell into a hole and activated a bear trap, snapping at air as it sliced the thin cover hiding it in half.
"See? The woman must've set up a dozen of them entering the road here."
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Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
**********
Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
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Post by Brother Heinrich von Schaufen on Apr 16, 2017 3:02:08 GMT -8
Heinrich watched the rock land in the hole and activate the bear trap. He grimaced when he imagined one of the horse's legs getting caught in such a thing. Rubbing his bearded chin Heinrich turned back to Kelly. "Any particular skills?" It may have been an odd question, but this was woman was out here all by herself and she claimed she had dealt with dragons.
The other Brothers waited for the lady to answer as well, curious to hear her reply. They knew what their senior officer was leading on to and approved. Kelly could very well help them with something, if she was interested...
(@banditkelly)
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 16, 2017 8:01:50 GMT -8
"Other than some swordplay and engineering? Not really. Why do you ask?"
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Brother Heinrich von Schaufen
Established
Roleplay posts: 44
Age: 35
Physical Description: An average knight of average height and weight, with some added muscle - a result of the Brotherhood's hard conditioning. Heinrich stands 5'11 and weighs 190 lbs. He has dark blue eyes and short black hair, with chinstrap facial hair. He has a clear and generally cheerful expression.
**********
Clothes and Equipment: Heinrich wears chainmail armor, although it is a lighter type than what most Brothers wear. It covers his shoulders, torso, and area below his waist. Heinrich prefers speed and agility over a tight defense. Leather gloves, steel-plated leather boots, and leather leggings cover the rest of his body. A white surcoat hangs over his person, emblazoned with the black cross. When not fighting he wears a white cloak draped over his body.
Heinrich's round shield is made of wood, with metal lining. This is not like the other Brothers, who prefer heavier heater shields and tower shields. Heinrich finds the shield gives him enough protection against arrows and conventional melee weapons, while also allowing him to move freely about.
He carries a practical steel sword which is slightly shorter and thus lighter than other swords.
When necessary he carries a crossbow, bolts, dagger, and a lance.
**********
Registered: Sept 20, 2015 13:46:12 GMT -8
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Post by Brother Heinrich von Schaufen on Apr 16, 2017 8:32:07 GMT -8
(@banditkelly ) Heinrich grinned and nodded his head. Kelly might not be able to see the other Knights' faces but they were also grinning. "I think you could help us with something," the Knight-Brother told her. "Raiders and their ilk plague these parts, ambushing the merchants and stealing their riches. We can track them and hinder their efforts well enough, but alas they are lightly armored and their horses are faster their our own. They retreat behind the stone walls of an old fortress, abandoned some decades ago. We only number a dozen, and we are without siege equipment. We simply cannot take the raiders' refuge without heavy losses, which is something we would like to avoid." Heinrich looked around at his Brothers who all nodded, and then he looked back at Kelly. "Perhaps you could help us. Maybe provide a distraction, or even infiltrate the fortress and open the gates - something. We would not dare let an inexperienced lady attempt such a dangerous feat - but if you are as capable as you say, perhaps you could assist. They will not allow any man within sight of the fortress, lest he is shot down by a bow or crossbow. They certainly have plenty of riches inside, riches you can mostly keep for yourself - if you help us. So, what say you?" (If Alden Marshal wants to play he can control the raider hideout; I will await his reply via Open Road or PM.)
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 16, 2017 17:07:05 GMT -8
"I might be able to help you guys out. I have that bandit-y look to me, I've been told, maybe they'd let me closer if they thought I was one of them. Either way, a job's a job so I'll gladly help out." Kelly said with her arms crossed. After she spoke she held out her hand to shake Heinrich's.
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Deleted
Roleplay posts: 0
Registered: Nov 22, 2024 0:47:02 GMT -8
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Post by Deleted on Apr 26, 2017 15:02:27 GMT -8
The sun was already on the descent, but it didn't bother the four-legged wanderer. It was only when the land began to fall to darkness that she would stop - her eyesight wasn't the best at night. But for now, she continued to wander along. It was all she did nowadays.
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Gareth
Established
Roleplay posts: 27
Physical Description: Gareth weighs 160 lbs and stands 6 feet. He's an athletically-built man but has been described as lithe and wiry. He has dark blue eyes and dark brown hair.
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Clothes and Equipment: Gareth wears light traveling gear and a tattered cloak.
He prefers to wield a hunting bow, daggers, a short sword, and a quiver of arrows. He has a light hide shield which he uses sparingly.
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Registered: Oct 10, 2017 13:42:24 GMT -8
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Post by Gareth on Oct 10, 2017 14:22:23 GMT -8
Gareth inhaled the cool, northern air and let it's crisp, refreshing chill course through his body. He almost wanted to savor it before heading further south, where the weather became more temperate. But there was nothing more for him in the north, at least not where he had came from. He wanted to travel abroad, to see what else the world had to offer. He had hoped he might find some treasure along the way, just some material wealth that might allow him to procure necessary goods in a town or city.
