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Post by Captain Sterling Navire on Dec 30, 2015 18:54:15 GMT -8
Captain Navire sighs inwardly in relief. This is good. They've complied. Grabbing the hilt of Reonway's sword, he pulls it from its sheath and steps back as he lowers his own sword.
"Alright, then. That's the way to do it. No sense in fighting when you can just talk."
The guards come back up from the hold and begin shackling the crew in heavy irons. Reonway is last to be shackled, and is chained separately from the crew. Navire squats down next to him as the guards go back down, tearing apart the hold in an effort to find all the contraband.
"So, Edward Flint. Go ahead. Explain yourself."
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Reonway Maddocks
Established
Roleplay posts: 11
Age: Late Twenties
Physical Description: Standing at 5'10" with a strong and athletic frame, Reonway strikes the appearance of a man well used to the rigors of the sea. He has a copse of salty blonde hair and eyes as blue as the ocean. His skin has a darkened appearance from many years spent laboring aboard of sea faring vessels. He has fairly handsome features, notably a sly smile that suggests a degree of trouble.
Clothes and Equipment: Reonway favors simpler garb to include linens, leathers and heavy cottons that can hold up the the harsh realities of the sea. His typical sea faring attire includes a wide brimmed hat, a heavy frock coat over a loose linen shirt, a belt to carry his effects, buckskin breeches and high leather boots. Otherwise he dresses as the situation demands.
Registered: Dec 29, 2015 21:25:10 GMT -8
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Post by Reonway Maddocks on Dec 30, 2015 19:17:59 GMT -8
"Grimoires, was it? Can't say I know anything about magic and the like," Reonway noted to Sterling without skipping a beat.
"A merchant prince paid me to deliver a number of goods here, as part of a favor owed, as it were," he continued, beginning into an explanation. "No questions asked... Didn't expect to be dealing with anything so foul as magicked tomes and the like. You might want to hunt him down and chain him up, not so much myself and my crew here. Just trying to stake out a living here... Didn't think I'd be getting into trouble moving a few crates this here way."
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Post by Captain Sterling Navire on Dec 30, 2015 19:31:56 GMT -8
Captain Navire stares at Reonway hard.
"Don't be too quick there. I'm certain I've seen your face somewhere. We'll bring you and your crew in to the station, and see what happens then, hmm?"
He has the crew, along with their captain, to be marched onto the navy schooner. Their ship is taken and impounded, and the prisoners are sailed into the harbor and taken to the guard station.
[Exit to Bayonne Harbor]
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Phoenix Imperium
Established
Roleplay posts: 23
Registered: Dec 5, 2015 20:13:23 GMT -8
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Post by Phoenix Imperium on Jan 10, 2016 18:12:40 GMT -8
"You are more than welcome. We will lower the ramp and i'll have all my men on the deck of their ship." One captain shouted down.
It wasn't too much longer and there was a long wooden bridge from the ship to the dock. When the others came on board, they would find it filled with arts, treasures, silk linings, and all the works. Those searching the ship wouldn't find anything illegal. When they reached the armory for the ship and the ballista bays were heavily loaded with ammunition and extra fortification around the weapon bays.
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Post by The Kingdom of Gauldin on Jan 13, 2016 19:52:42 GMT -8
The ships is thoroughly inspected, and with no contraband found the crew is issued their travel papers and let through.
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Phoenix Imperium
Established
Roleplay posts: 23
Registered: Dec 5, 2015 20:13:23 GMT -8
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Post by Phoenix Imperium on Jan 13, 2016 19:55:49 GMT -8
The ship would drop it's sails and take off again. As quick as it came, it left.
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Feb 17, 2016 10:01:40 GMT -8
A small catamaran suddenly sails into the checkpoint, small enough to be unseen by the spotters. Its twin hulls are made of some sort of naturally black wood, and various packs are strapped to its sides. Several fishing poles trail off the back of the vessel, pulling a large bladed behind, which appears to be teeming with fish at this point.
