Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 15, 2017 15:08:45 GMT -8
The smallest, barest hint of a smile flickers across Alden's face at Jun's last words. Then he is once again leading them through the dark and towards the door, he'd indicated was the training room. Pushing the door open it reveals a room similar in proportions to the main one. There were two sections to it.
One was what you might call a traditional training room three deep circular pits were arrayed in a row, their bottoms filled with sand. On the wall nearest the pits were a variety of weapon racks. There was no sign of practice weapons though, they were all real and they all looked quite sharp and deadly.
The other side, the left side of the room, was a torture dungeon. As in a dungeon filled with all manner of implements that could be used to cause pain and little else. With chairs, tables, and stockades all designed to render someone immobile. It was hard to tell without light but there were darker spots on the floor that are almost certainly dried blood.
Once the entire party is inside the door slams shut behind them. The sand in the pit begins to churn and ripple and after a moment sand golems begin to emerge from each ring. It looked like they'd sprung a trap, oh dear.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 15, 2017 18:48:06 GMT -8
If the beds were the most painful thing for Alden to see, then the torture section of the room was the most visceral for Jun. Her fist balled tightly around Resonance's hilt, and a deadly hiss escaped her nostrils. Her aura intensified and obliviated Alden's emotional needs from her consciousness. Instead her mind had become possessed with the images of screaming children, but the darkness also made her forget how to cry.
The sand golems had picked a bad time to fuck with her.
She turned to face them, wide-eyed and nostrils flaring. Immediately out of the darkest corners of the room sprang forth slick, oily black arms of unnatural elasticity and strength. Their hands were scaly and their fingertips were topped with lustrous claws of obsidian. About four in total, all four of them focused on the golem on the far left. They wrapped around it and attempted to constrict it from the bottom up. Its upper half would be surrounded by the appendages' deadly fingers, which would claw and thrash and tear at where the golem's face would be.
Even while this was happening, Jun would reach into her pouch and pull out a single, ordinary looking seed, and take careful, measured steps away from the party and the other golems. She trusted her teammates to fight the other two. She intended to entertain herself with this one.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 17, 2017 13:23:10 GMT -8
Kaylie shuddered as they entered the room with the blood and torture instruments. For all her failings, all her wicked acts, she had never intentionally caused pain just for the sake of it. Her kills were usually quick, artistic perhaps, pinning two people together in a lewd position perhaps, but not deliberately painful. It had always made her uneasy the way some of her fellows had done that...the appearance of sand golems drew her from her dark thoughts, and she calmly took a step back from the one closest.
In one swift movement the arrow that had been nocked was back in her quiver, a new one in its place. The runes glinted dimly, not enough to give off light, but they could be seen. Kaylie let the explosive arrow fly at the golem furthest away (that was not being attacked), the arrow aimed right for the golem's center of mass, detonating on impact.
"Let me know if you find a heart!" She yelled, knowing that she had penetration arrows that could go through to it, if she could find it.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 17, 2017 16:05:11 GMT -8
The opening volley's of Alden's two companions are successful. The tendrils Jun summoned easily tear the golem in half, the moment its form is broken it collapses into a pile of sand back in the pit. The arrow Kaylie fires soars and impacts into the chest of its target before detonating. Sand flies everywhere and even a few of the other golems fall.
However, the sand immediately reforms into more golems. What had started as three were now nearly a dozen and more were emerging from the sand pits. They were also fast. They didn't move with slow shambling movements instead they move fluidly like seasoned warriors. One makes it to the weapons rack and starts throwing out weapons which are caught and turned towards the companions.
Alden moves to intercept a sword-wielding golem that was aiming for Jun, piercing it through the chest causing it to burst into sand. Almost in the same move, he tosses a sword into the air, then draws and throws a knife to hit a golem with a sling who'd been about to lose at Kaylie. It collapses as well but even as it falls the sand slithers back to the pit and a new golem forms.
"They are training golems, they will collapse if hit in a vital area." Alden says as he dodges a sword swipe from a golem. He doesn't state the obvious addition of, we need a long-term solution or they will keep reforming. With four golems now on him, he is powerless to stop the two groups that go after both Jun and Kaylie.
(I'll leave it to you guys to narrate your own bad ass fight scenes.)
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 18, 2017 11:18:29 GMT -8
Jun raised her buckler and backed off as more golems began to ascend from the pit. She nodded gratefully at Alden for watching her back, and then swung her arm back to block a blow from another golem using her buckler. In the same motion she drew Resonance and stabbed the attacking golem right through where its heart would be. A shrill whine and a pulse of mana later and four more golems behind the attacker would go flying back. Before they can hit the ground, the shadow claws Jun had summoned would appear behind them and impale them from back to front with black obsidian claws.