A hoarse screech pierced the air, prompting Gareth to look into the sky. The traveler had been anticipating the arrival of his pet hawk, relaxing upon a fallen tree as he waited. It appeared, passed over, and dropped an item into Gareth's outstretched hand. After doing so the flying companion perched itself on a nearby tree, awaiting its master's next command.
Gareth looked with interest at the item: a child's stitched doll, blackened with soot and stained with specks of blood. Perhaps a village had burned down; perhaps a child from the area had been abducted. Gareth closed his hand and clutched the doll in his fist. He finally put it away in a satchel and drew his bow, heading off in the direction his hawk had just scouted, with the bird flying overhead.
The treasure can wait, he thought.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Oct 11, 2017 13:35:14 GMT -8
Crossroads - A story for Gareth There is no place better to find oneself than on The Open Road. They are the veins of a land stretching from city to city connecting them and binding them together connecting them all together in a cohesive whole. Sometimes the roads only bind together a single country, other times it is multiple nations. The Open Road is where all different people from all different walks of life from all different places can meet on open ground. On gravel paths, cobble drives, or dirt ruts the road is wide and as varied as the people who walk it and each offers its own challenges. The man known as Gareth was about to take on one such challenge and from it, he might learn something of his own measure. Looking for the location the doll came from would lean Gareth off the well-worn farmer's road. Those deep cut ruts forming a dirt track between fields may have made for hard walking but they were comfortable familiar things. Cutting away from them to head into the forest was always a risk but Gareth had a good reason, a child separated from their doll was not something a good man ignored. With the help of his haw he'd have little trouble locating the old cabin in the woods, it looks abandoned except for the signs of a recent fire out front, the ash still smoking slightly little grey puffs rising into the sky.
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Gareth
Established
Roleplay posts: 27
Physical Description: Gareth weighs 160 lbs and stands 6 feet. He's an athletically-built man but has been described as lithe and wiry. He has dark blue eyes and dark brown hair.
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Clothes and Equipment: Gareth wears light traveling gear and a tattered cloak.
He prefers to wield a hunting bow, daggers, a short sword, and a quiver of arrows. He has a light hide shield which he uses sparingly.
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Registered: Oct 10, 2017 13:42:24 GMT -8
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Post by Gareth on Oct 11, 2017 14:24:08 GMT -8
Gareth hurried along on his little excursion. Despite running the man was fairly stealthy and made little sounds. Hawk flew overhead and would warn his master of any dangers ahead. Ultimately the traveler came upon the outskirts of a smoking cabin. He slowed his pace and ducked down to conceal himself. He found himself a nice hiding spot from which to investigate the charred ruins ahead. Hawk likewise circled above and would make a distinct noise that would alert Gareth - although to anyone else it was a normal bird caw.
Assuming that no one was inside the cabin Gareth would leave his hiding spot and approach cautiously. He drew his bow and knocked an arrow; no reason to not be prepared. He searched for any bodies, clues to what may have happened, as well as any tracks which led away from the wooden establishment.
Otherwise, if anyone lingered nearby then Gareth would remain in his hiding spot, drawing his bow and knocking an arrow. Before he made any attack he would attempt to determine the number of individuals and whether or not they were hostile.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Oct 13, 2017 9:23:10 GMT -8
Crossroads - A story for Gareth The cabin itself was not smoking, the smoke came from a fire pit out front. The actual structure of the cabin was just barely on the right side of could collapse at any moment. It was a squat single-story affair made of stout sturdy logs, however, the logs were showing signs of age and the overgrowth around the cabin suggested a lack of care. A shutter hung off one of the window frames the hinge had rusted through and snapped likely in some storm a while back. The front door was open but what can be seen of the interior is dark and foreboding. It was slightly too large to be a trappers cabin, it could be a farmhouse but if it was whatever farmer had lived there had been dead for years since the forest had grown in all around. The only sign of life is the still smoking fire pit, the house looked empty, there was no sign of any recent tracks, and the house... Well, it certainly looks deserted but if it was, who lite the fire? Where did the doll come from? As Gareth approaches the building nothing happens, the house remains still and silent the fire pit continues to smoke.
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Gareth
Established
Roleplay posts: 27
Physical Description: Gareth weighs 160 lbs and stands 6 feet. He's an athletically-built man but has been described as lithe and wiry. He has dark blue eyes and dark brown hair.
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Clothes and Equipment: Gareth wears light traveling gear and a tattered cloak.
He prefers to wield a hunting bow, daggers, a short sword, and a quiver of arrows. He has a light hide shield which he uses sparingly.
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Registered: Oct 10, 2017 13:42:24 GMT -8
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Post by Gareth on Oct 14, 2017 2:59:10 GMT -8
Gareth investigated the quaint, little structure for a few minutes. After concluding it had abandoned for some time the wanderer shrugged and walked back to the smoking fire pit. He crouched down and let whatever heat was left warm his face and hands. Hawk made a noise which grabbed Gareth's attention; the bird's master whirled his finger around and made a noise, prompting the bird to take off into the air and investigate the area around the cabin. Should the sharp-eyed companion find something he would report back to Gareth.
