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Post by The Kingdom of Gauldin on Jun 22, 2016 13:54:30 GMT -8
The ship carrying Tolgar Cotterill is stopped at the naval check point, roughly 10 clicks from the harbor. It is boarded and searched for contraband. Assuming no illicit goods were found, (goods such as necromantic artifacts, hard drugs, or slaves), then the officials would move onto the crew and passengers. Non natives of Gauldin would be handed paperwork to fill out. This covered basic information such as name, gender, nationality, and reason for visiting Gauldin. Once the paperwork is filled out travel papers would be issued. Each recipient would be advised to keep their papers on them at all times and to report to the local guard immediately if their papers are lost.
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Lord Audric Noyé
New
Roleplay posts: 3
Age: 59
Registered: Jun 25, 2016 7:07:39 GMT -8
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Post by Lord Audric Noyé on Jun 25, 2016 8:10:53 GMT -8
Lord Audric Noyé's ship returns to Gauldin. Normally, it would sail directly to his own lands without bothering with the checkpoint. But the crew had managed to liberate many plundered goods on this latest pirate hunt, too many to justify keeping it all. It is only proper, then, that a haul this large be declared. The captured sailors—chained in a hold below—will be handed over to the authorities, as well. Better they hang here than back home.
He had appropriated the captain's cabin for this voyage, as is his right. And it is in that cabin that he waits for all this checkpoint business to pass. He trusts the man he hand-picked to run this ship to handle matters without bothering him with the details. Instead, Audric sits at the large wooden desk and looks over the various week-old royal announcements of pirate activities. Lists of sightings, boardings, and raids. He is already planning his next trip back out to sea.
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Post by The Kingdom of Gauldin on Jun 25, 2016 17:20:46 GMT -8
Lord Audric Noyé's ship is flagged down as it approaches. Since it flies the Gauldish flag the inspection is only cursory. The plundered goods are checked for any contraband. Once the ship has been cleared Lord Noye is permitted to pass through to Bayonne.
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Post by Isra - The Free City on Jul 12, 2016 4:27:59 GMT -8
A small Isran sloop, manned only by a handful of sailors, approached the naval checkpoint in the approach to Gallic waters. As the relevant authorities inquired to their purpose, the messenger on deck quickly explained that the purpose of his journey was to convey a letter to the King of Gauldin, in the hopes that he would be able to return a response with all possible haste. Said letter was accompanied by a writ of veracity, signed and sealed by the Chancellor of Isra. It was clear from the man's actions that he was in a considerable hurry, yet he ensured to give all due respect and cooperation to the authorities.
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Commodore Gothmog Bloodsail
Dedicated
Roleplay posts: 142
Age: 28
Physical Description: Gothmog stands at an intimidating 8'2" with a weight of almost 400lbs of solid muscle. He is pierced or tattooed over nearly every inch of his green body. The tattoos depict his numerous seafaring adventures, from leviathan slaying to mermaid seduction.
Clothes and Equipment: He is clothed in the uniform of a ship's captain, with a wicked looking cutlass and a hand crossbow on either hip. A fearsome looking harpoon is slung across his back, and a patch covers one eye. The patch is enchanted, aiding him in seeing the patterns of wind and water.
Registered: May 25, 2016 7:24:56 GMT -8
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Post by Commodore Gothmog Bloodsail on Jul 22, 2016 10:52:11 GMT -8
The large Isran Ship of the Line carefully approached the Naval checkpoint, flying flags with both the Isran heraldry as well as the flag of the High Lady of Isra. The Dakota's escorts only fly the Isran flag however. As they approach, the checkpoint is hailed by Gothmog.
"Ahoy! We be transporting the High Lady of Isra and companions on vacation to Gaudin!"
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Post by The Kingdom of Gauldin on Jul 22, 2016 16:45:25 GMT -8
The ship is halted at the check point and a troop of Gauldish soldiers board. They conduct the standard inspection for contraband, though with considerably more respect and professionalism than normal. Once the ship has been inspected and cleared it is allowed to go on its way.