Even smaller than the vessel itself is a tiny, 3 foot tall young Gnomish woman, sitting back and sipping some sort of bluw concoction from a copper tankard as she watches her invention do the work of catching and killing fish for her. Once she's satisfied with her haul, she presses a lever beside the rods with her foot and the lines go taut, reeling themselves in and hauling the pile of fish up out of the water. The Gnome seems entirely unaware she's surrounded by patrol vessels.
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Post by The Kingdom of Gauldin on Feb 17, 2016 10:25:26 GMT -8
The gnome's catamaran is hailed and stopped. Assuming she listens the inspection is quick, and painless. Given the small size of the boat the contraband check is done in minutes. Once completed so long as no illicit substances were found, the Gnome would be issued her travel papers, and allowed to continue.
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Feb 17, 2016 11:13:59 GMT -8
The Gnome is suddenly aware of her surroundings when a trio of inspectors step onto her ship. "Ahoy, there!" she greets amicably. Then they start to go through her stuff. One grabs a flask of a viscous green liquid. "Don't touch that!" warns Fizzbit, but it's too late. As the man pops the cork, the the substance begins to react to the air. The Gnome sighs, half a second before the man is engulfed in a large chemical exlplosion, and all current inhabitants of the boat are thrown off the sides, the jib lighting aflame and the catamaran's canopy developing a large tear.
Luckily the main sail is mostly undamaged, but Tinker still looks rather miffed as she climbs aboard, her ponytail in a rather comical fluff and her goggles displaced. She adjusts herself and shakes off the water, setting up on the man who opened the bottle, who is miraculously mostly undamaged. He'll probably be unable to hear for a few days, however. "The ingredients in that elixir were really hard to find! Do you know how much Drake saliva costs nowadays? It's a lot!" she says, visibly distraught.
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Post by The Kingdom of Gauldin on Feb 17, 2016 11:30:21 GMT -8
The three guards, also climbed back into the boat. When the Gnome starts berating the man who opened the flask, he cups a hand to his ear.
"WHAT!"
From the boat, there is shouting and general cacophony.
"Are we being attacked?"
"Maybe there was a bang?"
"Magic users?"
One of the guards on the catamaran yells to the schooner.
"It's fine just some Gnome bull shit."
The other guard who isn't currently deafened, says to Tinker.
"Mam, you need to calm down. This is a routine inspections, we are going to need you to identify any other potentially explosive substances. You may also want to think about warning labels. Wind and Sky, that scared the crap outta me."
He also mutters under his breath.
"Fucking rookies, fucking gnomes."
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Tinker Fizzbit
Committed
Roleplay posts: 72
Age: 52
Physical Description: Tinker Fizzbit would seem to be a perfectly normal woman in her twenties, with a long, silky brown ponytail and bangs framing her face. That is, she would, were she not approximately three feet tall with slightly pointed ears, and a knack for saying apparently anything that pops into her brain. This pegs her as one of the quirkiest of races: a gnome.
Her voice is high-pitched, yet erudite, speaking to a hidden intelligence beneath all the apparent craziness. She has a pleasant figure and a strong face, with thick eyebrows and a seemingly constant smattering of soot or other assorted explosion biproducts. Despite this, she is miraculously unscarred, somehow escaping all of her failed experiments with nothing but singed eyebrows and a fresh film of soot.
Clothes and Equipment: ============
Tinker generally wears a practical ensemble of baggy clothing made of durable and fireproofed cloth, covered by a protective leather vest with many inner pockets and a pair of knee-length leather boots. About her hip she wears an engineer's toolbelt, with a quiver and various tinkering tools on her left side, and a myriad of multicoloured flasks of various elixirs on her right, most of them highly volatile. When she's experimenting, she wears a set of specialised goggles. They tend to stay atop her forehead when she isn't.
Her weapon of choice is a heavily customised repeating crossbow with various modifications. The crossbow is fed by a circular drum of bolts above a mechanism which automatically launches a bolt and primes another with every pull of the trigger. It also has a very well-calibrated sight, and two valves that spray the bolts with various concoctions with the press of a button. All in all, it is a very advanced weapon.
Registered: Feb 17, 2016 1:50:52 GMT -8
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Post by Tinker Fizzbit on Feb 17, 2016 13:08:17 GMT -8
"I don't usually need to. Who opens a bottle without asking what it is? Furthermore, who goes through another person's stuff without asking? That's just rude!" she says, "And gnome bullshit? Pah. Racists. Look at this damage! You owe me!"
