James Lazael Deepwinter
Committed
One of the last sons of the Deepwinter house of old, He is tasked with guarding the family sword.
Roleplay posts: 69
Age: 28
Physical Description: Tall and lean, James is a handsome young man with fair, pale skin, raven hair, and piercing blue eyes. Muscled and scarred from the hard life he has been forced to lead he is willing to face trouble and meet it blow for blow to defend what he has left to call his own.
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Clothes and Equipment: Despite hard times the family has retained some of its wealth and materials. James wears a fine set of clothes, black riding boots, loose grey pants, a dark blue buttoned shirt, black vest, and a dark grey overcoat. A fine cloak hangs from his shoulders, kept in place by a beautiful pin, a ring of blue topaz surrounding a circular piece smoked quartz crystal both set in silver. On his ring is his father’s ring, and his father before him, a beautiful dark iron piece set with one large and four smaller black opals.
At his waist hangs one of his families remaining treasures, Void-dancer, his family’s magical broadsword, once a mighty weapon it’s power is now bound if still present.
On his shoulder hangs his pack and his instrument, a worn but lovingly maintained guitar. Stashed in his pack with traveling gear is a breastplate and various pieces of armor for when the days get grim and the mornings get bloody.
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Allegiances: Negotiable
Player's online availability : Fairly free
Registered: Oct 30, 2018 15:10:14 GMT -8
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Post by James Lazael Deepwinter on Nov 11, 2018 14:29:22 GMT -8
James smiled ruefully As he shook his head.
“It started with a realization that I wasn’t as experienced a young man as I had thought, but even so there are certain facts that even idiots have the sense to know. One of those facts is that old tombs are not a good place to hang around.” He started quietly, surreptitiously tapping the base of the tables candelabra and snuffing the flames with a thought. “First thing I tried was to climb out the way I came in, but the wall just crumbled more and I didn’t want to start any larger of a cave in. I had two choices: right or left. So I did what any young man might do and flipped a coin to decide. It turned out to not be my luckiest Ross but I didn’t find that out ‘til later.” He paused to take another drink and clear his throat.
“After a long while of getting more and more lost in the winding passageways of some madman’s maze of a tomb I found myself in what I can only assume was the burial chamber of the man the blasted thing was made for. There was a large central coffin that was obviously made for nobility surrounded by three smaller ones marked as knights tombs. One of the smaller ones had been broken open by a smaller cave in and when I stepped forward to examine it I triggered some sort of failsafe. Small portcullises dropped down to seal off the four branching passageways and this ungodly wailing came from the central coffin and something began just pounding on the lid from the inside.” He stopped and shuddered slightly. “I would have died right then probably if the lid wasn’t this stupidly heavy intricate affair that got stuck long enough for me to search and retrieve a battleaxe from the broken open tomb.” He shook his head as he paused again to take another drink, draining the glass.
“So there I was, a boy barely into manhood with an axe I wasn’t nearly as familiar with as I’d have liked when the lid finally got unstuck and was thrown aside as the ghastly creature crawled out of the sarcophagus in tattered remnants of what had to have once been fine clothes. What follows doesn’t really bare thinking about but I survived obviously, if only barely. I still have the scars from that fight, and the axe. It was and is a wonderful piece of heavily enchanted weaponry. I still take it with me on hunts occasionally. Never did find out who’s tomb it was, no record of one out there we could ever find. Got some interesting pieces from the ugly bastards resting place though.” He finished as he started to pour another glass before thinking the better of it and setting the bottle aside.
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 11, 2018 14:29:42 GMT -8
First, to arrive at the table Alden pulls out a chair for Kauri before settling into his own seat. Amaya's request to join them is considered before he gives the woman a friendly nod. "Yes, of course." He may not be the best at small talk, as had been pointed out, but he was capable of being polite. He had enough sense and memory of being an outsider to know the young woman was likely just trying to latch onto someone to talk to for a while to ease the awkwardness of being an unknown at a party.
During the trip, he noted the presence of the eye patch, incumbent Duke of Vortua Rudiger. He was soon to play babysitter/intimidation tactic to the man so he turns half his attention to the table. It was good to get a feeling for those you'd be dealing with. This in no way impacted his ability to listen to the two women he was with. Though he did miss the envious glare that Kauri sent him. He could hardly be blamed for being an ordinary human though now could he? Or well extraordinary human.