"Clever little spell." Jun says as she takes her seed and tosses it into one of the pits. "But if this guy thinks he can best me in magic he's got another thing coming."
Jun would continue to fight the golems in the background while the seed's power took effect. As soon as it touched the sand pit, its outer shell would tear open and thin roots and vines would rapidly expand outward and propagate across the pit's entrance. It would use the sand as nourishment by extending thin filaments from its roots to grip the individual sand particles, while its vines became larger and stronger. The sand particles would find it increasingly difficult to make it to the sand pit so they could recharge, while the golems already in the pit would start to struggle to escape.
The sand pits were basically recycling water fountains. Jun realized all they had to do was clog the drain.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 18, 2017 15:18:10 GMT -8
Kaylie maintained her calm demeanor throughout the fighting, heeding Alden's words and selecting mundane arrows.
The second golem took an arrow to the head, disappearing only to reform again. Golems 3 and 4 took an arrow each, before she she was forced to block a blow from #5 with her longsword, whirling around to smash its head aside with her bow. The sixth to come up nearly split her in two with an axe, but only caught the corner of her cloak as she whirled, cutting it in half with her blade.
"There's too damn many of them!" She said through gritted teeth, slamming her longsword into the chest of another one.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 18, 2017 19:00:12 GMT -8
Jun's idea was a clever one and it seemed to be working. The roots covered the top of the pit and without open air to form into it was at least for the moment sealed. At least until the root nexus begins to bulge in the middle. Whatever motive force that moved the minuscule grains of sand it was enough to shred through the thin filaments the plants tried to use to stop it. It also wasn't in the sand itself since the roots would find nothing to nourish themselves in the particulates. As long as the pits had power they would work to create more golems and Jun's seed was only buying them some breathing room.
Still, on the bright side, the other two pits seemed to have hit a plateau in the number of golems they could produce. The bottom of the pits were about three feet down and it appears as though each pit could only produce a maximum of two dozen golems at a time, though the speed with which the seven-foot sand monsters assembled made it seem like more. A glint may catch the eye of Jun or Kaylie, there was a series of gems at the very bottom of each pit inlaid within iron fasteners bolted to the stone.
Alden dances faster and faster his blades never stopping for even a moment. Every time one of them passed near a golem it collapsed. The speed and precision of his blows were unnatural but he was noticing something concerning, the golems were getting faster as well. At first, they'd not been able to react in time to defend but as they kept coming back they lasted longer and longer. Some managing to avoid fatal wounds or even block a blow. If he'd been by himself then this room would have been the death of him he could tell that already, he could only pray that Kaylie or Jun figured something out soon.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 19, 2017 7:34:57 GMT -8
Jun was able to thwart charges of golems with pulses of mana, and impale them with Resonance and the shadow claws. But she too noticed as the golems seemed to be learning from their opponents. In Jun's case they started to avoid charging her directly and instead focused on flanking her and covering each other's backs, which confused the shadow claws. Her mana pulse was telegraphed by a shrill whir which they learned to identify and dodge. A few of them even started focusing on using long spears to counter her sword and buckler. At first Jun was overwhelming them, but now they were keeping up and starting to land glancing blows.
To make matters worse her vines were starting to fall apart.
Jun shuffled over to her own pit entrance to try to fix her vines. That's when she noticed the power source at the bottom of the pit.
"D'oh." She said to herself when she realized her own vines would make the power source harder to reach. Oh well. It was a start at least.
"Hey, Kaylie!" She cried. "Can you fire an explosive arrow right down to the bottom of a pit? There's something down there that needs blowing u-"
Jun rolled to the side as another golem came at her. She hoped Kaylie heard her as she engaged in battle once again.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 21, 2017 17:28:30 GMT -8
For her, the golems grew harder, able to deflect arrows, or a constant shifting of where she needed to hit. It was really quite frustrating.
The glint of gems below definitely caught her eye, and mid-mental debate as to whether she would have time to sidle down the side of the pit to steal it when she heard June's shout. The meaning behind the gems clicked, and she drew her second explosive arrow of the journey out of her quiver. A golem's arm knocked off her aim and she nearly let it go into her foot, she dodged the golem to stand near Jun.
"I need you to keep them off of me!!" She yelled, ducking another swing.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 21, 2017 18:27:11 GMT -8
"Jun cover Kaylie, I'll cover you!" Alden shouts barreling through the mob of sand golems to come to the mage's side. Kaylie needed the area around her clear to get a shot off, so while he could protect her her couldn't clear the golems out of her way. Jun could clear the golems from Kaylie's area but doing so would leave her vulnerable. However, so far as he knew she didn't need clean lines of sight to do magic stuff, or not consistently clean anyway. So Alden covering Jun, should let Jun cover Kaylie, which should let Kaylie fire off two arrows into the two mostly empty pits.
