Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 1, 2017 17:18:15 GMT -8
A Forested Keep Settled far from Isra, at the edge of the Norkari Mountain range sits an old dilapidated fort. The outer walls are barely standing, large sections have given way rubble scattered about. Inside the keep isn't much better, the stables roof has caved in completely, it looks as though the smithy caught fire and only some scorched ruins remain, and the door to the main hall has rotted off the hinges. It appears completely and utterly abandoned. Yet on entering the walls, there is a sense of disquiet, a sense of dread that pervades the bones. The lingering ghosts of some great trouble still haunt the stone walls of this keep.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 3, 2017 7:49:41 GMT -8
Despite knowing an almost exact location thanks to scrying it still took nearly two weeks to reach it. Mostly because locating the actual building had proved impossible, not surprising Alden himself had runes to prevent or obfuscate magical detection on his skin that the facility had similar was only natural. Still, he'd looked at many locations through scrying portals and this one had felt familiar. Indeed, now that they were actually in the forested valley the mountains in one direction a lake in another his feet seemed to know exactly where to go. It wasn't long before the High Marshal along with Jun of the Celadine and Kaylie Imrahil came to the crumbling remains of an old keep. The second he saw the building he sucked in a breath. "This is it." He murmurs in his mind he could remember what it looked like years ago, scents, sounds, and feelings rush back to him as he passes through the now empty archway where once a gate stood. "What happened here?" A decade wasn't long enough for this level of degradation to the stone foundations, was it?
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 3, 2017 12:13:52 GMT -8
Kaylie shivered as they got closer, an uncomfortable feeling creeping up her spine as they approached the Keep. She unslung her bow from her shoulder, the weapon in her hand a comforting gesture.
"I don't know what happened here, what is this place?"
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 3, 2017 12:18:43 GMT -8
Jun reached up and gave Alden a supportive shoulder pinch. She couldn't pretend to understand what he was feeling, but it couldn't be easy.
Still, this was a mission, and a certain amount of professionalism needed to be had. "There must have been some activity since you've been gone. If he's or one of his 'students' is still here, we should be cautious on our approach. If you want me and Blackbean can set some magical traps around the forest in case he tries to escape."
She reached into her pack (which was lighter than when they left) and pulled out a small sack with what sounded like beans juggling inside. Alden's magical sensing eyes would feel a fair amount of energy coming from them.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 3, 2017 12:38:55 GMT -8
Kaylie's words snapped Alden out of his reverie for a moment he'd forgotten he had companions. It was a first for him to be so lost in a memory that he actually talked to himself. However, the marshal had just reminded him that he'd not fully explained what they were doing to her. Perhaps he'd give her the full story later but for now. "Right, you were so eager I neglected to explain Marshal Imrahil. This..." He gestures to the keep around them. "Is where the very earliest days of my training took place."
If the woman had even heard a tithe of the rumours surrounding him, his abilities, and his skills she might know that this was a dark place. If she'd heard anything about rumours of his upbringing and who he'd once been she might even be scared.
Jun's hand on his shoulder is a comfort and he raises his own, laying it on top of her's in a sign of solidarity before removing it. "There are probably secret passages out of the keep." He says with a thoughtful expression. "I doubt you could trap a wide enough area but if you could get a magical ward for detection up that would be good."
His gaze travels to the rotted door of the main hall. "The actual facility is underground, this upper part of the keep was a facade for travellers and a training ground for infiltration missions." The initial rush of memories was fading to a trickle but he felt like he was forgetting something important, something that was just on the tip of his mind. He makes his way towards the door and inside to start looking for the trap door he knew was somewhere within.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 3, 2017 17:01:48 GMT -8
"Will do." Jun pulled out a single seed and bent down to plant it in the ground, just in front of the rotting door. As she did so she silently muttered some arcane phrases in an unknown language. Eventually the seed would sprout into a small, inconspicuous flower, and a thin veil of magic, only detectable to Alden's vision, would start to propagate outwards and encompass the structure and some of the surrounding forest.
Jun would now be able to sense human-sized life forms or larger and major concentrations of magic within the field.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 3, 2017 17:18:11 GMT -8
Kaylie watched the display of magic with an impressed look. She pulled an arrow out of the left quiver on her back, orange runes glowing faintly as she nocked it to the bowstring. She kept about five paces back from Alden, keeping the arrow pointed over his shoulder in case something pops up.
"You trained here? No wonder this place gives me the creeps..." she said quietly. Which said something, given that had she been a bandit in civilized lands she would have been branded a 'mass murderer'. One of her reasons for joining the Marshals anyway.
"What are we looking for?"
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 3, 2017 19:48:28 GMT -8
As Jun's magical ward springs into place she'd find that she was able to sense in every direction except down. Something was blocking her from telling if there was anyone below in the dungeons or the supposed training facility.