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Amaya Thundra
Dedicated
Roleplay posts: 198
Age: 24
Physical Description: She has pale blue hair that is rather jagged and cut short (she cuts her own hair with a knife). Her eyes are a golden color that looks much like lightning ripping across the sky. When her powers are active, it looks like lightning is running through her veins. Her ears are pointed and long. She stands at about 6 foot and her nails are normal unless she is feeling beastly when they can grow into talons. Otherwise, she appears as a normal human. Also... horns.
Clothes and Equipment: It looks as though she is constantly wearing a tattered black cloak, but it is actually her wings folded over her body that are pretty durable against attacks. She wears light armor underneath her wings typically and dresses lightly. Though she is not a fan of dresses and skirts or any clothing that restricts her movement, if it necessary or particularly unique, she can be convinced to wear it. She wields a broad sword in case of emergency but prefers to fight hand to hand.
Allegiances: Edan; To a lesser degree her father, Ixdraynael
Registered: May 31, 2018 19:40:04 GMT -8
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Post by Amaya Thundra on Nov 11, 2018 14:52:02 GMT -8
Amaya gave a grateful smile as she set down her plate at the table and pulled out a seat for herself across from them. "Thank you. And as for what I have seen... It is truly incredible what worlds far beyond what we know are like. The culture is so starkly different, and the people can have such different reactions it is truly incredible, especially for one who looks as I do." She gave a small chuckle as her wings adjusted to wrap around her as a cape now as she settled into the chair. It wasn't exactly comfortable, she preferred chairs without backs, but it after being in the human realm for so long, she had learned to adjust.
"My time was a bit ruined by the war that unfortunately raged through the area when I had visited but still... the memories of before are fond ones.I expect now that the fighting has subsided and hopefully it is still as beautiful as I remember. If you are able, I do recommend you to visit."
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 11, 2018 15:35:41 GMT -8
Kauri's eyes lit up. "Oh, I intend to," she promised the demon woman. "Hopefully it'll be just as nice twenty years from now. With so much happening, though... who knows? Maybe there'll be more beautiful places to visit."
It was her dream that the children would have matured and become their own people before the next twenty years, but helping them get to that point was its own adventure. One she welcomed until she could go on her own again.
She decided to breach another topic, this time a little more personal. "You must be young, having only recently flown out from your fathers... erm, wing, so to speak."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 11, 2018 16:02:20 GMT -8
Alden was actually impressed by how Kauri was, for want of a better term, handling Amaya. It was a skill he was still struggling with, that little social nicety of asking questions and slowly but surely drawing out information. He could do it with some concentrated effort but his job usually involved less... pleasant interrogations. Kauri was making the act of gaining information seem absolutely effortless, likely because she did not view it as such and instead was just genuinely interested in getting to know the other woman.
Since the two were conversing so easily at the moment he elects to keep his silence. Without much to add to the conversation, he was free to eavesdrop which was an intelligence gathering method much more in line with his skill set. Enhanced hearing and years of training to selectively pick up on certain sounds made him quite adept.
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Amaya Thundra
Dedicated
Roleplay posts: 198
Age: 24
Physical Description: She has pale blue hair that is rather jagged and cut short (she cuts her own hair with a knife). Her eyes are a golden color that looks much like lightning ripping across the sky. When her powers are active, it looks like lightning is running through her veins. Her ears are pointed and long. She stands at about 6 foot and her nails are normal unless she is feeling beastly when they can grow into talons. Otherwise, she appears as a normal human. Also... horns.
Clothes and Equipment: It looks as though she is constantly wearing a tattered black cloak, but it is actually her wings folded over her body that are pretty durable against attacks. She wears light armor underneath her wings typically and dresses lightly. Though she is not a fan of dresses and skirts or any clothing that restricts her movement, if it necessary or particularly unique, she can be convinced to wear it. She wields a broad sword in case of emergency but prefers to fight hand to hand.
Allegiances: Edan; To a lesser degree her father, Ixdraynael
Registered: May 31, 2018 19:40:04 GMT -8
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Post by Amaya Thundra on Nov 11, 2018 16:10:23 GMT -8
That gave Amaya a bit of pause, her mouth slightly ajar as she thought about the best way to answer her. "Well... Young... in a way. In the grand scheme of things, yes I am quite young. An indefinite life span does make my twenty-four years seem rather trivial." She explained as she drew her legs up to sit more comfortably in her chair.