While this is happening the central pit that had been covered with vines bulges again and some of the vines snap. That couldn't be good.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 21, 2017 19:50:16 GMT -8
"Ack, got it!" Jun cried as she just barely managed to take down another golem. But by now the golems were on to all her tricks.
But maybe that wasn't a bad thing.
"Ok, if this works, you'll get a few seconds. Hold on." Jun positioned herself next to Kaylie, and her shadow claws began to defend the pair against flanking attacks. This time they would go for tripping and holding back the golems instead of impaling them. Killing them wasn't as important as giving Kaylie her precious window of opportunity.
Jun aimed Resonance at the two pits. "Remember this!?" She cried. The air shrieked around the sword, a warning of an especially powerful impending pulse.
The golems by now were well-conditioned to dodge out of the way, creating a clear path between Kaylie and two of the pits. "Do it!"
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 22, 2017 18:17:31 GMT -8
One arrow quickly followed another, the two impacting at the bottom mere seconds apart with a bang, powerful enough to tear down gates or kill half a dozen men. The tactics used to clear her first two shots made her realize something else would work.
"We should rotate golems! They can't adapt to all of our tactics at the same time!" A third arrow smashes into one of the golems assaulting Jun, who are unprepared for the archer's assault.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 23, 2017 16:33:19 GMT -8
Kaylie's plan would certainly have worked as a method of gaining them more time. It was true the Sand Golems could only adapt to one combatant at a time. However, her arrows shattered the stone in the bottom of the two pits and the gems within. This caused the Golems to collapse into piles of sand... That immediately flowed towards the last remaining pit which was still bulging obsenly until finally.
Snap, snap, crack, crack, BANG!
The roots finally explode outward and a single massive and golem appears, far too large to fit within the room. At least, if it was trying to stand. Instead, it is just a massive torso sticking out of the pit. It swings its arm in a large sweep directly towards Jun and Alden the blow strong enough to shatter bones. Alden though tackles Jun about the waist and pushes her out of the way as the blow impacts against the nearby wall making the whole room shakes. "New plans?" Alden shouts since the sand golem monster was covering the gems that powered it.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 23, 2017 17:59:03 GMT -8
"UGH! Awwwww..."
Being tackled by man with super strength was never a pleasant experience, although it sure beat the alternative in this case. She figured it was better to have her diaphragm compressed than to have her everything else flattened. "Ugh, thanks." She quickly got up and leered at the behemoth. "Well, my first instinct-"
All four shadow hands appeared by her side, and lunged straight for the creature's heart. If the creature was anything like its smaller counterparts, a fatal blow would cause it to collapse and reform, which would buy them more time to think.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 24, 2017 7:42:03 GMT -8
"I...uh...holy shit..." she said, as the massive golem formed, swiping at Jun and Alden.
Kaylie saw the shadow hands lunge for the heart, and drew one of her siege arrows, nocking it and sending it into the golem. It would not be enough to kill the massive golem, but it would puncture all the way through it, opening a hole for Jun's hands to do extra damage.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 24, 2017 11:37:37 GMT -8
The answer to Jun's theory is a resounding, who knows? Apparently, the increase in mass of the golem corresponded to an increase in defensive ability. Perhaps it was part of the training routine a large enemy like this is usually magical enhance to resist damage. Either way, her claws don't seem capable of tearing through the sand at least not before it reformed. Kaylie's siege arrow has more of an effect but the hole it punches compared to the relative size doesn't give the claws much of an opportunity before the golem sweeps them out of the way. Still, both attacks keep it distracted for the moment.
"I think we need hit it hard right in the face." Alden says eying it speculatively. He had already rolled off Jun and sprung back to his feet. Swinging his swords the blades light on fire, hot enough to melt sand. "I'll start chipping away at it, try and keep it distracted. You two figure out a way to make it go boom." His talents were not suited to large-scale destruction and that was what they needed right now. Rushing forward he starts to harry the golem, it was slower than the smaller ones which meant he was several magnitudes faster. Of course, if he messed up once he was dead.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 24, 2017 15:49:03 GMT -8
"Fair enough, I can't maintain this power anymore anyways. Thanks fellas."
Two of the shadow claws gave each other a high five. One gave Jun a thumbs up, and the last one flipped off the sand golem. Then they retreated into the shadows, this time for good. Jun breathed a sigh of relief, and the whole room would feel a bit warmer. Her dark aura had been reduced to the bit that let her see in the dark, and nothing more.