Inside the great hall was no better than outside. Tere are holes in the ceiling revealing the darkness of the floors above. On the wall hangs the remains of large tapestries, moulding, and moth eaten. The remains of some great tables stretch along the hall but like everything else they were rotting and collapsed with age. There were also pools of fetid water in a few areas which made the whole place smell damp.
Alden paid attention to none of it as he made his way across the hall to the great hearth. A fire place large enough for a man to walk inside of. "This." He answers Kaylie's questions as he presses his hand to a series of cobblestones when he hits the last runes glow briefly and the back of the hearth drops away revealing a stairway down. "From here on." He says looking at his companions. "Is where things get dangerous. Prepare yourselves however you see fit."
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 3, 2017 21:36:23 GMT -8
"Something's definitely active down there. My ward can't seem to penetrate below the stairway. I can only say for certain that we aren't surrounded."
At Alden's warning, Jun drew her blue sword. Its light illuminated the decrepit room briefly before subsiding. She carefully waved it around her body, which after a second was drenched in silent, sparkling light which again lit up the area.
When the light faded Jun was covered in green heavy cloth armor that left everything to the imagination. On top of that were solid bits, including a brigandine, tassets, and pauldrons of a darker scale-like material. Her head was protected in a visorless war helmet, made of sun metal and with a silvery trim. She also had, in her left hand, a sun metal buckler with a large blue gem inset in the middle.
She might have looked intimidating if she wasn't the shortest one in the bunch, but she thought Alden might appreciate the fact that in the year she had been gone, she had upgraded her armor from black, feminine, and form-fitting to something a bit more practical.
"Achoo!"
Jun sneezed. "Ugh, I thought I got rid of all the pollen..." She whispered.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 4, 2017 7:22:32 GMT -8
Kaylie stepped inside after Alden, keeping watch while Jun underwent her transformation. Once she was done, Kaylie did one of her own, masking any scent or sound she would leave with her presence, including footsteps. She kept her bow out, waiting for Jun to move past her so she could bring up the rear.
"It's like somebody artificially aged this place beyond just ten years...I've seen and camped in a lot of ruins, and if you didn't tell me that this one was ten years old I would have guessed a century. Hopefully, it is still sturdy."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 4, 2017 14:08:41 GMT -8
When Alden had told them to get ready he'd thought that they would maybe light a torch. Casting spells was just as good he supposed. He leads the way down the stairs not needing a spell to move without noise as they move down the spiral deep underground. He gets about half way down when he pauses and holds up a hand. "Jump down the next two steps." He says before he does just that.
Assuming they obeyed his commands everything would be fine. If they didn't then when they stepped on the steps he jumped over they would give way dropping whoever did it down a deep shaft and into a pool of water. Once they reach the bottom they are in a large hall lined with thirteen pillars and Alden looks about uncertainty.
"You were right Kaylie, a spell artificially aged the keep. Likely to keep people form coming in. This..." He gestures at the hall. "Is new or the pillars are and I don't trust them." Each one was covered in intricate runes he could see clearly, though the other two might not be able to without a source of light.
Of course, if they had a source of light that would trigger another trap as one of the walls slides open and arrows are shot out. These arrows would home in on any source of light brighter than a dim glow.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 4, 2017 14:59:33 GMT -8
Jun had no trouble obeying the command to jump down two steps. She wasn't enchanted for stealth, but she did use the handrail and keep her feet wide apart so that the kinetic energy transfer between her boots and the floor was minimal. She made a very faint thud.
When they got to the pillars, Jun recalled what Alden had said about anti-magic. So the first thing she did was attempt to feel out her surroundings for ambient magical energies. Anti-magic would feel like a cold, dead spot to her senses.
Assuming she did not sense anything of that nature, she would, unfortunately, raise Resonance in the air, where it would start to emit a faint blue glow. After all, she had never seen a light-triggered trap before...
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 5, 2017 14:14:27 GMT -8
Kaylie opted to mutter another small enchantment, this one allowing her cat-like vision. Not quite true darkvision, but so long as it wasn't completely pitch black she could see. A useful spell for the sniper, to enable her to see without being able to be spotted in return.
"That's what I figured. Guess they did some redecorating too..." She whispered, as she followed Alden's instructions, setting each foot down almost impossibly lightly. Her bow was still at the ready as she followed up behind Jun...
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 6, 2017 5:39:27 GMT -8
The moment Jun held up Resonance the trap triggered. Dozens of arrows tipped with razor sharp points come flying out with lethal velocity cover a roughly five by ten area around the light source. The arrows fly with enough deadly force to easily puncture skin but armour might stay them, though with some dents. However, the volume of arrows also meant the odd of one finding a joint or seam were high.