"My father is... a tad over protective one might say. He kept me sheltered for a very long time until I well... Said it was time for me to go my own way. It's a very long story honestly." She said as she gave her an apologetic smile, her way of saying those vague details were all that she felt comfortable sharing.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Nov 11, 2018 20:34:07 GMT -8
"When it comes to infantry, or even normal cavalry, I would agree with you Lord Aldemar. But a griffon is far smarter than a horse, and is...well, simply put the Rider and mount must act as one. Those who would treat their mount as nothing more than a beast of burden are worth nothing to me. That requires compassion, not the foolhardy sort that doesn't understand the big picture, but the ability to form a familial bond with a completely different species."
She paused and took a sip of water, happy to find an interesting but not overly controversial topic to discuss. She would leave religion to them, she kept her beliefs private.
"Each and every Rider would lay down their life for their partner and their squad mate. And they would do the same for any citizen. My ranch is home to the training center for the Dawn Riders, Lord Aldemar, I would be more than happy to show you our methods if you like."
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Lord Waldemar Andreas
Established
Roleplay posts: 38
Age: Middle aged.
Physical Description: Particularly tall at just about seven feet he has wide shoulders and a generally powerful frame of clear patrician nature that makes those who set eyes upon him instinctively feel subservience and want to bend the knee. His hair is a faintly aged silver, his skin a weathered beige and eyes marine. He has a quite well maintained set of whiskers, and a relatively aquiline face.
Clothes and Equipment: Assorted nobleman's trappings. Master-crafted plate, Knightly robes. He carries with him a large one-and-a-half handed sword.
Registered: Feb 1, 2018 17:59:26 GMT -8
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Post by Lord Waldemar Andreas on Nov 12, 2018 12:31:22 GMT -8
Moving around the contents of his glass, Waldemar considered what Grandma had said and after some time gave a slow nod. "More or less, more or less. An metaphor, perhaps? Think of the rain." He said, pinching a clump of ash and sand from the ashtray and in a flick letting it slowly descend. "It falls, thus we know it is there. When it comes to water the crops the farmers are happy and delighted. They like the rain, but do they believe in the rain?"
He let the falling dust settle on his palm, which he then clenched into a martial fist. "Of course, some people might not be ready for the rain. They didn't build adequate shelter perhaps, they suffer for this and are aware of why they suffer, but do they believe in the rain?"
The fist opened, the dust apparently gone.
"Of course, some may live in a desert. There no rain is seen in generations for better or worse; the rain has other places to be, other things to do. To the tribes of such places the rain is a tale of foreign buggers that die of heat stroke, but out there in the places that matter rain is real believe you me. Times change, and eventually rain gets everywhere."
The nobleman finished his glass and ordered another before continuing in a lighter tone. "Of course nothing against those who study the rain - to end the metaphor here - a religious institution as the Church. It keeps up tradition, ceremony, pomp and circumstance, even tricks rich bastards like myself into giving to the poor."
The subject of the Gryphon riders was also quite interesting, and the man's full attention was taken as it the conversation progressed. "See, I've got a horse —Roderik. blessed fellow served me thirty years and only gets better with age. I honour him as he honours me, but I find it alien to go beyond that. Does not the mount only gain worth by virtue of the rider?" He queried, the question not rhetorical for he himself was undecided. "But regardless, I would be honoured to accept the offer. We've had hippogryphs where I am from, but they're vile bastards no amount of love will elicit cooperation from... especially the nastier breeds with horns or two heads or four wings."
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Lord Mykola Volkh
Committed
Roleplay posts: 82
Physical Description: Six feet and some change, his skin is pallid, making the shadows cast over his gaunt face seem even darker. His ears taper to a point, whether through the Curse or from before his change is unknown. Black hair falls in a straight black waterfall down his back. His eyes, when sated, are red. The longer he goes without feeding, however, his eyes grow darker until completely black and soulless. Has sharp incisors.
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Clothes and Equipment: Typically wears a series of seven doublets he keeps in impeccable condition. Wears a mantle even indoors and when alone.
Has a magical sword that has layer upon layer of powerful enchantments to increase durability to survive the full force of his blows. When it bites into flesh it absorbs blood, fueling and healing its wielder.
Has three rings, one of which lets him teleport within the confines of his castle. The second provides some protection from sunlight, giving him a few precious moments to retreat into darkness. The third lets him detect intruders and activate his defenses within his castle, even when away.
When grasping the end of his cloak it becomes hard, allowing him to use it as a shield.
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Registered: Jan 5, 2018 17:01:37 GMT -8
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Post by Lord Mykola Volkh on Nov 12, 2018 12:45:30 GMT -8
A moving castle. Now that was a novel idea. It would help prevent any pesky adventurer's from trying to poke around his home. He smiled, and while it was pleasant, the fangs and the ominous sheen of his eyes detracted from it somewhat. At least, those capable or willing to avoid the effects the aura about him.