For her next trick, she held her palms out towards the behemoth. "Kaylie, you think you can hit that thing's head with either an explosive or lightning arrow in about, oh, seven seconds? Six seconds? Five..."
Kaylie wouldn't see what was happening, but she would hear the same hissing sound as when Jun had incinerated the room. Alden would spot a gush of invisible mana flowing from Jun's finger tips towards the creature. It would quickly coat the golem like syrup, and an especially thick concentration of it would envelope its head like a helmet. If he recalled what happened to the torched room, he'd know that he needed to get ready to retreat.
If Kaylie fired the arrow, not only would there be a powerful blast focused around the creature's head, but the intense heat and flames would likely turn a good portion of the golem into glass.
"THREE, TWO, ONE..." Jun shouted the last three numbers to give Alden one last warning.
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Kaylie Imrahil
Dedicated
Roleplay posts: 182
Age: 27
Physical Description: She has the look of a woman who was once beautiful and maybe still, but years spent fighting and scrounging for survival have all kept her from emphasizing that. Her brown hair is medium-length, hanging down just past her shoulders and commonly has bits of forest debris lodged in it.
Clothes and Equipment: She wears simple leather armor and greaves, weathered and dirty, but incredibly functional. She has a large longbow, large for someone of her size at least, as well a longsword sheathed at her hip. A sun marshall badge is displayed prominently on her left breast.
Registered: May 10, 2016 10:37:44 GMT -8
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Post by Kaylie Imrahil on Sept 26, 2017 18:39:52 GMT -8
"Can a pig...oh right now!?"
Kaylie quickly selected one of her dwindling supply of explosive arrows nocked it and let fly, with barely enough time left for it to travel the distance and detonate.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Sept 27, 2017 9:39:03 GMT -8
Alden spotting what about to happen jumped onto one of the Golems arms and jammed his sowrds into it. Fire blazed and turned a large chunk of the arm into galss, which Alden shattered by stomping down hard before backflipping off the golem. The arrow impacts the head of the golem and what isn't instantly exploded is light up in an intense flame that turns even more of the sand creature into fulgurite. A large chunk of the heave stuff falling down and cracking the stone of the rim of the pit.
Panting Alden waits to see if anything else will happen, but nothing does. "Good job." He says straightening as he gets his breathing under control and sheathes his swords. Looking at Jun he can't help but chuckle. "Perhaps you don't outclass him quite as much as you thought. Let's not get cocky again, lest we invite something worse." It was his version of a joke, reminding her that she'd spoken of how Pride couldn't best her in magic earlier in the fight. Yet, if she or anyone of them had been in this room alone they'd have likely fallen to the golems.
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Jun of the Celadine
Widely Known
Roleplay posts: 1,410
Age: 28
Physical Description: Jun is a human adult, standing 5’4”. She is wiry and fit at approximately 120 lbs. She has olive skin, dark brown hair ending just above her shoulders, and slight epicanthic folds over her dark almond eyes. Her face is squarish with a small chin. Her skin is dotted with battle scars, and her left arm is heavily bandaged due to an unknown affliction.
Clothes and Equipment: Jun possesses a vast collection of seeds, herbs, insects, and scrolls hidden in various pouches in her armor. These serve as reagents for her multitude of spells. Her armor consists of a customized, long-coat style gambeson that is stuffed with a matrix of seeds and plant fibers. Fitted on top is a set of brass-like, enchanted half armor (chest piece, pauldrons, and tassets) which gives off a warm aura. She has an open-faced, burgonet style helmet and coif of the same materials.
Her most notable "weapons" are Blackbean and Resonance. Blackbean is an elephant-sized demon crow which has served with Jun for many years as a mount and as a bodyguard. A minor enchantment allows him to disguise himself as a regular crow. Resonance is an azure blue longsword with a mind of his own. He can intercept minor attacks and can teleport to his owner. He can also use a personal reserve of magic to aid in the casting of a single spell.
Allegiances: Isra
Player's online availability : Frequently
Registered: Mar 27, 2015 22:57:52 GMT -8
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Post by Jun of the Celadine on Sept 27, 2017 11:07:11 GMT -8
"Eh, grrr." Jun turned red faced as she looked back at the golem pits. She then sighed and relaxed her shoulders. "I'll try not to take it personally. I guess I need another lesson in humility from Lum'Valia."
She walked over to the last pit, which was surrounded by melted glass. If the crystal was still there, she'd blast it into smithereens with a fireball launched from her hands.
"Well, Pride cometh before the fall, but that expression doesn't say whose fall now does it?" She'd then rejoin her comrades, still a bit tense. She almost forgot that she ought to congratulate their resident archer. But with the dark aura gone, she was feeling more benevolent and less pissy. "Good shot by the way." She lightly punched Kaylie's shoulder.
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