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Brother Gustav von Valland
Established
Roleplay posts: 27
Physical Description: A native from Asgeir, Gustav stands 6'2 and weighs 200 lbs. His sheer power is visible from his bulky - but agile body build. He has long, dark brown hair, a long bushy beard, and dark blue eyes.
**********
Clothes and Equipment: Gustav likes to wear his traditional chaimail or near-impenetrable plate armor, along with his white surcoat, emblazoned with the black cross of his order. He carries a heater shield, a longsword, crossbow, bolts, and a lance - usually with the help of a barded horse. Depending on the location he may change equipment.
**********
Registered: Sept 20, 2015 9:27:25 GMT -8
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Post by Brother Gustav von Valland on Oct 1, 2016 5:30:03 GMT -8
A lone galley approached the Eastern Naval Checkpoint. The man in charge of this ship was Gustav von Valland, a Varan from Asgeir and also a Komtur of the Audrian Order. Having been called back into action, Gustav was entrusted to sail to the @kingdomofgauldin and speak to the officials there. Apart from generic sailors and other travelers, Gustav brought with him a retinue of 12 Knight-Brothers.
When he was approached, he would call from his ship. "Hail, and well met! I am Gustav of the Brotherhood, and I wish to speak diplomacy!" His Varan voice boomed over the waters, but it was nonetheless one of jolly tone and eagerness. He waved kindly, and quite humorously, at any who would receive him. Despite being a Knight-Brother now, Gustav's fooly Varan nature never left him.
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Post by The Kingdom of Gauldin on Oct 1, 2016 15:36:32 GMT -8
Gustav's overture was largely ignored. The men of the Gauldish navy were mostly mercenaries hired by rich merchants to guard shipping interests. Only the officers had anything approaching legitimacy and they were not authorized to engage in diplomatic matters. Their function was to oversee the inspection of cargo and to document all passengers and ensure they filled out the proper paperwork. Something Gustav would be advised of as a Gauldish galley approached to board his ship. The captain requesting permission to board for inspection.
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Brother Gustav von Valland
Established
Roleplay posts: 27
Physical Description: A native from Asgeir, Gustav stands 6'2 and weighs 200 lbs. His sheer power is visible from his bulky - but agile body build. He has long, dark brown hair, a long bushy beard, and dark blue eyes.
**********
Clothes and Equipment: Gustav likes to wear his traditional chaimail or near-impenetrable plate armor, along with his white surcoat, emblazoned with the black cross of his order. He carries a heater shield, a longsword, crossbow, bolts, and a lance - usually with the help of a barded horse. Depending on the location he may change equipment.
**********
Registered: Sept 20, 2015 9:27:25 GMT -8
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Post by Brother Gustav von Valland on Oct 1, 2016 16:44:13 GMT -8
"Go ahead, go ahead," Gustav eagerly allowed them aboard and did any paperwork that was required. The inspectors would find whatever trade goods the galleymen had, and then the weapons that the Knights had brought with them.
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Post by The Kingdom of Gauldin on Oct 2, 2016 11:24:02 GMT -8
The Komtur's ship is searched for contraband and the crew forced to fill out paperwork. Once everything is in order the men are issued to travel papers and the ship is permitted to travel through the checkpoint.
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Aozora
Dedicated
Government Account for Aozora
Roleplay posts: 162
Registered: Aug 15, 2016 13:29:11 GMT -8
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Post by Aozora on Oct 8, 2016 18:59:05 GMT -8
A ship from Isra charted by Ao representatives approaches the checkpoint. They were on a mission to establish trade.
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Sons of Havik
New
Roleplay posts: 9
Registered: Sept 22, 2016 12:10:59 GMT -8
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Post by Sons of Havik on Oct 9, 2016 11:54:39 GMT -8
A series of longships, having just left the Isranian Sea, makes their way towards the harbor. They are to far away to see them clearly, but the colors and symbols of the ships' clans can be observed. These are traders and warriors from the realm of Asgeir. The bulk of them pause on the distant horizon, and a small boat starts to row into the checkpoint. The rower, a scrawny looking Varan, stands up and stretches his sealegs.