"Now that would be a treat." he considered. "I've worked on a few prototypes myself, but at risk to my castle. After all, regular relocation would be...helpful for a man in my position." he added. He was, of course, interested in her kingdom's equal fascination in runecrafting. Had they been able to achieve as much as he had in such a short time? Humans, he had found, were capable of great feats. Some, he doubted, that even he could match in the same span of time.
"Perhaps we could help perfect each other's technique at some point in the future. I think we could create something even the great city we stand in may be jealous of. I'm actually working on solutions to my personal weaknesses primarily. Perhaps I may circumvent them entirely one day." It was certainly something tempting. "In fact, with your permission, I might summon a few minions here to accompany you back to your kingdom. Consider it a gesture of goodwill. They can do whatever you need, be it defending your castle or carrying heavy loads. They can also get in contact with me personally."
Glancing at Natasa, (still with that Deepwinter monster hunter and now a knight errant, in addition.) he shook his head, blackness swirling in his eyes for a moment before he focused upon the queen once more.
"I could hope to find no better company than Your Majesty tonight, but I'm afraid if I do not act quickly, I may have two "heroes" with a death wish seeking to free a damsel from my towers." he said with a sweeping bow. A damsel that would tear out their throats before sunrise the next morning, he knew. "If you wish for the minions, you will find two in your company before the night's end."
With that, he was gone. It was a strange thing watching him move, almost instantaneous. An instantaneous presence that quick suddenly appeared over Natasa. A shadow fell over her as she spoke to the two men.
"I'm afraid we may have to cut our pleasant company short." he reminded her, voice level. "We have a few more things to attend to before the night is up."
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Natasa Waltine
Committed
Roleplay posts: 87
Age: 17
Physical Description: Natasa is a small young woman with a face that makes her seem younger than she already is. Though much of her hair is brown at the ends, its streaked heavily with white.
Like her hair, her brown eyes are also being invaded by blue splotches, looking much like a failed paint mixture.
Atop her head, one horn curls up from her temple to the back of her head around her ear, and another has only just broken through the skin.
Registered: Jan 5, 2018 19:09:24 GMT -8
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Post by Natasa Waltine on Nov 12, 2018 16:55:16 GMT -8
The way James spoke here was different from earlier. This one was definitely more like a person telling a story to another person, instead of reading off a page. As with Rudiger's story, she made all sorts of faces and noise... but oh, if she didn't feel cheated for not hearing about that fight. She opened her mouth to protest yet again-
-until the shadow pressing down on her muted her words. The young girl's expression darkened miserably before she turned to look behind her, gazing up at the vampire at her back. Her expression complained, but she did not. Getting up, she curtseyed to both men.
"It was a pleasure. Thank you for sharing your stories with me. I enjoyed myself. Have a good night." She turned, then left with Volkh. She wished she could have gotten just a few more moments, at least.
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
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Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
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Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Nov 13, 2018 17:08:52 GMT -8
Rudiger had been eating and listening in part with keen interest to James, nodding along at certain points himself. Especially parts about the folly of youth. He was certain that he would've chosen a similar path himself if it had been that had fallen into that crypt. The more James talked, the more Rudiger liked him. If only he could go back to the way before, journeying on the open road with a trusty friend at his side!
Rudiger felt the coldness before he was even aware that the creature was even in speaking distance, and nearly jumped out of his chair to try and pull his sword to confront the freezing voice... if he had his sword and had perhaps drunken a bit more this evening. Either way he turned to face the creature, for he certainly knew it was no normal man. And he was correct in that assumption.
He would've protested the forceful removal of Natasa, especially since her expression clearly spoke to her reluctance to go. But a quick studying of the creature let him know he stood no chance without at least a weapon and a fair amount of room with no innocent bystanders, which certainly wasn't going to happen. He simply nodded a curt greeting to the creature, before bowing in his chair to Natasa, "Have a fair evening as well Miss Natasa."
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Nov 14, 2018 16:44:46 GMT -8
Offering the occasional nod or murmur of agreement, Grandma listened to Lord Waldemar’s metaphor without interruption. She thought she could understand where he was coming from now that he had expanded on his previous points.
“Quite an interesting comparison, Lord Waldemar. I think I quite like it. I might even have to use it myself when I next have a discussion about religion. It also makes me think that one of these days I’ll have to thoroughly look into the ins and outs of rain barrels.”