She huffs and pulls a contraption from one of her bags: a large roller of some sort with canopy identical to the catamaran's. She quickly patches the spot and tests its ability to hold weight. "Good day, sirs," she says haughty as they step off her boat. Well, this was a good first interraction for eight months of solitude. And the explosion had knocked the net free too, all her food was swimming back into the ocean!
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Post by High King Ulfr Borgsson on Mar 11, 2016 15:45:49 GMT -8
They were not an elaborate sight. They weren't large, up-to-date vessels the people of Gauldin may have been use too. Nothing like the trading ships, nor the galleys. But they were easily recognizable. Longships. From the frigid northlands of Asgeir, they came. They glided across the smooth ocean waves like ghosts over a lake. Each one had a different flag, representing the various clans of Asgeir. One was a white wolf, then the yellow boar, a purple dragon, and even the black raven - among many more.
The largest of the longships came storming from the middle of the fleet as the smaller ships moved out of the way. The fleet came to a halt upon the ocean's surface, and then warhorns sounded out, notifying everyone around. Now by itself, the large longship, carrying a banner with a purple dragon on it, pulled ever closed to the port. It carried the High King of Asgeir, Ulfr, Son of Borg, and he was here for diplomacy.
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A Pigeon
New
Roleplay posts: 1
Registered: Apr 4, 2016 0:26:07 GMT -8
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Post by A Pigeon on Apr 4, 2016 0:41:59 GMT -8
The birds, apparently migrating, flew across the water separating Gauldin from the mainland. It seemed the flock had found a new and exciting place to call home.
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 3:48:12 GMT -8
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Post by Deleted on Apr 5, 2016 21:09:08 GMT -8
The sailors below look up at the birds curiously.
"Never seen that many inland albatrosses before."
"Steve, those are pigeons."
"No, they're definitely inland albatrosses."
"I thought you said inland albatrosses were huge."
"Those were babies, clearly."
"But they don't exist, Steve."
"Yes they do. Shut up."
The guards grumble at each other and return to their job watching the sea for incoming boats.
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albatross
New
Roleplay posts: 2
Physical Description: Just an Albatross.
Registered: Apr 5, 2016 21:20:41 GMT -8
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Post by albatross on Apr 5, 2016 21:28:27 GMT -8
The large sea bird sat in the wake of the naval patrol ship waiting for scraps to find their way overboard. When the boat pulled ahead the albatross would beat it's giant wings and run across the water as it took flight. It came right up to the stern before settling back in the water. It was easy work for a meager meal.
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Petyr
New
Roleplay posts: 5
Age: 37
Physical Description: Pimpin'
Clothes and Equipment: Pimpin'
Registered: Apr 10, 2016 16:57:14 GMT -8
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Post by Petyr on Apr 10, 2016 20:53:37 GMT -8
The crippled ship limped towards Gaulden. The squid had done a number on the rigging, but nothing that could have sunken the ship. Many of the sailors had seen the attach as a bad omen and had turned from the sinful ways for the rest of the voyage at lest. Naoki had managed to calm down all the new girls and paired them with some of the older ladies. Everyone on board the ship was shaken and scarred. No one had ever seen a sea monster before.
Petyr was on deck with the rest of the crew and passengers. He had all the travel papers for his girls in order and did not expect any of them to make a fuss when the patrol ship boarded. Yet, his hands were shaking. No one wanted to be at sea any longer.
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albatross
New
Roleplay posts: 2
Physical Description: Just an Albatross.
Registered: Apr 5, 2016 21:20:41 GMT -8
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Post by albatross on Apr 10, 2016 20:56:50 GMT -8
"Bweeek, Bweek, bweeeek" Squawked the albatross from the water along side the boat. Ravenous, it pecked up the little bits of squid flesh that were stuck to the boat.