Alden reacted quickly his sword flashing out to knock down a score of arrows. But the sheer volume meant that a fair deal were still heading towards Jun and apparently only Jun.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 6, 2017 7:28:36 GMT -8
"What the-"
It was Alden's attempt to intercept the arrows that told her something was wrong a fraction of a second before the arrows hit. But a few arrows managed to impact her brigandine and tassets even as she made the motion to raise her buckler and crouch down. The buckler helped protect her neck. Her helmet helped protect her head, and her pauldrons and tassets protected her arms and legs. These arrows would shatter harmlessly and shower the floor with splinters and arrow heads.
Jun grunted angrily as she felt some of the arrows impact the cloth parts of her armor. While it was designed to prevent full penetration from the arrows, they would still cause a sharp pain and leave a small cut and painful bruising.
About a second later however, the gem on her buckler emitted a bright blue glow, and tendrils of water materialized out of it and, like Alden, start to strike at the arrows and knock some of them out of the air. They weren't quite as effective as the assassin, but there were enough of them to make a noticeable difference and give Jun time to breathe.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 6, 2017 17:24:16 GMT -8
A flash of lightning arced from Kaylie towards the general spot where the arrows had issued from (or the closest one if there was multiple). Her arrow had been let loose the instant Alden reacted, turning into a powerful bolt of electricity that flashed across the room, providing temporary illumination of the room for but a brief instant.
The second after the lightning bolt dissipated, Kaylie was taking cover against the walls flanking the steps, as she pulled another arrow, this one with explosive runes on it.
OOC Arrow Count: 9 Lightning 10 Fire 10 Explosive 10 Homing 10 Siege Breaker 50 Regular
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 6, 2017 19:14:21 GMT -8
The lightning arrow triggered more traps and even more, arrows start flying trying to shoot down the streak. Meanwhile, volley after volley is launched at Jun. As her shield begins to glow another arrow trap triggers and now she has arrows coming at her from three directions, though all from the room in front of her. Alden does his best to help, knocking down as many as he can moving fast enough to be little more than a blur and her water shield thing was also doing an admirable job. But since Jun kept producing bright lights more and more arrows fly her way and at least a few would ping against her armour. If no one told her to turn out the lights soon the young mage would be a young pincushion.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 6, 2017 20:15:43 GMT -8
"Ouch- I am going to k- ouch I'm going- ouch, OUCH, GRRRRRR-"
I'm going to kick this jerk's a-OUCH!
At first Jun's water defense only intensified. More and more tendrils of water flailed out and started furiously swiping at the arrows. It was as if she was being protected by an angry water squid.
Jun's head rattled with the constant clanging of arrows against metal and scale, and more arrows found purchase in the cloth parts of her armor. The armor would protect her vitals completely, and even the cloth would not allow any arrows to penetrate to the muscle or blood vessels, but they were still extremely painful. If she wasn't already a pin cushion, she looked like she was wearing them.
"Ouch! Why does- OUCH! WHY DOES THIS ROOM HATE ME?!"
Wait a second, why does this room hate me?
She was beginning to for a hypothesis. What if the arrows were somehow homing in on her magic? After all, Alden had moved to defend her, meaning that she was the first target. And he wasn't trying to protect Imrahil, which mean she was probably ok too. That lightning flash definitely came from her.
Going against all her instincts, she focused on shutting off her spell and dulling Resonance's light...
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 7, 2017 13:03:54 GMT -8
After seeing the arrows shoot at her brief lightning bolt, she opted to not do that again, coming to a similar conclusion to Jun, that the arrows were drawn to active magic. She pulled another arrow out, this one embedded with explosive runes.
Kaylie took careful aim for where she believed the arrows to be originating from, and let fly with the arrow. Upon impact, the whole thing would detonate, creating a bright flash. At the very least, the trap should see that magic had emanated from a different part of the room...
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 7, 2017 14:56:13 GMT -8
The arrows don't stop until Resonance glow dims to almost nothing. Of course, by then without the added help of her shield, Jun is peppered with far more arrows which likely smart something fierce. Still, as long as her armour holds up she should be relatively fine. Unless ut managed to find a weak point in her armour.
Kaylie's attack flies across the room but doesn't attract any arrows until it detonates. A single volley flies at the wall which was thoroughly scorched with a fairly large chunk of rubble blown out of it. It appears as though that particular arrow trap would be disabled for the moment. Alden frowns confused as he could trace magical residue and it stood to reason traps made by the same man who made him worked similarly.
If that was the case all three of them should be targets not just Jun so what was different about her. "Light." He finally says loud enough to be heard by his companions. "I think the traps are targeting sources of light.
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