The old woman let out a brief laugh at her final comment before taking a long drink from her glass. Letting out a contented sigh as Grandma lightly placed the glass back on the table, she glanced over towards Elizabeth as the woman described what it took to be a Dawn Rider.
“I’ve heard quite a lot about your ranch, Elizabeth. Tell me, about how many griffons do you have in your care?”
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James Lazael Deepwinter
Committed
One of the last sons of the Deepwinter house of old, He is tasked with guarding the family sword.
Roleplay posts: 69
Age: 28
Physical Description: Tall and lean, James is a handsome young man with fair, pale skin, raven hair, and piercing blue eyes. Muscled and scarred from the hard life he has been forced to lead he is willing to face trouble and meet it blow for blow to defend what he has left to call his own.
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Clothes and Equipment: Despite hard times the family has retained some of its wealth and materials. James wears a fine set of clothes, black riding boots, loose grey pants, a dark blue buttoned shirt, black vest, and a dark grey overcoat. A fine cloak hangs from his shoulders, kept in place by a beautiful pin, a ring of blue topaz surrounding a circular piece smoked quartz crystal both set in silver. On his ring is his father’s ring, and his father before him, a beautiful dark iron piece set with one large and four smaller black opals.
At his waist hangs one of his families remaining treasures, Void-dancer, his family’s magical broadsword, once a mighty weapon it’s power is now bound if still present.
On his shoulder hangs his pack and his instrument, a worn but lovingly maintained guitar. Stashed in his pack with traveling gear is a breastplate and various pieces of armor for when the days get grim and the mornings get bloody.
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Allegiances: Negotiable
Player's online availability : Fairly free
Registered: Oct 30, 2018 15:10:14 GMT -8
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Post by James Lazael Deepwinter on Nov 14, 2018 22:16:00 GMT -8
James nodded to Natasa with a murmured, “miss” before he flicked his gaze to Vohlk’s back as they walked away. He didn’t think Natasa was any more unwilling then anyone pulled away from relatively good company but he still didn’t like her companion. James was fairly certain the man was a vampire and James didn’t trust most of the leeches as far as he could throw them but he wouldn’t start something in the middle of an event.
He sighed and refilled his glass. It wasn’t his place to judge. There were likely events and circumstances involved he wasn’t aware of. He turned back to Rudiger and half opened his mouth before pausing.
“Where did we leave off? My apologies, I seem to have lost my place in the conversation.” He said somewhat absently before taking a slow drink of the wine he’d just poured, mulling over his thoughts.
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Elizabeth Finch
Main Character
Roleplay posts: 512
Age: 29
Physical Description: Elizabeth, or Liz, stands at about 5'9", weighing in at about 160lbs, most of it muscle from years of riding and fighting. She has platinum blonde hair, usually tied in a ponytail to fit inside her helmet. Her eyes are a vibrant shade of green that contrasts well with her tanned skin. She would be considered attractive if she ever removed her armor, otherwise her face is the only indication that underneath the iron discipline and plate armor is an attractive woman.
Clothes and Equipment: Liz wears a normal looking set of plate armor that is custom fitted for her specifically, and does not hide her gender. She wields a lance when mounted. Javelins are carried in her mounts saddle. Her mount is a young Griffin by the name of St. George, he is full grown in height, but does not yet have the full mass of a adult griffin. She wears plain clothes when not in armor and her shield bears the symbol of the Dawn Riders on it, and her breastplate bears the symbol of Isra on it. She wears a small necklace with a purple gemstone on it underneath her breastplate, only visible when she she is unarmored. Her sword has the insignia of the midnight sun engraved in the hilt, as it is relatively out of sight and does not violate the military dress code. Her primary weapon is her sword, an ancient Elven artifact passed down by her bloodline. It is wreathed in green lightning when unsheathed and wielded by her, and she has a sunmetal shield that complements it with magical abilities of its own.
Player's online availability : Weekends/Nights EST
Registered: Apr 6, 2016 12:16:13 GMT -8
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Post by Elizabeth Finch on Nov 15, 2018 13:25:47 GMT -8
"Nearly three dozen right now, most of which are in-training with Dawn Rider initiates. Then there are the other animals of course, a wide selection of horses, a pack or two of dire Wolves, and a Wyvern mating pair I recently obtained from the Land-Tiller State." She said, pausing to take another bite.
"Lord Waldemar, I would be happy to show you around and see if afterwards, you might have changed your mind."
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Wuppo
Dedicated
Roleplay posts: 114
Physical Description: "The citizens of Tamatoshi Bay would lay eyes on Wuppo, a 10-foot tall ogre, dirty with grime and what was probably dried blood. The giant's black beard was messily braided and twisted into two strands that hung from his chin, and the hair atop his head tied into a somewhat familiar but not entirely correct topknot."