As Hawk was busy searching for additional leads Gareth would pull the doll from his satchel. He pondered its owner and wrestled with a series of scenarios: was a child in danger or had a passing family just left it? He put it away again and turned back to the cabin, checking inside and outside for anything he may have missed.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Oct 15, 2017 14:30:07 GMT -8
Crossroads - A story for Gareth There was little enough of note in the area around the hose. Trees, bushes, some wild herbs and flowers. Nothing that stood out, except for the strange lack of any signs of life. Not just signs of foot traffic from someone who lit the fires but no birds in the trees, no squirrels on the grounds, no deer wandering through the woods. There was no obvious life in the woods surrounding the cabin except for some bugs skittering in the dirt. The interior is in about the condition one would expect. It is a two room affair the door to the side room along the right-hand wall from the door. There were some cupboards and a woodstove along one wall. A rotted old ladder leading up to a small loft over the hearth. An old wooden table and some chairs so old they looked like they'd crumble if you sat on them. The other room carried what remains of a bed, the straw mattress had rotted into nothing the frame collapsed in on itself. A wardrobe against one wall seems to be in decent shape but it is empty, just like the cupboards. Indeed, the whole house looked like it had been abandoned for years though that raised a question for Gareth as he finally turns towards the exit. If this house was abandoned who'd shut the door, trapping him inside? And how had they closed in on those rusted hinges without making a single sound? Pressing and rather pertinent questions considering the door would not budge should he try and open it.
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Gareth
Established
Roleplay posts: 27
Physical Description: Gareth weighs 160 lbs and stands 6 feet. He's an athletically-built man but has been described as lithe and wiry. He has dark blue eyes and dark brown hair.
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Clothes and Equipment: Gareth wears light traveling gear and a tattered cloak.
He prefers to wield a hunting bow, daggers, a short sword, and a quiver of arrows. He has a light hide shield which he uses sparingly.
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Registered: Oct 10, 2017 13:42:24 GMT -8
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Post by Gareth on Oct 16, 2017 14:27:08 GMT -8
Gareth squinted in curiosity when he turned to see the door closed. Approaching it, the wanderer tried to open it but to no avail. He backed away and instinctively drew his daggers and approached the window, which he observed was missing a shutter earlier.
At first he listened for any sounds and, assuming he heard none, came closer to cautiously peer outside. Should anyone or anything threaten him he would attempt to injure them with his daggers and - provided he was able - restrain the attacker on the windowsill.
Assuming no one was outside Gareth would proceed to climb out, sheathing his daggers afterwards before knocking an arrow on his bowstring.
Hawk, meanwhile, would have scanned the surrounding areas by now and would arrive at the scene shortly. Whether he had found a new clue remained to be seen.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Oct 16, 2017 15:24:04 GMT -8
Crossroads - A story for Gareth Unfortunately, the windows while shutterless, weren't of sufficient size for a full grown man to slip out of. They were the kind of windows that were never meant to hold glass, so they were small to provide maximum insulation in the winter months and some ventilation during the summer. He was for the moment quite trapped. "Help."The faintest whisper of a voice sounds, within the house so small Gareth has to strain to hear it yet the sounds origin seems to be coming from right next to his ear. The sunlight streaming through the window Gareth was trying to escape from suddenly vanish. Outside the forest can be seen but it is dark now, like a moonlight night. Turning he would find that the cottage was in better repair. Still empty, but the furniture looked new there was a fire in the stove and the floor was clean of dirt. It was almost cosy, except how did that happen? It was fairly obvious something was up.
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Gareth
Established
Roleplay posts: 27
Physical Description: Gareth weighs 160 lbs and stands 6 feet. He's an athletically-built man but has been described as lithe and wiry. He has dark blue eyes and dark brown hair.
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Clothes and Equipment: Gareth wears light traveling gear and a tattered cloak.
He prefers to wield a hunting bow, daggers, a short sword, and a quiver of arrows. He has a light hide shield which he uses sparingly.
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Registered: Oct 10, 2017 13:42:24 GMT -8
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Post by Gareth on Oct 16, 2017 15:48:04 GMT -8
Gareth rested his hands on the windowsill, frowning. Damn! he cursed himself, unable to fit through the small opening.
"Help."
Gareth turned quickly, bringing his daggers before him in a threatening position. "What?" The voice had no origin, it seemed. Moments later the sunlight vanished and the cabin grew dark; at least the stove's fire gave off some light.
Wait - fire in the stove? And the bed: just like new.
"What sorcery is this," Gareth muttered to no one in particular. Then, calling to the voice he had heard, he would say "is anyone home?" Gareth sheathed one dagger and pulled the stitched doll from his satchel, figuring that its connection to the cottage might have something to do with the sorcery. "I think I may have something of yours."
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