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Mistress Naoki
New
Roleplay posts: 2
Registered: Apr 10, 2016 17:28:46 GMT -8
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Post by Mistress Naoki on Apr 11, 2016 19:58:28 GMT -8
The breeze was a bit cold, Naoiki shivered, but the patrol ship was in sight. She held the girl in front of her closer for warmth. With one hand she caressed the girls head, straightening the long blond hair. "Just behave now, and everything will be alright." Mistress Naoiki said softly. The girl shook, not just with the cold. "I'm scared!" The girl was hardly a women. "I want to go home..." " You know your family is all dead!" Naoki said harshly. "You will be treated better her then you deserve brat." The diva pinch the young girls breast, hard, until there were tears in the girls eyes. "Control your emotions, girl! That's the only thing you have control over in this life."
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Deleted
Roleplay posts: 0
Registered: Nov 21, 2024 3:48:12 GMT -8
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Post by Deleted on Apr 11, 2016 20:33:56 GMT -8
A patrol boat approaches. One sailor watches the ship curiously through a spyglass, staring at the pretty woman with the cat ears.
"Hmm...never seen anyone like her before."
Another sailor looks over, curiously.
"What's up? What do you see? A woman?"
The sailor with the spyglass shakes his head.
"Nothing. You'll see soon enough."
The other sailor let's out an impatient sigh.
"C'mon, lemme see. Just a peek."
"No. Your hands are greasy. I just polished this."
"They are not!"
"Yes they are. Anyway, we're going towards the ship. You'll see in just a minute. It's nothing to get excited over."
"Then why are you hogging the spyglass?"
"I told you, because I want to keep it clean."
The impatient sailor sighs and continues tying the rigging. Soon enough, the schooner pulls up alongside the squid-damaged craft and the captain shouts through a megaphone.
"Ahoy there! This is a routine stop to check for contraband! Please prepare to be boarded!"
A plank is lowered, and a squadron of sailors walk onto the ship. They glance over at the women on board and do their best not to stare. They fail miserably. The captain walks up to Petyr.
"Excuse me sir, are you the captain of this boat? What's your reason for coming to Gauldin? Are you a merchant?"
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Tolgar Cotterill
New
Contact me on Steam - http://steamcommunity.com/id/Vasey103
Roleplay posts: 8
Age: 40
Physical Description: Stands tall at 6 feet, with a muscular build and wide set shoulders. Face of an aging warrior, bags sit beneath his eyes and his brows grow bushy. His head is all but bald, but lacks none in the facial hair region. His beard is rough, and outgrown that connects to his sideburns. A small scar runs down his left eyebrow
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Clothes and Equipment: Dark brown short sleeved gambeson beneath a breastplate and pauldrons.
Upper legs are protected by the bottom half of his gambeson.
Several belts wrap his waist with varying holsters surrounding them.
One shortsword and hand axe are holstered.
Almost always carrying a halberd.
Leather gloves and boots.
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Player's online availability : 17:00 (Sometimes Before) - 24:00 GMT
Registered: Jun 19, 2016 16:04:04 GMT -8
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Post by Tolgar Cotterill on Jun 21, 2016 18:32:53 GMT -8
The bannerless galley drifted towards the bustling harbour and Tolgar looked on from the bow, hand gripped around his halberd as he leaned idly on it. Tolgar ran his thumb under the shoulder strap of his heavy bags, he wasn't used to travelling under such a heavy load, but with Gauldin being detached from the mainland, there was a multitude of supplies he'd had to bring to make his life here as comfortable as possible, lest he planned on paying another ferry to get him across the channel.
"Cotterill, Tolgar Cotterill?" a boy announced from behind. Tolgar turned to see a young lad, no older than 14, wandering about the deck between passengers. "Aye, that's me." He spoke in a naturally low, throaty manner. The boy hurried over, a large leather money pouch resting in both hands. "Skipper said you still owe him five gold pieces, said you'd pay them on arrival." Tolgar grumbled under his breath, then presented the boy with four small gold coins. "Tell 'im am takin' a discount for the lousy wee bed." The boy nodded and scurried away, bouncing between passengers and collecting overdue fees.
Tolgar turned his attention back towards the harbour, they were close now. In just a couple minutes they'd be docked, and Toglar would have to set about finding his way to the Bolts and Brawlers Merc company.
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