Registered: Jun 20, 2017 3:10:43 GMT -8
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Post by Wuppo on Nov 15, 2018 17:43:26 GMT -8
Wuppo was, perhaps as he always was, an odd sight. The 10-foot-tall ogre walked into the dining tent behind the comparatively diminutive Keph, dressed in the fine garments common in Tawakoshi. In his left hand Wuppo held an entire turkey sitting upon a silver platter he had taken from the buffet, and in his right hand held a large silver serving spoon with the remains of whatever food it was sticking out of when he commandeered the serving implement. Keph was able to find the pair a table, and following the man's lead, Wuppo sat his platter down at one of the place settings and sat in the small chair. Wuppo looked a little bit like a grown man sitting at the desk of a young schoolboy, but the chair seemed like it might hold his weight well enough if he didn't shift around in it too much - but therein lied the problem. He was uncomfortable. With his feet flat on the floor, the ogre's knees were bent at an angle more extreme than he was used, and balancing his rotund body on the small furniture felt unnatural to him. He moved around, trying to get comfortable somehow which made the chair began to creak in inanimate pain. As the chair neared what might have been its breaking point, the frustrated Wuppo stood up, and picked up the chair. He held the chair up to his face, and examined it. He looked around him at the other people sitting in chairs, and then back to the one he had just tried to operate. He squinted, "Not good for sit." Wuppo said, clearly unimpressed by the chair's usefulness. "Dem sit, but dem smoll. Wuppo big sit! No good for Wuppo sit!" Wuppo reached a few vacant place settings over and placed the chair, on its side, on top of the table. The chair was now bent and rickety, and appeared tired after the Herculean effort of resisting the force of gravity with Wuppo sat atop it. Wuppo sat on the floor where the chair had been and crossed his legs. This was far more familiar to him. Now seated, Wuppo picked up his serving spoon, eschewing the use of the much smaller silverware that was spread about on the table. He held the spoon up, and then plunged it into the breast of the turkey. The spoon met with a little resistance, which Wuppo then matched with more force. An audible crack could heard as the spoon penetrated the breastbone of the ogre-sized turkey, and was pushed clear through the bird to the silver platter under it. Wuppo lifted the spoon up, and of course the turkey came with it. Wuppo shook the bird, trying to get it off of his spoon so that he might have another try at getting some meat onto his spoon, but the roasted brown fowl stayed on the spoon. Unwilling to touch the bird with his bare hands (as Nakatani had previously dissuaded him from in his etiquette classes), Wuppo eventually brought the spoon to his mouth, and simply bit the turkey while it was stuck on his spoon. Wuppo's teeth crunched through the bones of the turkey, and he chewed a large hunk of meat and bone in his mouth. As he chewed, Wuppo looked at Keph. "I'z Wuppo!" he said, forgetting that speaking with one's mouth full of food was also against his new set of dining rules. "I'z from Taka-kow-shi! Come across da big whatta! On boat! It take long time. Take dis many! Long time, you see. You'z come boat from big whatta like Wuppo?" This was the 'polite conversation' portion of the ogre's etiquette training.
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Lord Waldemar Andreas
Established
Roleplay posts: 38
Age: Middle aged.
Physical Description: Particularly tall at just about seven feet he has wide shoulders and a generally powerful frame of clear patrician nature that makes those who set eyes upon him instinctively feel subservience and want to bend the knee. His hair is a faintly aged silver, his skin a weathered beige and eyes marine. He has a quite well maintained set of whiskers, and a relatively aquiline face.
Clothes and Equipment: Assorted nobleman's trappings. Master-crafted plate, Knightly robes. He carries with him a large one-and-a-half handed sword.
Registered: Feb 1, 2018 17:59:26 GMT -8
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Post by Lord Waldemar Andreas on Nov 18, 2018 15:21:23 GMT -8
Waldemar gave a hearty laugh at Grandma's words, and not just because by now he had drunk enough to make most elephants walk shakily. "Oh you're a clever one Grandma, I'll grant you that. A rain barrel's a wise thing, if you think by virtue of living in a desert you won't get it very often. I chose to live in a damn rainforest but with how the world's going... I feel perhaps a rainbarrel might still come in handy. The nobleman momentarily rubbed his face with a plated glove, before continuing on to the lighter subject.
"Hmm? Well, tell you what my Lady, I can come forth the day after the Summit, it should be clear. But regardless, that is interesting, do you find much variance in the taming of the different species?"