"Oi," he announces, "We'd like to visit one of the coastal villages or towns to trade our wares. Can you give me directions?"
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Asger
Committed
Roleplay posts: 92
Clothes and Equipment: Full armor
Spear
Shield
Registered: Feb 6, 2017 22:06:38 GMT -8
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Post by Asger on May 14, 2017 21:47:04 GMT -8
After the war in the east fell to shit, Asger and a few loyal men had boarded a ship to sail for new lands. It seems that the Gorian empire that had hired Asger as a mercenary did not even have the internal order to use their soldiers to the fullest. Thus Asger had spent the war patrolling the boarder lands. News of a tournament with fabulous prizes had drawn the mountain warrior to Gauldin. Certainly, winning a tournament would gain Asger much honor among his own people.
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Post by The Kingdom of Gauldin on May 15, 2017 17:54:49 GMT -8
The standard Gauldish inspection takes place as Asger 's ship is called to a stop. His vessel is thoroughly searched for contraband, his crew is made to fill out their travel papers and then the ship is permitted to go on it's way assuming that nothing has violated the Boarder Policy.
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Asger
Committed
Roleplay posts: 92
Clothes and Equipment: Full armor
Spear
Shield
Registered: Feb 6, 2017 22:06:38 GMT -8
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Post by Asger on May 15, 2017 19:01:51 GMT -8
Asger and his men filled out the travel papers. He was rather surprised at the strictness of the rules, but guessed it was not surprising given the recent war on the mainland. All their papers would be in order and no contraband was to be found. Still their intentions might not have been entirely innocent.
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Asger
Committed
Roleplay posts: 92
Clothes and Equipment: Full armor
Spear
Shield
Registered: Feb 6, 2017 22:06:38 GMT -8
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Post by Asger on May 27, 2017 20:42:42 GMT -8
A long nordic square sail heads towards the Bay of Gualdin. The sail is down and oarsmen propel the vessel. On board are mountain men loyal to Asger, coming to watch their leader compete in the tournament and support him in any way.
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Post by The Kingdom of Gauldin on May 28, 2017 12:25:12 GMT -8
The standard Gauldish inspection takes place as Asger 's reinforcements are called to a stop. The vessel is thoroughly searched for contraband, the crew is made to fill out their travel papers and then the ship is permitted to go on its way assuming that nothing has violated the Boarder Policy.
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Asger
Committed
Roleplay posts: 92
Clothes and Equipment: Full armor
Spear
Shield
Registered: Feb 6, 2017 22:06:38 GMT -8
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Post by Asger on May 28, 2017 12:35:07 GMT -8
The longship held no contraband, though it was heavily armed. If questioned about all the weapons the simple response would be that they were always heavily armed. Rowing into the bay, the man powered ship made very good speed.
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Alaric Oakenheart
New
Roleplay posts: 2
Age: 21
Physical Description: Alaric's wavy, medium length hair is a light brown. His eyes are a dark brown. A short beard covers his face. His build is broad, and he stand's tall at 6'2". He presents himself as a man of the people, both common and noble.
Clothes and Equipment: While not in combat, he often wears a blue tunic with brown brooches and a leather belt. A long fur cloak adorns his back and neck, along with a brooch in the shape of an oak leaf from his husband. While in combat, however, he wears a set of chainmail adorned with his personal sigil: a crimson griffin a yellow lion, and an oak leaf on a field of dark grey. His shield carries the oak leaf symbol on it, as well as a dark green cross.
Player's online availability : daily
Registered: May 30, 2017 18:10:31 GMT -8
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Post by Alaric Oakenheart on Jun 1, 2017 13:47:39 GMT -8
Two young knights sail in on a merchant's ship, their cloaks bundled around each other as they stand on the bow of the ship holding hands. They nuzzle their heads against each other as they approach the docks.
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