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Kauri Graves
Dedicated
Roleplay posts: 262
Age: 26
Physical Description: Kauri has a complexion so pale that she seems to mimic the glow of the moon. Atop her head stands two long, thin coppery horns that seem unnervingly sharp at their tips.
Her eyes are similar to a cat's with a bright yellow iris and a slit pupil. The fingers on her right hand seem shorter and are fixed with long, sturdy claws most useful for climbing.
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Clothes and Equipment: -----------------------------------------------------------
Kauri's clothes seem somewhat colorful, sometimes scarce and sometimes superfluous depending on the ever-changing weather of her home. They're always slightly decorative, but sewn and forged with purpose.
She wears small amounts of armor, such as braces, breastplates, and greaves, but they're usually very small and are built more for movement than they are for protection.
She is skilled with a bow and sword, both of which she carries with her consistently. None of her weapons are terribly special, but they're sturdy and well made.
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Allegiances: Isra
Registered: Nov 22, 2017 13:22:51 GMT -8
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Post by Kauri Graves on Nov 19, 2018 13:00:07 GMT -8
Though Alden had seen her stunned in front of royalty, Kauri had always been good with regular company. She read Amaya's expression and nodded. "Oh, yes, understandable," she told her. "But you've found your way out now! Say, what do you think of Isra, in comparison? The Free City. A place for those who can't feel home elsewhere. Sure, we've got our humans-" She lightly patted Alden in the stomach, flashing him a smile. "But then there's quite a few like you and me."
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Alden Marshal
Widely Known
Roleplay posts: 1,420
Age: 30
Physical Description: Alden is 6 even, with shoulder length messy black hair, and several days worth of beard stubble. He is handsome, with a powerful jaw, mid set cheek bones, and a perpetual grin that makes him seem younger than he really is. His bright green eyes, constantly sparkle with barely contained mirth. He has the lithe well muscled body of a swordsmen, and he moves with considerable grace and dexterity.
If one where to take more thorough examination of Alden's eyes they may notice a further detail. Around the outside edge of his iris's there's an intricate series of minuscule grey runes.
Alden rarely removes his shirt, but should someone see him with it off, they would find his body to be covered in scar tissue. Starting from just below his neckline, there is very little space that does not sport some relic of a past injury. A particularly observant person may also note that among these scars, some are a bright scarlet. These scarlet scars form an intricate series of runes hiding among the others.
Those of a more magical bent may be able to decipher the runes in his eyes and on his skin. Identifying them as sigils more commonly found on magical items. The most obvious effect of the runes on his body, are increased speed, strength, and durability.
The runes on his eyes give him the ability to detect magical auras and residue, as well as allowing him to see through low level illusions and glamours. They also maintain his vision regardless of the current light level, and even if there is a sudden shift. His eyes are also capable of dropping into the infrared spectrum in complete darkness.
The rune work on his body enhances his natural strength, speed, endurance, durability, and reflexes to almost super human levels. The effects make him a formidable opponent for most magical creatures though only because they are supplemented by exceptional skill.
This means that all though he is almost super human in a straight contest of strength or speed he would most likely loose to most other magically enhanced humanoids such as vampires or were wolves.
Alden's runes also greatly increase his healing rate allowing him to recover from injuries that would normally take a few months for a person to recover from in a few short weeks. Not only do Alden's runes accelerate healing they also enhance it. A normal persons body will repair itself until it is functioning again then stop, thanks to the runes Alden's body will continues to fix itself until it is in near perfect condition. His healing abilities enhance his already prodigious stamina as it repairs muscle damage and lactic build up and it also increases longevity as he does not accumulate long term damage as most people do.
Finally his body runes provide protection from people attempts to find him magically. Detection spells will be obfuscated their readings on his location being off by about 20 meters. Long distance scrying and tracking spells are only able to narrow down his area to somewhere within a mile radius. It should be noted that these protections can be overcome by someone with sufficient power or ingenuity.
His runes cannot be removed unless they are cut off of his body using an appropriate ritual knife and magic. If the runes are disrupted in any other way they will simply grow back in a few weeks time.
The final thing that only someone versed in rune craft and enchanting would be able to tell is this: The process of these runes being carved into his bodies would have been unbelievably painful. A normal person would have been driven insane or to suicide if they had this happen to them. During the carving process un-directed magical energies would begin to take hold and tear apart your soul. The pain this would not cease until the rune pattern was completed. This means the pain caused would be on a spiritual and physical level of incredible magnitude.
Clothes and Equipment: Read this post for equipment update: http://thefantasysandbox.boards.net/post/27933
A re-paired and enchanted grey cloak, leather armor, twin short swords, bag of candy, full water skin, a few days worth of travel rations, enchanted leather boots, and a brace of throwing knives.
Player's online availability : On and off during the day, more active during evenings (EST)
Registered: Oct 30, 2015 14:59:43 GMT -8
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Post by Alden Marshal on Nov 19, 2018 16:38:01 GMT -8
The conversation happening at the other table seemed to be mostly pleasantries, although Alden was mildly curious about the man who collected the young woman. Magic was in plentiful supply in the room but the residue clinging to that one had been dark, almost as dark as what clung to Grandma. The light tap on the stomach turns his attention back to the conversation at his own table.
"I am not quite sure I qualify as human even if I look it." He says with a slight quirk of his lips. "However, Kauri is right Isra has a place for everyone."
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Grandma
Widely Known
Imperial Vizier of Isra
Roleplay posts: 1,017
Age: 90
Physical Description: ---------------------------------------------------------
An elderly and frail looking woman with white wispy hair. However, despite being old, her back is not bent by age nor are her eyes clouded by it.
Clothes and Equipment: ---------------------------------------------------------
She wears a deep purple robe that has sleeves that extend far beyond her hands. Her hands are covered with fine gloves of black silk and she wears one ring on each, one having a purple stone set in it and the other a piece of onyx. Carrying an ornate cane of orellium, Grandma can use it to increase her magical channeling as well as assist in deflecting others spells with it. The cane itself is black and covered in numerous ornate, but tiny runes. The cap on the cane is a purplish colored gem. On her wrist is a silver bracelet with a ruby in it that Grandma uses for telepathic communication with others in its network.
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Registered: Sept 12, 2015 8:27:42 GMT -8
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Post by Grandma on Nov 19, 2018 16:57:18 GMT -8
“Even if it were to rain often, Lord Waldemar, I should very much like to have access to the water when I need it. Having the rains water your fields is nice, but I would always take a proper irrigation system that runs off some stored water when I have the option. Perhaps I’m taking this comparison a bit too far, I blame it on all these lovely drinks that have been provided.”
Of course, blaming the drinks for her potentially questionable comparisons didn’t stop Grandma from taking another sip. If she was going to sit around and chat she was also going to consume a plentiful amount of alcohol while she did so.
“That’s quite the menagerie you have there, Elizabeth. Are there perhaps any creatures you’d like to get your hands on to breed but haven’t been able to due to rarity?”
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Rudiger Dornmauer
Dedicated
Roleplay posts: 229
Age: 30
Physical Description: Rudiger is tall at 6'3", and muscularly built from his profession. His skin is weathered from his life on the road, with the first wrinkles of age appearing at the sides of his mouth and his eyes, and thick calluses on his right hand from wielding his sword. His light brown hair has been sheered to a fade parted on the right side, and his strong chin that was once covered by thick goatee has been shaved to stubble, but his thick mustache has remained. His most prominent feature is a thick scar and his missing left eye, which he covers with a black eyepatch, which he lost in a fight with a bear.
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Clothes and Equipment: Rudiger wears a variety of cloths, depending on the situation. For battle, he wears a blue gambeson underneath steel plate armor, which encases him from head to foot. He wears a bellow faced sallet helm, which he learned to wear from the loss of his eye. He wields a hand and half sword, with a decorative eagle on the pommel. He also carries a kite shield, painted with his coat of arm, a black eagle on a red and orange checkered field.
When he's not in battle, he wears a white wool shirt, and thick woolen black pants. He always wears his tan riding boots.
He owns a dapple grey destrier, and a heavy wooden saddle with a high cantle and pommel covered in thick leather.
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Allegiances: The Grand Duchy of Voruta
Registered: Dec 6, 2017 14:20:22 GMT -8
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Post by Rudiger Dornmauer on Nov 20, 2018 14:24:05 GMT -8
Rudiger held his cold glare at the back of Volkh for a long few moments as the pair departed from their table, until they finally melted back into the crowd. An experienced fighter could clearly see that Rudiger was contemplating the pros and cons of fighting the lanky creature, but eventually sense took hold of him. He turned back in his chair and took a sip of his near empty champagne.
It took him a few moments to clear his head to understand what James was saying, but then he snapped his fingers, "Ah! We were discussing the finer points of accidental cave spelunking and wight wrestling." He started back to his steak, waiting for the younger fellow to continue his story.
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